panda3d/dtool/Package.cmake

382 lines
9.6 KiB
CMake

#
# ------------ Eigen ------------
#
find_package(Eigen3 QUIET)
package_option(EIGEN
"Enables experimental support for the Eigen linear algebra library.
If this is provided, Panda will use this library as the fundamental
implementation of its own linmath library; otherwise, it will use
its own internal implementation. The primary advantage of using
Eigen is SSE2 support, which is only activated if LINMATH_ALIGN
is also enabled."
FOUND_AS EIGEN3
LICENSE "MPL-2")
option(LINMATH_ALIGN
"This is required for activating SSE2 support using Eigen.
Activating this does constrain most objects in Panda to 16-byte
alignment, which could impact memory usage on very-low-memory
platforms. Currently experimental." ON)
if(LINMATH_ALIGN)
config_package(EIGEN "Eigen linear algebra library" "vectorization enabled in build")
else()
config_package(EIGEN "Eigen linear algebra library" "vectorization NOT enabled in build")
endif()
#
# ------------ OpenSSL ------------
#
find_package(OpenSSL COMPONENTS ssl crypto QUIET)
package_option(OPENSSL DEFAULT ON
"Enable OpenSSL support")
option(REPORT_OPENSSL_ERRORS
"Define this true to include the OpenSSL code to report verbose
error messages when they occur." ${IS_DEBUG_BUILD})
if(REPORT_OPENSSL_ERRORS)
config_package(OPENSSL "OpenSSL" "with verbose error reporting")
else()
config_package(OPENSSL "OpenSSL")
endif()
#
# ------------ IMAGE FORMATS ------------
#
# JPEG:
find_package(JPEG QUIET)
package_option(JPEG DEFAULT ON "Enable support for loading .jpg images.")
config_package(JPEG "libjpeg")
# PNG:
find_package(PNG QUIET)
package_option(PNG DEFAULT ON "Enable support for loading .png images.")
config_package(PNG "libpng")
# TIFF:
find_package(TIFF QUIET)
package_option(TIFF "Enable support for loading .tif images.")
config_package(TIFF "libtiff")
#
# ------------ LIBTAR ------------
#
find_package(Tar QUIET)
package_option(TAR
"This is used to optimize patch generation against tar files.")
config_package(TAR "libtar")
#
# ------------ FFTW ------------
#
find_package(FFTW3 QUIET)
package_option(FFTW
"This enables support for compression of animations in .bam files.
This is only necessary for creating or reading .bam files containing
compressed animations."
FOUND_AS "FFTW3"
LICENSE "GPL")
config_package(FFTW "FFTW")
#
# ------------ libsquish ------------
#
find_package(LibSquish QUIET)
package_option(SQUISH
"Enables support for automatic compression of DXT textures."
FOUND_AS LIBSQUISH)
config_package(SQUISH "libsquish")
#
# ------------ Nvidia Cg ------------
#
find_package(Cg QUIET)
package_option(CG
"Enable support for Nvidia Cg Shading Language"
LICENSE "Nvidia")
package_option(CGGL
"Enable support for Nvidia Cg's OpenGL API."
LICENSE "Nvidia")
package_option(CGDX9
"Enable support for Nvidia Cg's DirectX 9 API."
LICENSE "Nvidia")
if(HAVE_CGGL AND HAVE_CGDX9)
set(cg_apis "supporting OpenGL and DirectX 9")
elseif(HAVE_CGGL)
set(cg_apis "supporting OpenGL")
elseif(HAVE_CGDX9)
set(cg_apis "supporting DirectX 9")
else()
set(cg_apis "WITHOUT rendering backend support")
endif()
config_package(CG "Nvidia Cg Shading Language" "${cg_apis}")
#
# ------------ VRPN ------------
#
find_package(VRPN QUIET)
package_option(VRPN
"Enables support for connecting to VRPN servers. This is only needed if you
are building Panda3D for a fixed VRPN-based VR installation.")
config_package(VRPN "VRPN")
#
# ------------ zlib ------------
#
find_package(zlib QUIET)
package_option(ZLIB
"Enables support for compression of Panda assets.")
config_package(ZLIB "zlib")
#
# ------------ FFmpeg ------------
#
find_package(FFMPEG QUIET)
find_package(SWScale QUIET)
find_package(SWResample QUIET)
package_option(FFMPEG
"Enables support for audio- and video-decoding using the FFmpeg library.")
package_option(SWSCALE
"Enables support for FFmpeg's libswscale for video rescaling.")
package_option(SWRESAMPLE
"Enables support for FFmpeg's libresample for audio resampling.")
if(HAVE_SWSCALE AND HAVE_SWRESAMPLE)
set(ffmpeg_features "with swscale and swresample")
elseif(HAVE_SWSCALE)
set(ffmpeg_features "with swscale")
elseif(HAVE_SWRESAMPLE)
set(ffmpeg_features "with swresample")
else()
set(ffmpeg_features "without resampling/rescaling support")
endif()
config_package(FFMPEG "FFmpeg" "${ffmpeg_features}")
#
# ------------ Audio libraries ------------
#
# Miles Sound System
find_package(Miles QUIET)
package_option(RAD_MSS
"This enables support for audio output via the Miles Sound System,
by RAD Game Tools. This requires a commercial license to use, so you'll know
if you need to enable this option."
FOUND_AS Miles
LICENSE "Miles")
config_package(RAD_MSS "Miles Sound System")
# FMOD Ex
find_package(FMODEx QUIET)
package_option(FMODEX
"This enables support for the FMOD Ex sound library,
from Firelight Technologies. This audio library is free for non-commercial
use."
LICENSE "FMOD")
config_package(FMODEX "FMOD Ex sound library")
# OpenAL
find_package(OpenAL QUIET)
package_option(OPENAL
"This enables support for audio output via OpenAL. Some platforms, such as
macOS, provide their own OpenAL implementation, which Panda3D can use. But,
on most platforms this will imply OpenAL Soft, which is LGPL licensed."
LICENSE "LGPL")
config_package(OPENAL "OpenAL sound library")
#
# ------------ FreeType ------------
#
find_package(Freetype QUIET)
package_option(FREETYPE
"This enables support for the FreeType font-rendering library. If disabled,
Panda3D will only be able to read fonts specially made with egg-mkfont.")
config_package(FREETYPE "FreeType")
# Find and configure GTK
set(Freetype_FIND_QUIETLY TRUE) # Fix for builtin FindGTK2
set(GTK2_GTK_FIND_QUIETLY TRUE) # Fix for builtin FindGTK2
find_package(GTK2 QUIET COMPONENTS gtk)
#config_package(GTK2 "gtk+-2")
package_option(GTK2)
#
# ------------ Physics engines ------------
#
# Bullet
find_package(Bullet QUIET)
package_option(Bullet
"Enable this option to support game dynamics with the Bullet physics library.")
config_package(Bullet "Bullet physics")
# ODE
find_package(ODE QUIET)
package_option(ODE
"Enable this option to support game dynamics with the Open Dynamics Engine (ODE)."
LICENSE "BSD-3")
config_package(ODE "Open Dynamics Engine")
# PhysX
find_package(PhysX QUIET)
package_option(PhysX
"Enable this option to support game dynamics with Nvidia PhysX."
LICENSE "Nvidia")
config_package(PhysX "Nvidia PhysX")
# Find and configure WxWidgets
find_package(wxWidgets QUIET)
if(WXWIDGETS_FOUND)
set(WX_FOUND TRUE) # Mangle for convenience
endif()
# Cleanup after builtin FindWx
mark_as_advanced(wxWidgets_CONFIG_EXECUTABLE)
mark_as_advanced(wxWidgets_wxrc_EXECUTABLE)
#config_package(WX "WxWidgets")
package_option(WX)
# Find and configure FLTK
set(OpenGL_FIND_QUIETLY TRUE) # Fix for builtin FindFLTK
find_package(FLTK QUIET)
mark_as_advanced(FLTK_BASE_LIBRARY) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_CONFIG_SCRIPT) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_FLUID_EXECUTABLE) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_FORMS_LIBRARY) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_GL_LIBRARY) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_IMAGES_LIBRARY) # Cleanup after builtin FLTK
mark_as_advanced(FLTK_INCLUDE_DIR) # Cleanup after builtin FLTK
#config_package(FLTK)
package_option(FLTK)
# Cleanup after builtin FindFLTK
mark_as_advanced(FLTK_DIR)
mark_as_advanced(FLTK_MATH_LIBRARY)
########
# TODO #
########
# Find and configure PhysX
#find_package(PhysX)
#config_package(PHYSX "Aegia PhysX")
# Find and configure SpeedTree
#find_package(SpeedTree)
#config_package(SPEEDTREE "SpeedTree")
# Find and configure OpenGL ES 1
#find_package(GLES)
#config_package(GLES COMMENT "OpenGL ES 1")
# Find and configure OpenGL ES 2
#find_package(GLES)
#config_package(GLES COMMENT "OpenGL ES 2")
# Find and configure DirectX 9
#find_package(DX9)
#config_package(DX9 COMMENT "DirectX9")
# Find and configure OpenCV
#find_package(OpenCV)
#config_package(OPENCV COMMENT "OpenCV")
# Find and configure FFMPEG
#find_package(FFMPEG)
#config_package(FFMPEG)
# Find and configure ODE
#find_package(ODE)
#config_package(ODE)
# Find and configure Awesomium
#find_package(Awesomium)
#config_package(AWESOMIUM COMMENT "Awesomium")
# Find and configure OpenMaya
#find_package(OpenMaya)
#config_package(MAYA COMMENT "OpenMaya")
# Find and configure FCollada
#find_package(FCollada)
#config_package(FCOLLADA COMMENT "FCollada")
#if(FOUND_COLLADA14DOM OR FOUND_COLLADA15DOM)
# set(USE_COLLADA TRUE CACHE BOOL "If true, compile Panda3D with COLLADA DOM")
# if(USE_COLLADA)
# if(FOUND_COLLADA15DOM)
# set(HAVE_COLLADA15DOM TRUE)
# else()
# set(HAVE_COLLADA14DOM TRUE)
# endif()
# endif()
#endif()
# Find and configure Assimp
#find_package(Assimp)
#config_package(ASSIMP COMMENT "Assimp")
# Find and configure ARToolKit
#find_package(ARToolKit)
#config_package(ARTOOLKIT COMMENT "ARToolKit")
# Find and configure libRocket
#find_package(Rocket)
#config_package(ROCKET COMMENT "libRocket")
#if(HAVE_ROCKET AND HAVE_PYTHON)
# # Check for rocket python bindings
# if(FOUND_ROCKET_PYTHON)
# option(USE_ROCKET_PYTHON "If on, compile Panda3D with python bindings for libRocket" ON)
# if(USE_ROCKET_PYTHON)
# set(HAVE_ROCKET_PYTHON TRUE)
# endif()
# else()
# unset(USE_ROCKET_PYTHON CACHE)
# endif()
# if(HAVE_ROCKET_PYTHON)
# message(STATUS "+ libRocket with Python bindings")
# else()
# message(STATUS "+ libRocket without Python bindings")
# endif()
#else()
# unset(USE_ROCKET_PYTHON CACHE)
#endif()
# Find and configure Bullet
#find_package(Bullet)
#config_package(BULLET COMMENT "Bullet Physics")
# Find and configure Vorbis
#find_package(Vorbis)
#config_package(VORBIS COMMENT "Vorbis Ogg decoder")