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95 lines
2.5 KiB
C++
Executable File
95 lines
2.5 KiB
C++
Executable File
// Filename: aviTexture.h
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// Created by: zacpavlov (19Aug05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef AVITEXTURE_H
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#define AVITEXTURE_H
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#include "pandabase.h"
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#ifdef HAVE_CV
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#include "texture.h"
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#include <cxcore.h>
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#include <cv.h>
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#include <highgui.h>
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////////////////////////////////////////////////////////////////////
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// Class : AviTexture
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// Description : A specialization on Texture that takes its input
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// using the CV library, to produce an animated texture,
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// with its source taken from an .avi file or from a
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// camera input.
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//
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// Presently, it is necessary for the application to
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// call update() periodically to advance to the next
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// frame.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA AviTexture : public Texture {
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PUBLISHED:
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AviTexture();
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AviTexture(const string &filename);
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~AviTexture();
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INLINE void set_time(float t);
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INLINE float get_time();
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INLINE float get_fps();
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INLINE void set_fps(float fps);
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INLINE int get_total_frames();
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INLINE int get_current_frame();
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INLINE void set_current_frame(int frame);
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bool update();
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private:
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void gen_tex(int magicNum);
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INLINE bool obtain_ram();
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int _magicNum;
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PTA_uchar _buf;
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CvCapture * _capture;
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float _time;
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bool _isCamera;
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float _fps;
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int _total_frames;
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int _current_frame;
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int _width;
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int _height;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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Texture::init_type();
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register_type(_type_handle, "AviTexture",
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Texture::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "aviTexture.I"
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#endif // HAVE_CV
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#endif
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