panda3d/direct/src/plugin/p3dX11SplashWindow.cxx

1340 lines
42 KiB
C++

// Filename: p3dX11SplashWindow.cxx
// Created by: pro-rsoft (08Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dX11SplashWindow.h"
#ifdef HAVE_X11
#include "get_tinyxml.h"
#include "binaryXml.h"
#include <time.h>
#include <fcntl.h>
#include <sys/wait.h>
#include <sys/select.h>
#include <signal.h>
#include <stdint.h>
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DX11SplashWindow::
P3DX11SplashWindow(P3DInstance *inst, bool make_visible) :
P3DSplashWindow(inst, make_visible)
{
// Init for parent process
_subprocess_pid = -1;
// Init for read thread
_started_read_thread = false;
INIT_THREAD(_read_thread);
// Init for subprocess
_composite_image = NULL;
_needs_new_composite = false;
_display = None;
_window = None;
_screen = 0;
_graphics_context = None;
_bar_context = None;
_fg_pixel = -1;
_bg_pixel = -1;
_bar_pixel = -1;
_own_display = false;
_install_progress = 0.0;
_progress_known = true;
_received_data = 0;
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
P3DX11SplashWindow::
~P3DX11SplashWindow() {
stop_subprocess();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_wparams
// Access: Public, Virtual
// Description: Changes the window parameters, e.g. to resize or
// reposition the window; or sets the parameters for the
// first time, creating the initial window.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_wparams(const P3DWindowParams &wparams) {
P3DSplashWindow::set_wparams(wparams);
if (_subprocess_pid == -1) {
start_subprocess();
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_visible
// Access: Public, Virtual
// Description: Makes the splash window visible or invisible, so as
// not to compete with the embedded Panda window in the
// same space.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_visible(bool visible) {
P3DSplashWindow::set_visible(visible);
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "set_visible");
xcommand->SetAttribute("visible", (int)_visible);
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_image_filename
// Access: Public, Virtual
// Description: Specifies the name of a JPEG image file that is
// displayed in the center of the splash window.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_image_filename(const string &image_filename, ImagePlacement image_placement) {
nout << "image_filename = " << image_filename << "\n";
if (_subprocess_pid == -1) {
return;
}
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "set_image_filename");
xcommand->SetAttribute("image_filename", image_filename);
xcommand->SetAttribute("image_placement", (int)image_placement);
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
check_stopped();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_install_label
// Access: Public, Virtual
// Description: Specifies the text that is displayed above the
// install progress bar.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_install_label(const string &install_label) {
if (_subprocess_pid == -1) {
return;
}
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "set_install_label");
xcommand->SetAttribute("install_label", install_label);
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
check_stopped();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_install_progress
// Access: Public, Virtual
// Description: Moves the install progress bar from 0.0 to 1.0.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_install_progress(double install_progress,
bool is_progress_known, size_t received_data) {
if (_subprocess_pid == -1) {
return;
}
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "set_install_progress");
xcommand->SetDoubleAttribute("install_progress", install_progress);
xcommand->SetAttribute("progress_known", (int)is_progress_known);
xcommand->SetAttribute("received_data", (int)received_data);
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
check_stopped();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_button_active
// Access: Public, Virtual
// Description: Sets whether the button should be visible and active
// (true) or invisible and inactive (false). If active,
// the button image will be displayed in the window, and
// a click event will be generated when the user clicks
// the button.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_button_active(bool flag) {
if (_subprocess_pid == -1) {
return;
}
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "set_button_active");
xcommand->SetAttribute("button_active", (int)flag);
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
check_stopped();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::button_click_detected
// Access: Protected, Virtual
// Description: Called when a button click by the user is detected in
// set_mouse_data(), this method simply turns around and
// notifies the instance. It's a virtual method to give
// subclasses a chance to redirect this message to the
// main thread or process, as necessary.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
button_click_detected() {
// This method is called in the child process, and must relay
// the information to the parent process.
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("click");
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::set_bstate
// Access: Protected, Virtual
// Description: Changes the button state as the mouse interacts with
// it.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
set_bstate(ButtonState bstate) {
if (_bstate != bstate) {
// When the button state changes, we need to remake the composite
// image.
_needs_new_composite = true;
P3DSplashWindow::set_bstate(bstate);
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::start_subprocess
// Access: Private
// Description: Spawns the subprocess that runs the window. We have
// to use a subprocess instead of just a sub-thread, to
// protect X11 against mutual access.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
start_subprocess() {
assert(_subprocess_pid == -1);
// Create a bi-directional pipe to communicate with the sub-process.
int to_fd[2];
if (pipe(to_fd) < 0) {
perror("failed to create pipe");
}
int from_fd[2];
if (pipe(from_fd) < 0) {
perror("failed to create pipe");
}
// Fork and exec.
pid_t child = fork();
if (child < 0) {
close(to_fd[0]);
close(to_fd[1]);
close(from_fd[0]);
close(from_fd[1]);
perror("fork");
return;
}
if (child == 0) {
// Here we are in the child process.
init_xml();
// Open the read end of the pipe, and close the write end.
_pipe_read.open_read(to_fd[0]);
close(to_fd[1]);
_pipe_write.open_write(from_fd[1]);
close(from_fd[0]);
subprocess_run();
_exit(0);
}
// In the parent process.
_subprocess_pid = child;
_pipe_write.open_write(to_fd[1]);
close(to_fd[0]);
_pipe_read.open_read(from_fd[0]);
close(from_fd[1]);
spawn_read_thread();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::stop_subprocess
// Access: Private
// Description: Terminates the subprocess.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
stop_subprocess() {
if (_subprocess_pid == -1) {
// Already stopped.
return;
}
// Ask the subprocess to stop.
TiXmlDocument doc;
TiXmlElement *xcommand = new TiXmlElement("command");
xcommand->SetAttribute("cmd", "exit");
doc.LinkEndChild(xcommand);
write_xml(_pipe_write, &doc, nout);
// Also close the pipe, to help underscore the point.
_pipe_write.close();
static const int max_wait_ms = 2000;
// Wait for a certain amount of time for the process to stop by
// itself.
struct timeval start;
gettimeofday(&start, NULL);
int start_ms = start.tv_sec * 1000 + start.tv_usec / 1000;
int status;
pid_t result = waitpid(_subprocess_pid, &status, WNOHANG);
while (result != _subprocess_pid) {
if (result == -1) {
perror("waitpid");
break;
}
struct timeval now;
gettimeofday(&now, NULL);
int now_ms = now.tv_sec * 1000 + now.tv_usec / 1000;
int elapsed = now_ms - start_ms;
if (elapsed > max_wait_ms) {
// Tired of waiting. Kill the process.
nout << "Force-killing splash window process, pid " << _subprocess_pid
<< "\n";
kill(_subprocess_pid, SIGKILL);
start_ms = now_ms;
}
// Yield the timeslice and wait some more.
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1;
select(0, NULL, NULL, NULL, &tv);
result = waitpid(_subprocess_pid, &status, WNOHANG);
}
nout << "Splash window process has successfully stopped.\n";
if (WIFEXITED(status)) {
nout << " exited normally, status = "
<< WEXITSTATUS(status) << "\n";
} else if (WIFSIGNALED(status)) {
nout << " signalled by " << WTERMSIG(status) << ", core = "
<< WCOREDUMP(status) << "\n";
} else if (WIFSTOPPED(status)) {
nout << " stopped by " << WSTOPSIG(status) << "\n";
}
join_read_thread();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::check_stopped
// Access: Private
// Description: Shuts down the instance if the window is closed
// prematurely (for instance, due to user action).
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
check_stopped() {
if (_subprocess_pid == -1) {
// Already stopped.
return;
}
int status;
int result = waitpid(_subprocess_pid, &status, WNOHANG);
if (result == 0) {
// Process is still running.
return;
}
if (result == -1) {
// Error in waitpid.
perror("waitpid");
return;
}
// Process has stopped.
assert(result == _subprocess_pid);
nout << "Splash window process has stopped unexpectedly.\n";
if (WIFEXITED(status)) {
nout << " exited normally, status = "
<< WEXITSTATUS(status) << "\n";
} else if (WIFSIGNALED(status)) {
nout << " signalled by " << WTERMSIG(status) << ", core = "
<< WCOREDUMP(status) << "\n";
} else if (WIFSTOPPED(status)) {
nout << " stopped by " << WSTOPSIG(status) << "\n";
}
_subprocess_pid = -1;
join_read_thread();
_inst->request_stop_main_thread();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::spawn_read_thread
// Access: Private
// Description: Starts the read thread. We need this thread to
// listen for feedback from the subprocess. (At the
// moment, the only kind of feedback we might receive is
// whether the button has been clicked.)
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
spawn_read_thread() {
SPAWN_THREAD(_read_thread, rt_thread_run, this);
_started_read_thread = true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::join_read_thread
// Access: Private
// Description: Waits for the read thread to stop.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
join_read_thread() {
if (!_started_read_thread) {
return;
}
JOIN_THREAD(_read_thread);
_started_read_thread = false;
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::rt_thread_run
// Access: Private
// Description: The main function for the read thread.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
rt_thread_run() {
while (true) {
TiXmlDocument *doc = read_xml(_pipe_read, nout);
if (doc == NULL) {
// Some error on reading. The splash window must have gone
// away, e.g. because the user explicitly closed it; tell the
// instance to exit.
_inst->request_stop_sub_thread();
return;
}
// Successfully read an XML document.
rt_handle_request(doc);
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::rt_handle_request
// Access: Private
// Description: Processes a single request or notification received
// from an instance.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
rt_handle_request(TiXmlDocument *doc) {
// Eh, don't even bother decoding the XML. We know it can only be a
// click notification.
delete doc;
P3DSplashWindow::button_click_detected();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::subprocess_run
// Access: Private
// Description: The subprocess's main run method.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
subprocess_run() {
// Since we're now isolated in a subprocess, we can safely make all
// the X calls we like, and run independently of the browser
// process.
make_window();
setup_gc();
if (_graphics_context == None) {
// No point in continuing if we couldn't get a graphics context.
close_window();
return;
}
ButtonState prev_bstate = BS_hidden;
string prev_label;
double prev_progress = 0.0;
bool prev_progress_known = true;
size_t prev_received_data = 0;
bool needs_redraw = true;
bool needs_draw_label = false;
bool needs_redraw_progress = false;
bool needs_update_progress = false;
_subprocess_continue = true;
while (_subprocess_continue) {
// First, scan for X events.
XEvent event;
while (XCheckWindowEvent(_display, _window, ~0, &event)) {
switch (event.type) {
case Expose:
case GraphicsExpose:
needs_redraw = true;
break;
case ConfigureNotify:
if (event.xconfigure.width != _win_width ||
event.xconfigure.height != _win_height) {
_win_width = event.xconfigure.width;
_win_height = event.xconfigure.height;
set_button_range(_button_ready_image);
// If the window changes size, we need to recompute the
// composed image.
_needs_new_composite = true;
}
needs_redraw = true;
break;
case MotionNotify:
set_mouse_data(event.xmotion.x, event.xmotion.y, _mouse_down);
break;
case ButtonPress:
set_mouse_data(_mouse_x, _mouse_y, true);
break;
case ButtonRelease:
set_mouse_data(_mouse_x, _mouse_y, false);
break;
}
}
update_image(_background_image);
update_image(_button_ready_image);
update_image(_button_rollover_image);
update_image(_button_click_image);
if (_needs_new_composite) {
needs_redraw = true;
compose_image();
}
if (_bstate != prev_bstate) {
needs_redraw = true;
prev_bstate = _bstate;
}
if (_install_label != prev_label) {
needs_redraw = true;
prev_label = _install_label;
}
if (_progress_known != prev_progress_known) {
needs_update_progress = true;
needs_redraw_progress = true;
} else if (_progress_known) {
if (_install_progress != prev_progress) {
needs_update_progress = true;
if (_install_progress < prev_progress) {
needs_redraw_progress = true;
}
}
} else {
if (_received_data != prev_received_data) {
needs_update_progress = true;
needs_redraw_progress = true;
}
}
if (needs_update_progress) {
prev_progress = _install_progress;
prev_progress_known = _progress_known;
prev_received_data = _received_data;
if (_progress_known && _install_progress == 0.0) {
// If the progress bar drops to zero, repaint the screen to
// take the progress bar away.
needs_redraw = true;
}
}
if (needs_redraw) {
redraw();
XFlush(_display);
needs_redraw = false;
needs_draw_label = true;
needs_redraw_progress = true;
}
// Don't draw an install label or a progress bar unless we have
// some nonzero progress.
if (!_progress_known || _install_progress != 0.0) {
int bar_x, bar_y, bar_width, bar_height;
get_bar_placement(bar_x, bar_y, bar_width, bar_height);
if (needs_draw_label) {
int text_width = _install_label.size() * 6;
int text_height = 10;
int text_x = (_win_width - text_width) / 2;
int text_y = bar_y - 4;
XClearArea(_display, _window,
text_x - 2, text_y - text_height - 2,
text_width + 4, text_height + 4, false);
XDrawString(_display, _window, _graphics_context, text_x, text_y,
_install_label.c_str(), _install_label.size());
needs_draw_label = false;
}
if (needs_redraw_progress) {
XClearArea(_display, _window,
bar_x, bar_y, bar_width, bar_height, false);
XDrawRectangle(_display, _window, _graphics_context,
bar_x, bar_y, bar_width, bar_height);
needs_update_progress = true;
needs_redraw_progress = false;
}
if (needs_update_progress) {
if (_progress_known) {
int progress_width = (int)((bar_width - 2) * _install_progress + 0.5);
XFillRectangle(_display, _window, _bar_context,
bar_x + 1, bar_y + 1,
progress_width + 1, bar_height - 1);
} else {
// Progress is unknown. Draw a moving block, not a progress bar
// filling up.
int block_width = (int)(bar_width * 0.1 + 0.5);
int block_travel = (bar_width - 2) - block_width;
int progress = (int)(_received_data * _unknown_progress_rate);
progress = progress % (block_travel * 2);
if (progress > block_travel) {
progress = block_travel * 2 - progress;
}
XFillRectangle(_display, _window, _bar_context,
bar_x + 1 + progress, bar_y + 1,
block_width + 1, bar_height - 1);
}
needs_update_progress = false;
}
}
// Now check for input from the parent.
bool input_ready = _pipe_read.has_gdata();
if (!input_ready) {
int read_fd = _pipe_read.get_handle();
fd_set fds;
FD_ZERO(&fds);
FD_SET(read_fd, &fds);
// Sleep a bit to yield the timeslice if there's nothing new.
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 1000; // 1 usec is not enough.
int result = select(read_fd + 1, &fds, NULL, NULL, &tv);
if (result > 0) {
// There is some noise on the pipe, so read it.
input_ready = true;
} else if (result == -1) {
// Error in select.
perror("select");
}
}
while (input_ready) {
// Empty the pipe of whatever is in it.
receive_command();
input_ready = _pipe_read.has_gdata();
}
// Sleep a good amount in order not to lock up the system.
struct timespec req;
req.tv_sec = 0;
req.tv_nsec = 50000000; // 50 ms
nanosleep(&req, NULL);
}
close_window();
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::receive_command
// Access: Private
// Description: Receives a command from the parent.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
receive_command() {
TiXmlDocument *doc = read_xml(_pipe_read, nout);
if (doc == NULL) {
// Pipe closed or something.
_subprocess_continue = false;
return;
}
TiXmlElement *xcommand = doc->FirstChildElement("command");
if (xcommand != NULL) {
const char *cmd = xcommand->Attribute("cmd");
if (cmd != NULL) {
if (strcmp(cmd, "exit") == 0) {
_subprocess_continue = false;
} else if (strcmp(cmd, "set_visible") == 0) {
int visible = 0;
if (xcommand->Attribute("visible", &visible) != NULL) {
_visible = visible;
if (_visible) {
XMapWindow(_display, _window);
} else {
XUnmapWindow(_display, _window);
}
}
} else if (strcmp(cmd, "set_image_filename") == 0) {
const string *image_filename = xcommand->Attribute(string("image_filename"));
int image_placement;
if (image_filename != NULL &&
xcommand->QueryIntAttribute("image_placement", &image_placement) == TIXML_SUCCESS) {
X11ImageData *image = NULL;
switch ((ImagePlacement)image_placement) {
case IP_background:
image = &_background_image;
break;
case IP_button_ready:
image = &_button_ready_image;
set_button_range(_button_ready_image);
break;
case IP_button_rollover:
image = &_button_rollover_image;
break;
case IP_button_click:
image = &_button_click_image;
break;
case IP_none:
break;
}
if (image != NULL) {
if (image->_filename != *image_filename) {
image->_filename = *image_filename;
image->_filename_changed = true;
}
}
}
} else if (strcmp(cmd, "set_install_label") == 0) {
const char *str = xcommand->Attribute("install_label");
if (str != NULL) {
if (_install_label != string(str)) {
_install_label = str;
}
}
} else if (strcmp(cmd, "set_install_progress") == 0) {
double install_progress = 0.0;
int progress_known = 1;
int received_data = 0;
xcommand->Attribute("install_progress", &install_progress);
xcommand->Attribute("progress_known", &progress_known);
xcommand->Attribute("received_data", &received_data);
_install_progress = install_progress;
_progress_known = (progress_known != 0);
_received_data = (size_t)received_data;
} else if (strcmp(cmd, "set_button_active") == 0) {
int button_active = 0;
xcommand->Attribute("button_active", &button_active);
P3DSplashWindow::set_button_active(button_active != 0);
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::redraw
// Access: Private
// Description: Redraws the window.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
redraw() {
if (_composite_image == NULL) {
// Clear the whole window, if there's no image.
XClearWindow(_display, _window);
} else {
// If we have an image, draw it.
int xo = (_win_width - _composite_width) / 2;
int yo = (_win_height - _composite_height) / 2;
XPutImage(_display, _window, _graphics_context, _composite_image, 0, 0,
xo, yo, _composite_width, _composite_height);
// Then clear the rectangles around it carefully (rather than just
// clearing the whole window first, to avoid flicking).
if (yo != 0 && _win_width != 0) {
// Top
XClearArea(_display, _window, 0, 0, _win_width, yo, False);
// Bottom
XClearArea(_display, _window, 0, _win_height - yo, _win_width, yo, False);
}
if (xo != 0 && _composite_height != 0) {
// Left
XClearArea(_display, _window, 0, yo, xo, _composite_height, False);
// Right
XClearArea(_display, _window, _win_width - xo, yo, xo, _composite_height, False);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::make_window
// Access: Private
// Description: Creates the window for displaying progress. Runs
// within the sub-process.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
make_window() {
_win_width = 320;
_win_height = 240;
if (_wparams.get_win_width() != 0 && _wparams.get_win_height() != 0) {
_win_width = _wparams.get_win_width();
_win_height = _wparams.get_win_height();
}
X11_Window parent = 0;
// Hum, if we use the display provided by the browser,
// it causes a crash in some browsers when you make an Xlib
// call with the plugin window minimized.
// So I kept XOpenDisplay until we have a better workaround.
//_display = (X11_Display*) _wparams.get_parent_window()._xdisplay;
//_own_display = false;
//if (_display == 0) {
_display = XOpenDisplay(NULL);
_own_display = true;
//}
assert(_display != NULL);
_screen = DefaultScreen(_display);
int x = _wparams.get_win_x();
int y = _wparams.get_win_y();
if (x == -1) x = 0;
if (y == -1) y = 0;
if (x == -2) x = (int)(0.5 * (DisplayWidth(_display, _screen) - _win_width));
if (y == -2) y = (int)(0.5 * (DisplayHeight(_display, _screen) - _win_height));
if (_wparams.get_window_type() == P3D_WT_embedded) {
// Create an embedded window.
const P3D_window_handle &handle = _wparams.get_parent_window();
assert(handle._window_handle_type == P3D_WHT_x11_window);
parent = handle._handle._x11_window._xwindow;
} else {
// Create a toplevel window.
parent = XRootWindow(_display, _screen);
}
assert(parent != None);
int depth = DefaultDepth(_display, _screen);
Visual *dvisual = DefaultVisual(_display, _screen);
long event_mask =
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask | StructureNotifyMask | ExposureMask;
// Allocate the foreground and background colors.
Colormap colormap = DefaultColormap(_display, _screen);
XColor fg;
fg.red = _fgcolor_r * 0x101;
fg.green = _fgcolor_g * 0x101;
fg.blue = _fgcolor_b * 0x101;
fg.flags = DoRed | DoGreen | DoBlue;
_fg_pixel = -1;
if (XAllocColor(_display, colormap, &fg)) {
_fg_pixel = fg.pixel;
}
XColor bg;
bg.red = _bgcolor_r * 0x101;
bg.green = _bgcolor_g * 0x101;
bg.blue = _bgcolor_b * 0x101;
bg.flags = DoRed | DoGreen | DoBlue;
_bg_pixel = -1;
if (XAllocColor(_display, colormap, &bg)) {
_bg_pixel = bg.pixel;
}
// Initialize window attributes
XSetWindowAttributes wa;
wa.background_pixel = XWhitePixel(_display, _screen);
if (_bg_pixel != -1) {
wa.background_pixel = _bg_pixel;
}
wa.border_pixel = 0;
wa.event_mask = event_mask;
unsigned long attrib_mask = CWBackPixel | CWBorderPixel | CWEventMask;
_window = XCreateWindow
(_display, parent, x, y, _win_width, _win_height,
0, depth, InputOutput, dvisual, attrib_mask, &wa);
// Now hint the window manager about the window origin and size.
// This is necessary because window managers are free to ignore
// the window origin specified in the XCreateWindow call.
XSizeHints *size_hints_p = XAllocSizeHints();
if (_wparams.get_win_x() != -1 || _wparams.get_win_y() != -1) {
// If the user requested (-1, -1), the default position, we let
// the window manager choose a position by omitting the pos hint.
size_hints_p->x = x;
size_hints_p->y = y;
size_hints_p->flags |= USPosition;
}
size_hints_p->width = _win_width;
size_hints_p->height = _win_height;
size_hints_p->flags |= USSize;
XSetWMNormalHints(_display, _window, size_hints_p);
XFree(size_hints_p);
if (_visible) {
XMapWindow(_display, _window);
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::setup_gc
// Access: Private
// Description: Sets up the graphics context for drawing the text.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
setup_gc() {
if (_graphics_context != None) {
return;
}
XFontStruct* fs = XLoadQueryFont(_display, "6x13");
XGCValues gcval;
gcval.font = fs->fid;
gcval.function = GXcopy;
gcval.plane_mask = AllPlanes;
gcval.foreground = BlackPixel(_display, _screen);
if (_fg_pixel != -1) {
gcval.foreground = _fg_pixel;
}
gcval.background = WhitePixel(_display, _screen);
if (_bg_pixel != -1) {
gcval.background = _bg_pixel;
}
_graphics_context = XCreateGC(_display, _window,
GCFont | GCFunction | GCPlaneMask | GCForeground | GCBackground, &gcval);
// Also create a gc for filling in the interior of the progress bar
// in a pleasant blue color (or whatever color the user requested).
XColor bar;
bar.red = _barcolor_r * 0x101;
bar.green = _barcolor_g * 0x101;
bar.blue = _barcolor_b * 0x101;
bar.flags = DoRed | DoGreen | DoBlue;
Colormap colormap = DefaultColormap(_display, _screen);
if (XAllocColor(_display, colormap, &bar)) {
_bar_pixel = bar.pixel;
gcval.foreground = bar.pixel;
}
_bar_context = XCreateGC(_display, _window,
GCFont | GCFunction | GCPlaneMask | GCForeground | GCBackground, &gcval);
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::close_window
// Access: Private
// Description: Closes the window created above.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
close_window() {
if (_composite_image != NULL) {
XDestroyImage(_composite_image);
_composite_image = NULL;
}
if (_bar_context != None) {
if (_bar_context != _graphics_context) {
XFreeGC(_display, _bar_context);
}
_bar_context = None;
// Also free the color we allocated.
Colormap colormap = DefaultColormap(_display, _screen);
XFreeColors(_display, colormap, &_bar_pixel, 1, 0);
}
if (_fg_pixel != -1) {
Colormap colormap = DefaultColormap(_display, _screen);
XFreeColors(_display, colormap, &_fg_pixel, 1, 0);
}
if (_bg_pixel != -1) {
Colormap colormap = DefaultColormap(_display, _screen);
XFreeColors(_display, colormap, &_bg_pixel, 1, 0);
}
if (_graphics_context != None) {
XFreeGC(_display, _graphics_context);
_graphics_context = None;
}
if (_window != None) {
XDestroyWindow(_display, _window);
_window = None;
}
if (_display != None && _own_display) {
XCloseDisplay(_display);
_display = None;
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::update_image
// Access: Private
// Description: Loads the splash image, converts to to an XImage,
// and stores it in _image. Runs only in the
// child process.
//
// If the image is changed, sets needs_redraw to true.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
update_image(X11ImageData &image) {
if (!image._filename_changed) {
// No changes.
return;
}
image._filename_changed = false;
// We'll need to rebuild the composite image.
_needs_new_composite = true;
// Go read the image.
if (!read_image_data(image, image._data, image._filename)) {
return;
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::compose_image
// Access: Private
// Description: Constructs the XImage to display onscreen. It's a
// composition of the background image and/or one of the
// button images, scaled to fit the window.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
compose_image() {
if (_composite_image != NULL) {
XDestroyImage(_composite_image);
_composite_image = NULL;
}
_needs_new_composite = false;
vector<unsigned char> image1;
int image1_width = 0, image1_height = 0;
scale_image(image1, image1_width, image1_height, _background_image);
vector<unsigned char> image2;
int image2_width = 0, image2_height = 0;
switch (_bstate) {
case BS_hidden:
break;
case BS_ready:
scale_image(image2, image2_width, image2_height, _button_ready_image);
break;
case BS_rollover:
if (!scale_image(image2, image2_width, image2_height, _button_rollover_image)) {
scale_image(image2, image2_width, image2_height, _button_ready_image);
}
break;
case BS_click:
if (!scale_image(image2, image2_width, image2_height, _button_click_image)) {
scale_image(image2, image2_width, image2_height, _button_ready_image);
}
break;
}
if (image1.empty() && image2.empty()) {
// We have no image. Never mind.
return;
}
if (image2.empty()) {
// We have no button image; image1 will serve as the result.
} else {
// We do have a button image. Compose the button image on top of
// the background image (or on top of a white image if we have no
// background).
// We compose them here on the client, because X11 doesn't
// natively provide an alpha-blending mechanism (at least, not
// without the XRender extension).
vector<unsigned char> image0;
int image0_width, image0_height;
compose_two_images(image0, image0_width, image0_height,
image1, image1_width, image1_height,
image2, image2_width, image2_height);
image1.swap(image0);
image1_width = image0_width;
image1_height = image0_height;
}
// Now construct an XImage from the result.
Visual *dvisual = DefaultVisual(_display, _screen);
double r_ratio = dvisual->red_mask / 255.0;
double g_ratio = dvisual->green_mask / 255.0;
double b_ratio = dvisual->blue_mask / 255.0;
int data_length = 4 * image1_width * image1_height;
assert(data_length == image1.size());
uint32_t *new_data = (uint32_t*)malloc(data_length);
int j = 0;
for (int i = 0; i < data_length; i += 4) {
unsigned int r, g, b;
r = (unsigned int)(image1[i+0] * r_ratio);
g = (unsigned int)(image1[i+1] * g_ratio);
b = (unsigned int)(image1[i+2] * b_ratio);
new_data[j++] = ((r & dvisual->red_mask) |
(g & dvisual->green_mask) |
(b & dvisual->blue_mask));
}
// Now load the image.
_composite_image = XCreateImage(_display, CopyFromParent, DefaultDepth(_display, _screen),
ZPixmap, 0, (char *)new_data, image1_width, image1_height, 32, 0);
_composite_width = image1_width;
_composite_height = image1_height;
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::scale_image
// Access: Private
// Description: Scales the image into the window size, and expands it
// to four channels. Returns true if the image is
// valid, false if it is empty.
////////////////////////////////////////////////////////////////////
bool P3DX11SplashWindow::
scale_image(vector<unsigned char> &image0, int &image0_width, int &image0_height,
X11ImageData &image) {
if (image._data.empty()) {
return false;
}
const unsigned char *orig_data = (const unsigned char *)image._data.data();
int row_stride = image._width * image._num_channels;
int data_length = image._height * row_stride;
assert(data_length == image._data.size());
if (image._width <= _win_width && image._height <= _win_height) {
// It fits within the window - just keep it.
image0_width = image._width;
image0_height = image._height;
int new_row_stride = image0_width * 4;
int new_data_length = image0_height * new_row_stride;
image0.clear();
image0.reserve(new_data_length);
image0.insert(image0.begin(), new_data_length, 0);
unsigned char *new_data = &image0[0];
if (image._num_channels == 4) {
// Easy case. Already four channels.
assert(data_length == new_data_length && row_stride == new_row_stride);
memcpy(new_data, orig_data, data_length);
} else if (image._num_channels == 3) {
// Expand three channels to four.
for (int yi = 0; yi < image._height; ++yi) {
const unsigned char *sp = orig_data + yi * row_stride;
unsigned char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image._width; ++xi) {
dp[0] = sp[0];
dp[1] = sp[1];
dp[2] = sp[2];
dp[3] = 0xff;
sp += 3;
dp += 4;
}
}
} else if (image._num_channels == 1) {
// A grayscale image. Replicate out the channels.
for (int yi = 0; yi < image._height; ++yi) {
const unsigned char *sp = orig_data + yi * row_stride;
unsigned char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image._width; ++xi) {
dp[0] = sp[0];
dp[1] = sp[0];
dp[2] = sp[0];
dp[3] = 0xff;
sp += 1;
dp += 4;
}
}
}
} else {
// Yuck, the bad case - we need to scale it down.
double scale = min((double)_win_width / (double)image._width,
(double)_win_height / (double)image._height);
image0_width = (int)(image._width * scale);
image0_height = (int)(image._height * scale);
int new_row_stride = image0_width * 4;
int new_data_length = image0_height * new_row_stride;
image0.clear();
image0.reserve(new_data_length);
image0.insert(image0.begin(), new_data_length, 0);
unsigned char *new_data = &image0[0];
for (int yi = 0; yi < image0_height; ++yi) {
int orig_yi = (yi * image._height) / image0_height;
const unsigned char *sp = orig_data + orig_yi * row_stride;
unsigned char *dp = new_data + yi * new_row_stride;
for (int xi = 0; xi < image0_width; ++xi) {
int orig_xi = (xi * image._width) / image0_width;
const unsigned char *spx = sp + orig_xi * image._num_channels;
if (image._num_channels == 4) {
dp[0] = spx[0];
dp[1] = spx[1];
dp[2] = spx[2];
dp[3] = spx[3];
} else if (image._num_channels == 3) {
dp[0] = spx[0];
dp[1] = spx[1];
dp[2] = spx[2];
dp[3] = 0xff;
} else if (image._num_channels == 1) {
dp[0] = spx[0];
dp[1] = spx[0];
dp[2] = spx[0];
dp[3] = 0xff;
}
dp += 4;
}
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DX11SplashWindow::compose_two_images
// Access: Private
// Description: Constructs into image0 the alpha-composite of image1
// beneath image2.
////////////////////////////////////////////////////////////////////
void P3DX11SplashWindow::
compose_two_images(vector<unsigned char> &image0, int &image0_width, int &image0_height,
const vector<unsigned char> &image1, int image1_width, int image1_height,
const vector<unsigned char> &image2, int image2_width, int image2_height) {
// First, the resulting image size is the larger of the two.
image0_width = max(image1_width, image2_width);
image0_height = max(image1_height, image2_height);
int new_row_stride = image0_width * 4;
int new_data_length = image0_height * new_row_stride;
// Now copy in the first image. If the first image exactly fills
// the output image, this is easy.
if (image1_width == image0_width && image1_height == image0_height) {
image0 = image1;
} else {
// If the first image doesn't fill it, it's only a little bit more
// work. Start by finding the top-left pixel.
int xo = (image0_width - image1_width) / 2;
int yo = (image0_height - image1_height) / 2;
// Initialize the image to all white pixels.
image0.clear();
image0.reserve(new_data_length);
image0.insert(image0.begin(), new_data_length, 0xff);
int image0_row_stride = image0_width * 4;
int image1_row_stride = image1_width * 4;
for (int yi = 0; yi < image1_height; ++yi) {
const unsigned char *sp = &image1[0] + yi * image1_row_stride;
unsigned char *dp = &image0[0] + (yi + yo) * image0_row_stride;
memcpy(dp + xo * 4, sp, image1_row_stride);
}
}
// Now blend in the second image. Find the top-left pixel.
int xo = (image0_width - image2_width) / 2;
int yo = (image0_height - image2_height) / 2;
int image0_row_stride = image0_width * 4;
int image2_row_stride = image2_width * 4;
for (int yi = 0; yi < image2_height; ++yi) {
const unsigned char *sp = &image2[0] + yi * image2_row_stride;
unsigned char *dp = &image0[0] + (yi + yo) * image0_row_stride;
dp += xo * 4;
for (int xi = 0; xi < image2_width; ++xi) {
double alpha = (double)sp[3] / 255.0;
dp[0] = (unsigned char)(dp[0] + alpha * (sp[0] - dp[0]));
dp[1] = (unsigned char)(dp[1] + alpha * (sp[1] - dp[1]));
dp[2] = (unsigned char)(dp[2] + alpha * (sp[2] - dp[2]));
dp += 4;
sp += 4;
}
}
}
#endif // HAVE_X11