panda3d/tests/collide/test_into_box.py

46 lines
1.4 KiB
Python

from collisions import *
def test_sphere_into_box():
sphere = CollisionSphere(0, 0, 4, 3)
box = CollisionBox((0, 0, 0), 2, 3, 4)
entry = make_collision(sphere, box)[0]
assert entry is not None
assert entry.get_from() == sphere
assert entry.get_into() == box
# Colliding just on the edge
entry, np_from, np_into = make_collision(CollisionSphere(0, 0, 10, 6), box)
assert entry.get_surface_point(np_from) == Point3(0, 0, 4)
assert entry.get_surface_normal(np_into) == Vec3(0, 0, 1) # Testing surface normal
# No collision
entry = make_collision(CollisionSphere(100, 100, 100, 100), box)[0]
assert entry is None
def test_plane_into_box():
# CollisionPlane is not a 'from' object
plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, 0)))
box = CollisionBox((0, 0, 0), 2, 3, 4)
entry = make_collision(plane, box)[0]
assert entry is None
def test_ray_into_box():
ray = CollisionRay(1, 1, 1, 0, 1, 0)
box = CollisionBox((0, 0, 0), 3, 3, 5)
entry = make_collision(ray, box)[0]
assert entry is not None
assert entry.get_from() == ray
assert entry.get_into() == box
# Colliding just on the edge
entry, np_from, np_into = make_collision(CollisionRay(3, 3, 0, 1, -1, 0), box)
assert entry.get_surface_point(np_from) == Point3(3, 3, 0)
# No collision
entry = make_collision(CollisionRay(0, 0, 100, 1, 0, 0), box)[0]
assert entry is None