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94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
// Filename: glgsg.h
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLGSG_H
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#define GLGSG_H
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// This is the actual header file to include if you want to pick up
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// any or all of the header files in this directory as compiled to use
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// the "true" GL library.
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#include "pandabase.h"
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#include "config_glgsg.h"
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#define GLP(name) gl ## name
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#ifndef STDFLOAT_DOUBLE
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#define GLPf(name) gl ## name ## f
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#define GLPfv(name) gl ## name ## fv
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#else // STDFLOAT_DOUBLE
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#define GLPf(name) gl ## name ## d
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#define GLPfv(name) gl ## name ## dv
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#endif // STDFLOAT_DOUBLE
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#define CLP(name) GL ## name
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#define GLPREFIX_QUOTED "gl"
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#define CLASSPREFIX_QUOTED "GL"
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#define GLSYSTEM_NAME "OpenGL"
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#define CONFIGOBJ config_glgsg
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#define GLCAT glgsg_cat
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#define EXPCL_GL EXPCL_PANDAGL
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#define EXPTP_GL EXPTP_PANDAGL
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#if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 2)
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#define EXPECT_GL_VERSION_1_2
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#endif
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#if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 3)
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#define EXPECT_GL_VERSION_1_3
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#endif
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#if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 4)
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#define EXPECT_GL_VERSION_1_4
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#endif
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#if MIN_GL_VERSION_MAJOR > 1 || (MIN_GL_VERSION_MAJOR == 1 && MIN_GL_VERSION_MINOR >= 5)
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#define EXPECT_GL_VERSION_1_5
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#endif
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#if MIN_GL_VERSION_MAJOR > 2 || (MIN_GL_VERSION_MAJOR == 2 && MIN_GL_VERSION_MINOR >= 0)
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#define EXPECT_GL_VERSION_2_0
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#endif
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#if MIN_GL_VERSION_MAJOR > 2 || (MIN_GL_VERSION_MAJOR == 2 && MIN_GL_VERSION_MINOR >= 1)
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#define EXPECT_GL_VERSION_2_1
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#endif
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// Before including gl.h, need to include windows.h
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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// This prevents glext.h from getting included by gl.h
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// That way, we can provide our own, better version.
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#define __glext_h_
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#define GL_GLEXT_VERSION 0
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#ifdef IS_OSX
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#undef __glext_h_
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#undef GL_GLEXT_VERSION
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#include "panda_glext.h"
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#include "glstuff_src.h"
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#endif // GLGSG_H
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