panda3d/panda/src/gobj/Sources.pp
2015-06-01 00:21:32 +02:00

256 lines
8.1 KiB
ObjectPascal

#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
//#define OSX_SYS_LIBS mx
#define USE_PACKAGES zlib cg squish
#begin lib_target
#define TARGET p3gobj
#define LOCAL_LIBS \
p3pstatclient p3event p3linmath p3mathutil p3pnmimage p3gsgbase p3putil
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
$[TARGET]_ext_composite.cxx
#define SOURCES \
adaptiveLru.I adaptiveLru.h \
animateVerticesRequest.I animateVerticesRequest.h \
bufferContext.I bufferContext.h \
bufferContextChain.I bufferContextChain.h \
bufferResidencyTracker.I bufferResidencyTracker.h \
config_gobj.h \
geom.h geom.I \
geomContext.I geomContext.h \
geomEnums.h \
geomMunger.h geomMunger.I \
geomPrimitive.h geomPrimitive.I \
geomPatches.h \
geomTriangles.h \
geomTristrips.h \
geomTrifans.h \
geomLines.h \
geomLinestrips.h \
geomPoints.h \
geomVertexArrayData.h geomVertexArrayData.I \
geomVertexArrayData_ext.h \
geomVertexArrayFormat.h geomVertexArrayFormat.I \
geomCacheEntry.h geomCacheEntry.I \
geomCacheManager.h geomCacheManager.I \
geomVertexAnimationSpec.h geomVertexAnimationSpec.I \
geomVertexData.h geomVertexData.I \
geomVertexColumn.h geomVertexColumn.I \
geomVertexFormat.h geomVertexFormat.I \
geomVertexReader.h geomVertexReader.I \
geomVertexRewriter.h geomVertexRewriter.I \
geomVertexWriter.h geomVertexWriter.I \
indexBufferContext.I indexBufferContext.h \
internalName.I internalName.h \
internalName_ext.h \
lens.h lens.I \
material.I material.h materialPool.I materialPool.h \
matrixLens.I matrixLens.h \
occlusionQueryContext.I occlusionQueryContext.h \
orthographicLens.I orthographicLens.h perspectiveLens.I \
paramTexture.I paramTexture.h \
perspectiveLens.h \
preparedGraphicsObjects.I preparedGraphicsObjects.h \
queryContext.I queryContext.h \
samplerState.I samplerState.h \
savedContext.I savedContext.h \
shader.I shader.h \
shaderContext.h shaderContext.I \
simpleAllocator.h simpleAllocator.I \
simpleLru.h simpleLru.I \
sliderTable.I sliderTable.h \
texture.I texture.h \
textureCollection.I textureCollection.h \
textureCollection_ext.h \
textureContext.I textureContext.h \
texturePeeker.I texturePeeker.h \
texturePool.I texturePool.h \
texturePoolFilter.I texturePoolFilter.h \
textureReloadRequest.I textureReloadRequest.h \
textureStage.I textureStage.h \
textureStagePool.I textureStagePool.h \
timerQueryContext.I timerQueryContext.h \
transformBlend.I transformBlend.h \
transformBlendTable.I transformBlendTable.h \
transformTable.I transformTable.h \
userVertexSlider.I userVertexSlider.h \
userVertexTransform.I userVertexTransform.h \
vertexBufferContext.I vertexBufferContext.h \
vertexDataBlock.I vertexDataBlock.h \
vertexDataBook.I vertexDataBook.h \
vertexDataBuffer.I vertexDataBuffer.h \
vertexDataPage.I vertexDataPage.h \
vertexDataSaveFile.I vertexDataSaveFile.h \
vertexSlider.I vertexSlider.h \
vertexTransform.I vertexTransform.h \
videoTexture.I videoTexture.h
#define INCLUDED_SOURCES \
adaptiveLru.cxx \
animateVerticesRequest.cxx \
bufferContext.cxx \
bufferContextChain.cxx \
bufferResidencyTracker.cxx \
config_gobj.cxx \
geomContext.cxx \
geom.cxx \
geomEnums.cxx \
geomMunger.cxx \
geomPrimitive.cxx \
geomPatches.cxx \
geomTriangles.cxx \
geomTristrips.cxx \
geomTrifans.cxx \
geomLines.cxx \
geomLinestrips.cxx \
geomPoints.cxx \
geomVertexArrayData.cxx \
geomVertexArrayData_ext.cxx \
geomVertexArrayFormat.cxx \
geomCacheEntry.cxx \
geomCacheManager.cxx \
geomVertexAnimationSpec.cxx \
geomVertexData.cxx \
geomVertexColumn.cxx \
geomVertexFormat.cxx \
geomVertexReader.cxx \
geomVertexRewriter.cxx \
geomVertexWriter.cxx \
indexBufferContext.cxx \
material.cxx \
internalName.cxx \
internalName_ext.cxx \
lens.cxx \
materialPool.cxx matrixLens.cxx \
occlusionQueryContext.cxx \
orthographicLens.cxx \
paramTexture.cxx \
perspectiveLens.cxx \
preparedGraphicsObjects.cxx \
queryContext.cxx \
samplerState.cxx \
savedContext.cxx \
shader.cxx \
shaderContext.cxx \
simpleAllocator.cxx \
simpleLru.cxx \
sliderTable.cxx \
texture.cxx \
textureCollection.cxx \
textureCollection_ext.cxx \
textureContext.cxx \
texturePeeker.cxx \
texturePool.cxx \
texturePoolFilter.cxx \
textureReloadRequest.cxx \
textureStage.cxx \
textureStagePool.cxx \
timerQueryContext.cxx \
transformBlend.cxx \
transformBlendTable.cxx \
transformTable.cxx \
userVertexSlider.cxx \
userVertexTransform.cxx \
vertexBufferContext.cxx \
vertexDataBlock.cxx \
vertexDataBook.cxx \
vertexDataBuffer.cxx \
vertexDataPage.cxx \
vertexDataSaveFile.cxx \
vertexSlider.cxx \
vertexTransform.cxx \
videoTexture.cxx
#define INSTALL_HEADERS \
adaptiveLru.I adaptiveLru.h \
animateVerticesRequest.I animateVerticesRequest.h \
bufferContext.I bufferContext.h \
bufferContextChain.I bufferContextChain.h \
bufferResidencyTracker.I bufferResidencyTracker.h \
config_gobj.h \
geom.I geom.h \
textureContext.I textureContext.h \
geom.h geom.I \
geomContext.I geomContext.h \
geomEnums.h \
geomMunger.h geomMunger.I \
geomPrimitive.h geomPrimitive.I \
geomPatches.h \
geomTriangles.h \
geomTristrips.h \
geomTrifans.h \
geomLines.h \
geomLinestrips.h \
geomPoints.h \
geomVertexArrayData.h geomVertexArrayData.I \
geomVertexArrayFormat.h geomVertexArrayFormat.I \
geomCacheEntry.h geomCacheEntry.I \
geomCacheManager.h geomCacheManager.I \
geomVertexAnimationSpec.h geomVertexAnimationSpec.I \
geomVertexData.h geomVertexData.I \
geomVertexColumn.h geomVertexColumn.I \
geomVertexFormat.h geomVertexFormat.I \
geomVertexReader.h geomVertexReader.I \
geomVertexRewriter.h geomVertexRewriter.I \
geomVertexWriter.h geomVertexWriter.I \
indexBufferContext.I indexBufferContext.h \
internalName.I internalName.h \
lens.h lens.I \
material.I material.h \
materialPool.I materialPool.h matrixLens.I matrixLens.h \
occlusionQueryContext.I occlusionQueryContext.h \
orthographicLens.I orthographicLens.h \
paramTexture.I paramTexture.h \
perspectiveLens.I perspectiveLens.h \
preparedGraphicsObjects.I preparedGraphicsObjects.h \
queryContext.I queryContext.h \
samplerState.I samplerState.h \
savedContext.I savedContext.h \
shader.I shader.h \
shaderContext.h shaderContext.I \
simpleAllocator.h simpleAllocator.I \
simpleLru.h simpleLru.I \
sliderTable.I sliderTable.h \
texture.I texture.h \
textureCollection.I textureCollection.h \
textureContext.I textureContext.h \
texturePeeker.I texturePeeker.h \
texturePool.I texturePool.h \
texturePoolFilter.I texturePoolFilter.h \
textureReloadRequest.I textureReloadRequest.h \
textureStage.I textureStage.h \
textureStagePool.I textureStagePool.h \
timerQueryContext.I timerQueryContext.h \
transformBlend.I transformBlend.h \
transformBlendTable.I transformBlendTable.h \
transformTable.I transformTable.h \
userVertexSlider.I userVertexSlider.h \
userVertexTransform.I userVertexTransform.h \
vertexBufferContext.I vertexBufferContext.h \
vertexDataBlock.I vertexDataBlock.h \
vertexDataBook.I vertexDataBook.h \
vertexDataBuffer.I vertexDataBuffer.h \
vertexDataPage.I vertexDataPage.h \
vertexDataSaveFile.I vertexDataSaveFile.h \
vertexSlider.I vertexSlider.h \
vertexTransform.I vertexTransform.h \
videoTexture.I videoTexture.h
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_gobj
#define LOCAL_LIBS \
p3gobj p3putil
#define SOURCES \
test_gobj.cxx
#end test_bin_target