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488 lines
22 KiB
C++
488 lines
22 KiB
C++
// Filename: config_display.cxx
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// Created by: drose (06Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "config_display.h"
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#include "callbackGraphicsWindow.h"
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#include "displayRegion.h"
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#include "displayRegionCullCallbackData.h"
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#include "displayRegionDrawCallbackData.h"
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#include "standardMunger.h"
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#include "graphicsStateGuardian.h"
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#include "graphicsPipe.h"
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#include "graphicsOutput.h"
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#include "graphicsBuffer.h"
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#include "graphicsWindow.h"
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#include "graphicsDevice.h"
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#ifdef HAVE_PYTHON
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#include "pythonGraphicsWindowProc.h"
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#endif
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#include "graphicsWindowProcCallbackData.h"
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#include "nativeWindowHandle.h"
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#include "parasiteBuffer.h"
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#include "pandaSystem.h"
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#include "stereoDisplayRegion.h"
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#include "subprocessWindow.h"
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#include "windowHandle.h"
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ConfigureDef(config_display);
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NotifyCategoryDef(display, "");
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NotifyCategoryDef(gsg, display_cat);
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ConfigureFn(config_display) {
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init_libdisplay();
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}
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ConfigVariableBool view_frustum_cull
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("view-frustum-cull", true,
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PRC_DESC("This is normally true; set it false to disable view-frustum culling "
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"(primarily useful for debugging)."));
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ConfigVariableBool pstats_unused_states
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("pstats-unused-states", false,
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PRC_DESC("Set this true to show the number of unused states in the pstats "
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"graph for TransformState and RenderState counts. This adds a bit "
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"of per-frame overhead to count these things up."));
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// Warning! The code that uses this is currently experimental and
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// incomplete, and will almost certainly crash! Do not set
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// threading-model to anything other than its default of a
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// single-threaded model unless you are developing Panda's threading
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// system!
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ConfigVariableString threading_model
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("threading-model", "",
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PRC_DESC("This is the default threading model to use for new windows. Use "
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"empty string for single-threaded, or something like \"cull/draw\" for "
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"a 3-stage pipeline. See GraphicsEngine::set_threading_model(). "
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"EXPERIMENTAL and incomplete, do not use this!"));
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ConfigVariableBool allow_nonpipeline_threads
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("allow-nonpipeline-threads", false,
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PRC_DESC("This variable should only be set true for debugging or development "
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"purposes. When true, the threading-model variable may specify "
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"a threaded pipeline mode, even if pipelining is not compiled in. "
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"This will certainly result in erroneous behavior, and quite likely "
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"will cause a crash. Do not set this unless you know what you "
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"are doing."));
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ConfigVariableBool auto_flip
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("auto-flip", false,
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PRC_DESC("This indicates the initial setting of the auto-flip flag. Set it "
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"true to cause render_frame() to flip all the windows "
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"before it returns (in single-threaded mode only), or false to wait "
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"until an explicit call to flip_frame() or the next "
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"render_frame(). Setting it true gets more immediate response "
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"time, while setting it false can get a better frame rate as more "
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"is achieved in parallel with the graphics card."));
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ConfigVariableBool sync_flip
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("sync-flip", false,
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PRC_DESC("Set this true to attempt to flip all windows at the same time, "
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"or false to flip each window as late as possible. Setting this "
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"false can improve parallelization. This is a temporary "
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"variable; it will later be replaced with a more explicit control "
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"over synchronizing window flip."));
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ConfigVariableBool yield_timeslice
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("yield-timeslice", false,
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PRC_DESC("Set this true to yield the timeslice at the end of the frame to be "
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"more polite to other applications that are trying to run."));
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ConfigVariableDouble subprocess_window_max_wait
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("subprocess-window-max-wait", 0.2,
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PRC_DESC("This is the amount of time, in seconds, that the SubprocessWindow will "
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"wait in begin_flip for the parent process to remove the previously-rendered "
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"frame. When this time is exceeded, the next frame will be rendered without "
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"having flipped the previous one. This is designed to allow the Python "
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"process some time to run even when the parent window is offscreen or minimized."));
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ConfigVariableString screenshot_filename
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("screenshot-filename", "%~p-%a-%b-%d-%H-%M-%S-%Y-%~f.%~e",
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PRC_DESC("This specifies the filename pattern to be used to generate "
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"screenshots captured via save_screenshot_default(). See "
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"DisplayRegion::save_screenshot()."));
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ConfigVariableString screenshot_extension
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("screenshot-extension", "jpg",
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PRC_DESC("This specifies the default filename extension (and therefore the "
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"default image type) to be used for saving screenshots."));
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ConfigVariableBool prefer_texture_buffer
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("prefer-texture-buffer", true,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
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"try to create an offscreen buffer supporting render-to-texture, "
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"if the graphics card claims to be able to support this feature. "
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"If the graphics card cannot support this feature, this option is "
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"ignored. This is usually the fastest way to render "
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"to a texture, and it presumably does not consume any additional "
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"framebuffer memory over a copy-to-texture operation (since "
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"the texture and the buffer share the "
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"same memory)."));
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ConfigVariableBool prefer_parasite_buffer
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("prefer-parasite-buffer", false,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() try to "
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"create a ParasiteBuffer before it tries to create an offscreen "
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"buffer (assuming it could not create a direct render buffer for "
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"some reason). This may reduce your graphics card memory "
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"requirements by sharing memory with the framebuffer, but it can "
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"cause problems if the user subsequently resizes the window "
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"smaller than the buffer."));
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ConfigVariableBool force_parasite_buffer
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("force-parasite-buffer", false,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() really "
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"strongly prefer ParasiteBuffers over conventional offscreen buffers. "
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"With this set, it will create a ParasiteBuffer every time an offscreen "
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"buffer is requested, even if this means reducing the buffer size to fit "
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"within the window. The only exceptions are for buffers that, by their "
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"nature, really cannot use ParasiteBuffers (like depth textures). You might "
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"set this true if you don't trust your graphics driver's support for "
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"offscreen buffers."));
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ConfigVariableBool prefer_single_buffer
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("prefer-single-buffer", true,
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PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() first "
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"try to create a single-buffered offscreen buffer, before falling "
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"back to a double-buffered one (or whatever kind the source window "
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"has). This is true by default to reduce waste of framebuffer "
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"memory, but you might get a performance benefit by setting it to "
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"false (since in that case the buffer can share a graphics context "
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"with the window)."));
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ConfigVariableInt max_texture_stages
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("max-texture-stages", -1,
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PRC_DESC("Set this to a positive integer to limit the number of "
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"texture stages reported by the GSG. This can be used to limit "
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"the amount of multitexturing Panda will attempt to use. "
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"If this is zero or less, the GSG will report its honest number "
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"of texture stages, allowing Panda the full use of the graphics "
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"card; if it is 1 or more, then Panda will never allow more than "
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"this number of texture stages simultaneously, regardless of "
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"what the GSG says it can do."));
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ConfigVariableBool support_render_texture
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("support-render-texture", true,
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PRC_DESC("Set this true allow use of the render-to-a-texture feature, if it "
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"is supported by your graphics card. Without this enabled, "
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"offscreen renders will be copied to a texture instead of directly "
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"rendered there."));
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ConfigVariableBool support_rescale_normal
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("support-rescale-normal", true,
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PRC_DESC("Set this true to allow use of the rescale-normal feature, if it "
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"is supported by your graphics card. This allows lighting normals "
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"to be uniformly counter-scaled, instead of re-normalized, "
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"in the presence of a uniform scale, which should in principle be "
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"a bit faster. This feature is only supported "
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"by the OpenGL API."));
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ConfigVariableBool support_stencil
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("support-stencil", true,
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PRC_DESC("Set this true to allow use of the stencil buffer, if it "
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"is supported by your graphics card. If this is false, stencil "
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"buffer support will not be enabled, even if it is supported. "
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"Generally, only very old cards do not support some kind of "
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"stencil buffer operations; but it is also not supported by "
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"our tinydisplay renderer. "
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"The main reason to set this false is to test your code in "
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"the absence of stencil buffer support."));
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ConfigVariableBool copy_texture_inverted
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("copy-texture-inverted", false,
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PRC_DESC("Set this true to indicate that the GSG in use will invert textures when "
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"it performs a framebuffer-to-texture copy operation, or false to indicate "
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"that it does the right thing. If this is not set, the default behavior is "
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"determined by the GSG's internal logic."));
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ConfigVariableBool window_inverted
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("window-inverted", false,
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PRC_DESC("Set this true to create all windows with the inverted flag set, so that "
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"they will render upside-down and backwards. Normally this is useful only "
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"for debugging."));
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ConfigVariableBool red_blue_stereo
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("red-blue-stereo", false,
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PRC_DESC("Set this true to create windows with red-blue stereo mode enabled "
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"by default, if the framebuffer does not support true stereo "
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"rendering."));
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ConfigVariableString red_blue_stereo_colors
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("red-blue-stereo-colors", "red cyan",
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PRC_DESC("This defines the color channels that are used for the left and "
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"right eye, respectively, for red-blue-stereo mode. This should "
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"be a two-word string, where each word is one of 'red', 'blue', "
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"'green', 'cyan', 'magenta', 'yellow', or 'alpha', or a union "
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"of two or more words separated by a vertical pipe (|)."));
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ConfigVariableBool side_by_side_stereo
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("side-by-side-stereo", false,
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PRC_DESC("Set this true to create windows with side-by-side stereo mode enabled "
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"by default, if the framebuffer does not support true stereo "
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"rendering."));
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ConfigVariableDouble sbs_left_dimensions
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("sbs-left-dimensions", "0.0 0.5 0.0 1.0",
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PRC_DESC("Defines the default region of the window that is used for the "
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"left eye, when side-by-side stereo is enabled. This is a set of "
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"four numbers, in the form left right top bottom, similar to a "
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"normal DisplayRegion layout."));
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ConfigVariableDouble sbs_right_dimensions
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("sbs-right-dimensions", "0.5 1.0 0.0 1.0",
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PRC_DESC("Defines the default region of the window that is used for the "
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"right eye, when side-by-side stereo is enabled. This is a set of "
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"four numbers, in the form left right top bottom, similar to a "
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"normal DisplayRegion layout."));
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ConfigVariableBool default_stereo_camera
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("default-stereo-camera", true,
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PRC_DESC("When this is true, the default DisplayRegion created for "
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"a window or buffer with the stereo property will be a "
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"StereoDisplayRegion, which activates the stereo properties of "
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"the camera lens, and enables stereo. Set this false to "
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"require StereoDisplayRegions to be created explicitly."));
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ConfigVariableBool color_scale_via_lighting
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("color-scale-via-lighting", true,
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PRC_DESC("When this is true, Panda will try to implement ColorAttribs and "
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"ColorScaleAttribs using the lighting interface, by "
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"creating a default material and/or an ambient light if "
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"necessary, even if lighting is ostensibly disabled. This "
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"avoids the need to munge the vertex data to change each vertex's "
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"color. Set this false to avoid this trickery, so that lighting "
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"is only enabled when the application specifically enables "
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"it. See also alpha-scale-via-texture."));
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ConfigVariableBool alpha_scale_via_texture
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("alpha-scale-via-texture", true,
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PRC_DESC("When this is true, Panda will try to implement "
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"ColorScaleAttribs that affect alpha by "
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"creating an additional Texture layer over the geometry "
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"with a uniform alpha scale applied everywhere, if there "
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"is at least one available Texture slot available on the "
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"multitexture pipeline. Set this false to avoid this "
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"trickery, so that texturing is only enabled when the "
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"application specifically enables it. See also "
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"color-scale-via-lighting."));
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ConfigVariableBool allow_incomplete_render
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("allow-incomplete-render", true,
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PRC_DESC("When this is true, the frame may be rendered even if some of the "
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"geometry in the scene has been paged out, or if the textures are "
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"unavailable. The nonresident geometry and textures will be "
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"rendered as soon as they can be read from disk, "
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"which may be several frames in the future. When this is false, "
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"geometry is always paged in immediately when needed, holding up "
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"the frame render if necessary."));
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ConfigVariableInt win_size
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("win-size", "640 480",
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PRC_DESC("This is the default size at which to open a new window. This "
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"replaces the deprecated win-width and win-height variables."));
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ConfigVariableInt win_origin
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("win-origin", "",
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PRC_DESC("This is the default position at which to open a new window. This "
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"replaces the deprecated win-origin-x and win-origin-y variables. "
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"A window coordinate of -1 means to choose a default value, "
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"whereas -2 means to center the window on the screen."));
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ConfigVariableBool fullscreen
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("fullscreen", false);
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ConfigVariableBool undecorated
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("undecorated", false,
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PRC_DESC("This specifies the default value of the 'undecorated' window "
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"property. When this is true, the default window is created "
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"without a title bar or resizable border."));
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ConfigVariableBool win_fixed_size
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("win-fixed-size", false,
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PRC_DESC("This specifies the default value of the 'fixed_size' window "
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"property. When this is true, the default window is created "
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"without a resizable border."));
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ConfigVariableBool cursor_hidden
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("cursor-hidden", false);
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ConfigVariableFilename icon_filename
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("icon-filename", "");
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ConfigVariableFilename cursor_filename
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("cursor-filename", "");
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ConfigVariableEnum<WindowProperties::ZOrder> z_order
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("z-order", WindowProperties::Z_normal);
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ConfigVariableString window_title
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("window-title", "Panda");
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ConfigVariableInt parent_window_handle
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("parent-window-handle", 0,
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PRC_DESC("The window handle of the parent window to attach the Panda window "
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"to, for the purposes of creating an embedded window. This is "
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"an HWND on Windows, or the NSWindow pointer or XWindow pointer "
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"converted to an integer, on OSX and X11."));
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ConfigVariableBool win_unexposed_draw
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("win-unexposed-draw", true,
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PRC_DESC("Specifies the default setting of GraphicsWindow::set_unexposed_draw(). "
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"See that method for more information."));
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ConfigVariableFilename subprocess_window
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("subprocess-window", "",
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PRC_DESC("The filename of a SubprocessWindowBuffer's temporary mmap file, "
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"used for opening a window in a child process and rendering "
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"to a different window in the parent process. "
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"This is specifically used for OSX when the plugin is compiled, "
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"and is not used or needed in other environments. See "
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"WindowProperties::set_subprocess_window()."));
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ConfigVariableString framebuffer_mode
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("framebuffer-mode", "",
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PRC_DESC("No longer has any effect. Do not use."));
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ConfigVariableBool framebuffer_hardware
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("framebuffer-hardware", true,
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PRC_DESC("True if FM_hardware should be added to the default framebuffer "
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"properties, which requests a hardware-accelerated display."));
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ConfigVariableBool framebuffer_software
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("framebuffer-software", false,
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PRC_DESC("True if FM_software should be added to the default framebuffer "
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"properties, which requests a software-only display."));
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ConfigVariableBool framebuffer_multisample
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("framebuffer-multisample", false,
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PRC_DESC("True if FM_multisample should be added to the default framebuffer "
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"properties, which requests a multisample-capable display, if "
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"possible. This can be used to implement full-screen "
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"antialiasing."));
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ConfigVariableBool framebuffer_depth
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("framebuffer-depth", true,
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PRC_DESC("True if FM_depth should be added to the default framebuffer "
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"properties, which requests a depth buffer."));
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ConfigVariableBool framebuffer_alpha
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("framebuffer-alpha", true,
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PRC_DESC("True if FM_alpha should be added to the default framebuffer "
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"properties, which requests an alpha channel if possible."));
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ConfigVariableBool framebuffer_stencil
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("framebuffer-stencil", false,
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PRC_DESC("True if FM_stencil should be added to the default framebuffer "
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"properties, which requests an stencil buffer if possible."));
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ConfigVariableBool framebuffer_accum
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("framebuffer-accum", false,
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PRC_DESC("True if FM_accum should be added to the default framebuffer "
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"properties, which requests an accumulator buffer if possible."));
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ConfigVariableBool framebuffer_stereo
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("framebuffer-stereo", false,
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PRC_DESC("True if FM_stereo should be added to the default framebuffer "
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"properties, which requests a stereo-capable display, if "
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"supported by the graphics driver."));
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ConfigVariableInt depth_bits
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("depth-bits", 0,
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PRC_DESC("The minimum number of depth buffer bits requested."));
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ConfigVariableInt color_bits
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("color-bits", 0,
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PRC_DESC("The minimum number of color buffer bits requested."));
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ConfigVariableInt alpha_bits
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("alpha-bits", 0,
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PRC_DESC("The minimum number of alpha buffer bits requested."));
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ConfigVariableInt stencil_bits
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("stencil-bits", 0,
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PRC_DESC("The minimum number of stencil buffer bits requested."));
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ConfigVariableInt accum_bits
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("accum-bits", 0,
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PRC_DESC("The minimum number of accumulator buffer bits requested."));
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ConfigVariableInt multisamples
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("multisamples", 0,
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PRC_DESC("The minimum number of samples requested."));
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ConfigVariableInt back_buffers
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("back-buffers", 1,
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PRC_DESC("The default number of back buffers requested."));
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ConfigVariableDouble pixel_zoom
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("pixel-zoom", 1.0,
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PRC_DESC("The default pixel_zoom factor for new windows."));
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ConfigVariableDouble background_color
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("background-color", "0.41 0.41 0.41",
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PRC_DESC("Specifies the rgb(a) value of the default background color for a "
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"new window or offscreen buffer."));
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ConfigVariableBool sync_video
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("sync-video", true,
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PRC_DESC("Configure this true to request the rendering to sync to the video "
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"refresh, or false to let your frame rate go as high as it can, "
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"irrespective of the video refresh. Usually you want this true, "
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"but it may be useful to set it false during development for a "
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"cheesy estimate of scene complexity. Some drivers may ignore "
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"this request."));
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ConfigVariableBool basic_shaders_only
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("basic-shaders-only", false,
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PRC_DESC("Set this to true if you aren't interested in shader model three "
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"and beyond. Setting this flag will cause panda to disable "
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"bleeding-edge shader functionality which tends to be unreliable "
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"or broken. At some point, when functionality that is currently "
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"flaky becomes reliable, we may expand the definition of what "
|
|
"constitutes 'basic' shaders."));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: init_libdisplay
|
|
// Description: Initializes the library. This must be called at
|
|
// least once before any of the functions or classes in
|
|
// this library can be used. Normally it will be
|
|
// called by the static initializers and need not be
|
|
// called explicitly, but special cases exist.
|
|
////////////////////////////////////////////////////////////////////
|
|
void
|
|
init_libdisplay() {
|
|
static bool initialized = false;
|
|
if (initialized) {
|
|
return;
|
|
}
|
|
initialized = true;
|
|
|
|
CallbackGraphicsWindow::init_type();
|
|
DisplayRegion::init_type();
|
|
DisplayRegionCullCallbackData::init_type();
|
|
DisplayRegionDrawCallbackData::init_type();
|
|
DisplayRegionPipelineReader::init_type();
|
|
GraphicsBuffer::init_type();
|
|
GraphicsDevice::init_type();
|
|
GraphicsOutput::init_type();
|
|
GraphicsPipe::init_type();
|
|
GraphicsStateGuardian::init_type();
|
|
GraphicsWindow::init_type();
|
|
#ifdef HAVE_PYTHON
|
|
PythonGraphicsWindowProc::init_type();
|
|
#endif
|
|
GraphicsWindowProcCallbackData::init_type();
|
|
NativeWindowHandle::init_type();
|
|
ParasiteBuffer::init_type();
|
|
StandardMunger::init_type();
|
|
StereoDisplayRegion::init_type();
|
|
#ifdef SUPPORT_SUBPROCESS_WINDOW
|
|
SubprocessWindow::init_type();
|
|
#endif
|
|
WindowHandle::init_type();
|
|
WindowHandle::OSHandle::init_type();
|
|
|
|
#if defined(HAVE_THREADS) && defined(DO_PIPELINING)
|
|
PandaSystem *ps = PandaSystem::get_global_ptr();
|
|
ps->add_system("pipelining");
|
|
#endif
|
|
}
|