panda3d/direct/src/plugin/p3dInstanceManager.cxx
2016-09-08 22:18:50 +02:00

1516 lines
43 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file p3dInstanceManager.cxx
* @author drose
* @date 2009-05-29
*/
#include "p3dInstanceManager.h"
#include "p3dInstance.h"
#include "p3dSession.h"
#include "p3dAuthSession.h"
#include "p3dHost.h"
#include "p3d_plugin_config.h"
#include "p3dWinSplashWindow.h"
#include "p3dUndefinedObject.h"
#include "p3dNoneObject.h"
#include "p3dBoolObject.h"
#include "p3dPackage.h"
#include "find_root_dir.h"
#include "fileSpec.h"
#include "get_tinyxml.h"
#include "binaryXml.h"
#include "mkdir_complete.h"
#include "wstring_encode.h"
// We can include this header file to get the DTOOL_PLATFORM definition, even
// though we don't link with dtool.
#include "dtool_platform.h"
#ifdef _WIN32
#include <shlobj.h>
#include <io.h> // chmod()
#include <direct.h> // rmdir()
#include <windows.h> // GetModuleHandle() etc.
#else
#include <sys/stat.h>
#include <signal.h>
#include <dirent.h>
#endif
#ifdef __APPLE__
#include <sys/sysctl.h>
#endif
#include <stdio.h>
static ofstream logfile;
ostream *nout_stream = &logfile;
P3DInstanceManager *P3DInstanceManager::_global_ptr;
/**
*
*/
P3DInstanceManager::
P3DInstanceManager() {
init_xml();
_is_initialized = false;
_created_runtime_environment = false;
_api_version = 0;
_next_temp_filename_counter = 1;
_unique_id = 0;
_trusted_environment = false;
_console_environment = false;
_plugin_major_version = 0;
_plugin_minor_version = 0;
_plugin_sequence_version = 0;
_plugin_official_version = false;
_coreapi_timestamp = 0;
_notify_thread_continue = false;
_started_notify_thread = false;
INIT_THREAD(_notify_thread);
// Initialize the singleton objects.
_undefined_object = new P3DUndefinedObject();
_none_object = new P3DNoneObject();
_true_object = new P3DBoolObject(true);
_false_object = new P3DBoolObject(false);
_auth_session = NULL;
// Seed the lame random number generator in rand(); we use it to select a
// mirror for downloading.
srand((unsigned int)time(NULL));
#ifdef _WIN32
// Ensure the appropriate Windows common controls are available to this
// application.
INITCOMMONCONTROLSEX icc;
icc.dwSize = sizeof(icc);
icc.dwICC = ICC_PROGRESS_CLASS;
InitCommonControlsEx(&icc);
#endif
#ifndef _WIN32
// On Mac or Linux, we'd better ignore SIGPIPE, or this signal will shut
// down the browser if the plugin exits unexpectedly.
struct sigaction ignore;
memset(&ignore, 0, sizeof(ignore));
ignore.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &ignore, &_old_sigpipe);
#endif // _WIN32
}
/**
*
*/
P3DInstanceManager::
~P3DInstanceManager() {
if (_started_notify_thread) {
_notify_ready.acquire();
_notify_thread_continue = false;
_notify_ready.notify();
_notify_ready.release();
JOIN_THREAD(_notify_thread);
_started_notify_thread = false;
}
#ifndef _WIN32
// Restore the original SIGPIPE handler.
sigaction(SIGPIPE, &_old_sigpipe, NULL);
#endif // _WIN32
// force-finish any remaining instances.
while (!_instances.empty()) {
P3DInstance *inst = *(_instances.begin());
finish_instance(inst);
}
assert(_sessions.empty());
assert(_instances.empty());
if (_auth_session != NULL) {
p3d_unref_delete(_auth_session);
_auth_session = NULL;
}
Hosts::iterator hi;
for (hi = _hosts.begin(); hi != _hosts.end(); ++hi) {
delete (*hi).second;
}
_hosts.clear();
// Delete any remaining temporary files.
TempFilenames::iterator ti;
for (ti = _temp_filenames.begin(); ti != _temp_filenames.end(); ++ti) {
const string &filename = (*ti);
nout << "Removing delinquent temp file " << filename << "\n";
unlink(filename.c_str());
}
_temp_filenames.clear();
nout << "counts: " << _undefined_object->_ref_count
<< " " << _none_object->_ref_count
<< " " << _true_object->_ref_count
<< " " << _false_object->_ref_count
<< "\n";
/*
assert(_undefined_object->_ref_count == 1);
assert(_none_object->_ref_count == 1);
assert(_true_object->_ref_count == 1);
assert(_false_object->_ref_count == 1);
*/
P3D_OBJECT_DECREF(_undefined_object);
P3D_OBJECT_DECREF(_none_object);
P3D_OBJECT_DECREF(_true_object);
P3D_OBJECT_DECREF(_false_object);
#ifdef _WIN32
P3DWinSplashWindow::unregister_window_class();
#endif
}
/**
* Called by the plugin host at application startup. It returns true if the
* DLL is successfully initialized, false if it should be immediately shut
* down and redownloaded.
*/
bool P3DInstanceManager::
initialize(int api_version, const string &contents_filename,
const string &host_url, P3D_verify_contents verify_contents,
const string &platform, const string &log_directory,
const string &log_basename, bool trusted_environment,
bool console_environment,
const string &root_dir, const string &host_dir,
const string &start_dir) {
_api_version = api_version;
_host_url = host_url;
_verify_contents = verify_contents;
_platform = platform;
_log_directory = log_directory;
_log_basename = log_basename;
_trusted_environment = trusted_environment;
_console_environment = console_environment;
if (_host_url.empty()) {
_host_url = PANDA_PACKAGE_HOST_URL;
}
if (_platform.empty()) {
// If the platform is compiled in (as opposed to passed in by the caller),
// we might in fact support multiple platforms.
_platform = DTOOL_PLATFORM;
#ifdef _WIN32
if (_platform == "win_amd64") {
_supported_platforms.push_back("win_amd64");
_supported_platforms.push_back("win_i386");
_supported_platforms.push_back("win32");
} else if (_platform == "win_i386" || _platform == "win32") {
// This is a WIN32 process, but determine if the underlying OS actually
// supports WIN64.
if (supports_win64()) {
_supported_platforms.push_back("win_amd64");
}
_supported_platforms.push_back("win_i386");
_supported_platforms.push_back("win32");
}
#elif defined(__APPLE__)
if (_platform == "osx_amd64") {
_supported_platforms.push_back("osx_amd64");
_supported_platforms.push_back("osx_i386");
} else if (_platform == "osx_i386") {
// This is a 32-bit process, but determine if the underlying OS supports
// 64-bit.
int mib[2] = { CTL_HW, HW_MACHINE };
char machine[512];
size_t len = 511;
if (sysctl(mib, 2, (void *)machine, &len, NULL, 0) == 0) {
if (strcmp(machine, "x86_64") == 0) {
_supported_platforms.push_back("osx_amd64");
}
}
_supported_platforms.push_back("osx_i386");
}
#endif // _WIN32
// TODO: Linux multiplatform support. Just add the appropriate platform
// strings to _supported_platforms.
} else {
nout << "Platform string was set by plugin to " << _platform << "\n";
}
if (_supported_platforms.empty()) {
// Hack for older plug-ins, which should still remain compatible with
// newer versions of the runtime distribution.
if (_platform == "win32") {
_supported_platforms.push_back("win_i386");
}
// We always support at least the specific platform on which we're
// running.
_supported_platforms.push_back(_platform);
}
#ifdef P3D_PLUGIN_LOG_DIRECTORY
if (_log_directory.empty()) {
_log_directory = P3D_PLUGIN_LOG_DIRECTORY;
}
#endif
#ifdef P3D_PLUGIN_LOG_BASENAME2
if (_log_basename.empty()) {
_log_basename = P3D_PLUGIN_LOG_BASENAME2;
}
#endif
if (_log_basename.empty()) {
_log_basename = "p3dcore";
}
if (root_dir.empty()) {
_root_dir = find_root_dir();
if (_root_dir.empty()) {
cerr << "Could not find root directory.\n";
return false;
}
} else {
_root_dir = root_dir;
}
_host_dir = host_dir;
if (start_dir.empty()) {
_start_dir = _root_dir + "/start";
} else {
_start_dir = start_dir;
}
// Allow the caller (e.g. panda3d.exe) to specify a log directory. Or,
// allow the developer to compile one in. Failing that, we write logfiles
// to Panda3Dlog.
if (_log_directory.empty()) {
_log_directory = _root_dir + "/log";
}
// Ensure that the log directory ends with a slash.
if (!_log_directory.empty() && _log_directory[_log_directory.size() - 1] != '/') {
#ifdef _WIN32
if (_log_directory[_log_directory.size() - 1] != '\\')
#endif
_log_directory += "/";
}
// Construct the logfile pathname.
_log_pathname = _log_directory;
_log_pathname += _log_basename;
_log_pathname += ".log";
create_runtime_environment();
_is_initialized = true;
if (!host_url.empty() && !contents_filename.empty()) {
// Attempt to pre-read the supplied contents.xml file, to avoid an
// unnecessary download later.
P3DHost *host = get_host(host_url);
if (!host->read_contents_file(contents_filename, false)) {
nout << "Couldn't read " << contents_filename << "\n";
}
}
nout << "Supported platforms:";
for (size_t pi = 0; pi < _supported_platforms.size(); ++pi) {
nout << " " << _supported_platforms[pi];
}
nout << "\n";
return true;
}
/**
* Specifies the version of the calling plugin, for reporting to JavaScript
* and the like.
*/
void P3DInstanceManager::
set_plugin_version(int major, int minor, int sequence,
bool official, const string &distributor,
const string &coreapi_host_url,
time_t coreapi_timestamp,
const string &coreapi_set_ver) {
reconsider_runtime_environment();
_plugin_major_version = major;
_plugin_minor_version = minor;
_plugin_sequence_version = sequence;
_plugin_official_version = official;
_plugin_distributor = distributor;
// The Core API "host URL" is both compiled in, and comes in externally; we
// trust the external source in the case of a conflict.
string internal_host_url = PANDA_PACKAGE_HOST_URL;
if (coreapi_host_url != internal_host_url) {
nout << "Warning! Downloaded Core API from " << coreapi_host_url
<< ", but its internal URL was " << internal_host_url << "\n";
}
_coreapi_host_url = coreapi_host_url;
if (_coreapi_host_url.empty()) {
_coreapi_host_url = internal_host_url;
}
// The Core API timestamp is only available externally.
_coreapi_timestamp = coreapi_timestamp;
// The Core API "set ver", or version, is both compiled in and comes in
// externally; for this one we trust the internal version in the case of a
// conflict.
string internal_set_ver = P3D_COREAPI_VERSION_STR;
if (coreapi_set_ver != internal_set_ver && !coreapi_set_ver.empty() && !internal_set_ver.empty()) {
nout << "Warning! contents.xml reports Core API version number "
<< coreapi_set_ver << ", but its actual version number is "
<< internal_set_ver << "\n";
}
_coreapi_set_ver = internal_set_ver;
if (_coreapi_set_ver.empty()) {
_coreapi_set_ver = coreapi_set_ver;
}
nout << "Plugin version: "
<< _plugin_major_version << "."
<< _plugin_minor_version << "."
<< _plugin_sequence_version;
if (!_plugin_official_version) {
nout << "c";
}
nout << "\n";
nout << "Plugin distributor: " << _plugin_distributor << "\n";
nout << "Core API host URL: " << _coreapi_host_url << "\n";
nout << "Core API version: " << _coreapi_set_ver << "\n";
const char *timestamp_string = ctime(&_coreapi_timestamp);
if (timestamp_string == NULL) {
timestamp_string = "";
}
nout << "Core API date: " << timestamp_string << "\n";
}
/**
* Specifies the "super mirror" URL. See p3d_plugin.h.
*/
void P3DInstanceManager::
set_super_mirror(const string &super_mirror_url) {
reconsider_runtime_environment();
if (!super_mirror_url.empty()) {
nout << "super_mirror = " << super_mirror_url << "\n";
}
_super_mirror_url = super_mirror_url;
// Make sure it ends with a slash.
if (!_super_mirror_url.empty() && _super_mirror_url[_super_mirror_url.size() - 1] != '/') {
_super_mirror_url += '/';
}
}
/**
* Returns a newly-allocated P3DInstance with the indicated startup
* information.
*/
P3DInstance *P3DInstanceManager::
create_instance(P3D_request_ready_func *func,
const P3D_token tokens[], size_t num_tokens,
int argc, const char *argv[], void *user_data) {
reconsider_runtime_environment();
P3DInstance *inst = new P3DInstance(func, tokens, num_tokens, argc, argv,
user_data);
inst->ref();
_instances.insert(inst);
return inst;
}
/**
* Sets the p3d_filename (or p3d_url) on a particular instance.
*/
bool P3DInstanceManager::
set_p3d_filename(P3DInstance *inst, bool is_local,
const string &p3d_filename, const int &p3d_offset) {
if (inst->is_started()) {
nout << "Instance started twice: " << inst << "\n";
return false;
}
if (is_local) {
inst->set_p3d_filename(p3d_filename, p3d_offset);
} else {
inst->set_p3d_url(p3d_filename);
}
return true;
}
/**
* Indicates an intention to transmit the p3d data as a stream. Should return
* a new unique stream ID to receive it.
*/
int P3DInstanceManager::
make_p3d_stream(P3DInstance *inst, const string &p3d_url) {
if (inst->is_started()) {
nout << "Instance started twice: " << inst << "\n";
return -1;
}
return inst->make_p3d_stream(p3d_url);
}
/**
* Actually starts the instance running on a particular session. This is
* called by the P3DInstance when it successfully loads its instance file.
*/
bool P3DInstanceManager::
start_instance(P3DInstance *inst) {
if (inst->is_failed()) {
// Don't bother trying again.
return false;
}
if (inst->is_started()) {
// Already started.
return true;
}
P3DSession *session;
Sessions::iterator si = _sessions.find(inst->get_session_key());
if (si == _sessions.end()) {
session = new P3DSession(inst);
session->ref();
bool inserted = _sessions.insert(Sessions::value_type(session->get_session_key(), session)).second;
assert(inserted);
} else {
session = (*si).second;
}
session->start_instance(inst);
return inst->is_started();
}
/**
* Terminates and removes a previously-returned instance.
*/
void P3DInstanceManager::
finish_instance(P3DInstance *inst) {
nout << "finish_instance: " << inst << "\n";
Instances::iterator ii;
ii = _instances.find(inst);
if (ii != _instances.end()) {
_instances.erase(ii);
}
Sessions::iterator si = _sessions.find(inst->get_session_key());
if (si != _sessions.end()) {
P3DSession *session = (*si).second;
session->terminate_instance(inst);
// If that was the last instance in this session, terminate the session.
if (session->get_num_instances() == 0) {
_sessions.erase(session->get_session_key());
session->shutdown();
p3d_unref_delete(session);
}
}
inst->cleanup();
p3d_unref_delete(inst);
}
/**
* Creates a new P3DAuthSession object, to pop up a window for the user to
* authorize the certificate on this instance. Automatically terminates any
* previously-created P3DAuthSession.
*/
P3DAuthSession *P3DInstanceManager::
authorize_instance(P3DInstance *inst) {
if (_auth_session != NULL) {
// We only want one auth_session window open at a time, to minimize user
// confusion, so close any previous window.
_auth_session->shutdown(true);
p3d_unref_delete(_auth_session);
_auth_session = NULL;
}
_auth_session = new P3DAuthSession(inst);
_auth_session->ref();
return _auth_session;
}
/**
* Returns the P3DInstance pointer corresponding to the indicated P3D_instance
* if it is valid, or NULL if it is not.
*/
P3DInstance *P3DInstanceManager::
validate_instance(P3D_instance *instance) {
Instances::iterator ii;
ii = _instances.find((P3DInstance *)instance);
if (ii != _instances.end()) {
return (*ii);
}
return NULL;
}
/**
* If a request is currently pending on any instance, returns its pointer.
* Otherwise, returns NULL.
*/
P3DInstance *P3DInstanceManager::
check_request() {
Instances::iterator ii;
for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
P3DInstance *inst = (*ii);
if (inst->has_request()) {
return inst;
}
}
return NULL;
}
/**
* Does not return until a request is pending on some instance, or until no
* instances remain, or until the indicated time in seconds has elapsed. Use
* check_request to retrieve the pending request. Due to the possibility of
* race conditions, it is possible for this function to return when there is
* in fact no request pending (another thread may have extracted the request
* first).
*/
void P3DInstanceManager::
wait_request(double timeout) {
#ifdef _WIN32
int stop_tick = int(GetTickCount() + timeout * 1000.0);
#else
struct timeval stop_time;
gettimeofday(&stop_time, NULL);
int seconds = (int)floor(timeout);
stop_time.tv_sec += seconds;
stop_time.tv_usec += (int)((timeout - seconds) * 1000.0);
if (stop_time.tv_usec > 1000) {
stop_time.tv_usec -= 1000;
++stop_time.tv_sec;
}
#endif
_request_ready.acquire();
if (check_request() != (P3DInstance *)NULL) {
_request_ready.release();
return;
}
if (_instances.empty()) {
_request_ready.release();
return;
}
// No pending requests; go to sleep.
_request_ready.wait(timeout);
while (true) {
#ifdef _WIN32
int remaining_ticks = stop_tick - GetTickCount();
if (remaining_ticks <= 0) {
break;
}
timeout = remaining_ticks * 0.001;
#else
struct timeval now;
gettimeofday(&now, NULL);
struct timeval remaining;
remaining.tv_sec = stop_time.tv_sec - now.tv_sec;
remaining.tv_usec = stop_time.tv_usec - now.tv_usec;
if (remaining.tv_usec < 0) {
remaining.tv_usec += 1000;
--remaining.tv_sec;
}
if (remaining.tv_sec < 0) {
break;
}
timeout = remaining.tv_sec + remaining.tv_usec * 0.001;
#endif
if (check_request() != (P3DInstance *)NULL) {
_request_ready.release();
return;
}
if (_instances.empty()) {
_request_ready.release();
return;
}
// No pending requests; go to sleep.
_request_ready.wait(timeout);
}
_request_ready.release();
}
/**
* Returns a (possibly shared) pointer to the indicated download host.
*/
P3DHost *P3DInstanceManager::
get_host(const string &host_url) {
Hosts::iterator pi = _hosts.find(host_url);
if (pi != _hosts.end()) {
return (*pi).second;
}
P3DHost *host = new P3DHost(host_url, _host_dir);
bool inserted = _hosts.insert(Hosts::value_type(host_url, host)).second;
assert(inserted);
return host;
}
/**
* Removes the indicated host from the cache.
*/
void P3DInstanceManager::
forget_host(P3DHost *host) {
const string &host_url = host->get_host_url();
nout << "Forgetting host " << host_url << "\n";
// Hmm, this is a memory leak. But we allow it to remain, since it's an
// unusual circumstance (uninstalling), and it's safer to leak than to risk
// a floating pointer.
_hosts.erase(host_url);
}
/**
* Returns a number used to uniquify different instances. This number is
* guaranteed to be different at each call, at least until the int space rolls
* over.
*/
int P3DInstanceManager::
get_unique_id() {
++_unique_id;
return _unique_id;
}
/**
* May be called in any thread to indicate that a new P3D_request is available
* in the indicated instance.
*/
void P3DInstanceManager::
signal_request_ready(P3DInstance *inst) {
if (inst->get_request_ready_func() != NULL) {
// This instance requires asynchronous notifications of requests. Thus,
// we should tell the notify thread to wake up and make the callback.
_notify_ready.acquire();
_notify_instances.push_back(inst);
_notify_ready.notify();
_notify_ready.release();
// Oh, and we should spawn the thread if we haven't already.
if (!_started_notify_thread) {
_notify_thread_continue = true;
SPAWN_THREAD(_notify_thread, nt_thread_run, this);
_started_notify_thread = true;
}
}
// Then, wake up the main thread, in case it's sleeping on wait_request().
_request_ready.acquire();
_request_ready.notify();
_request_ready.release();
}
/**
*
*/
P3D_class_definition *P3DInstanceManager::
make_class_definition() const {
P3D_class_definition *new_class = new P3D_class_definition(P3DObject::_generic_class);
// TODO: save this pointer so we can delete it on destruction.
return new_class;
}
/**
* Constructs a new, unique temporary filename with the indicated extension.
* You should use the P3DTemporaryFilename interface instead of calling this
* method directly.
*/
string P3DInstanceManager::
make_temp_filename(const string &extension) {
string result;
bool exists;
do {
int tid;
#ifdef _WIN32
tid = GetCurrentProcessId();
#else
tid = getpid();
#endif
if (tid == 0) {
tid = 1;
}
int hash = ((clock() + _next_temp_filename_counter) * ((time(NULL) * tid) >> 8)) & 0xffffff;
++_next_temp_filename_counter;
char hex_code[10];
sprintf(hex_code, "%06x", hash);
result = _temp_directory;
result += "p3d_";
result += hex_code;
result += extension;
exists = false;
if (_temp_filenames.find(result) != _temp_filenames.end()) {
// We've previously allocated this file.
exists = true;
} else {
// Check if the file exists on disk.
#ifdef _WIN32
DWORD results = GetFileAttributes(result.c_str());
if (results != -1) {
exists = true;
}
#else // _WIN32
struct stat this_buf;
if (stat(result.c_str(), &this_buf) == 0) {
exists = true;
}
#endif
}
} while (exists);
nout << "make_temp_filename: " << result << "\n";
return result;
}
/**
* Releases a temporary filename assigned earlier via make_temp_filename().
* If the file exists, it will be removed. You should use the
* P3DTemporaryFilename interface instead of calling this method directly.
*/
void P3DInstanceManager::
release_temp_filename(const string &filename) {
nout << "release_temp_filename: " << filename << "\n";
_temp_filenames.erase(filename);
unlink(filename.c_str());
}
/**
* Looks for the particular certificate in the cache of recognized
* certificates. Returns true if it is found, false if not.
*/
bool P3DInstanceManager::
find_cert(X509 *cert) {
// First, we need the DER representation.
string der = cert_to_der(cert);
// If we've previously found this certificate, we don't have to hit disk
// again.
ApprovedCerts::iterator ci = _approved_certs.find(der);
if (ci != _approved_certs.end()) {
return true;
}
// Well, we haven't found it already. Look for it on disk. For this, we
// hash the cert into a hex string. This is similar to OpenSSL's
// get_by_subject() approach, except we hash the whole cert, not just the
// subject. (Since we also store self-signed certs in this list, we can't
// trust the subject name alone.)
string this_cert_dir = get_cert_dir(cert);
nout << "looking in " << this_cert_dir << "\n";
vector<string> contents;
scan_directory(this_cert_dir, contents);
// Now look at each of the files in this directory and see if any of them
// matches the certificate.
vector<string>::iterator si;
for (si = contents.begin(); si != contents.end(); ++si) {
string filename = this_cert_dir + "/" + (*si);
X509 *x509 = NULL;
FILE *fp = NULL;
#ifdef _WIN32
wstring filename_w;
if (string_to_wstring(filename_w, filename)) {
fp = _wfopen(filename_w.c_str(), L"r");
}
#else // _WIN32
fp = fopen(filename.c_str(), "r");
#endif // _WIN32
if (fp != NULL) {
x509 = PEM_read_X509(fp, NULL, NULL, (void *)"");
fclose(fp);
}
if (x509 != NULL) {
string der2 = cert_to_der(x509);
// We might as well save this cert in the table for next time, even if
// it's not the one we're looking for right now.
_approved_certs.insert(der2);
if (der == der2) {
return true;
}
}
}
// Nothing matched.
return false;
}
/**
* Reads the pre-approved certificates in the certlist package and adds them
* to the in-memory cache.
*/
void P3DInstanceManager::
read_certlist(P3DPackage *package) {
nout << "reading certlist in " << package->get_package_dir() << "\n";
vector<string> contents;
scan_directory(package->get_package_dir(), contents);
vector<string>::iterator si;
for (si = contents.begin(); si != contents.end(); ++si) {
const string &basename = (*si);
if (basename.length() > 4) {
string suffix = basename.substr(basename.length() - 4);
if (suffix == ".pem" || suffix == ".crt") {
string filename = package->get_package_dir() + "/" + basename;
X509 *x509 = NULL;
FILE *fp = NULL;
#ifdef _WIN32
wstring filename_w;
if (string_to_wstring(filename_w, filename)) {
fp = _wfopen(filename_w.c_str(), L"r");
}
#else // _WIN32
fp = fopen(filename.c_str(), "r");
#endif // _WIN32
if (fp != NULL) {
x509 = PEM_read_X509(fp, NULL, NULL, (void *)"");
fclose(fp);
}
if (x509 != NULL) {
string der2 = cert_to_der(x509);
_approved_certs.insert(der2);
}
}
}
}
}
/**
* Returns the directory searched for this particular certificate.
*/
string P3DInstanceManager::
get_cert_dir(X509 *cert) {
string der = cert_to_der(cert);
static const size_t hash_size = 16;
unsigned char md[hash_size];
MD5_CTX ctx;
MD5_Init(&ctx);
MD5_Update(&ctx, der.data(), der.size());
MD5_Final(md, &ctx);
string basename;
static const size_t keep_hash = 6;
for (size_t i = 0; i < keep_hash; ++i) {
int high = (md[i] >> 4) & 0xf;
int low = md[i] & 0xf;
basename += P3DInstanceManager::encode_hexdigit(high);
basename += P3DInstanceManager::encode_hexdigit(low);
}
return _certs_dir + "/" + basename;
}
/**
* Converts the indicated certificate to its binary DER representation.
*/
string P3DInstanceManager::
cert_to_der(X509 *cert) {
int buffer_size = i2d_X509(cert, NULL);
unsigned char *buffer = new unsigned char[buffer_size];
unsigned char *p = buffer;
i2d_X509(cert, &p);
string result((char *)buffer, buffer_size);
delete[] buffer;
return result;
}
/**
* Stops all active instances and removes *all* downloaded files from all
* hosts, and empties the current user's Panda3D directory as much as
* possible.
*
* This cannot remove the coreapi dll or directory on Windows.
*/
void P3DInstanceManager::
uninstall_all() {
Instances::iterator ii;
for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
P3DInstance *inst = (*ii);
inst->uninstall_host();
}
Hosts::iterator hi;
for (hi = _hosts.begin(); hi != _hosts.end(); ++hi) {
P3DHost *host = (*hi).second;
host->uninstall();
}
// Close the logfile so we can remove that too.
logfile.close();
if (!_root_dir.empty()) {
// This won't be able to delete the coreapi directory on Windows, because
// we're running that DLL right now. But it will delete everything else.
delete_directory_recursively(_root_dir);
}
_created_runtime_environment = false;
}
/**
*
*/
P3DInstanceManager *P3DInstanceManager::
get_global_ptr() {
if (_global_ptr == NULL) {
_global_ptr = new P3DInstanceManager;
}
return _global_ptr;
}
/**
* This is called only at plugin shutdown time; it deletes the global instance
* manager pointer and clears it to NULL.
*/
void P3DInstanceManager::
delete_global_ptr() {
if (_global_ptr != NULL) {
delete _global_ptr;
_global_ptr = NULL;
}
}
/**
* Attempts to open the named filename as if it were a directory and looks for
* the non-hidden files within the directory. Fills the given vector up with
* the sorted list of filenames that are local to this directory.
*
* It is the user's responsibility to ensure that the contents vector is empty
* before making this call; otherwise, the new files will be appended to it.
*
* Returns true on success, false if the directory could not be read for some
* reason.
*/
bool P3DInstanceManager::
scan_directory(const string &dirname, vector<string> &contents) {
#ifdef _WIN32
// Use Windows' FindFirstFile() FindNextFile() to walk through the list of
// files in a directory.
size_t orig_size = contents.size();
string match = dirname + "\\*.*";
WIN32_FIND_DATAW find_data;
wstring match_w;
string_to_wstring(match_w, match);
HANDLE handle = FindFirstFileW(match_w.c_str(), &find_data);
if (handle == INVALID_HANDLE_VALUE) {
if (GetLastError() == ERROR_NO_MORE_FILES) {
// No matching files is not an error.
return true;
}
return false;
}
do {
string filename;
wstring_to_string(filename, find_data.cFileName);
if (filename != "." && filename != "..") {
contents.push_back(filename);
}
} while (FindNextFileW(handle, &find_data));
bool scan_ok = (GetLastError() == ERROR_NO_MORE_FILES);
FindClose(handle);
sort(contents.begin() + orig_size, contents.end());
return scan_ok;
#else // _WIN32
// Use Posix's opendir() readdir() to walk through the list of files in a
// directory.
size_t orig_size = contents.size();
DIR *root = opendir(dirname.c_str());
if (root == (DIR *)NULL) {
return false;
}
struct dirent *d;
d = readdir(root);
while (d != (struct dirent *)NULL) {
if (d->d_name[0] != '.') {
contents.push_back(d->d_name);
}
d = readdir(root);
}
closedir(root);
sort(contents.begin() + orig_size, contents.end());
return true;
#endif // _WIN32
}
/**
* Fills up filename_contents with the list of all files (but not
* directories), and dirname_contents with the list of all directories, rooted
* at the indicated dirname and below. The filenames generated are relative
* to the root of the dirname, with slashes (not backslashes) as the directory
* separator character.
*
* Returns true on success, false if the original dirname wasn't a directory
* or something like that.
*/
bool P3DInstanceManager::
scan_directory_recursively(const string &dirname,
vector<string> &filename_contents,
vector<string> &dirname_contents,
const string &prefix) {
vector<string> dir_contents;
if (!scan_directory(dirname, dir_contents)) {
// Apparently dirname wasn't a directory.
return false;
}
// Walk through the contents of dirname.
vector<string>::const_iterator si;
for (si = dir_contents.begin(); si != dir_contents.end(); ++si) {
// Here's a particular file within dirname. Is it another directory, or
// is it a regular file?
string pathname = dirname + "/" + (*si);
string rel_filename = prefix + (*si);
if (scan_directory_recursively(pathname, filename_contents,
dirname_contents, rel_filename + "/")) {
// It's a directory, and it's just added its results to the contents.
dirname_contents.push_back(rel_filename);
} else {
// It's not a directory, so assume it's an ordinary file, and add it to
// the contents.
filename_contents.push_back(rel_filename);
}
}
return true;
}
/**
* Deletes all of the files and directories in the named directory and below,
* like rm -rf. Use with extreme caution.
*/
void P3DInstanceManager::
delete_directory_recursively(const string &root_dir) {
vector<string> contents, dirname_contents;
if (!scan_directory_recursively(root_dir, contents, dirname_contents)) {
// Maybe it's just a single file, not a directory. Delete it.
#ifdef _WIN32
wstring root_dir_w;
string_to_wstring(root_dir_w, root_dir);
// Windows can't delete a file if it's read-only.
_wchmod(root_dir_w.c_str(), 0644);
int result = _wunlink(root_dir_w.c_str());
#else // _WIN32
int result = unlink(root_dir.c_str());
#endif // _WIN32
if (result == 0) {
nout << "Deleted " << root_dir << "\n";
} else {
#ifdef _WIN32
result = _waccess(root_dir_w.c_str(), 0);
#else // _WIN32
result = access(root_dir.c_str(), 0);
#endif // _WIN32
if (result == 0) {
nout << "Could not delete " << root_dir << "\n";
}
}
return;
}
vector<string>::iterator ci;
for (ci = contents.begin(); ci != contents.end(); ++ci) {
string filename = (*ci);
string pathname = root_dir + "/" + filename;
#ifdef _WIN32
wstring pathname_w;
string_to_wstring(pathname_w, pathname);
// Windows can't delete a file if it's read-only.
_wchmod(pathname_w.c_str(), 0644);
int result = _wunlink(pathname_w.c_str());
#else // _WIN32
int result = unlink(pathname.c_str());
#endif // _WIN32
if (result == 0) {
nout << " Deleted " << filename << "\n";
} else {
nout << " Could not delete " << filename << "\n";
}
}
// Now delete all of the directories too. They're already in reverse order,
// so we remove deeper directories first.
for (ci = dirname_contents.begin(); ci != dirname_contents.end(); ++ci) {
string filename = (*ci);
string pathname = root_dir + "/" + filename;
#ifdef _WIN32
wstring pathname_w;
string_to_wstring(pathname_w, pathname);
_wchmod(pathname_w.c_str(), 0755);
int result = _wrmdir(pathname_w.c_str());
#else // _WIN32
int result = rmdir(pathname.c_str());
#endif // _WIN32
if (result == 0) {
nout << " Removed directory " << filename << "\n";
} else {
nout << " Could not remove directory " << filename << "\n";
}
}
// Finally, delete the root directory itself.
string pathname = root_dir;
#ifdef _WIN32
wstring pathname_w;
string_to_wstring(pathname_w, pathname);
_wchmod(pathname_w.c_str(), 0755);
int result = _wrmdir(pathname_w.c_str());
#else // _WIN32
int result = rmdir(pathname.c_str());
#endif // _WIN32
if (result == 0) {
nout << "Removed directory " << root_dir << "\n";
} else {
#ifdef _WIN32
result = _waccess(pathname_w.c_str(), 0);
#else // _WIN32
result = access(pathname.c_str(), 0);
#endif // _WIN32
if (result == 0) {
nout << "Could not remove directory " << root_dir << "\n";
}
}
}
/**
* Removes the first instance of the indicated file from the given list.
* Returns true if removed, false if it was not found.
*
* On Windows, the directory separator characters are changed from backslash
* to forward slash before searching in the list; so it is assumed that the
* list contains filenames with a forward slash used as a separator.
*/
bool P3DInstanceManager::
remove_file_from_list(vector<string> &contents, const string &filename) {
#ifdef _WIN32
// Convert backslashes to slashes.
string clean_filename;
for (string::const_iterator pi = filename.begin();
pi != filename.end();
++pi) {
if ((*pi) == '\\') {
clean_filename += '/';
} else {
clean_filename += (*pi);
}
}
#else
const string &clean_filename = filename;
#endif // _WIN32
vector<string>::iterator ci;
for (ci = contents.begin(); ci != contents.end(); ++ci) {
if ((*ci) == clean_filename) {
contents.erase(ci);
return true;
}
}
return false;
}
/**
* Appends the indicated basename to the root directory name, which is
* modified in-place. The basename is allowed to contain nested slashes, but
* no directory component of the basename may begin with a ".", thus
* precluding ".." and hidden files.
*/
void P3DInstanceManager::
append_safe_dir(string &root, const string &basename) {
if (basename.empty()) {
return;
}
size_t p = 0;
while (p < basename.length()) {
size_t q = basename.find('/', p);
if (q == string::npos) {
if (q != p) {
append_safe_dir_component(root, basename.substr(p));
}
return;
}
if (q != p) {
append_safe_dir_component(root, basename.substr(p, q - p));
}
p = q + 1;
}
}
/**
* Called during initialize, or after a previous call to uninstall_all(), to
* make sure all needed directories exist and the logfile is open.
*/
void P3DInstanceManager::
create_runtime_environment() {
mkdir_complete(_log_directory, cerr);
logfile.close();
logfile.clear();
#ifdef _WIN32
wstring log_pathname_w;
string_to_wstring(log_pathname_w, _log_pathname);
logfile.open(log_pathname_w.c_str(), ios::out | ios::trunc);
#else
logfile.open(_log_pathname.c_str(), ios::out | ios::trunc);
#endif // _WIN32
if (logfile) {
logfile.setf(ios::unitbuf);
nout_stream = &logfile;
}
// Determine the temporary directory.
#ifdef _WIN32
wchar_t buffer_1[MAX_PATH];
wstring temp_directory_w;
// Figuring out the correct path for temporary files is a real mess on
// Windows. We should be able to use GetTempPath(), but that relies on $TMP
// or $TEMP being defined, and it appears that Mozilla clears these
// environment variables for the plugin, which forces GetTempPath() into
// $USERPROFILE instead. This is really an inappropriate place for
// temporary files, so, GetTempPath() isn't a great choice.
// We could use SHGetSpecialFolderPath() instead to get us the path to
// "Temporary Internet Files", which is acceptable. The trouble is, if we
// happen to be running in "Protected Mode" on Vista, this folder isn't
// actually writable by us! On Vista, we're supposed to use
// IEGetWriteableFolderPath() instead, but *this* function doesn't exist on
// XP and below. Good Lord.
// We could go through a bunch of LoadLibrary() calls to try to find the
// right path, like we do in find_root_dir(), but I'm just tired of doing
// all that nonsense. We'll use a two-stage trick instead. We'll check for
// $TEMP or $TMP being defined specifically, and if they are, we'll use
// GetTempPath(); otherwise, we'll fall back to SHGetSpecialFolderPath().
if (getenv("TEMP") != NULL || getenv("TMP") != NULL) {
if (GetTempPathW(MAX_PATH, buffer_1) != 0) {
temp_directory_w = buffer_1;
}
}
if (temp_directory_w.empty()) {
if (SHGetSpecialFolderPathW(NULL, buffer_1, CSIDL_INTERNET_CACHE, true)) {
temp_directory_w = buffer_1;
// That just *might* return a non-writable folder, if we're in Protected
// Mode. We'll test this with GetTempFileName().
wchar_t temp_buffer[MAX_PATH];
if (!GetTempFileNameW(temp_directory_w.c_str(), L"p3d", 0, temp_buffer)) {
nout << "GetTempFileName failed on " << temp_directory_w
<< ", switching to GetTempPath\n";
temp_directory_w.clear();
} else {
DeleteFileW(temp_buffer);
}
}
}
// If both of the above failed, we'll fall back to GetTempPath() once again
// as a last resort, which is supposed to return *something* that works,
// even if $TEMP and $TMP are undefined.
if (temp_directory_w.empty()) {
if (GetTempPathW(MAX_PATH, buffer_1) != 0) {
temp_directory_w = buffer_1;
}
}
// Also insist that the temp directory is fully specified.
size_t needs_size_2 = GetFullPathNameW(temp_directory_w.c_str(), 0, NULL, NULL);
wchar_t *buffer_2 = new wchar_t[needs_size_2];
if (GetFullPathNameW(temp_directory_w.c_str(), needs_size_2, buffer_2, NULL) != 0) {
temp_directory_w = buffer_2;
}
delete[] buffer_2;
// And make sure the directory actually exists.
mkdir_complete_w(temp_directory_w, nout);
wstring_to_string(_temp_directory, temp_directory_w);
#else
_temp_directory = "/tmp/";
#endif // _WIN32
// Ensure that the temp directory ends with a slash.
if (!_temp_directory.empty() && _temp_directory[_temp_directory.size() - 1] != '/') {
#ifdef _WIN32
if (_temp_directory[_temp_directory.size() - 1] != '\\')
#endif
_temp_directory += "/";
}
nout << "\n_root_dir = " << _root_dir
<< ", _temp_directory = " << _temp_directory
<< ", platform = " << _platform
<< ", host_url = " << _host_url
<< ", verify_contents = " << _verify_contents
<< "\n";
if (!_host_dir.empty()) {
nout << "_host_dir = " << _host_dir << "\n";
}
nout << "api_version = " << _api_version << "\n";
// Make the certificate directory.
_certs_dir = _root_dir + "/certs";
if (!get_trusted_environment()) {
if (!mkdir_complete(_certs_dir, nout)) {
nout << "Couldn't mkdir " << _certs_dir << "\n";
}
}
#ifndef _WIN32
// If we're running from the console, make sure that terminating the parent
// process will cause the child process to terminate as well.
if (_console_environment) {
struct sigaction ignore;
memset(&ignore, 0, sizeof(ignore));
ignore.sa_handler = SIG_IGN;
sigaction(SIGINT, &ignore, NULL);
}
#endif
_created_runtime_environment = true;
}
/**
* Appends a single directory component, implementing append_safe_dir(),
* above.
*/
void P3DInstanceManager::
append_safe_dir_component(string &root, const string &component) {
if (component.empty()) {
return;
}
root += '/';
if (component[0] == '.') {
root += 'x';
}
root += component;
}
/**
* The main function for the notify thread.
*/
void P3DInstanceManager::
nt_thread_run() {
/*
* The notify thread exists because we need to be able to send asynchronous
* notifications of request events. These request events were detected in the
* various read threads associated with each session, but we can't call back
* into the plugin host space from the read thread, since if the host
* immediately responds to a callback by calling back into the p3d_plugin
* space, we will have our read thread doing stuff in here that's not related
* to the read thread. Even worse, some of the things it might need to do
* might require a separate read thread to be running!
*/
_notify_ready.acquire();
while (_notify_thread_continue) {
NotifyInstances instances;
while (!_notify_instances.empty()) {
instances.clear();
instances.swap(_notify_instances);
// Go ahead and drop the lock while we make the callback, to reduce the
// risk of deadlock. We don't want to be holding any locks when we call
// into client code.
_notify_ready.release();
NotifyInstances::iterator ni;
for (ni = instances.begin(); ni != instances.end(); ++ni) {
// TODO: a race condition here when instances are deleted.
P3DInstance *inst = (*ni);
assert(inst != NULL);
P3D_request_ready_func *func = inst->get_request_ready_func();
if (func != NULL) {
(*func)(inst);
}
}
_notify_ready.acquire();
}
_notify_ready.wait();
}
_notify_ready.release();
}
#ifdef _WIN32
bool P3DInstanceManager::
supports_win64() {
BOOL is_win64 = false;
typedef BOOL (WINAPI *LPFN_ISWOW64PROCESS) (HANDLE, PBOOL);
LPFN_ISWOW64PROCESS _IsWow64Process;
_IsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle("kernel32"), "IsWow64Process");
if (_IsWow64Process != NULL) {
if (!_IsWow64Process(GetCurrentProcess(), &is_win64)) {
is_win64 = false;
}
}
return (is_win64 != 0);
}
#endif // _WIN32