panda3d/panda/src/express/nodeReferenceCount.h

110 lines
3.4 KiB
C++

// Filename: nodeReferenceCount.h
// Created by: drose (01May06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef NODEREFERENCECOUNT_H
#define NODEREFERENCECOUNT_H
#include "pandabase.h"
#include "referenceCount.h"
#include "objectDeletor.h"
////////////////////////////////////////////////////////////////////
// Class : NodeReferenceCount
// Description : This class specializes ReferenceCount to add an
// additional counter, called node_ref_count, for the
// purposes of counting the number of times the object
// is referenced by a "node", whatever that may mean in
// context.
//
// The new methods node_ref() and node_unref()
// automatically increment and decrement the primary
// reference count as well. There also exists a
// NodePointerTo<> class to maintain the node_ref
// counters automatically.
//
// See also CachedTypedWritableReferenceCount, which is
// similar in principle, as well as
// NodeCachedReferenceCount, which combines both of
// these.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS NodeReferenceCount : public ReferenceCount {
protected:
INLINE NodeReferenceCount();
INLINE NodeReferenceCount(const NodeReferenceCount &copy);
INLINE void operator = (const NodeReferenceCount &copy);
INLINE ~NodeReferenceCount();
PUBLISHED:
INLINE int get_node_ref_count() const;
INLINE void node_ref() const;
INLINE bool node_unref() const;
INLINE bool test_ref_count_integrity() const;
protected:
INLINE void node_unref_only() const;
bool do_test_ref_count_integrity() const;
private:
PN_int32 _node_ref_count;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
register_type(_type_handle, "NodeReferenceCount",
ReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
template<class RefCountType>
INLINE void node_unref_delete(RefCountType *ptr);
////////////////////////////////////////////////////////////////////
// Class : NodeRefCountObj
// Description : This works like RefCountObj, but it inherits from
// NodeReferenceCount instead of ReferenceCount.
////////////////////////////////////////////////////////////////////
template<class Base>
class NodeRefCountObj : public NodeReferenceCount, public Base {
public:
INLINE NodeRefCountObj();
INLINE NodeRefCountObj(const Base &copy);
ALLOC_DELETED_CHAIN(NodeRefCountObj<Base>);
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "nodeReferenceCount.I"
#endif