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1092 lines
38 KiB
C++
1092 lines
38 KiB
C++
// Filename: texturePlacement.cxx
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// Created by: drose (30Nov00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "texturePlacement.h"
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#include "textureReference.h"
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#include "textureImage.h"
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#include "paletteGroup.h"
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#include "paletteImage.h"
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#include "palettizer.h"
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#include "eggFile.h"
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#include "destTextureImage.h"
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#include "indent.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "pnmImage.h"
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TypeHandle TexturePlacement::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::Default Constructor
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// Access: Private
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// Description: The default constructor is only for the convenience
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// of the Bam reader.
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////////////////////////////////////////////////////////////////////
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TexturePlacement::
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TexturePlacement() {
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_texture = (TextureImage *)NULL;
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_group = (PaletteGroup *)NULL;
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_image = (PaletteImage *)NULL;
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_dest = (DestTextureImage *)NULL;
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_has_uvs = false;
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_size_known = false;
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_is_filled = true;
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_omit_reason = OR_none;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TexturePlacement::
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TexturePlacement(TextureImage *texture, PaletteGroup *group) :
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_texture(texture),
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_group(group)
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{
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_omit_reason = OR_working;
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if (!texture->is_size_known()) {
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// If we were never able to figure out what size the texture
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// actually is, then we can't place the texture on a palette.
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_omit_reason = OR_unknown;
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}
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_image = (PaletteImage *)NULL;
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_dest = (DestTextureImage *)NULL;
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_has_uvs = false;
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_size_known = false;
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_is_filled = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TexturePlacement::
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~TexturePlacement() {
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// Make sure we tell all our egg references they're not using us any
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// more.
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References::iterator ri;
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References copy_references = _references;
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for (ri = copy_references.begin(); ri != copy_references.end(); ++ri) {
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TextureReference *reference = (*ri);
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nassertv(reference->get_placement() == this);
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reference->clear_placement();
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}
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// And also our group, etc.
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_group->unplace(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_name
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// Access: Public
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// Description: Returns the name of the texture that this placement
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// represents.
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////////////////////////////////////////////////////////////////////
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const string &TexturePlacement::
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get_name() const {
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return _texture->get_name();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_texture
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// Access: Public
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// Description: Returns the texture that this placement represents.
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////////////////////////////////////////////////////////////////////
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TextureImage *TexturePlacement::
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get_texture() const {
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return _texture;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_properties
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// Access: Public
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// Description: Returns the grouping properties of the image.
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////////////////////////////////////////////////////////////////////
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const TextureProperties &TexturePlacement::
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get_properties() const {
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return _texture->get_properties();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_group
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// Access: Public
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// Description: Returns the group that this placement represents.
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////////////////////////////////////////////////////////////////////
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PaletteGroup *TexturePlacement::
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get_group() const {
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return _group;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::add_egg
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// Access: Public
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// Description: Records the fact that a particular egg file is using
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// this particular TexturePlacement.
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////////////////////////////////////////////////////////////////////
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void TexturePlacement::
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add_egg(TextureReference *reference) {
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reference->mark_egg_stale();
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// Turns out that turning these off is a bad idea, because it may
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// make us forget the size information halfway through processing.
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/*
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_has_uvs = false;
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_size_known = false;
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*/
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_references.insert(reference);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::remove_egg
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// Access: Public
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// Description: Notes that a particular egg file is no longer using
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// this particular TexturePlacement.
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////////////////////////////////////////////////////////////////////
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void TexturePlacement::
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remove_egg(TextureReference *reference) {
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reference->mark_egg_stale();
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/*
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_has_uvs = false;
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_size_known = false;
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*/
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_references.erase(reference);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::mark_eggs_stale
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// Access: Public
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// Description: Marks all the egg files that reference this placement
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// stale. Presumably this is called after moving the
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// texture around in the palette or something.
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////////////////////////////////////////////////////////////////////
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void TexturePlacement::
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mark_eggs_stale() {
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References::iterator ri;
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for (ri = _references.begin(); ri != _references.end(); ++ri) {
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TextureReference *reference = (*ri);
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reference->mark_egg_stale();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::set_dest
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// Access: Public
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// Description: Sets the DestTextureImage that corresponds to this
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// texture as it was copied to the install directory.
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////////////////////////////////////////////////////////////////////
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void TexturePlacement::
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set_dest(DestTextureImage *dest) {
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_dest = dest;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_dest
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// Access: Public
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// Description: Returns the DestTextureImage that corresponds to this
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// texture as it was copied to the install directory.
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////////////////////////////////////////////////////////////////////
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DestTextureImage *TexturePlacement::
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get_dest() const {
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return _dest;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::determine_size
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// Access: Public
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// Description: Attempts to determine the appropriate size of the
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// texture for the given placement. This is based on
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// the UV range of the egg files that reference the
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// texture. Returns true on success, or false if the
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// texture size cannot be determined (e.g. the texture
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// file is unknown).
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//
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// After this returns true, get_x_size() and
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// get_y_size() may safely be called.
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////////////////////////////////////////////////////////////////////
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bool TexturePlacement::
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determine_size() {
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if (!_texture->is_size_known()) {
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// Too bad.
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force_replace();
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_omit_reason = OR_unknown;
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return false;
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}
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// This seems to be unnecessary (because of omit_solitary() and
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// not_solitary()), and in fact bitches the logic in omit_solitary()
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// and not_solitary() so that we call mark_egg_stale()
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// unnecessarily.
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/*
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if (_omit_reason == OR_solitary) {
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// If the texture was previously 'omitted' for being solitary, we
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// give it a second chance now.
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_omit_reason = OR_none;
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}
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*/
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// Determine the actual minmax of the UV's in use, as well as
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// whether we should wrap or clamp.
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_has_uvs = false;
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_position._wrap_u = EggTexture::WM_clamp;
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_position._wrap_v = EggTexture::WM_clamp;
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TexCoordd max_uv, min_uv;
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References::iterator ri;
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for (ri = _references.begin(); ri != _references.end(); ++ri) {
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TextureReference *reference = (*ri);
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if (reference->has_uvs()) {
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const TexCoordd &n = reference->get_min_uv();
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const TexCoordd &x = reference->get_max_uv();
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if (_has_uvs) {
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min_uv.set(min(min_uv[0], n[0]), min(min_uv[1], n[1]));
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max_uv.set(max(max_uv[0], x[0]), max(max_uv[1], x[1]));
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} else {
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min_uv = n;
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max_uv = x;
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_has_uvs = true;
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}
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}
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// If any reference repeats the texture, the texture repeats in
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// the palette.
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if (reference->get_wrap_u() == EggTexture::WM_repeat) {
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_position._wrap_u = EggTexture::WM_repeat;
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}
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if (reference->get_wrap_v() == EggTexture::WM_repeat) {
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_position._wrap_v = EggTexture::WM_repeat;
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}
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}
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if (!_has_uvs) {
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force_replace();
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_omit_reason = OR_unused;
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return false;
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}
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TexCoordd rounded_min_uv = min_uv;
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TexCoordd rounded_max_uv = max_uv;
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// If so requested, round the minmax out to the next _round_unit.
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// This cuts down on unnecessary resizing of textures within the
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// palettes as the egg references change in trivial amounts.
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if (pal->_round_uvs) {
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rounded_max_uv[0] =
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ceil((rounded_max_uv[0] - pal->_round_fuzz) / pal->_round_unit) *
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pal->_round_unit;
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rounded_max_uv[1] =
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ceil((rounded_max_uv[1] - pal->_round_fuzz) / pal->_round_unit) *
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pal->_round_unit;
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rounded_min_uv[0] =
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floor((rounded_min_uv[0] + pal->_round_fuzz) / pal->_round_unit) *
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pal->_round_unit;
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rounded_min_uv[1] =
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floor((rounded_min_uv[1] + pal->_round_fuzz) / pal->_round_unit) *
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pal->_round_unit;
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}
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// Now determine the size in pixels we require based on the UV's
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// that actually reference this texture.
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compute_size_from_uvs(rounded_min_uv, rounded_max_uv);
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// Now, can it be placed?
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if (_texture->get_omit()) {
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// Not if the user says it can't.
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force_replace();
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_omit_reason = OR_omitted;
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} else if (get_uv_area() > _texture->get_coverage_threshold()) {
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// If the texture repeats too many times, we can't place it.
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force_replace();
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_omit_reason = OR_coverage;
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} else if ((_position._x_size > pal->_pal_x_size ||
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_position._y_size > pal->_pal_y_size) ||
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(_position._x_size == pal->_pal_x_size &&
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_position._y_size == pal->_pal_y_size)) {
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// If the texture exceeds the size of an empty palette image in
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// either dimension, or if it exactly equals the size of an empty
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// palette image in both dimensions, we can't place it because
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// it's too big.
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force_replace();
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_omit_reason = OR_size;
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} else if (_omit_reason == OR_omitted ||
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_omit_reason == OR_size ||
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_omit_reason == OR_coverage ||
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_omit_reason == OR_unknown) {
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// On the other hand, if the texture was previously omitted
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// explicitly, or because of its size or coverage, now it seems to
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// fit.
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force_replace();
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mark_eggs_stale();
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_omit_reason = OR_working;
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} else if (is_placed()) {
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// It *can* be placed. If it was already placed previously, can
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// we leave it where it is?
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if (_position._x_size != _placed._x_size ||
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_position._y_size != _placed._y_size ||
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_position._min_uv[0] < _placed._min_uv[0] ||
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_position._min_uv[1] < _placed._min_uv[1] ||
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_position._max_uv[0] > _placed._max_uv[0] ||
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_position._max_uv[1] > _placed._max_uv[1]) {
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// If the texture was previously placed but is now the wrong
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// size, or if the area we need to cover is different, we need
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// to re-place it.
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// However, we make a special exception: if it would have fit
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// without rounding up the UV's, then screw rounding it up and
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// just leave it alone.
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if ((_position._x_size > _placed._x_size ||
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_position._y_size > _placed._y_size) &&
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pal->_round_uvs) {
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compute_size_from_uvs(min_uv, max_uv);
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if (_position._x_size <= _placed._x_size &&
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_position._y_size <= _placed._y_size &&
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_position._min_uv[0] >= _placed._min_uv[0] &&
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_position._min_uv[1] >= _placed._min_uv[1] &&
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_position._max_uv[0] <= _placed._max_uv[0] &&
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_position._max_uv[1] <= _placed._max_uv[1]) {
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// No problem! It fits here, so leave well enough alone.
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} else {
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// That's not good enough either, so go back to rounding.
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compute_size_from_uvs(rounded_min_uv, rounded_max_uv);
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force_replace();
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}
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} else {
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force_replace();
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}
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}
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if (_position._wrap_u != _placed._wrap_u ||
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_position._wrap_v != _placed._wrap_v) {
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// The wrap mode properties have changed slightly. We may or
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// may not need to re-place it, but we will need to update it.
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_is_filled = false;
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_placed._wrap_u = _position._wrap_u;
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_placed._wrap_v = _position._wrap_v;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::is_size_known
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// Access: Public
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// Description: Returns true if the texture's size is known, false
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// otherwise. Usually this can only be false after
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// determine_size() has been called there is something
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// wrong with the texture (in which case the placement
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// will automatically omit itself from the palette
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// anyway).
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////////////////////////////////////////////////////////////////////
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bool TexturePlacement::
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is_size_known() const {
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return _size_known;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_omit_reason
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// Access: Public
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// Description: Returns the reason the texture has been omitted from
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// a palette image, or OR_none if it has not.
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////////////////////////////////////////////////////////////////////
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OmitReason TexturePlacement::
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get_omit_reason() const {
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return _omit_reason;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_x_size
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// Access: Public
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// Description: Returns the size in the X dimension, in pixels, of
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// the texture image as it must appear in the palette.
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// This accounts for any growing or shrinking of the
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// texture due to the UV coordinate range.
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////////////////////////////////////////////////////////////////////
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int TexturePlacement::
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get_x_size() const {
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nassertr(_size_known, 0);
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return _position._x_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_y_size
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// Access: Public
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// Description: Returns the size in the Y dimension, in pixels, of
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// the texture image as it must appear in the palette.
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// This accounts for any growing or shrinking of the
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// texture due to the UV coordinate range.
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////////////////////////////////////////////////////////////////////
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int TexturePlacement::
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get_y_size() const {
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nassertr(_size_known, 0);
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return _position._y_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_uv_area
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// Access: Public
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// Description: Returns the total area of the rectangle occupied by
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// the UV minmax box, in UV coordinates. 1.0 is the
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// entire texture; values greater than 1 imply the
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// texture repeats.
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////////////////////////////////////////////////////////////////////
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double TexturePlacement::
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get_uv_area() const {
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if (!_has_uvs) {
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return 0.0;
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}
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TexCoordd range = _position._max_uv - _position._min_uv;
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return range[0] * range[1];
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::is_placed
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// Access: Public
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// Description: Returns true if the texture has been placed on a
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// palette image, false otherwise. This will generally
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// be true if get_omit_reason() returns OR_none or
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// OR_solitary and false otherwise.
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////////////////////////////////////////////////////////////////////
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bool TexturePlacement::
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is_placed() const {
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return _image != (PaletteImage *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_image
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// Access: Public
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// Description: Returns the particular PaletteImage on which the
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// texture has been placed.
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////////////////////////////////////////////////////////////////////
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PaletteImage *TexturePlacement::
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get_image() const {
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nassertr(is_placed(), (PaletteImage *)NULL);
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return _image;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_page
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// Access: Public
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// Description: Returns the particular PalettePage on which the
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// texture has been placed.
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////////////////////////////////////////////////////////////////////
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PalettePage *TexturePlacement::
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get_page() const {
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nassertr(is_placed(), (PalettePage *)NULL);
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return _image->get_page();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_placed_x
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// Access: Public
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// Description: Returns the X pixel at which the texture has been
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// placed within its PaletteImage. It is an error to
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// call this unless is_placed() returns true.
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////////////////////////////////////////////////////////////////////
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int TexturePlacement::
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get_placed_x() const {
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nassertr(is_placed(), 0);
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return _placed._x;
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}
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|
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////////////////////////////////////////////////////////////////////
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// Function: TexturePlacement::get_placed_y
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// Access: Public
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// Description: Returns the Y pixel at which the texture has been
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// placed within its PaletteImage. It is an error to
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// call this unless is_placed() returns true.
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////////////////////////////////////////////////////////////////////
|
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int TexturePlacement::
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get_placed_y() const {
|
|
nassertr(is_placed(), 0);
|
|
return _placed._y;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::get_placed_x_size
|
|
// Access: Public
|
|
// Description: Returns the size in the X dimension, in pixels, of
|
|
// the texture image as it has been placed within the
|
|
// palette.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TexturePlacement::
|
|
get_placed_x_size() const {
|
|
nassertr(is_placed(), 0);
|
|
return _placed._x_size;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::get_placed_y_size
|
|
// Access: Public
|
|
// Description: Returns the size in the Y dimension, in pixels, of
|
|
// the texture image as it has been placed within the
|
|
// palette.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TexturePlacement::
|
|
get_placed_y_size() const {
|
|
nassertr(is_placed(), 0);
|
|
return _placed._y_size;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::get_placed_uv_area
|
|
// Access: Public
|
|
// Description: Returns the total area of the rectangle occupied by
|
|
// the UV minmax box, as it has been placed. See also
|
|
// get_uv_area().
|
|
////////////////////////////////////////////////////////////////////
|
|
double TexturePlacement::
|
|
get_placed_uv_area() const {
|
|
nassertr(is_placed(), 0);
|
|
TexCoordd range = _placed._max_uv - _placed._min_uv;
|
|
return range[0] * range[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::place_at
|
|
// Access: Public
|
|
// Description: Assigns the texture to a particular position within
|
|
// the indicated PaletteImage. It is an error to call
|
|
// this if the texture has already been placed
|
|
// elsewhere.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
place_at(PaletteImage *image, int x, int y) {
|
|
nassertv(!is_placed());
|
|
nassertv(_size_known);
|
|
|
|
_image = image;
|
|
_is_filled = false;
|
|
_position._x = x;
|
|
_position._y = y;
|
|
_placed = _position;
|
|
_omit_reason = OR_none;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::force_replace
|
|
// Access: Public
|
|
// Description: Removes the texture from its particular PaletteImage,
|
|
// but does not remove it from the PaletteGroup. It
|
|
// will be re-placed when the PaletteGroup::place_all()
|
|
// is called.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
force_replace() {
|
|
if (_image != (PaletteImage *)NULL) {
|
|
_image->unplace(this);
|
|
_image = (PaletteImage *)NULL;
|
|
}
|
|
if (_omit_reason == OR_none) {
|
|
mark_eggs_stale();
|
|
}
|
|
_omit_reason = OR_working;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::omit_solitary
|
|
// Access: Public
|
|
// Description: Sets the omit reason (returned by get_omit()) to
|
|
// OR_solitary, indicating that the palettized version
|
|
// of the texture should not be used because it is the
|
|
// only texture on a PaletteImage. However, the texture
|
|
// is still considered placed, and is_placed() will
|
|
// return true.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
omit_solitary() {
|
|
nassertv(is_placed());
|
|
if (_omit_reason != OR_solitary) {
|
|
mark_eggs_stale();
|
|
_omit_reason = OR_solitary;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::not_solitary
|
|
// Access: Public
|
|
// Description: Indicates that the texture, formerly indicated as
|
|
// solitary, is now no longer.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
not_solitary() {
|
|
nassertv(is_placed());
|
|
if (_omit_reason != OR_none) {
|
|
mark_eggs_stale();
|
|
_omit_reason = OR_none;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::intersects
|
|
// Access: Public
|
|
// Description: Returns true if the particular position this texture
|
|
// has been assigned to overlaps the rectangle whose
|
|
// top left corner is at x, y and whose size is given by
|
|
// x_size, y_size, or false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool TexturePlacement::
|
|
intersects(int x, int y, int x_size, int y_size) {
|
|
nassertr(is_placed(), false);
|
|
|
|
int hright = x + x_size;
|
|
int hbot = y + y_size;
|
|
|
|
int mright = _placed._x + _placed._x_size;
|
|
int mbot = _placed._y + _placed._y_size;
|
|
|
|
return !(x >= mright || hright <= _placed._x ||
|
|
y >= mbot || hbot <= _placed._y);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::compute_tex_matrix
|
|
// Access: Public
|
|
// Description: Stores in the indicated matrix the appropriate
|
|
// texture matrix transform for the new placement of the
|
|
// texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
compute_tex_matrix(LMatrix3d &transform) {
|
|
nassertv(is_placed());
|
|
|
|
LMatrix3d source_uvs = LMatrix3d::ident_mat();
|
|
|
|
TexCoordd range = _placed._max_uv - _placed._min_uv;
|
|
if (range[0] != 0.0 && range[1] != 0.0) {
|
|
source_uvs =
|
|
LMatrix3d::translate_mat(-_placed._min_uv) *
|
|
LMatrix3d::scale_mat(1.0 / range[0], 1.0 / range[1]);
|
|
}
|
|
|
|
int top = _placed._y + _placed._margin;
|
|
int left = _placed._x + _placed._margin;
|
|
int x_size = _placed._x_size - _placed._margin * 2;
|
|
int y_size = _placed._y_size - _placed._margin * 2;
|
|
|
|
int bottom = top + y_size;
|
|
int pal_x_size = _image->get_x_size();
|
|
int pal_y_size = _image->get_y_size();
|
|
|
|
LVecBase2d t((double)left / (double)pal_x_size,
|
|
(double)(pal_y_size - bottom) / (double)pal_y_size);
|
|
LVecBase2d s((double)x_size / (double)pal_x_size,
|
|
(double)y_size / (double)pal_y_size);
|
|
|
|
LMatrix3d dest_uvs
|
|
(s[0], 0.0, 0.0,
|
|
0.0, s[1], 0.0,
|
|
t[0], t[1], 1.0);
|
|
|
|
transform = source_uvs * dest_uvs;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::write_placed
|
|
// Access: Public
|
|
// Description: Writes the placement position information on a line
|
|
// by itself.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
write_placed(ostream &out, int indent_level) {
|
|
indent(out, indent_level)
|
|
<< get_texture()->get_name();
|
|
|
|
if (is_placed()) {
|
|
out << " at "
|
|
<< get_placed_x() << " " << get_placed_y() << " to "
|
|
<< get_placed_x() + get_placed_x_size() << " "
|
|
<< get_placed_y() + get_placed_y_size() << " (coverage "
|
|
<< get_placed_uv_area() << ")";
|
|
|
|
if (_placed._wrap_u != EggTexture::WM_unspecified ||
|
|
_placed._wrap_v != EggTexture::WM_unspecified) {
|
|
if (_placed._wrap_u != _placed._wrap_v) {
|
|
out << " (" << _placed._wrap_u << ", " << _placed._wrap_v << ")";
|
|
} else {
|
|
out << " " << _placed._wrap_u;
|
|
}
|
|
}
|
|
out << "\n";
|
|
} else {
|
|
out << " not yet placed.\n";
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::is_filled
|
|
// Access: Public
|
|
// Description: Returns true if the texture has been filled
|
|
// (i.e. fill_image() has been called) since it was
|
|
// placed.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool TexturePlacement::
|
|
is_filled() const {
|
|
return _is_filled;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::mark_unfilled
|
|
// Access: Public
|
|
// Description: Marks the texture as unfilled, so that it will need
|
|
// to be copied into the palette image again.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
mark_unfilled() {
|
|
_is_filled = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::fill_image
|
|
// Access: Public
|
|
// Description: Fills in the rectangle of the palette image
|
|
// represented by the texture placement with the image
|
|
// pixels.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
fill_image(PNMImage &image) {
|
|
nassertv(is_placed());
|
|
|
|
_is_filled = true;
|
|
|
|
// We determine the pixels to place the source image at by
|
|
// transforming the unit texture box: the upper-left and lower-right
|
|
// corners. These corners, in the final texture coordinate space,
|
|
// represent where on the palette image the original texture should
|
|
// be located.
|
|
|
|
LMatrix3d transform;
|
|
compute_tex_matrix(transform);
|
|
TexCoordd ul = TexCoordd(0.0, 1.0) * transform;
|
|
TexCoordd lr = TexCoordd(1.0, 0.0) * transform;
|
|
|
|
// Now we convert those texture coordinates back to pixel units.
|
|
int pal_x_size = _image->get_x_size();
|
|
int pal_y_size = _image->get_y_size();
|
|
|
|
int top = (int)floor((1.0 - ul[1]) * pal_y_size + 0.5);
|
|
int left = (int)floor(ul[0] * pal_x_size + 0.5);
|
|
int bottom = (int)floor((1.0 - lr[1]) * pal_y_size + 0.5);
|
|
int right = (int)floor(lr[0] * pal_x_size + 0.5);
|
|
|
|
// And now we can determine the size to scale the image to based on
|
|
// that. This may not be the same as texture->size() because of
|
|
// margins.
|
|
int x_size = right - left;
|
|
int y_size = bottom - top;
|
|
nassertv(x_size >= 0 && y_size >= 0);
|
|
|
|
// Now we get a PNMImage that represents the source texture at that
|
|
// size.
|
|
const PNMImage &source_full = _texture->read_source_image();
|
|
if (!source_full.is_valid()) {
|
|
flag_error_image(image);
|
|
return;
|
|
}
|
|
|
|
PNMImage source(x_size, y_size, source_full.get_num_channels(),
|
|
source_full.get_maxval());
|
|
source.quick_filter_from(source_full);
|
|
|
|
bool alpha = image.has_alpha();
|
|
bool source_alpha = source.has_alpha();
|
|
|
|
// Now copy the pixels. We do this by walking through the
|
|
// rectangular region on the palette image that we have reserved for
|
|
// this texture; for each pixel in this region, we determine its
|
|
// appropriate color based on its relation to the actual texture
|
|
// image location (determined above), and on whether the texture
|
|
// wraps or clamps.
|
|
for (int y = _placed._y; y < _placed._y + _placed._y_size; y++) {
|
|
int sy = y - top;
|
|
|
|
if (_placed._wrap_v == EggTexture::WM_clamp) {
|
|
// Clamp at [0, y_size).
|
|
sy = max(min(sy, y_size - 1), 0);
|
|
|
|
} else {
|
|
// Wrap: sign-independent modulo.
|
|
sy = (sy < 0) ? y_size - 1 - ((-sy - 1) % y_size) : sy % y_size;
|
|
}
|
|
|
|
for (int x = _placed._x; x < _placed._x + _placed._x_size; x++) {
|
|
int sx = x - left;
|
|
|
|
if (_placed._wrap_u == EggTexture::WM_clamp) {
|
|
// Clamp at [0, x_size).
|
|
sx = max(min(sx, x_size - 1), 0);
|
|
|
|
} else {
|
|
// Wrap: sign-independent modulo.
|
|
sx = (sx < 0) ? x_size - 1 - ((-sx - 1) % x_size) : sx % x_size;
|
|
}
|
|
|
|
image.set_xel(x, y, source.get_xel(sx, sy));
|
|
if (alpha) {
|
|
if (source_alpha) {
|
|
image.set_alpha(x, y, source.get_alpha(sx, sy));
|
|
} else {
|
|
image.set_alpha(x, y, 1.0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_texture->release_source_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::flag_error_image
|
|
// Access: Public
|
|
// Description: Sets the rectangle of the palette image
|
|
// represented by the texture placement to red, to
|
|
// represent a missing texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
flag_error_image(PNMImage &image) {
|
|
nassertv(is_placed());
|
|
for (int y = _placed._y; y < _placed._y + _placed._y_size; y++) {
|
|
for (int x = _placed._x; x < _placed._x + _placed._x_size; x++) {
|
|
image.set_xel_val(x, y, 1, 0, 0);
|
|
}
|
|
}
|
|
if (image.has_alpha()) {
|
|
for (int y = _placed._y; y < _placed._y + _placed._y_size; y++) {
|
|
for (int x = _placed._x; x < _placed._x + _placed._x_size; x++) {
|
|
image.set_alpha_val(x, y, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::compute_size_from_uvs
|
|
// Access: Private
|
|
// Description: A support function for determine_size(), this
|
|
// computes the appropriate size of the texture in
|
|
// pixels based on the UV coverage (as well as on the
|
|
// size of the source texture).
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
compute_size_from_uvs(const TexCoordd &min_uv, const TexCoordd &max_uv) {
|
|
_position._min_uv = min_uv;
|
|
_position._max_uv = max_uv;
|
|
|
|
TexCoordd range = _position._max_uv - _position._min_uv;
|
|
|
|
_position._x_size = (int)floor(_texture->get_x_size() * range[0] + 0.5);
|
|
_position._y_size = (int)floor(_texture->get_y_size() * range[1] + 0.5);
|
|
|
|
// We arbitrarily require at least four pixels in each dimension.
|
|
// Fewer than this may be asking for trouble.
|
|
_position._x_size = max(_position._x_size, 4);
|
|
_position._y_size = max(_position._y_size, 4);
|
|
|
|
_position._margin = _texture->get_margin();
|
|
|
|
// Normally, we have interior margins, but if the image size is too
|
|
// small--i.e. the margin size is too great a percentage of the
|
|
// image size--we'll make them exterior margins so as not to overly
|
|
// degrade the quality of the image.
|
|
if ((double)_position._margin / (double)_position._x_size > 0.10) {
|
|
_position._x_size += _position._margin * 2;
|
|
}
|
|
if ((double)_position._margin / (double)_position._y_size > 0.10) {
|
|
_position._y_size += _position._margin * 2;
|
|
}
|
|
|
|
_size_known = true;
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Registers the current object as something that can be
|
|
// read from a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->
|
|
register_factory(get_class_type(), make_TexturePlacement);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Fills the indicated datagram up with a binary
|
|
// representation of the current object, in preparation
|
|
// for writing to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TexturePlacement::
|
|
write_datagram(BamWriter *writer, Datagram &datagram) {
|
|
TypedWritable::write_datagram(writer, datagram);
|
|
writer->write_pointer(datagram, _texture);
|
|
writer->write_pointer(datagram, _group);
|
|
writer->write_pointer(datagram, _image);
|
|
writer->write_pointer(datagram, _dest);
|
|
|
|
datagram.add_bool(_has_uvs);
|
|
datagram.add_bool(_size_known);
|
|
_position.write_datagram(writer, datagram);
|
|
|
|
datagram.add_bool(_is_filled);
|
|
_placed.write_datagram(writer, datagram);
|
|
datagram.add_int32((int)_omit_reason);
|
|
|
|
datagram.add_int32(_references.size());
|
|
References::const_iterator ri;
|
|
for (ri = _references.begin(); ri != _references.end(); ++ri) {
|
|
writer->write_pointer(datagram, (*ri));
|
|
}
|
|
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::complete_pointers
|
|
// Access: Public, Virtual
|
|
// Description: Called after the object is otherwise completely read
|
|
// from a Bam file, this function's job is to store the
|
|
// pointers that were retrieved from the Bam file for
|
|
// each pointer object written. The return value is the
|
|
// number of pointers processed from the list.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TexturePlacement::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int index = TypedWritable::complete_pointers(p_list, manager);
|
|
|
|
if (p_list[index] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_texture, p_list[index], index);
|
|
}
|
|
index++;
|
|
|
|
if (p_list[index] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_group, p_list[index], index);
|
|
}
|
|
index++;
|
|
|
|
if (p_list[index] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_image, p_list[index], index);
|
|
}
|
|
index++;
|
|
|
|
if (p_list[index] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_dest, p_list[index], index);
|
|
}
|
|
index++;
|
|
|
|
int i;
|
|
for (i = 0; i < _num_references; i++) {
|
|
TextureReference *reference;
|
|
DCAST_INTO_R(reference, p_list[index], index);
|
|
_references.insert(reference);
|
|
index++;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::make_TexturePlacement
|
|
// Access: Protected
|
|
// Description: This method is called by the BamReader when an object
|
|
// of this type is encountered in a Bam file; it should
|
|
// allocate and return a new object with all the data
|
|
// read.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable* TexturePlacement::
|
|
make_TexturePlacement(const FactoryParams ¶ms) {
|
|
TexturePlacement *me = new TexturePlacement;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
me->fillin(scan, manager);
|
|
return me;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TexturePlacement::fillin
|
|
// Access: Protected
|
|
// Description: Reads the binary data from the given datagram
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// iterator, which was written by a previous call to
|
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// write_datagram().
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////////////////////////////////////////////////////////////////////
|
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void TexturePlacement::
|
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fillin(DatagramIterator &scan, BamReader *manager) {
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TypedWritable::fillin(scan, manager);
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|
|
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manager->read_pointer(scan); // _texture
|
|
manager->read_pointer(scan); // _group
|
|
manager->read_pointer(scan); // _image
|
|
manager->read_pointer(scan); // _dest
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|
|
|
_has_uvs = scan.get_bool();
|
|
_size_known = scan.get_bool();
|
|
_position.fillin(scan, manager);
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|
|
|
_is_filled = scan.get_bool();
|
|
_placed.fillin(scan, manager);
|
|
_omit_reason = (OmitReason)scan.get_int32();
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|
|
|
_num_references = scan.get_int32();
|
|
manager->read_pointers(scan, _num_references);
|
|
}
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|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SortPlacementBySize::Function Operator
|
|
// Access: Public
|
|
// Description: Compares two TexturePlacement objects and returns
|
|
// true if the first one is bigger than the second one,
|
|
// false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool SortPlacementBySize::
|
|
operator ()(TexturePlacement *a, TexturePlacement *b) const {
|
|
if (a->get_y_size() < b->get_y_size()) {
|
|
return false;
|
|
|
|
} else if (b->get_y_size() < a->get_y_size()) {
|
|
return true;
|
|
|
|
} else if (a->get_x_size() < b->get_x_size()) {
|
|
return false;
|
|
|
|
} else if (b->get_x_size() < a->get_x_size()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|