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996 lines
28 KiB
C++
996 lines
28 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file evdevInputDevice.cxx
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* @author rdb
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* @date 2015-08-24
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*/
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#include "evdevInputDevice.h"
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#ifdef PHAVE_LINUX_INPUT_H
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#include "gamepadButton.h"
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#include "keyboardButton.h"
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#include "mouseButton.h"
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#include "linuxInputDeviceManager.h"
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#include <fcntl.h>
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#include <linux/input.h>
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// Android introduces these in API level 21.
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#ifndef BTN_TRIGGER_HAPPY
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#define BTN_TRIGGER_HAPPY 0x2c0
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#define BTN_TRIGGER_HAPPY1 0x2c0
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#define BTN_TRIGGER_HAPPY2 0x2c1
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#define BTN_TRIGGER_HAPPY3 0x2c2
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#define BTN_TRIGGER_HAPPY4 0x2c3
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#endif
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#define test_bit(bit, array) ((array)[(bit)>>3] & (1<<((bit)&7)))
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enum QuirkBits {
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// Right stick uses Z and Rz inputs.
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QB_rstick_from_z = 1,
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// Throttle goes from -1 to 1 rather than from 0 to 1.
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QB_centered_throttle = 2,
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// Throttle is reversed.
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QB_reversed_throttle = 4,
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// Only consider the device "connected" if all axes are non-zero.
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QB_connect_if_nonzero = 8,
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// ABS_THROTTLE maps to rudder
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QB_rudder_from_throttle = 16,
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};
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static const struct DeviceMapping {
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unsigned short vendor;
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unsigned short product;
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InputDevice::DeviceClass device_class;
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int quirks;
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} mapping_presets[] = {
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// NVIDIA Shield Controller
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{0x0955, 0x7214, InputDevice::DC_gamepad, QB_rstick_from_z},
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// T.Flight Hotas X
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{0x044f, 0xb108, InputDevice::DC_flight_stick, QB_centered_throttle | QB_reversed_throttle | QB_rudder_from_throttle},
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// Xbox 360 Wireless Controller
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{0x045e, 0x0719, InputDevice::DC_gamepad, QB_connect_if_nonzero},
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// Jess Tech Colour Rumble Pad
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{0x0f30, 0x0111, InputDevice::DC_gamepad, 0},
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// 3Dconnexion Space Traveller 3D Mouse
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{0x046d, 0xc623, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion Space Pilot 3D Mouse
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{0x046d, 0xc625, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion Space Navigator 3D Mouse
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{0x046d, 0xc626, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion Space Explorer 3D Mouse
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{0x046d, 0xc627, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion Space Navigator for Notebooks
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{0x046d, 0xc628, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion SpacePilot Pro 3D Mouse
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{0x046d, 0xc629, InputDevice::DC_3d_mouse, 0},
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// 3Dconnexion Space Mouse Pro
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{0x046d, 0xc62b, InputDevice::DC_3d_mouse, 0},
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{0},
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};
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TypeHandle EvdevInputDevice::_type_handle;
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/**
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* Creates a new device representing the evdev device with the given index.
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*/
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EvdevInputDevice::
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EvdevInputDevice(LinuxInputDeviceManager *manager, int index) :
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_manager(manager),
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_index(index),
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_fd(-1),
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_can_write(false),
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_ff_id(-1),
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_ff_playing(false),
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_ff_strong(-1),
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_ff_weak(-1),
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_dpad_x_axis(-1),
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_dpad_y_axis(-1),
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_dpad_left_button(-1),
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_dpad_up_button(-1),
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_ltrigger_code(-1),
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_rtrigger_code(-1) {
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char path[64];
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sprintf(path, "/dev/input/event%d", index);
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_fd = open(path, O_RDWR | O_NONBLOCK);
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if (_fd >= 0) {
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_can_write = true;
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} else {
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// On failure, open device as read-only.
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_fd = open(path, O_RDONLY | O_NONBLOCK);
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}
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if (_fd >= 0) {
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init_device();
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} else {
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_is_connected = false;
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device_cat.error()
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<< "Opening raw input device: " << strerror(errno) << " " << path << "\n";
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}
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}
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/**
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*
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*/
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EvdevInputDevice::
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~EvdevInputDevice() {
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if (_fd != -1) {
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if (_ff_id != -1) {
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// Remove force-feedback effect.
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do_set_vibration(0, 0);
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ioctl(_fd, EVIOCRMFF, _ff_id);
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_ff_id = -1;
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}
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close(_fd);
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_fd = -1;
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}
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}
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/**
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* Sets the vibration strength. The first argument controls a low-frequency
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* motor, if present, and the latter controls a high-frequency motor.
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* The values are within the 0-1 range.
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*/
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void EvdevInputDevice::
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do_set_vibration(double strong, double weak) {
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if (_fd == -1 || !_can_write) {
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return;
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}
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int strong_level = strong * 0xffff;
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int weak_level = weak * 0xffff;
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if (strong_level == _ff_strong && weak_level == _ff_weak) {
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// No change.
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return;
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}
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// Upload the new effect parameters. Do this even if we are about
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// to stop the effect, because some drivers don't respond to simply
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// stopping the effect.
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struct ff_effect effect;
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effect.type = FF_RUMBLE;
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effect.id = _ff_id;
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effect.direction = 0;
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effect.trigger.button = 0;
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effect.trigger.interval = 0;
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effect.replay.length = 0;
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effect.replay.delay = 0;
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effect.u.rumble.strong_magnitude = strong_level;
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effect.u.rumble.weak_magnitude = weak_level;
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if (ioctl(_fd, EVIOCSFF, &effect) < 0) {
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return;
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} else {
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_ff_id = effect.id;
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_ff_strong = strong_level;
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_ff_weak = weak_level;
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}
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if (!_ff_playing) {
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// Start the effect. We could pass 0 as value to stop the effect
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// when a level of 0 is requested, but my driver seems to ignore it.
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_ff_playing = true;
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struct input_event play;
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play.type = EV_FF;
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play.code = _ff_id;
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play.value = 1;
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if (write(_fd, &play, sizeof(play)) < 0) {
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device_cat.warning()
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<< "Failed to write force-feedback event: " << strerror(errno) << "\n";
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}
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}
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}
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/**
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* Polls the input device for new activity, to ensure it contains the latest
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* events. This will only have any effect for some types of input devices;
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* others may be updated automatically, and this method will be a no-op.
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*/
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void EvdevInputDevice::
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do_poll() {
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if (_fd != -1 && process_events()) {
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while (process_events()) {}
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// If we got events, we are obviously connected. Mark us so.
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if (!_is_connected) {
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_is_connected = true;
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if (_manager != nullptr) {
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_manager->add_device(this);
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}
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}
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}
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}
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/**
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* Reads basic properties from the device.
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*/
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bool EvdevInputDevice::
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init_device() {
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nassertr(_fd >= 0, false);
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LightMutexHolder holder(_lock);
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uint8_t evtypes[(EV_MAX + 8) >> 3];
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memset(evtypes, 0, sizeof(evtypes));
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char name[128];
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if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) < 0 ||
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ioctl(_fd, EVIOCGBIT(0, sizeof(evtypes)), evtypes) < 0) {
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close(_fd);
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_fd = -1;
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_is_connected = false;
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device_cat.error() << "Opening raw input device: ioctl failed\n";
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return false;
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}
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_name.assign(name);
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//cerr << "##### Now initializing device " << name << "\n";
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struct input_id id;
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if (ioctl(_fd, EVIOCGID, &id) >= 0) {
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_vendor_id = id.vendor;
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_product_id = id.product;
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}
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bool all_values_zero = true;
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bool emulate_dpad = true;
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bool have_analog_triggers = false;
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bool has_keys = false;
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bool has_axes = false;
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uint8_t keys[(KEY_MAX + 8) >> 3];
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if (test_bit(EV_KEY, evtypes)) {
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// Check which buttons are on the device.
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memset(keys, 0, sizeof(keys));
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ioctl(_fd, EVIOCGBIT(EV_KEY, sizeof(keys)), keys);
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has_keys = true;
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if (test_bit(KEY_A, keys) && test_bit(KEY_Z, keys)) {
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_flags |= IDF_has_keyboard;
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}
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}
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int num_bits = 0;
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uint8_t axes[(ABS_MAX + 8) >> 3];
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if (test_bit(EV_ABS, evtypes)) {
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// Check which axes are on the device.
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memset(axes, 0, sizeof(axes));
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num_bits = ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(axes)), axes) << 3;
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has_axes = true;
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}
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// Do we have a preset device mapping?
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int quirks = 0;
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const DeviceMapping *mapping = mapping_presets;
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while (mapping->vendor != 0) {
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if (_vendor_id == mapping->vendor && _product_id == mapping->product) {
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_device_class = mapping->device_class;
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quirks = mapping->quirks;
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break;
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}
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++mapping;
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}
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// Try to detect which type of device we have here
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if (_device_class == DC_unknown) {
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int device_scores[DC_COUNT];
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memset(device_scores, 0, sizeof(device_scores));
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// Test for specific keys
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if (test_bit(BTN_GAMEPAD, keys) && test_bit(ABS_X, axes) && test_bit(ABS_RX, axes)) {
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device_scores[DC_gamepad] += 5;
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device_scores[DC_steering_wheel] += 5;
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device_scores[DC_flight_stick] += 5;
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}
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if (test_bit(ABS_WHEEL, axes) && test_bit(ABS_GAS, axes) && test_bit(ABS_BRAKE, axes)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_GEAR_DOWN, keys) && test_bit(BTN_GEAR_UP, keys)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_JOYSTICK, keys) && test_bit(ABS_X, axes)) {
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device_scores[DC_flight_stick] += 10;
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}
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if (test_bit(BTN_MOUSE, keys) && test_bit(EV_REL, evtypes)) {
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device_scores[DC_mouse] += 20;
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}
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uint8_t unknown_keys[] = {KEY_POWER};
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for (int i = 0; i < 1; i++) {
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if (test_bit(unknown_keys[i], keys)) {
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if (unknown_keys[i] == KEY_POWER) {
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}
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device_scores[DC_unknown] += 20;
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}
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}
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if (_flags & IDF_has_keyboard) {
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device_scores[DC_keyboard] += 20;
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}
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// Test for specific name tags
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string lowercase_name = _name;
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for(int x=0; x<_name.length(); x++) {
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lowercase_name[x]=tolower(lowercase_name[x]);
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}
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if (lowercase_name.find("gamepad") != string::npos) {
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device_scores[DC_gamepad] += 10;
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}
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if (lowercase_name.find("wheel") != string::npos) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (lowercase_name.find("mouse") != string::npos || lowercase_name.find("touchpad") != string::npos) {
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device_scores[DC_mouse] += 10;
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}
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if (lowercase_name.find("keyboard") != string::npos) {
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device_scores[DC_keyboard] += 10;
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}
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// List of lowercase names that occur in unknown devices
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string unknown_names[] = {"video bus", "power button", "sleep button"};
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for(int i = 0; i < 3; i++) {
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if (lowercase_name.find(unknown_names[i]) != string::npos) {
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device_scores[DC_unknown] += 20;
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}
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}
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// Check which device type got the most points
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size_t highest_score = 0;
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for (size_t i = 0; i < DC_COUNT; i++) {
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if (device_scores[i] > highest_score) {
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highest_score = device_scores[i];
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_device_class = (DeviceClass)i;
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}
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}
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//cerr << "Found highscore class " << _device_class << " with this score: " << highest_score << "\n";
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}
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if (has_keys) {
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// Also check whether the buttons are currently pressed.
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uint8_t states[(KEY_MAX + 8) >> 3];
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memset(states, 0, sizeof(states));
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ioctl(_fd, EVIOCGKEY(sizeof(states)), states);
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for (int i = 0; i <= KEY_MAX; ++i) {
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if (test_bit(i, keys)) {
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ButtonState button;
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button.handle = map_button(i, _device_class);
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int button_index = (int)_buttons.size();
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if (button.handle == ButtonHandle::none()) {
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if (device_cat.is_debug()) {
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device_cat.debug() << "Unmapped /dev/input/event" << _index
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<< " button " << button_index << ": 0x" << hex << i << dec << "\n";
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}
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}
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if (test_bit(i, states)) {
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button.state = S_down;
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all_values_zero = false;
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} else {
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button.state = S_up;
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}
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if (button.handle == GamepadButton::dpad_left()) {
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emulate_dpad = false;
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} else if (button.handle == GamepadButton::ltrigger()) {
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_ltrigger_code = i;
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} else if (button.handle == GamepadButton::rtrigger()) {
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_rtrigger_code = i;
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}
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_buttons.push_back(button);
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if (i >= _button_indices.size()) {
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_button_indices.resize(i + 1, -1);
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}
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_button_indices[i] = button_index;
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}
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}
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}
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if (has_axes) {
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_control_indices.resize(num_bits, -1);
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for (int i = 0; i < num_bits; ++i) {
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if (test_bit(i, axes)) {
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ControlAxis axis = C_none;
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switch (i) {
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case ABS_X:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_x;
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} else if (_device_class == DC_flight_stick) {
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axis = InputDevice::C_roll;
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} else {
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axis = InputDevice::C_x;
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}
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break;
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case ABS_Y:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_y;
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} else if (_device_class == DC_flight_stick) {
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axis = InputDevice::C_pitch;
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} else {
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axis = InputDevice::C_y;
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}
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break;
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case ABS_Z:
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if (quirks & QB_rstick_from_z) {
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axis = InputDevice::C_right_x;
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} else if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_trigger;
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have_analog_triggers = true;
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} else if (_device_class == DC_3d_mouse) {
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axis = InputDevice::C_z;
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} else {
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axis = InputDevice::C_throttle;
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}
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break;
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case ABS_RX:
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if (_device_class == DC_3d_mouse) {
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axis = InputDevice::C_pitch;
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} else if ((quirks & QB_rstick_from_z) == 0) {
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axis = InputDevice::C_right_x;
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}
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break;
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case ABS_RY:
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if (_device_class == DC_3d_mouse) {
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axis = InputDevice::C_roll;
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} else if ((quirks & QB_rstick_from_z) == 0) {
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axis = InputDevice::C_right_y;
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}
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break;
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case ABS_RZ:
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if (quirks & QB_rstick_from_z) {
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axis = InputDevice::C_right_y;
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} else if (_device_class == DC_gamepad) {
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axis = InputDevice::C_right_trigger;
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have_analog_triggers = true;
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} else {
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axis = InputDevice::C_yaw;
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}
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break;
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case ABS_THROTTLE:
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if (quirks & QB_rudder_from_throttle) {
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axis = InputDevice::C_rudder;
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} else {
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axis = InputDevice::C_throttle;
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}
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break;
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case ABS_RUDDER:
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axis = InputDevice::C_rudder;
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break;
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case ABS_WHEEL:
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axis = InputDevice::C_wheel;
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break;
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case ABS_GAS:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_right_trigger;
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have_analog_triggers = true;
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} else {
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axis = InputDevice::C_accelerator;
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}
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break;
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case ABS_BRAKE:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_trigger;
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have_analog_triggers = true;
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} else {
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axis = InputDevice::C_brake;
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}
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break;
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case ABS_HAT0X:
|
|
if (emulate_dpad) {
|
|
_dpad_x_axis = i;
|
|
_dpad_left_button = (int)_buttons.size();
|
|
if (_device_class == DC_gamepad) {
|
|
_buttons.push_back(ButtonState(GamepadButton::dpad_left()));
|
|
_buttons.push_back(ButtonState(GamepadButton::dpad_right()));
|
|
} else {
|
|
_buttons.push_back(ButtonState(GamepadButton::hat_left()));
|
|
_buttons.push_back(ButtonState(GamepadButton::hat_right()));
|
|
}
|
|
}
|
|
break;
|
|
case ABS_HAT0Y:
|
|
if (emulate_dpad) {
|
|
_dpad_y_axis = i;
|
|
_dpad_up_button = (int)_buttons.size();
|
|
if (_device_class == DC_gamepad) {
|
|
_buttons.push_back(ButtonState(GamepadButton::dpad_up()));
|
|
_buttons.push_back(ButtonState(GamepadButton::dpad_down()));
|
|
} else {
|
|
_buttons.push_back(ButtonState(GamepadButton::hat_up()));
|
|
_buttons.push_back(ButtonState(GamepadButton::hat_down()));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Check the initial value and ranges.
|
|
struct input_absinfo absinfo;
|
|
if (ioctl(_fd, EVIOCGABS(i), &absinfo) >= 0) {
|
|
int index;
|
|
// We'd like to reverse the Y axis to match the XInput behavior.
|
|
// Also reverse the yaw axis to match right-hand coordinate system.
|
|
// Also T.Flight Hotas X throttle is reversed and can go backwards.
|
|
if (axis == C_yaw || axis == C_rudder || axis == C_left_y || axis == C_right_y ||
|
|
(axis == C_throttle && (quirks & QB_reversed_throttle) != 0) ||
|
|
(_device_class == DC_3d_mouse && (axis == C_y || axis == C_z || axis == C_roll))) {
|
|
swap(absinfo.maximum, absinfo.minimum);
|
|
}
|
|
if (axis == C_throttle && (quirks & QB_centered_throttle) != 0) {
|
|
index = add_control(axis, absinfo.maximum, absinfo.minimum, true);
|
|
} else {
|
|
index = add_control(axis, absinfo.minimum, absinfo.maximum);
|
|
}
|
|
control_changed(index, absinfo.value);
|
|
_control_indices[i] = index;
|
|
|
|
if (absinfo.value != 0) {
|
|
all_values_zero = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (test_bit(EV_REL, evtypes)) {
|
|
_flags |= IDF_has_pointer;
|
|
}
|
|
|
|
if (test_bit(EV_FF, evtypes)) {
|
|
uint8_t effects[(FF_MAX + 8) >> 3];
|
|
memset(effects, 0, sizeof(effects));
|
|
ioctl(_fd, EVIOCGBIT(EV_FF, sizeof(effects)), effects);
|
|
|
|
if (test_bit(FF_RUMBLE, effects)) {
|
|
if (_can_write) {
|
|
_flags |= IDF_has_vibration;
|
|
} else {
|
|
// Let the user know what he's missing out on.
|
|
device_cat.warning()
|
|
<< "/dev/input/event" << _index << " is not writable, vibration "
|
|
<< "effects will be unavailable.\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_ltrigger_code >= 0 && _rtrigger_code >= 0 && !have_analog_triggers) {
|
|
// Emulate analog triggers.
|
|
_ltrigger_control = (int)_controls.size();
|
|
add_control(C_left_trigger, 0, 1, false);
|
|
add_control(C_right_trigger, 0, 1, false);
|
|
} else {
|
|
_ltrigger_code = -1;
|
|
_rtrigger_code = -1;
|
|
}
|
|
|
|
char path[64];
|
|
char buffer[256];
|
|
const char *parent = "";
|
|
sprintf(path, "/sys/class/input/event%d/device/device/../product", _index);
|
|
FILE *f = fopen(path, "r");
|
|
if (!f) {
|
|
parent = "../";
|
|
sprintf(path, "/sys/class/input/event%d/device/device/%s../product", _index, parent);
|
|
f = fopen(path, "r");
|
|
}
|
|
if (f) {
|
|
if (fgets(buffer, sizeof(buffer), f) != NULL) {
|
|
buffer[strcspn(buffer, "\r\n")] = 0;
|
|
if (buffer[0] != 0) {
|
|
_name.assign(buffer);
|
|
}
|
|
}
|
|
fclose(f);
|
|
}
|
|
sprintf(path, "/sys/class/input/event%d/device/device/%s../manufacturer", _index, parent);
|
|
f = fopen(path, "r");
|
|
if (f) {
|
|
if (fgets(buffer, sizeof(buffer), f) != NULL) {
|
|
buffer[strcspn(buffer, "\r\n")] = 0;
|
|
_manufacturer.assign(buffer);
|
|
}
|
|
fclose(f);
|
|
}
|
|
sprintf(path, "/sys/class/input/event%d/device/device/%s../serial", _index, parent);
|
|
f = fopen(path, "r");
|
|
if (f) {
|
|
if (fgets(buffer, sizeof(buffer), f) != NULL) {
|
|
buffer[strcspn(buffer, "\r\n")] = 0;
|
|
_serial_number.assign(buffer);
|
|
}
|
|
fclose(f);
|
|
}
|
|
|
|
// Special-case fix for Xbox 360 Wireless Receiver: the Linux kernel
|
|
// driver always reports 4 connected gamepads, regardless of the number
|
|
// of gamepads actually present. This hack partially remedies this.
|
|
if (all_values_zero && (quirks & QB_connect_if_nonzero) != 0) {
|
|
_is_connected = false;
|
|
} else {
|
|
_is_connected = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads a number of events from the device. Returns true if events were read,
|
|
* meaning this function should keep being called until it returns false.
|
|
*/
|
|
bool EvdevInputDevice::
|
|
process_events() {
|
|
// Read 8 events at a time.
|
|
struct input_event events[8];
|
|
|
|
int n_read = read(_fd, events, sizeof(events));
|
|
if (n_read < 0) {
|
|
if (errno == EAGAIN || errno == EWOULDBLOCK) {
|
|
// No data available for now.
|
|
|
|
} else if (errno == ENODEV || errno == EINVAL) {
|
|
// The device ceased to exist, so we better close it. No need
|
|
// to worry about removing it from the InputDeviceManager, as it
|
|
// will get an inotify event sooner or later about this.
|
|
close(_fd);
|
|
_fd = -1;
|
|
//_is_connected = false;
|
|
errno = 0;
|
|
|
|
} else {
|
|
device_cat.error() << "read: " << strerror(errno) << "\n";
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (n_read == 0) {
|
|
return false;
|
|
}
|
|
|
|
n_read /= sizeof(struct input_event);
|
|
|
|
int x = _pointer_data.get_x();
|
|
int y = _pointer_data.get_y();
|
|
bool have_pointer = false;
|
|
double time = ClockObject::get_global_clock()->get_frame_time();
|
|
ButtonHandle button;
|
|
int index;
|
|
|
|
// It seems that some devices send a single EV_SYN event when being
|
|
// unplugged. Boo. Ignore it.
|
|
if (n_read == 1 && events[0].code == EV_SYN) {
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < n_read; ++i) {
|
|
int code = events[i].code;
|
|
|
|
switch (events[i].type) {
|
|
case EV_SYN:
|
|
break;
|
|
|
|
case EV_REL:
|
|
if (code == REL_X) x += events[i].value;
|
|
if (code == REL_Y) y += events[i].value;
|
|
have_pointer = true;
|
|
break;
|
|
|
|
case EV_ABS:
|
|
if (code == _dpad_x_axis) {
|
|
button_changed(_dpad_left_button, events[i].value < 0);
|
|
button_changed(_dpad_left_button+1, events[i].value > 0);
|
|
} else if (code == _dpad_y_axis) {
|
|
button_changed(_dpad_up_button, events[i].value < 0);
|
|
button_changed(_dpad_up_button+1, events[i].value > 0);
|
|
}
|
|
nassertd(code >= 0 && code < _control_indices.size()) break;
|
|
index = _control_indices[code];
|
|
if (index >= 0) {
|
|
control_changed(index, events[i].value);
|
|
}
|
|
break;
|
|
|
|
case EV_KEY:
|
|
nassertd(code >= 0 && code < _button_indices.size()) break;
|
|
index = _button_indices[code];
|
|
if (index >= 0) {
|
|
button_changed(index, events[i].value != 0);
|
|
}
|
|
if (code == _ltrigger_code) {
|
|
control_changed(_ltrigger_control, events[i].value);
|
|
} else if (code == _rtrigger_code) {
|
|
control_changed(_ltrigger_control + 1, events[i].value);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
//cerr << "event " << events[i].type << " - " << events[i].code << " - " << events[i].value << "\n";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (have_pointer) {
|
|
set_pointer(true, x, y, time);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Static function to map an evdev code to a ButtonHandle.
|
|
*/
|
|
ButtonHandle EvdevInputDevice::
|
|
map_button(int code, DeviceClass device_class) {
|
|
if (code >= 0 && code < 0x80) {
|
|
// See linux/input.h for the source of this mapping.
|
|
static const ButtonHandle keyboard_map[] = {
|
|
ButtonHandle::none(),
|
|
KeyboardButton::escape(),
|
|
KeyboardButton::ascii_key('1'),
|
|
KeyboardButton::ascii_key('2'),
|
|
KeyboardButton::ascii_key('3'),
|
|
KeyboardButton::ascii_key('4'),
|
|
KeyboardButton::ascii_key('5'),
|
|
KeyboardButton::ascii_key('6'),
|
|
KeyboardButton::ascii_key('7'),
|
|
KeyboardButton::ascii_key('8'),
|
|
KeyboardButton::ascii_key('9'),
|
|
KeyboardButton::ascii_key('0'),
|
|
KeyboardButton::ascii_key('-'),
|
|
KeyboardButton::ascii_key('='),
|
|
KeyboardButton::backspace(),
|
|
KeyboardButton::tab(),
|
|
KeyboardButton::ascii_key('q'),
|
|
KeyboardButton::ascii_key('w'),
|
|
KeyboardButton::ascii_key('e'),
|
|
KeyboardButton::ascii_key('r'),
|
|
KeyboardButton::ascii_key('t'),
|
|
KeyboardButton::ascii_key('y'),
|
|
KeyboardButton::ascii_key('u'),
|
|
KeyboardButton::ascii_key('i'),
|
|
KeyboardButton::ascii_key('o'),
|
|
KeyboardButton::ascii_key('p'),
|
|
KeyboardButton::ascii_key('['),
|
|
KeyboardButton::ascii_key(']'),
|
|
KeyboardButton::enter(),
|
|
KeyboardButton::lcontrol(),
|
|
KeyboardButton::ascii_key('a'),
|
|
KeyboardButton::ascii_key('s'),
|
|
KeyboardButton::ascii_key('d'),
|
|
KeyboardButton::ascii_key('f'),
|
|
KeyboardButton::ascii_key('g'),
|
|
KeyboardButton::ascii_key('h'),
|
|
KeyboardButton::ascii_key('j'),
|
|
KeyboardButton::ascii_key('k'),
|
|
KeyboardButton::ascii_key('l'),
|
|
KeyboardButton::ascii_key(';'),
|
|
KeyboardButton::ascii_key('\''),
|
|
KeyboardButton::ascii_key('`'),
|
|
KeyboardButton::lshift(),
|
|
KeyboardButton::ascii_key('\\'),
|
|
KeyboardButton::ascii_key('z'),
|
|
KeyboardButton::ascii_key('x'),
|
|
KeyboardButton::ascii_key('c'),
|
|
KeyboardButton::ascii_key('v'),
|
|
KeyboardButton::ascii_key('b'),
|
|
KeyboardButton::ascii_key('n'),
|
|
KeyboardButton::ascii_key('m'),
|
|
KeyboardButton::ascii_key(','),
|
|
KeyboardButton::ascii_key('.'),
|
|
KeyboardButton::ascii_key('/'),
|
|
KeyboardButton::rshift(),
|
|
KeyboardButton::ascii_key('*'),
|
|
KeyboardButton::lalt(),
|
|
KeyboardButton::space(),
|
|
KeyboardButton::caps_lock(),
|
|
KeyboardButton::f1(),
|
|
KeyboardButton::f2(),
|
|
KeyboardButton::f3(),
|
|
KeyboardButton::f4(),
|
|
KeyboardButton::f5(),
|
|
KeyboardButton::f6(),
|
|
KeyboardButton::f7(),
|
|
KeyboardButton::f8(),
|
|
KeyboardButton::f9(),
|
|
KeyboardButton::f10(),
|
|
KeyboardButton::num_lock(),
|
|
KeyboardButton::scroll_lock(),
|
|
KeyboardButton::ascii_key('7'),
|
|
KeyboardButton::ascii_key('8'),
|
|
KeyboardButton::ascii_key('9'),
|
|
KeyboardButton::ascii_key('-'),
|
|
KeyboardButton::ascii_key('4'),
|
|
KeyboardButton::ascii_key('5'),
|
|
KeyboardButton::ascii_key('6'),
|
|
KeyboardButton::ascii_key('+'),
|
|
KeyboardButton::ascii_key('1'),
|
|
KeyboardButton::ascii_key('2'),
|
|
KeyboardButton::ascii_key('3'),
|
|
KeyboardButton::ascii_key('0'),
|
|
KeyboardButton::ascii_key('.'),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
KeyboardButton::f11(),
|
|
KeyboardButton::f12(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
KeyboardButton::enter(),
|
|
KeyboardButton::rcontrol(),
|
|
KeyboardButton::ascii_key('/'),
|
|
KeyboardButton::print_screen(),
|
|
KeyboardButton::ralt(),
|
|
ButtonHandle::none(),
|
|
KeyboardButton::home(),
|
|
KeyboardButton::up(),
|
|
KeyboardButton::page_up(),
|
|
KeyboardButton::left(),
|
|
KeyboardButton::right(),
|
|
KeyboardButton::end(),
|
|
KeyboardButton::down(),
|
|
KeyboardButton::page_down(),
|
|
KeyboardButton::insert(),
|
|
KeyboardButton::del(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
KeyboardButton::pause(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
ButtonHandle::none(),
|
|
KeyboardButton::lmeta(),
|
|
KeyboardButton::rmeta(),
|
|
KeyboardButton::menu(),
|
|
};
|
|
return keyboard_map[code];
|
|
|
|
} else if (code == KEY_BACK) {
|
|
// Used by NVIDIA Shield Controller
|
|
return GamepadButton::back();
|
|
|
|
} else if (code == KEY_SEARCH) {
|
|
// Used by NVIDIA Shield Controller
|
|
return GamepadButton::guide();
|
|
|
|
} else if (code < 0x100) {
|
|
return ButtonHandle::none();
|
|
|
|
} else if ((code & 0xfff0) == BTN_MOUSE) {
|
|
// The number for these is reversed in Panda.
|
|
if (code == BTN_RIGHT) {
|
|
return MouseButton::three();
|
|
} else if (code == BTN_MIDDLE) {
|
|
return MouseButton::two();
|
|
} else {
|
|
return MouseButton::button(code - BTN_MOUSE);
|
|
}
|
|
|
|
} else if ((code & 0xfff0) == BTN_JOYSTICK) {
|
|
if (device_class == DC_gamepad) {
|
|
// Based on "Jess Tech Colour Rumble Pad"
|
|
static const ButtonHandle mapping[] = {
|
|
GamepadButton::action_x(),
|
|
GamepadButton::action_y(),
|
|
GamepadButton::action_a(),
|
|
GamepadButton::action_b(),
|
|
GamepadButton::lshoulder(),
|
|
GamepadButton::ltrigger(),
|
|
GamepadButton::rshoulder(),
|
|
GamepadButton::rtrigger(),
|
|
GamepadButton::back(),
|
|
GamepadButton::start(),
|
|
GamepadButton::lstick(),
|
|
GamepadButton::rstick(),
|
|
};
|
|
if ((code & 0xf) < 12) {
|
|
return mapping[code & 0xf];
|
|
}
|
|
} else {
|
|
return GamepadButton::joystick(code & 0xf);
|
|
}
|
|
}
|
|
|
|
switch (code) {
|
|
case BTN_A:
|
|
return GamepadButton::action_a();
|
|
|
|
case BTN_B:
|
|
return GamepadButton::action_b();
|
|
|
|
case BTN_C:
|
|
return GamepadButton::action_c();
|
|
|
|
case BTN_X:
|
|
return GamepadButton::action_x();
|
|
|
|
case BTN_Y:
|
|
return GamepadButton::action_y();
|
|
|
|
case BTN_Z:
|
|
return GamepadButton::action_z();
|
|
|
|
case BTN_TL:
|
|
return GamepadButton::lshoulder();
|
|
|
|
case BTN_TR:
|
|
return GamepadButton::rshoulder();
|
|
|
|
case BTN_TL2:
|
|
return GamepadButton::ltrigger();
|
|
|
|
case BTN_TR2:
|
|
return GamepadButton::rtrigger();
|
|
|
|
case BTN_1:
|
|
return GamepadButton::action_1();
|
|
|
|
case BTN_2:
|
|
return GamepadButton::action_2();
|
|
|
|
case BTN_SELECT:
|
|
case KEY_PREVIOUS:
|
|
return GamepadButton::back();
|
|
|
|
case BTN_START:
|
|
case KEY_NEXT:
|
|
return GamepadButton::start();
|
|
|
|
case BTN_MODE:
|
|
return GamepadButton::guide();
|
|
|
|
case BTN_THUMBL:
|
|
return GamepadButton::lstick();
|
|
|
|
case BTN_THUMBR:
|
|
return GamepadButton::rstick();
|
|
|
|
case BTN_DPAD_LEFT:
|
|
case BTN_TRIGGER_HAPPY1:
|
|
return GamepadButton::dpad_left();
|
|
|
|
case BTN_DPAD_RIGHT:
|
|
case BTN_TRIGGER_HAPPY2:
|
|
return GamepadButton::dpad_right();
|
|
|
|
case BTN_DPAD_UP:
|
|
case BTN_TRIGGER_HAPPY3:
|
|
return GamepadButton::dpad_up();
|
|
|
|
case BTN_DPAD_DOWN:
|
|
case BTN_TRIGGER_HAPPY4:
|
|
return GamepadButton::dpad_down();
|
|
|
|
default:
|
|
return ButtonHandle::none();
|
|
}
|
|
}
|
|
|
|
#endif
|