2005-07-21 23:46:15 +00:00

44 lines
1.6 KiB
C

// Filename: bam.h
// Created by: jason (27Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
// This file just holds the Magic Number, Major and Minor version
// numbers that are common to both BamWriter and BamReader.
#ifndef _BAM_H
#define _BAM_H
#include "pandabase.h"
// The magic number for a BAM file. It includes a carriage return and
// newline character to help detect files damaged due to faulty
// ASCII/Binary conversion.
static const string _bam_header = string("pbj\0\n\r", 6);
static const unsigned short _bam_major_ver = 5;
// Bumped to major version 2 on 7/6/00 due to major changes in Character.
// Bumped to major version 3 on 12/8/00 to change float64's to float32's.
// Bumped to major version 4 on 4/10/02 to store new scene graph.
// Bumped to major version 5 on 5/6/05 for new Geom implementation.
static const unsigned short _bam_minor_ver = 2;
// Bumped to minor version 1 on 7/14/05 to add TextureStage::_saved_result.
// Bumped to minor version 2 on 7/21/05 to add TransformState::is_2d.
#endif