mirror of
https://github.com/panda3d/panda3d.git
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1049 lines
37 KiB
C++
1049 lines
37 KiB
C++
// Filename: glxGraphicsPipe.cxx
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "glxGraphicsPipe.h"
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#include "glxGraphicsWindow.h"
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#include "glxGraphicsBuffer.h"
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#include "glxGraphicsStateGuardian.h"
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#include "config_glxdisplay.h"
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#include "frameBufferProperties.h"
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#include "mutexHolder.h"
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TypeHandle glxGraphicsPipe::_type_handle;
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bool glxGraphicsPipe::_error_handlers_installed = false;
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glxGraphicsPipe::ErrorHandlerFunc *glxGraphicsPipe::_prev_error_handler;
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glxGraphicsPipe::IOErrorHandlerFunc *glxGraphicsPipe::_prev_io_error_handler;
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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glxGraphicsPipe::
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glxGraphicsPipe(const string &display) {
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string display_spec = display;
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if (display_spec.empty()) {
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display_spec = display_cfg;
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}
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if (display_spec.empty()) {
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display_spec = ExecutionEnvironment::get_environment_variable("DISPLAY");
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}
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if (display_spec.empty()) {
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display_spec = ":0.0";
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}
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// The X docs say we should do this to get international character
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// support from the keyboard.
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setlocale(LC_ALL, "");
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// But it's important that we use the "C" locale for numeric
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// formatting, since all of the internal Panda code assumes this--we
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// need a decimal point to mean a decimal point.
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setlocale(LC_NUMERIC, "C");
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_is_valid = false;
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_supported_types = OT_window | OT_buffer | OT_texture_buffer;
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_display = NULL;
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_screen = 0;
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_root = (Window)NULL;
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_im = (XIM)NULL;
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_hidden_cursor = None;
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install_error_handlers();
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_display = XOpenDisplay(display_spec.c_str());
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if (!_display) {
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glxdisplay_cat.error()
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<< "Could not open display \"" << display_spec << "\".\n";
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return;
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}
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if (!XSupportsLocale()) {
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glxdisplay_cat.warning()
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<< "X does not support locale " << setlocale(LC_ALL, NULL) << "\n";
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}
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XSetLocaleModifiers("");
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int errorBase, eventBase;
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if (!glXQueryExtension(_display, &errorBase, &eventBase)) {
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glxdisplay_cat.error()
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<< "OpenGL GLX extension not supported on display \"" << display_spec
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<< "\".\n";
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return;
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}
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_screen = DefaultScreen(_display);
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_root = RootWindow(_display, _screen);
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_display_width = DisplayWidth(_display, _screen);
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_display_height = DisplayHeight(_display, _screen);
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_is_valid = true;
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// Connect to an input method for supporting international text
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// entry.
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_im = XOpenIM(_display, NULL, NULL, NULL);
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if (_im == (XIM)NULL) {
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glxdisplay_cat.warning()
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<< "Couldn't open input method.\n";
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}
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// What styles does the current input method support?
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/*
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XIMStyles *im_supported_styles;
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XGetIMValues(_im, XNQueryInputStyle, &im_supported_styles, NULL);
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for (int i = 0; i < im_supported_styles->count_styles; i++) {
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XIMStyle style = im_supported_styles->supported_styles[i];
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cerr << "style " << i << ". " << hex << style << dec << "\n";
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}
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XFree(im_supported_styles);
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*/
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// Get some X atom numbers.
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_wm_delete_window = XInternAtom(_display, "WM_DELETE_WINDOW", false);
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_net_wm_window_type = XInternAtom(_display, "_NET_WM_WINDOW_TYPE", false);
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_net_wm_window_type_splash = XInternAtom(_display, "_NET_WM_WINDOW_TYPE_SPLASH", false);
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_net_wm_window_type_fullscreen = XInternAtom(_display, "_NET_WM_WINDOW_TYPE_FULLSCREEN", false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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glxGraphicsPipe::
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~glxGraphicsPipe() {
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release_hidden_cursor();
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if (_im) {
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XCloseIM(_im);
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}
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if (_display) {
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XCloseDisplay(_display);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::get_interface_name
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// Access: Published, Virtual
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// Description: Returns the name of the rendering interface
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// associated with this GraphicsPipe. This is used to
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// present to the user to allow him/her to choose
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// between several possible GraphicsPipes available on a
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// particular platform, so the name should be meaningful
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// and unique for a given platform.
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////////////////////////////////////////////////////////////////////
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string glxGraphicsPipe::
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get_interface_name() const {
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return "OpenGL";
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::pipe_constructor
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// Access: Public, Static
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// Description: This function is passed to the GraphicsPipeSelection
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// object to allow the user to make a default
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// glxGraphicsPipe.
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////////////////////////////////////////////////////////////////////
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PT(GraphicsPipe) glxGraphicsPipe::
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pipe_constructor() {
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return new glxGraphicsPipe;
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::make_gsg
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// Access: Protected, Virtual
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// Description: Creates a new GSG to use the pipe (but no windows
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// have been created yet for the GSG). This method will
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// be called in the draw thread for the GSG.
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////////////////////////////////////////////////////////////////////
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PT(GraphicsStateGuardian) glxGraphicsPipe::
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make_gsg(const FrameBufferProperties &properties,
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GraphicsStateGuardian *share_with) {
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if (!_is_valid) {
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return NULL;
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}
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glxGraphicsStateGuardian *share_gsg = NULL;
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GLXContext share_context = NULL;
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if (share_with != (GraphicsStateGuardian *)NULL) {
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if (!share_with->is_exact_type(glxGraphicsStateGuardian::get_class_type())) {
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glxdisplay_cat.error()
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<< "Cannot share context between glxGraphicsStateGuardian and "
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<< share_with->get_type() << "\n";
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return NULL;
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}
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DCAST_INTO_R(share_gsg, share_with, NULL);
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share_context = share_gsg->_context;
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}
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// There's no interface in GLX to query whether we have a software
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// or a hardware rendering context. Fortunately, there seems to be
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// only one likely software GLX context, and that's Mesa; we will
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// assume that any Mesa GLX context is software-based, and any other
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// context is hardware-based.
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// Unforunately, to determine whether we are using Mesa, we need to
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// create a GL context, bind it to a window, and then examine the
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// GL_RENDERER string to see if it contains "Mesa". So we must
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// create the GSG and its window first, and wait until the GSG has
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// been reset, before we can ask this question. Therefore we don't
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// deal with hardware/software at this point, but rather in
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// glxGraphicsStateGuardian::reset().
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// We do, however, need to determine ahead of time whether the user
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// would prefer a hardware or software context.
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int frame_buffer_mode = properties.get_frame_buffer_mode();
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int want_hardware = (frame_buffer_mode & (FrameBufferProperties::FM_hardware |
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FrameBufferProperties::FM_software));
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FrameBufferProperties new_properties = properties;
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GLXContext context = NULL;
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XVisualInfo *visual = NULL;
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#ifdef HAVE_GLXFBCONFIG
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GLXFBConfig fbconfig = choose_fbconfig(new_properties);
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if (fbconfig != None) {
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context =
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glXCreateNewContext(_display, fbconfig, GLX_RGBA_TYPE, share_context,
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GL_TRUE);
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if (context == NULL) {
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fbconfig = None;
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}
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}
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#endif // HAVE_GLXFBCONFIG
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if (context == NULL) {
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// If we couldn't create a context with the fbconfig interface,
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// try falling back to the older XVisual interface.
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visual = choose_visual(new_properties);
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if (visual != (XVisualInfo *)NULL) {
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context = glXCreateContext(_display, visual, None, GL_TRUE);
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}
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}
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if (context == NULL) {
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glxdisplay_cat.error()
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<< "Could not create GL context.\n";
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return NULL;
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}
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#ifdef HAVE_GLXFBCONFIG
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if (visual == (XVisualInfo *)NULL) {
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// If we used the fbconfig to open the context, we still need to
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// get the associated XVisual.
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nassertr(fbconfig != None, NULL);
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visual = glXGetVisualFromFBConfig(_display, fbconfig);
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}
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// Now we can make a GSG.
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PT(glxGraphicsStateGuardian) gsg =
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new glxGraphicsStateGuardian(new_properties, share_gsg, want_hardware,
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context, visual, _display, _screen, fbconfig);
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#else
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PT(glxGraphicsStateGuardian) gsg =
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new glxGraphicsStateGuardian(new_properties, share_gsg, want_hardware,
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context, visual, _display, _screen);
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#endif // HAVE_GLXFBCONFIG
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return gsg.p();
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::make_output
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// Access: Protected, Virtual
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// Description: Creates a new window on the pipe, if possible.
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////////////////////////////////////////////////////////////////////
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PT(GraphicsOutput) glxGraphicsPipe::
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make_output(const string &name,
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const FrameBufferProperties &properties,
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int x_size, int y_size, int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host,
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int retry,
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bool &precertify) {
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if (!_is_valid) {
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return NULL;
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}
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// This pipe is not yet capable of creating nonhomogeneous windows.
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if (properties != gsg->get_default_properties()) {
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return NULL;
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}
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glxGraphicsStateGuardian *glxgsg;
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DCAST_INTO_R(glxgsg, gsg, NULL);
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// First thing to try: a glxGraphicsWindow
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if (retry == 0) {
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if (((flags&BF_require_parasite)!=0)||
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((flags&BF_refuse_window)!=0)||
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((flags&BF_size_track_host)!=0)||
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((flags&BF_can_bind_color)!=0)||
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((flags&BF_can_bind_every)!=0)) {
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return NULL;
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}
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return new glxGraphicsWindow(this, name, properties,
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x_size, y_size, flags, gsg, host);
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}
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// // Second thing to try: a glGraphicsBuffer
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//
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// if (retry == 1) {
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// if ((!support_render_texture)||
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// ((flags&BF_require_parasite)!=0)||
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// ((flags&BF_require_window)!=0)) {
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// return NULL;
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// }
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// if (precertify) {
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// if (!glxgsg->_supports_framebuffer_object) {
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// return NULL;
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// }
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// }
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// return new glGraphicsBuffer(this, name, properties,
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// x_size, y_size, flags, gsg, host);
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// }
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#ifdef HAVE_GLXFBCONFIG
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// Third thing to try: a glxGraphicsBuffer
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if (retry == 2) {
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if ((!support_render_texture)||
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((flags&BF_require_parasite)!=0)||
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((flags&BF_require_window)!=0)||
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((flags&BF_size_track_host)!=0)||
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((flags&BF_can_bind_every)!=0)) {
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return NULL;
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}
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return new glxGraphicsBuffer(this, name, properties,
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x_size, y_size, flags, gsg, host);
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}
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#endif // HAVE_GLXFBCONFIG
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// Nothing else left to try.
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return NULL;
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}
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#ifdef HAVE_GLXFBCONFIG
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::choose_fbconfig
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// Access: Private
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// Description: Selects an appropriate GLXFBConfig for the given
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// frame buffer properties. Returns the selected
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// fbconfig if successful, or None otherwise.
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//
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// If successful, this may modify properties to reflect
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// the actual visual chosen.
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////////////////////////////////////////////////////////////////////
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GLXFBConfig glxGraphicsPipe::
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choose_fbconfig(FrameBufferProperties &properties) const {
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int frame_buffer_mode = 0;
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if (properties.has_frame_buffer_mode()) {
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frame_buffer_mode = properties.get_frame_buffer_mode();
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}
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int want_depth_bits = properties.get_depth_bits();
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int want_color_bits = properties.get_color_bits();
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int want_alpha_bits = properties.get_alpha_bits();
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int want_stencil_bits = properties.get_stencil_bits();
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int want_multisamples = properties.get_multisamples();
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GLXFBConfig fbconfig =
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try_for_fbconfig(frame_buffer_mode, want_depth_bits, want_color_bits,
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want_alpha_bits, want_stencil_bits, want_multisamples);
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if (fbconfig == None) {
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glxdisplay_cat.info()
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<< "glxGraphicsPipe::choose_fbconfig() - fbconfig with requested "
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<< "capabilities not found; trying for lesser fbconfig.\n";
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bool special_size_request =
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(want_depth_bits != 1 || want_color_bits != 1);
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// We try to be smart about choosing a close match for the fbconfig.
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// First, we'll eliminate some of the more esoteric options one at
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// a time, then two at a time, and finally we'll try just the bare
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// minimum.
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if (special_size_request) {
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// Actually, first we'll eliminate all of the minimum sizes, to
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// try to open a window with all of the requested options, but
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// maybe not as many bits in some options as we'd like.
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fbconfig = try_for_fbconfig(frame_buffer_mode);
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}
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if (fbconfig == None) {
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// Ok, not good enough. Now try to eliminate options, but keep
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// as many bits as we asked for.
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pset<int> tried_masks;
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tried_masks.insert(frame_buffer_mode);
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int i;
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for (i = 0; fbconfig == None && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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fbconfig = try_for_fbconfig(new_frame_buffer_mode, want_depth_bits,
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want_color_bits, want_alpha_bits,
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want_stencil_bits, want_multisamples);
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}
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}
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if (special_size_request) {
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tried_masks.clear();
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tried_masks.insert(frame_buffer_mode);
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if (fbconfig == None) {
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// Try once more, this time eliminating all of the size
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// requests.
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for (i = 0; fbconfig == None && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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fbconfig = try_for_fbconfig(new_frame_buffer_mode);
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}
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}
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}
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}
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if (fbconfig == None) {
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// Here's our last-ditch desparation attempt: give us any GLX
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// fbconfig at all!
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fbconfig = try_for_fbconfig(0);
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}
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if (fbconfig == None) {
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// This is only an info message, because we can still fall
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// back to the XVisual interface.
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glxdisplay_cat.info()
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<< "Could not get any GLX fbconfig.\n";
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return None;
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}
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}
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}
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glxdisplay_cat.info()
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<< "Selected suitable GLX fbconfig.\n";
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// Now update our framebuffer_mode and bit depth appropriately.
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int render_mode, double_buffer, stereo, red_size, green_size, blue_size,
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alpha_size, ared_size, agreen_size, ablue_size, aalpha_size,
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depth_size, stencil_size, samples;
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glXGetFBConfigAttrib(_display, fbconfig, GLX_RGBA, &render_mode);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_DOUBLEBUFFER, &double_buffer);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_STEREO, &stereo);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_RED_SIZE, &red_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_GREEN_SIZE, &green_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_BLUE_SIZE, &blue_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_ALPHA_SIZE, &alpha_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_ACCUM_RED_SIZE, &ared_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_ACCUM_GREEN_SIZE, &agreen_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_ACCUM_BLUE_SIZE, &ablue_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_ACCUM_ALPHA_SIZE, &aalpha_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_DEPTH_SIZE, &depth_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_STENCIL_SIZE, &stencil_size);
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glXGetFBConfigAttrib(_display, fbconfig, GLX_SAMPLES, &samples);
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frame_buffer_mode = 0;
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if (double_buffer) {
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frame_buffer_mode |= FrameBufferProperties::FM_double_buffer;
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}
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if (stereo) {
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frame_buffer_mode |= FrameBufferProperties::FM_stereo;
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}
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if (!render_mode) {
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frame_buffer_mode |= FrameBufferProperties::FM_index;
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}
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if (stencil_size != 0) {
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frame_buffer_mode |= FrameBufferProperties::FM_stencil;
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}
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if (depth_size != 0) {
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frame_buffer_mode |= FrameBufferProperties::FM_depth;
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}
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if (alpha_size != 0) {
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frame_buffer_mode |= FrameBufferProperties::FM_alpha;
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}
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if (ared_size + agreen_size + ablue_size != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_accum;
|
|
}
|
|
if (samples != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_multisample;
|
|
}
|
|
|
|
properties.set_frame_buffer_mode(frame_buffer_mode);
|
|
properties.set_color_bits(red_size + green_size + blue_size);
|
|
properties.set_alpha_bits(alpha_size);
|
|
properties.set_depth_bits(depth_size);
|
|
properties.set_stencil_bits(stencil_size);
|
|
properties.set_multisamples(samples);
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug()
|
|
<< "GLX Fbconfig Info (# bits of each):" << endl
|
|
<< " RGBA: " << red_size << " " << green_size << " " << blue_size
|
|
<< " " << alpha_size << endl
|
|
<< " Accum RGBA: " << ared_size << " " << agreen_size << " "
|
|
<< ablue_size << " " << aalpha_size << endl
|
|
<< " Depth: " << depth_size << endl
|
|
<< " Stencil: " << stencil_size << endl
|
|
<< " Samples: " << samples << endl
|
|
<< " DoubleBuffer? " << double_buffer << endl
|
|
<< " Stereo? " << stereo << endl;
|
|
}
|
|
|
|
return fbconfig;
|
|
}
|
|
#endif // HAVE_GLXFBCONFIG
|
|
|
|
#ifdef HAVE_GLXFBCONFIG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::try_for_fbconfig
|
|
// Access: Private
|
|
// Description: Attempt to get the requested fbconfig, if it is
|
|
// available. It's just a wrapper around
|
|
// glXChooseFBConfig(). It returns the fbconfig
|
|
// information if possible, or None if it is not.
|
|
////////////////////////////////////////////////////////////////////
|
|
GLXFBConfig glxGraphicsPipe::
|
|
try_for_fbconfig(int framebuffer_mode,
|
|
int want_depth_bits, int want_color_bits,
|
|
int want_alpha_bits, int want_stencil_bits,
|
|
int want_multisamples) const {
|
|
static const int max_attrib_list = 32;
|
|
int attrib_list[max_attrib_list];
|
|
int n=0;
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug()
|
|
<< "Trying for fbconfig with: RGB(" << want_color_bits << ")";
|
|
}
|
|
|
|
int want_color_component_bits = max(want_color_bits / 3, 1);
|
|
|
|
attrib_list[n++] = GLX_RED_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_GREEN_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_BLUE_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " ALPHA(" << want_alpha_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_ALPHA_SIZE;
|
|
attrib_list[n++] = want_alpha_bits;
|
|
}
|
|
|
|
switch (framebuffer_mode & FrameBufferProperties::FM_buffer) {
|
|
case FrameBufferProperties::FM_single_buffer:
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " SINGLEBUFFER";
|
|
}
|
|
attrib_list[n++] = GLX_DOUBLEBUFFER;
|
|
attrib_list[n++] = false;
|
|
break;
|
|
|
|
case FrameBufferProperties::FM_double_buffer:
|
|
case FrameBufferProperties::FM_triple_buffer:
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " DOUBLEBUFFER";
|
|
}
|
|
attrib_list[n++] = GLX_DOUBLEBUFFER;
|
|
attrib_list[n++] = true;
|
|
break;
|
|
}
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stereo) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " STEREO";
|
|
}
|
|
attrib_list[n++] = GLX_STEREO;
|
|
attrib_list[n++] = true;
|
|
} else {
|
|
attrib_list[n++] = GLX_STEREO;
|
|
attrib_list[n++] = false;
|
|
}
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_depth) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " DEPTH(" << want_depth_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_DEPTH_SIZE;
|
|
attrib_list[n++] = want_depth_bits;
|
|
}
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stencil) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " STENCIL(" << want_stencil_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_STENCIL_SIZE;
|
|
attrib_list[n++] = want_stencil_bits;
|
|
}
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_accum) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " ACCUM";
|
|
}
|
|
attrib_list[n++] = GLX_ACCUM_RED_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_ACCUM_GREEN_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_ACCUM_BLUE_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
attrib_list[n++] = GLX_ACCUM_ALPHA_SIZE;
|
|
attrib_list[n++] = want_alpha_bits;
|
|
}
|
|
}
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_multisample) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " MULTISAMPLE(" << want_multisamples << ")";
|
|
}
|
|
attrib_list[n++] = GLX_SAMPLE_BUFFERS;
|
|
attrib_list[n++] = 1;
|
|
attrib_list[n++] = GLX_SAMPLES;
|
|
attrib_list[n++] = want_multisamples;
|
|
}
|
|
|
|
// Terminate the list
|
|
nassertr(n < max_attrib_list, None);
|
|
attrib_list[n] = (int)None;
|
|
|
|
int num_configs = 0;
|
|
GLXFBConfig *configs =
|
|
glXChooseFBConfig(_display, _screen, attrib_list, &num_configs);
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
if (configs != NULL) {
|
|
glxdisplay_cat.debug(false)
|
|
<< ", " << num_configs << " matches found!\n";
|
|
} else {
|
|
glxdisplay_cat.debug(false) << ", no match.\n";
|
|
}
|
|
}
|
|
|
|
if (configs == NULL || num_configs == 0) {
|
|
return None;
|
|
}
|
|
|
|
// Pick the first matching fbconfig; this will be the "best" one
|
|
// according to the GLX specifics.
|
|
GLXFBConfig fbconfig = configs[0];
|
|
XFree(configs);
|
|
|
|
return fbconfig;
|
|
}
|
|
#endif // HAVE_GLXFBCONFIG
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::choose visual
|
|
// Access: Private
|
|
// Description: Selects an appropriate X visual for the given frame
|
|
// buffer properties. Returns the visual pointer if
|
|
// successful, or NULL otherwise.
|
|
//
|
|
// If successful, this may modify properties to reflect
|
|
// the actual visual chosen.
|
|
//
|
|
// This is an older GLX interface, replaced by the new
|
|
// fbconfig interface. However, some implementations of
|
|
// GLX may not support fbconfig, so we have to have this
|
|
// code as a fallback.
|
|
////////////////////////////////////////////////////////////////////
|
|
XVisualInfo *glxGraphicsPipe::
|
|
choose_visual(FrameBufferProperties &properties) const {
|
|
int frame_buffer_mode = 0;
|
|
|
|
if (properties.has_frame_buffer_mode()) {
|
|
frame_buffer_mode = properties.get_frame_buffer_mode();
|
|
}
|
|
|
|
int want_depth_bits = properties.get_depth_bits();
|
|
int want_color_bits = properties.get_color_bits();
|
|
int want_alpha_bits = properties.get_alpha_bits();
|
|
int want_stencil_bits = properties.get_stencil_bits();
|
|
int want_multisamples = properties.get_multisamples();
|
|
|
|
XVisualInfo *visual =
|
|
try_for_visual(frame_buffer_mode, want_depth_bits, want_color_bits,
|
|
want_alpha_bits, want_stencil_bits, want_multisamples);
|
|
|
|
if (visual == NULL) {
|
|
glxdisplay_cat.info()
|
|
<< "glxGraphicsPipe::choose_visual() - visual with requested "
|
|
<< " capabilities not found; trying for lesser visual.\n";
|
|
|
|
bool special_size_request =
|
|
(want_depth_bits != 1 || want_color_bits != 1);
|
|
|
|
// We try to be smart about choosing a close match for the visual.
|
|
// First, we'll eliminate some of the more esoteric options one at
|
|
// a time, then two at a time, and finally we'll try just the bare
|
|
// minimum.
|
|
|
|
if (special_size_request) {
|
|
// Actually, first we'll eliminate all of the minimum sizes, to
|
|
// try to open a window with all of the requested options, but
|
|
// maybe not as many bits in some options as we'd like.
|
|
visual = try_for_visual(frame_buffer_mode);
|
|
}
|
|
|
|
if (visual == NULL) {
|
|
// Ok, not good enough. Now try to eliminate options, but keep
|
|
// as many bits as we asked for.
|
|
|
|
// This array keeps the bitmasks of options that we pull out of
|
|
// the requested frame_buffer_mode, in order.
|
|
|
|
pset<int> tried_masks;
|
|
tried_masks.insert(frame_buffer_mode);
|
|
|
|
int i;
|
|
for (i = 0; visual == NULL && strip_properties[i] != 0; i++) {
|
|
int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
|
|
if (tried_masks.insert(new_frame_buffer_mode).second) {
|
|
visual = try_for_visual(new_frame_buffer_mode, want_depth_bits,
|
|
want_color_bits, want_alpha_bits,
|
|
want_stencil_bits, want_multisamples);
|
|
|
|
}
|
|
}
|
|
|
|
if (special_size_request) {
|
|
tried_masks.clear();
|
|
tried_masks.insert(frame_buffer_mode);
|
|
|
|
if (visual == NULL) {
|
|
// Try once more, this time eliminating all of the size
|
|
// requests.
|
|
for (i = 0; visual == NULL && strip_properties[i] != 0; i++) {
|
|
int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
|
|
if (tried_masks.insert(new_frame_buffer_mode).second) {
|
|
visual = try_for_visual(new_frame_buffer_mode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (visual == NULL) {
|
|
// Here's our last-ditch desparation attempt: give us any GLX
|
|
// visual at all!
|
|
visual = try_for_visual(0);
|
|
}
|
|
|
|
if (visual == NULL) {
|
|
glxdisplay_cat.error()
|
|
<< "Could not get any GLX visual.\n";
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
glxdisplay_cat.info()
|
|
<< "Got visual 0x" << hex << (int)visual->visualid << dec << ".\n";
|
|
|
|
// Now update our framebuffer_mode and bit depth appropriately.
|
|
int render_mode, double_buffer, stereo, red_size, green_size, blue_size,
|
|
alpha_size, ared_size, agreen_size, ablue_size, aalpha_size,
|
|
depth_size, stencil_size, samples;
|
|
|
|
glXGetConfig(_display, visual, GLX_RGBA, &render_mode);
|
|
glXGetConfig(_display, visual, GLX_DOUBLEBUFFER, &double_buffer);
|
|
glXGetConfig(_display, visual, GLX_STEREO, &stereo);
|
|
glXGetConfig(_display, visual, GLX_RED_SIZE, &red_size);
|
|
glXGetConfig(_display, visual, GLX_GREEN_SIZE, &green_size);
|
|
glXGetConfig(_display, visual, GLX_BLUE_SIZE, &blue_size);
|
|
glXGetConfig(_display, visual, GLX_ALPHA_SIZE, &alpha_size);
|
|
glXGetConfig(_display, visual, GLX_ACCUM_RED_SIZE, &ared_size);
|
|
glXGetConfig(_display, visual, GLX_ACCUM_GREEN_SIZE, &agreen_size);
|
|
glXGetConfig(_display, visual, GLX_ACCUM_BLUE_SIZE, &ablue_size);
|
|
glXGetConfig(_display, visual, GLX_ACCUM_ALPHA_SIZE, &aalpha_size);
|
|
glXGetConfig(_display, visual, GLX_DEPTH_SIZE, &depth_size);
|
|
glXGetConfig(_display, visual, GLX_STENCIL_SIZE, &stencil_size);
|
|
glXGetConfig(_display, visual, GLX_STENCIL_SIZE, &samples);
|
|
|
|
frame_buffer_mode = 0;
|
|
if (double_buffer) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_double_buffer;
|
|
}
|
|
if (stereo) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_stereo;
|
|
}
|
|
if (!render_mode) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_index;
|
|
}
|
|
if (stencil_size != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_stencil;
|
|
}
|
|
if (depth_size != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_depth;
|
|
}
|
|
if (alpha_size != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_alpha;
|
|
}
|
|
if (ared_size + agreen_size + ablue_size != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_accum;
|
|
}
|
|
if (samples != 0) {
|
|
frame_buffer_mode |= FrameBufferProperties::FM_multisample;
|
|
}
|
|
|
|
properties.set_frame_buffer_mode(frame_buffer_mode);
|
|
properties.set_color_bits(red_size + green_size + blue_size);
|
|
properties.set_alpha_bits(alpha_size);
|
|
properties.set_depth_bits(depth_size);
|
|
properties.set_stencil_bits(stencil_size);
|
|
properties.set_multisamples(samples);
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug()
|
|
<< "GLX Visual Info (# bits of each):" << endl
|
|
<< " RGBA: " << red_size << " " << green_size << " " << blue_size
|
|
<< " " << alpha_size << endl
|
|
<< " Accum RGBA: " << ared_size << " " << agreen_size << " "
|
|
<< ablue_size << " " << aalpha_size << endl
|
|
<< " Depth: " << depth_size << endl
|
|
<< " Stencil: " << stencil_size << endl
|
|
<< " Samples: " << samples << endl
|
|
<< " DoubleBuffer? " << double_buffer << endl
|
|
<< " Stereo? " << stereo << endl;
|
|
}
|
|
|
|
return visual;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::try_for_visual
|
|
// Access: Private
|
|
// Description: Attempt to get the requested visual, if it is
|
|
// available. It's just a wrapper around
|
|
// glXChooseVisual(). It returns the visual information
|
|
// if possible, or NULL if it is not.
|
|
//
|
|
// This is an older GLX interface, replaced by the new
|
|
// fbconfig interface. However, some implementations of
|
|
// GLX may not support fbconfig, so we have to have this
|
|
// code as a fallback.
|
|
////////////////////////////////////////////////////////////////////
|
|
XVisualInfo *glxGraphicsPipe::
|
|
try_for_visual(int framebuffer_mode,
|
|
int want_depth_bits, int want_color_bits,
|
|
int want_alpha_bits, int want_stencil_bits,
|
|
int want_multisamples) const {
|
|
static const int max_attrib_list = 32;
|
|
int attrib_list[max_attrib_list];
|
|
int n=0;
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug()
|
|
<< "Trying for visual with: RGB(" << want_color_bits << ")";
|
|
}
|
|
|
|
int want_color_component_bits = max(want_color_bits / 3, 1);
|
|
|
|
attrib_list[n++] = GLX_RGBA;
|
|
attrib_list[n++] = GLX_RED_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_GREEN_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_BLUE_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " ALPHA(" << want_alpha_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_ALPHA_SIZE;
|
|
attrib_list[n++] = want_alpha_bits;
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_double_buffer) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " DOUBLEBUFFER";
|
|
}
|
|
attrib_list[n++] = GLX_DOUBLEBUFFER;
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stereo) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " STEREO";
|
|
}
|
|
attrib_list[n++] = GLX_STEREO;
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_depth) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " DEPTH(" << want_depth_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_DEPTH_SIZE;
|
|
attrib_list[n++] = want_depth_bits;
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stencil) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " STENCIL(" << want_stencil_bits << ")";
|
|
}
|
|
attrib_list[n++] = GLX_STENCIL_SIZE;
|
|
attrib_list[n++] = want_stencil_bits;
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_accum) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " ACCUM";
|
|
}
|
|
attrib_list[n++] = GLX_ACCUM_RED_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_ACCUM_GREEN_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
attrib_list[n++] = GLX_ACCUM_BLUE_SIZE;
|
|
attrib_list[n++] = want_color_component_bits;
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
attrib_list[n++] = GLX_ACCUM_ALPHA_SIZE;
|
|
attrib_list[n++] = want_alpha_bits;
|
|
}
|
|
}
|
|
if (framebuffer_mode & FrameBufferProperties::FM_multisample) {
|
|
if (glxdisplay_cat.is_debug()) {
|
|
glxdisplay_cat.debug(false) << " MULTISAMPLE(" << want_multisamples << ")";
|
|
}
|
|
attrib_list[n++] = GLX_SAMPLES;
|
|
attrib_list[n++] = want_multisamples;
|
|
}
|
|
|
|
// Terminate the list
|
|
nassertr(n < max_attrib_list, NULL);
|
|
attrib_list[n] = (int)None;
|
|
|
|
XVisualInfo *vinfo = glXChooseVisual(_display, _screen, attrib_list);
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
if (vinfo != NULL) {
|
|
glxdisplay_cat.debug(false) << ", match found!\n";
|
|
} else {
|
|
glxdisplay_cat.debug(false) << ", no match.\n";
|
|
}
|
|
}
|
|
|
|
return vinfo;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::make_hidden_cursor
|
|
// Access: Private
|
|
// Description: Called once to make an invisible Cursor for return
|
|
// from get_hidden_cursor().
|
|
////////////////////////////////////////////////////////////////////
|
|
void glxGraphicsPipe::
|
|
make_hidden_cursor() {
|
|
nassertv(_hidden_cursor == None);
|
|
|
|
unsigned int x_size, y_size;
|
|
XQueryBestCursor(_display, _root, 1, 1, &x_size, &y_size);
|
|
|
|
Pixmap empty = XCreatePixmap(_display, _root, x_size, y_size, 1);
|
|
|
|
XColor black;
|
|
memset(&black, 0, sizeof(black));
|
|
|
|
_hidden_cursor = XCreatePixmapCursor(_display, empty, empty,
|
|
&black, &black, x_size, y_size);
|
|
XFreePixmap(_display, empty);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::release_hidden_cursor
|
|
// Access: Private
|
|
// Description: Called once to release the invisible cursor created
|
|
// by make_hidden_cursor().
|
|
////////////////////////////////////////////////////////////////////
|
|
void glxGraphicsPipe::
|
|
release_hidden_cursor() {
|
|
if (_hidden_cursor != None) {
|
|
XFreeCursor(_display, _hidden_cursor);
|
|
_hidden_cursor = None;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::install_error_handlers
|
|
// Access: Private, Static
|
|
// Description: Installs new Xlib error handler functions if this is
|
|
// the first time this function has been called. These
|
|
// error handler functions will attempt to reduce Xlib's
|
|
// annoying tendency to shut down the client at the
|
|
// first error. Unfortunately, it is difficult to play
|
|
// nice with the client if it has already installed its
|
|
// own error handlers.
|
|
////////////////////////////////////////////////////////////////////
|
|
void glxGraphicsPipe::
|
|
install_error_handlers() {
|
|
if (_error_handlers_installed) {
|
|
return;
|
|
}
|
|
|
|
_prev_error_handler = (ErrorHandlerFunc *)XSetErrorHandler(error_handler);
|
|
_prev_io_error_handler = (IOErrorHandlerFunc *)XSetIOErrorHandler(io_error_handler);
|
|
_error_handlers_installed = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::error_handler
|
|
// Access: Private, Static
|
|
// Description: This function is installed as the error handler for a
|
|
// non-fatal Xlib error.
|
|
////////////////////////////////////////////////////////////////////
|
|
int glxGraphicsPipe::
|
|
error_handler(Display *display, XErrorEvent *error) {
|
|
static const int msg_len = 80;
|
|
char msg[msg_len];
|
|
XGetErrorText(display, error->error_code, msg, msg_len);
|
|
glxdisplay_cat.error()
|
|
<< msg << "\n";
|
|
|
|
if (glx_error_abort) {
|
|
abort();
|
|
}
|
|
|
|
// We return to allow the application to continue running, unlike
|
|
// the default X error handler which exits.
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: glxGraphicsPipe::io_error_handler
|
|
// Access: Private, Static
|
|
// Description: This function is installed as the error handler for a
|
|
// fatal Xlib error.
|
|
////////////////////////////////////////////////////////////////////
|
|
int glxGraphicsPipe::
|
|
io_error_handler(Display *display) {
|
|
glxdisplay_cat.fatal()
|
|
<< "X fatal error on display " << (void *)display << "\n";
|
|
|
|
// Unfortunately, we can't continue from this function, even if we
|
|
// promise never to use X again. We're supposed to terminate
|
|
// without returning, and if we do return, the caller will exit
|
|
// anyway. Sigh. Very poor design on X's part.
|
|
return 0;
|
|
}
|