panda3d/panda/src/display/config_display.cxx
2012-01-15 20:13:16 +00:00

488 lines
22 KiB
C++

// Filename: config_display.cxx
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_display.h"
#include "callbackGraphicsWindow.h"
#include "displayRegion.h"
#include "displayRegionCullCallbackData.h"
#include "displayRegionDrawCallbackData.h"
#include "standardMunger.h"
#include "graphicsStateGuardian.h"
#include "graphicsPipe.h"
#include "graphicsOutput.h"
#include "graphicsBuffer.h"
#include "graphicsWindow.h"
#include "graphicsDevice.h"
#ifdef HAVE_PYTHON
#include "pythonGraphicsWindowProc.h"
#endif
#include "graphicsWindowProcCallbackData.h"
#include "nativeWindowHandle.h"
#include "parasiteBuffer.h"
#include "pandaSystem.h"
#include "stereoDisplayRegion.h"
#include "subprocessWindow.h"
#include "windowHandle.h"
ConfigureDef(config_display);
NotifyCategoryDef(display, "");
NotifyCategoryDef(gsg, display_cat);
ConfigureFn(config_display) {
init_libdisplay();
}
ConfigVariableBool view_frustum_cull
("view-frustum-cull", true,
PRC_DESC("This is normally true; set it false to disable view-frustum culling "
"(primarily useful for debugging)."));
ConfigVariableBool pstats_unused_states
("pstats-unused-states", false,
PRC_DESC("Set this true to show the number of unused states in the pstats "
"graph for TransformState and RenderState counts. This adds a bit "
"of per-frame overhead to count these things up."));
// Warning! The code that uses this is currently experimental and
// incomplete, and will almost certainly crash! Do not set
// threading-model to anything other than its default of a
// single-threaded model unless you are developing Panda's threading
// system!
ConfigVariableString threading_model
("threading-model", "",
PRC_DESC("This is the default threading model to use for new windows. Use "
"empty string for single-threaded, or something like \"cull/draw\" for "
"a 3-stage pipeline. See GraphicsEngine::set_threading_model(). "
"EXPERIMENTAL and incomplete, do not use this!"));
ConfigVariableBool allow_nonpipeline_threads
("allow-nonpipeline-threads", false,
PRC_DESC("This variable should only be set true for debugging or development "
"purposes. When true, the threading-model variable may specify "
"a threaded pipeline mode, even if pipelining is not compiled in. "
"This will certainly result in erroneous behavior, and quite likely "
"will cause a crash. Do not set this unless you know what you "
"are doing."));
ConfigVariableBool auto_flip
("auto-flip", false,
PRC_DESC("This indicates the initial setting of the auto-flip flag. Set it "
"true to cause render_frame() to flip all the windows "
"before it returns (in single-threaded mode only), or false to wait "
"until an explicit call to flip_frame() or the next "
"render_frame(). Setting it true gets more immediate response "
"time, while setting it false can get a better frame rate as more "
"is achieved in parallel with the graphics card."));
ConfigVariableBool sync_flip
("sync-flip", false,
PRC_DESC("Set this true to attempt to flip all windows at the same time, "
"or false to flip each window as late as possible. Setting this "
"false can improve parallelization. This is a temporary "
"variable; it will later be replaced with a more explicit control "
"over synchronizing window flip."));
ConfigVariableBool yield_timeslice
("yield-timeslice", false,
PRC_DESC("Set this true to yield the timeslice at the end of the frame to be "
"more polite to other applications that are trying to run."));
ConfigVariableDouble subprocess_window_max_wait
("subprocess-window-max-wait", 0.2,
PRC_DESC("This is the amount of time, in seconds, that the SubprocessWindow will "
"wait in begin_flip for the parent process to remove the previously-rendered "
"frame. When this time is exceeded, the next frame will be rendered without "
"having flipped the previous one. This is designed to allow the Python "
"process some time to run even when the parent window is offscreen or minimized."));
ConfigVariableString screenshot_filename
("screenshot-filename", "%~p-%a-%b-%d-%H-%M-%S-%Y-%~f.%~e",
PRC_DESC("This specifies the filename pattern to be used to generate "
"screenshots captured via save_screenshot_default(). See "
"DisplayRegion::save_screenshot()."));
ConfigVariableString screenshot_extension
("screenshot-extension", "jpg",
PRC_DESC("This specifies the default filename extension (and therefore the "
"default image type) to be used for saving screenshots."));
ConfigVariableBool prefer_texture_buffer
("prefer-texture-buffer", true,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
"try to create an offscreen buffer supporting render-to-texture, "
"if the graphics card claims to be able to support this feature. "
"If the graphics card cannot support this feature, this option is "
"ignored. This is usually the fastest way to render "
"to a texture, and it presumably does not consume any additional "
"framebuffer memory over a copy-to-texture operation (since "
"the texture and the buffer share the "
"same memory)."));
ConfigVariableBool prefer_parasite_buffer
("prefer-parasite-buffer", false,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() try to "
"create a ParasiteBuffer before it tries to create an offscreen "
"buffer (assuming it could not create a direct render buffer for "
"some reason). This may reduce your graphics card memory "
"requirements by sharing memory with the framebuffer, but it can "
"cause problems if the user subsequently resizes the window "
"smaller than the buffer."));
ConfigVariableBool force_parasite_buffer
("force-parasite-buffer", false,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() really "
"strongly prefer ParasiteBuffers over conventional offscreen buffers. "
"With this set, it will create a ParasiteBuffer every time an offscreen "
"buffer is requested, even if this means reducing the buffer size to fit "
"within the window. The only exceptions are for buffers that, by their "
"nature, really cannot use ParasiteBuffers (like depth textures). You might "
"set this true if you don't trust your graphics driver's support for "
"offscreen buffers."));
ConfigVariableBool prefer_single_buffer
("prefer-single-buffer", true,
PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() first "
"try to create a single-buffered offscreen buffer, before falling "
"back to a double-buffered one (or whatever kind the source window "
"has). This is true by default to reduce waste of framebuffer "
"memory, but you might get a performance benefit by setting it to "
"false (since in that case the buffer can share a graphics context "
"with the window)."));
ConfigVariableInt max_texture_stages
("max-texture-stages", -1,
PRC_DESC("Set this to a positive integer to limit the number of "
"texture stages reported by the GSG. This can be used to limit "
"the amount of multitexturing Panda will attempt to use. "
"If this is zero or less, the GSG will report its honest number "
"of texture stages, allowing Panda the full use of the graphics "
"card; if it is 1 or more, then Panda will never allow more than "
"this number of texture stages simultaneously, regardless of "
"what the GSG says it can do."));
ConfigVariableBool support_render_texture
("support-render-texture", true,
PRC_DESC("Set this true allow use of the render-to-a-texture feature, if it "
"is supported by your graphics card. Without this enabled, "
"offscreen renders will be copied to a texture instead of directly "
"rendered there."));
ConfigVariableBool support_rescale_normal
("support-rescale-normal", true,
PRC_DESC("Set this true to allow use of the rescale-normal feature, if it "
"is supported by your graphics card. This allows lighting normals "
"to be uniformly counter-scaled, instead of re-normalized, "
"in the presence of a uniform scale, which should in principle be "
"a bit faster. This feature is only supported "
"by the OpenGL API."));
ConfigVariableBool support_stencil
("support-stencil", true,
PRC_DESC("Set this true to allow use of the stencil buffer, if it "
"is supported by your graphics card. If this is false, stencil "
"buffer support will not be enabled, even if it is supported. "
"Generally, only very old cards do not support some kind of "
"stencil buffer operations; but it is also not supported by "
"our tinydisplay renderer. "
"The main reason to set this false is to test your code in "
"the absence of stencil buffer support."));
ConfigVariableBool copy_texture_inverted
("copy-texture-inverted", false,
PRC_DESC("Set this true to indicate that the GSG in use will invert textures when "
"it performs a framebuffer-to-texture copy operation, or false to indicate "
"that it does the right thing. If this is not set, the default behavior is "
"determined by the GSG's internal logic."));
ConfigVariableBool window_inverted
("window-inverted", false,
PRC_DESC("Set this true to create all windows with the inverted flag set, so that "
"they will render upside-down and backwards. Normally this is useful only "
"for debugging."));
ConfigVariableBool red_blue_stereo
("red-blue-stereo", false,
PRC_DESC("Set this true to create windows with red-blue stereo mode enabled "
"by default, if the framebuffer does not support true stereo "
"rendering."));
ConfigVariableString red_blue_stereo_colors
("red-blue-stereo-colors", "red cyan",
PRC_DESC("This defines the color channels that are used for the left and "
"right eye, respectively, for red-blue-stereo mode. This should "
"be a two-word string, where each word is one of 'red', 'blue', "
"'green', 'cyan', 'magenta', 'yellow', or 'alpha', or a union "
"of two or more words separated by a vertical pipe (|)."));
ConfigVariableBool side_by_side_stereo
("side-by-side-stereo", false,
PRC_DESC("Set this true to create windows with side-by-side stereo mode enabled "
"by default, if the framebuffer does not support true stereo "
"rendering."));
ConfigVariableDouble sbs_left_dimensions
("sbs-left-dimensions", "0.0 0.5 0.0 1.0",
PRC_DESC("Defines the default region of the window that is used for the "
"left eye, when side-by-side stereo is enabled. This is a set of "
"four numbers, in the form left right top bottom, similar to a "
"normal DisplayRegion layout."));
ConfigVariableDouble sbs_right_dimensions
("sbs-right-dimensions", "0.5 1.0 0.0 1.0",
PRC_DESC("Defines the default region of the window that is used for the "
"right eye, when side-by-side stereo is enabled. This is a set of "
"four numbers, in the form left right top bottom, similar to a "
"normal DisplayRegion layout."));
ConfigVariableBool default_stereo_camera
("default-stereo-camera", true,
PRC_DESC("When this is true, the default DisplayRegion created for "
"a window or buffer with the stereo property will be a "
"StereoDisplayRegion, which activates the stereo properties of "
"the camera lens, and enables stereo. Set this false to "
"require StereoDisplayRegions to be created explicitly."));
ConfigVariableBool color_scale_via_lighting
("color-scale-via-lighting", true,
PRC_DESC("When this is true, Panda will try to implement ColorAttribs and "
"ColorScaleAttribs using the lighting interface, by "
"creating a default material and/or an ambient light if "
"necessary, even if lighting is ostensibly disabled. This "
"avoids the need to munge the vertex data to change each vertex's "
"color. Set this false to avoid this trickery, so that lighting "
"is only enabled when the application specifically enables "
"it. See also alpha-scale-via-texture."));
ConfigVariableBool alpha_scale_via_texture
("alpha-scale-via-texture", true,
PRC_DESC("When this is true, Panda will try to implement "
"ColorScaleAttribs that affect alpha by "
"creating an additional Texture layer over the geometry "
"with a uniform alpha scale applied everywhere, if there "
"is at least one available Texture slot available on the "
"multitexture pipeline. Set this false to avoid this "
"trickery, so that texturing is only enabled when the "
"application specifically enables it. See also "
"color-scale-via-lighting."));
ConfigVariableBool allow_incomplete_render
("allow-incomplete-render", true,
PRC_DESC("When this is true, the frame may be rendered even if some of the "
"geometry in the scene has been paged out, or if the textures are "
"unavailable. The nonresident geometry and textures will be "
"rendered as soon as they can be read from disk, "
"which may be several frames in the future. When this is false, "
"geometry is always paged in immediately when needed, holding up "
"the frame render if necessary."));
ConfigVariableInt win_size
("win-size", "640 480",
PRC_DESC("This is the default size at which to open a new window. This "
"replaces the deprecated win-width and win-height variables."));
ConfigVariableInt win_origin
("win-origin", "",
PRC_DESC("This is the default position at which to open a new window. This "
"replaces the deprecated win-origin-x and win-origin-y variables. "
"A window coordinate of -1 means to choose a default value, "
"whereas -2 means to center the window on the screen."));
ConfigVariableBool fullscreen
("fullscreen", false);
ConfigVariableBool undecorated
("undecorated", false,
PRC_DESC("This specifies the default value of the 'undecorated' window "
"property. When this is true, the default window is created "
"without a title bar or resizable border."));
ConfigVariableBool win_fixed_size
("win-fixed-size", false,
PRC_DESC("This specifies the default value of the 'fixed_size' window "
"property. When this is true, the default window is created "
"without a resizable border."));
ConfigVariableBool cursor_hidden
("cursor-hidden", false);
ConfigVariableFilename icon_filename
("icon-filename", "");
ConfigVariableFilename cursor_filename
("cursor-filename", "");
ConfigVariableEnum<WindowProperties::ZOrder> z_order
("z-order", WindowProperties::Z_normal);
ConfigVariableString window_title
("window-title", "Panda");
ConfigVariableInt parent_window_handle
("parent-window-handle", 0,
PRC_DESC("The window handle of the parent window to attach the Panda window "
"to, for the purposes of creating an embedded window. This is "
"an HWND on Windows, or the NSWindow pointer or XWindow pointer "
"converted to an integer, on OSX and X11."));
ConfigVariableBool win_unexposed_draw
("win-unexposed-draw", true,
PRC_DESC("Specifies the default setting of GraphicsWindow::set_unexposed_draw(). "
"See that method for more information."));
ConfigVariableFilename subprocess_window
("subprocess-window", "",
PRC_DESC("The filename of a SubprocessWindowBuffer's temporary mmap file, "
"used for opening a window in a child process and rendering "
"to a different window in the parent process. "
"This is specifically used for OSX when the plugin is compiled, "
"and is not used or needed in other environments. See "
"WindowProperties::set_subprocess_window()."));
ConfigVariableString framebuffer_mode
("framebuffer-mode", "",
PRC_DESC("No longer has any effect. Do not use."));
ConfigVariableBool framebuffer_hardware
("framebuffer-hardware", true,
PRC_DESC("True if FM_hardware should be added to the default framebuffer "
"properties, which requests a hardware-accelerated display."));
ConfigVariableBool framebuffer_software
("framebuffer-software", false,
PRC_DESC("True if FM_software should be added to the default framebuffer "
"properties, which requests a software-only display."));
ConfigVariableBool framebuffer_multisample
("framebuffer-multisample", false,
PRC_DESC("True if FM_multisample should be added to the default framebuffer "
"properties, which requests a multisample-capable display, if "
"possible. This can be used to implement full-screen "
"antialiasing."));
ConfigVariableBool framebuffer_depth
("framebuffer-depth", true,
PRC_DESC("True if FM_depth should be added to the default framebuffer "
"properties, which requests a depth buffer."));
ConfigVariableBool framebuffer_alpha
("framebuffer-alpha", true,
PRC_DESC("True if FM_alpha should be added to the default framebuffer "
"properties, which requests an alpha channel if possible."));
ConfigVariableBool framebuffer_stencil
("framebuffer-stencil", false,
PRC_DESC("True if FM_stencil should be added to the default framebuffer "
"properties, which requests an stencil buffer if possible."));
ConfigVariableBool framebuffer_accum
("framebuffer-accum", false,
PRC_DESC("True if FM_accum should be added to the default framebuffer "
"properties, which requests an accumulator buffer if possible."));
ConfigVariableBool framebuffer_stereo
("framebuffer-stereo", false,
PRC_DESC("True if FM_stereo should be added to the default framebuffer "
"properties, which requests a stereo-capable display, if "
"supported by the graphics driver."));
ConfigVariableInt depth_bits
("depth-bits", 0,
PRC_DESC("The minimum number of depth buffer bits requested."));
ConfigVariableInt color_bits
("color-bits", 0,
PRC_DESC("The minimum number of color buffer bits requested."));
ConfigVariableInt alpha_bits
("alpha-bits", 0,
PRC_DESC("The minimum number of alpha buffer bits requested."));
ConfigVariableInt stencil_bits
("stencil-bits", 0,
PRC_DESC("The minimum number of stencil buffer bits requested."));
ConfigVariableInt accum_bits
("accum-bits", 0,
PRC_DESC("The minimum number of accumulator buffer bits requested."));
ConfigVariableInt multisamples
("multisamples", 0,
PRC_DESC("The minimum number of samples requested."));
ConfigVariableInt back_buffers
("back-buffers", 1,
PRC_DESC("The default number of back buffers requested."));
ConfigVariableDouble pixel_zoom
("pixel-zoom", 1.0,
PRC_DESC("The default pixel_zoom factor for new windows."));
ConfigVariableDouble background_color
("background-color", "0.41 0.41 0.41",
PRC_DESC("Specifies the rgb(a) value of the default background color for a "
"new window or offscreen buffer."));
ConfigVariableBool sync_video
("sync-video", true,
PRC_DESC("Configure this true to request the rendering to sync to the video "
"refresh, or false to let your frame rate go as high as it can, "
"irrespective of the video refresh. Usually you want this true, "
"but it may be useful to set it false during development for a "
"cheesy estimate of scene complexity. Some drivers may ignore "
"this request."));
ConfigVariableBool basic_shaders_only
("basic-shaders-only", false,
PRC_DESC("Set this to true if you aren't interested in shader model three "
"and beyond. Setting this flag will cause panda to disable "
"bleeding-edge shader functionality which tends to be unreliable "
"or broken. At some point, when functionality that is currently "
"flaky becomes reliable, we may expand the definition of what "
"constitutes 'basic' shaders."));
////////////////////////////////////////////////////////////////////
// Function: init_libdisplay
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdisplay() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
CallbackGraphicsWindow::init_type();
DisplayRegion::init_type();
DisplayRegionCullCallbackData::init_type();
DisplayRegionDrawCallbackData::init_type();
DisplayRegionPipelineReader::init_type();
GraphicsBuffer::init_type();
GraphicsDevice::init_type();
GraphicsOutput::init_type();
GraphicsPipe::init_type();
GraphicsStateGuardian::init_type();
GraphicsWindow::init_type();
#ifdef HAVE_PYTHON
PythonGraphicsWindowProc::init_type();
#endif
GraphicsWindowProcCallbackData::init_type();
NativeWindowHandle::init_type();
ParasiteBuffer::init_type();
StandardMunger::init_type();
StereoDisplayRegion::init_type();
#ifdef SUPPORT_SUBPROCESS_WINDOW
SubprocessWindow::init_type();
#endif
WindowHandle::init_type();
WindowHandle::OSHandle::init_type();
#if defined(HAVE_THREADS) && defined(DO_PIPELINING)
PandaSystem *ps = PandaSystem::get_global_ptr();
ps->add_system("pipelining");
#endif
}