panda3d/panda/src/display/graphicsPipe.h

172 lines
5.6 KiB
C++

// Filename: graphicsPipe.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSPIPE_H
#define GRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsDevice.h"
#include "typedReferenceCount.h"
#include "pointerTo.h"
#include "lightMutex.h"
class GraphicsEngine;
class GraphicsOutput;
class GraphicsWindow;
class GraphicsBuffer;
class GraphicsStateGuardian;
class FrameBufferProperties;
class WindowProperties;
class Texture;
class WindowHandle;
class DisplayInformation;
////////////////////////////////////////////////////////////////////
// Class : GraphicsPipe
// Description : An object to create GraphicsOutputs that share a
// particular 3-D API. Normally, there will only be one
// GraphicsPipe in an application, although it is
// possible to have multiple of these at once if there
// are multiple different API's available in the same
// machine.
//
// Often, the GraphicsPipe corresponds to a physical
// output device, hence the term "pipe", but this is not
// necessarily the case.
//
// The GraphicsPipe is used by the GraphicsEngine object
// to create and destroy windows; it keeps ownership of
// the windows it creates.
//
// M. Asad added new/interim functionality where GraphicsPipe
// now contains a device interface to directx/opengl which
// will be used to handle multiple windows from same device.
//
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY GraphicsPipe : public TypedReferenceCount {
protected:
GraphicsPipe();
private:
GraphicsPipe(const GraphicsPipe &copy);
void operator = (const GraphicsPipe &copy);
PUBLISHED:
virtual ~GraphicsPipe();
enum OutputTypes {
OT_window = 0x0001,
OT_fullscreen_window = 0x0002,
OT_buffer = 0x0004,
OT_texture_buffer = 0x0008,
};
enum BufferCreationFlags {
// Flags that control what type of output is returned.
BF_refuse_parasite = 0x0001,
BF_require_parasite = 0x0002,
BF_refuse_window = 0x0004,
BF_require_window = 0x0008,
BF_require_callback_window = 0x0010,
// Miscellaneous control flags.
BF_can_bind_color = 0x0040, // Need capability: bind the color bitplane to a tex.
BF_can_bind_every = 0x0080, // Need capability: bind all bitplanes to a tex.
BF_resizeable = 0x0100, // Buffer should allow set_size.
BF_size_track_host = 0x0200, // Buffer should track the host size.
BF_rtt_cumulative = 0x0400, // Buffer supports cumulative render-to-texture.
BF_fb_props_optional = 0x0800, // FrameBufferProperties can be ignored.
BF_size_square = 0x1000, // x_size must equal y_size (e.g. for cube maps)
BF_size_power_2 = 0x2000, // x_size and y_size must each be a power of two
BF_can_bind_layered = 0x4000, // Need capability: support RTM_bind_layered.
};
INLINE bool is_valid() const;
INLINE int get_supported_types() const;
INLINE bool supports_type(int flags) const;
INLINE int get_display_width() const;
INLINE int get_display_height() const;
MAKE_PROPERTY(display_width, get_display_width);
MAKE_PROPERTY(display_height, get_display_height);
DisplayInformation *get_display_information();
MAKE_PROPERTY(display_information, get_display_information);
virtual void lookup_cpu_data();
virtual string get_interface_name() const=0;
MAKE_PROPERTY(interface_name, get_interface_name);
public:
enum PreferredWindowThread {
PWT_app,
PWT_draw
};
virtual PreferredWindowThread get_preferred_window_thread() const;
INLINE GraphicsDevice *get_device() const;
virtual PT(GraphicsDevice) make_device(void *scrn = NULL);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
protected:
virtual void close_gsg(GraphicsStateGuardian *gsg);
virtual PT(GraphicsOutput) make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
LightMutex _lock;
bool _is_valid;
int _supported_types;
int _display_width;
int _display_height;
PT(GraphicsDevice) _device;
DisplayInformation *_display_information;
static const int strip_properties[];
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "GraphicsPipe",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsEngine;
};
#include "graphicsPipe.I"
#endif /* GRAPHICSPIPE_H */