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210 lines
6.1 KiB
C++
210 lines
6.1 KiB
C++
// Filename: displayRegion.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DISPLAYREGION_H
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#define DISPLAYREGION_H
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#include "pandabase.h"
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#include "drawableRegion.h"
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#include "referenceCount.h"
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#include "nodePath.h"
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#include "cullResult.h"
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#include "sceneSetup.h"
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#include "pointerTo.h"
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#include "cycleData.h"
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#include "cycleDataReader.h"
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#include "cycleDataWriter.h"
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#include "cycleDataStageWriter.h"
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#include "pipelineCycler.h"
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#include "config_display.h"
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#include "plist.h"
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class GraphicsOutput;
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class GraphicsPipe;
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class CullHandler;
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class Camera;
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class PNMImage;
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////////////////////////////////////////////////////////////////////
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// Class : DisplayRegion
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// Description : A rectangular subregion within a window for rendering
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// into. Typically, there is one DisplayRegion that
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// covers the whole window, but you may also create
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// smaller DisplayRegions for having different regions
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// within the window that represent different scenes.
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// You may also stack up DisplayRegions like panes of
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// glass, usually for layering 2-d interfaces on top of
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// a 3-d scene.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA DisplayRegion : public ReferenceCount, public DrawableRegion {
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protected:
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DisplayRegion(GraphicsOutput *window);
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DisplayRegion(GraphicsOutput *window,
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float l, float r, float b, float t);
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private:
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DisplayRegion(const DisplayRegion ©);
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void operator = (const DisplayRegion ©);
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public:
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~DisplayRegion();
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void cleanup();
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INLINE bool operator < (const DisplayRegion &other) const;
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PUBLISHED:
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void get_dimensions(float &l, float &r, float &b, float &t) const;
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float get_left() const;
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float get_right() const;
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float get_bottom() const;
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float get_top() const;
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void set_dimensions(float l, float r, float b, float t);
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GraphicsOutput *get_window() const;
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GraphicsPipe *get_pipe() const;
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void set_camera(const NodePath &camera);
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NodePath get_camera() const;
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void set_active(bool active);
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INLINE bool is_active() const;
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void set_sort(int sort);
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INLINE int get_sort() const;
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INLINE void set_cube_map_index(int cube_map_index);
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INLINE int get_cube_map_index() const;
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void compute_pixels();
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void compute_pixels_all_stages();
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void compute_pixels(int x_size, int y_size);
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void compute_pixels_all_stages(int x_size, int y_size);
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void get_pixels(int &pl, int &pr, int &pb, int &pt) const;
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void get_region_pixels(int &xo, int &yo, int &w, int &h) const;
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void get_region_pixels_i(int &xo, int &yo, int &w, int &h) const;
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int get_pixel_width() const;
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int get_pixel_height() const;
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void output(ostream &out) const;
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static Filename make_screenshot_filename(const string &prefix = "screenshot");
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Filename save_screenshot_default(const string &prefix = "screenshot");
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bool save_screenshot(const Filename &filename);
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bool get_screenshot(PNMImage &image);
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public:
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INLINE void set_cull_result(CullResult *cull_result, SceneSetup *scene_setup);
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INLINE CullResult *get_cull_result() const;
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INLINE SceneSetup *get_scene_setup() const;
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private:
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class CData;
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void win_display_regions_changed();
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void do_compute_pixels(int x_size, int y_size, CData *cdata);
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// The associated window is a permanent property of the
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// DisplayRegion. It doesn't need to be cycled.
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GraphicsOutput *_window;
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// This is the data that is associated with the DisplayRegion that
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// needs to be cycled every frame, but represents the parameters as
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// specified by the user, and which probably will not change that
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// often.
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class EXPCL_PANDA CData : public CycleData {
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public:
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CData();
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CData(const CData ©);
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virtual CycleData *make_copy() const;
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virtual TypeHandle get_parent_type() const {
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return DisplayRegion::get_class_type();
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}
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float _l;
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float _r;
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float _b;
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float _t;
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int _pl;
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int _pr;
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int _pb;
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int _pt;
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int _pbi;
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int _pti;
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NodePath _camera;
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Camera *_camera_node;
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bool _active;
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int _sort;
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int _cube_map_index;
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};
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PipelineCycler<CData> _cycler;
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typedef CycleDataReader<CData> CDReader;
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typedef CycleDataWriter<CData> CDWriter;
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typedef CycleDataWriter<CData> CDStageWriter;
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// This is a special cycler created to hold the results from the
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// cull traversal, for (a) the draw traversal, and (b) the next
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// frame's cull traversal. It needs to be cycled, but it gets its
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// own cycler because it will certainly change every frame, so we
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// don't need to lump all the heavy data above in with this
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// lightweight cycler.
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class EXPCL_PANDA CDataCull : public CycleData {
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public:
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CDataCull();
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CDataCull(const CDataCull ©);
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virtual CycleData *make_copy() const;
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virtual TypeHandle get_parent_type() const {
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return DisplayRegion::get_class_type();
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}
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PT(CullResult) _cull_result;
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PT(SceneSetup) _scene_setup;
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};
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PipelineCycler<CDataCull> _cycler_cull;
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typedef CycleDataReader<CDataCull> CDCullReader;
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typedef CycleDataWriter<CDataCull> CDCullWriter;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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register_type(_type_handle, "DisplayRegion",
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ReferenceCount::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class GraphicsOutput;
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};
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INLINE ostream &operator << (ostream &out, const DisplayRegion &dr);
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#include "displayRegion.I"
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#endif /* DISPLAYREGION_H */
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