mirror of
https://github.com/panda3d/panda3d.git
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194 lines
6.1 KiB
Python
194 lines
6.1 KiB
Python
from ShowBaseGlobal import *
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from DirectObject import *
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from GuiGlobals import *
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import GuiButton
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import Label
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class Button(DirectObject):
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def __init__(self, name,
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label = None,
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scale = 0.1,
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width = None,
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align = None,
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drawOrder = getDefaultDrawOrder(),
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font = getDefaultFont(),
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pos = (0, 0),
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geomRect = None,
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supportInactive = 0,
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inactive = 0,
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upStyle = Label.ButtonUp,
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litStyle = Label.ButtonLit,
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downStyle = Label.ButtonDown,
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inactiveStyle = Label.ButtonInactive):
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self.name = name
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self.width = width
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# if no label given, use the button name
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if (label == None):
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label = self.name
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self.inactive = inactive
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if inactive:
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supportInactive = 1
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# check to see if this is an actual guiLabel or just text
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if (type(label) == type('')):
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# text label, make text button
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self.label = label
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self.lUp = Label.textLabel(self.label, upStyle, scale,
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width, drawOrder, font)
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if width == None:
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width = self.lUp.getWidth() / scale
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self.width = width
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self.lLit = Label.textLabel(self.label, litStyle, scale,
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width, drawOrder, font)
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self.lDown = Label.textLabel(self.label, downStyle, scale,
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width, drawOrder, font)
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if supportInactive:
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self.lInactive = Label.textLabel(self.label, inactiveStyle,
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scale, width, drawOrder, font)
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elif (isinstance(label, NodePath)):
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# If it's a NodePath, assume it's a little texture card.
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self.lUp = Label.modelLabel(label,
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geomRect = geomRect,
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style = upStyle,
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scale = scale,
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drawOrder = drawOrder)
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if width == None:
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width = self.lUp.getWidth() / scale
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self.width = width
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self.lLit = Label.modelLabel(label,
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geomRect = geomRect,
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style = litStyle,
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scale = scale,
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drawOrder = drawOrder)
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self.lDown = Label.modelLabel(label,
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geomRect = geomRect,
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style = downStyle,
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scale = scale,
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drawOrder = drawOrder)
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if supportInactive:
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self.lInactive = Label.modelLabel(label,
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geomRect = geomRect,
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style = inactiveStyle,
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scale = scale,
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drawOrder = drawOrder)
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else:
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# label provided, use it for all labels
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self.lUp = self.lLit = self.lDown = self.lInactive = label
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if width == None:
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width = self.lUp.getWidth()
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if not supportInactive:
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self.lInactive = self.lUp
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self.button = GuiButton.GuiButton(self.name, self.lUp, self.lLit,
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self.lDown, self.lDown, self.lInactive)
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self.button.setDrawOrder(drawOrder)
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if align == TMALIGNLEFT:
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self.xoffset = width / 2.0 * scale
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elif align == TMALIGNRIGHT:
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self.xoffset = -width / 2.0 * scale
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else:
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self.xoffset = 0
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self.setPos(pos[0], pos[1])
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self.managed = 0
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return None
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def cleanup(self):
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if (self.managed):
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self.unmanage()
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self.lUp = None
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self.lLit = None
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self.lDown = None
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self.lInactive = None
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self.button = None
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return None
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def __str__(self):
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return "Button: %s" % self.name
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def getName(self):
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return self.name
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def getLabel(self):
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return self.label
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def getGuiItem(self):
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return self.button
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def getWidth(self):
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return self.width
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def setWidth(self, width):
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self.lUp.setWidth(width)
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self.lLit.setWidth(width)
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self.lDown.setWidth(width)
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self.lInactive.setWidth(width)
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def setInactive(self, inactive):
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self.inactive = inactive
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if self.managed:
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self.button.exit()
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if self.inactive:
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self.button.inactive()
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else:
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self.button.up()
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def manage(self, nodepath = aspect2d):
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if not self.managed:
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if nodepath:
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self.button.manage(guiMgr, base.eventMgr.eventHandler,
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nodepath.node())
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else:
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self.button.manage(guiMgr, base.eventMgr.eventHandler)
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if self.inactive:
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self.button.exit()
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self.button.inactive()
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self.managed = 1
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def unmanage(self):
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if self.managed:
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self.button.unmanage()
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self.managed = 0
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def getPos(self):
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v = self.button.getPos()
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return Vec3(v[0] - self.xoffset, v[1], v[2])
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def setPos(self, x, y, node = None):
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if node == None:
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v3 = Vec3(x + self.xoffset, 0., y)
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else:
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mat = node.getMat(base.render2d)
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v3 = Vec3(mat.xformPoint(Point3(x + self.xoffset, 0., y)))
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self.button.setPos(v3)
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def setBehaviorEvent(self, eventName):
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self.button.setBehaviorEvent(eventName)
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def startBehavior(self):
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self.button.startBehavior()
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def stopBehavior(self):
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self.button.stopBehavior()
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