panda3d/panda/src/tinydisplay/tinyOsxGraphicsWindow.h
2008-05-12 20:48:34 +00:00

156 lines
4.5 KiB
C++

// Filename: tinyOsxGraphicsWindow.h
// Created by: drose (12May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TINYOSXGRAPHICSWINDOW_H
#define TINYOSXGRAPHICSWINDOW_H
#include "pandabase.h"
#ifdef IS_OSX
#include <Carbon/Carbon.h>
#include "graphicsWindow.h"
#include "buttonHandle.h"
#include "tinyGraphicsStateGuardian.h"
////////////////////////////////////////////////////////////////////
// Class : TinyOsxGraphicsWindow
// Description : Opens a window on OS X to display the TinyGL software
// rendering.
////////////////////////////////////////////////////////////////////
class TinyOsxGraphicsWindow : public GraphicsWindow {
public:
TinyOsxGraphicsWindow(GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~TinyOsxGraphicsWindow();
virtual bool move_pointer(int device, int x, int y);
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void end_flip();
virtual void process_events();
virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin,
int x_size, int y_size);
virtual void mouse_mode_absolute();
virtual void mouse_mode_relative();
virtual void set_properties_now(WindowProperties &properties);
private:
void ReleaseSystemResources();
inline void SendKeyEvent( ButtonHandle key, bool down);
protected:
virtual void close_window();
virtual bool open_window();
private:
bool OSOpenWindow(WindowProperties &properties);
//
// a singleton .. for the events to find the right pipe to push the event into
//
public: // do not call direct ..
OSStatus handleKeyInput (EventHandlerCallRef myHandler, EventRef event, Boolean keyDown);
OSStatus handleTextInput (EventHandlerCallRef myHandler, EventRef event);
OSStatus handleWindowMouseEvents (EventHandlerCallRef myHandler, EventRef event);
ButtonHandle OSX_TranslateKey( UInt32 key, EventRef event );
static TinyOsxGraphicsWindow * GetCurrentOSxWindow (WindowRef hint);
void HandleModifireDeleta(UInt32 modifiers);
void HandleButtonDelta(UInt32 new_buttons);
void DoResize(void);
OSStatus event_handler(EventHandlerCallRef myHandler, EventRef event);
virtual void user_close_request();
void SystemCloseWindow();
void SystemSetWindowForground(bool forground);
void SystemPointToLocalPoint(Point &qdGlobalPoint);
void LocalPointToSystemPoint(Point &qdLocalPoint);
bool set_icon_filename(const Filename &icon_filename);
void set_pointer_in_window(int x, int y);
void set_pointer_out_of_window();
private:
void create_frame_buffer();
private:
ZBuffer *_frame_buffer;
private:
UInt32 _last_key_modifiers;
UInt32 _last_buttons;
WindowRef _osx_window;
bool _is_fullscreen;
CGImageRef _pending_icon;
CGImageRef _current_icon;
int _ID;
static TinyOsxGraphicsWindow *FullScreenWindow;
CFDictionaryRef _originalMode;
// True if _properties.get_cursor_hidden() is true.
bool _cursor_hidden;
// True if the cursor is actually hidden right now via system calls.
bool _display_hide_cursor;
SInt32 _wheel_delta;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "TinyOsxGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyOsxGraphicsWindow.I"
#endif // IS_OSX
#endif