mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
1747 lines
53 KiB
C++
1747 lines
53 KiB
C++
// Filename: framework.cxx
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// Created by: cary (25Mar99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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// We need to include bitMask.h first to avoid a VC++ compiler bug
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// related to 2 parameter templates
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#include "bitMask.h"
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#include "framework.h"
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#include "config_framework.h"
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#include "pystub.h"
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#include "time.h"
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// Since framework.cxx includes pystub.h, no program that links with
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// framework needs to do so. No Python code should attempt to link
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// with libframework.so.
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#include "cullTraverser.h"
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#include "appTraverser.h"
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#include "directRenderTraverser.h"
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#include "mouse.h"
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#include "mouseWatcher.h"
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#include "buttonThrower.h"
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#include "keyboardButton.h"
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#include "eventHandler.h"
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#include "throw_event.h"
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#include "camera.h"
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#include "geom.h"
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#include "geomprimitives.h"
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#include "renderRelation.h"
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#include "dataRelation.h"
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#include "geomNode.h"
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#include "namedNode.h"
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#include "pt_NamedNode.h"
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#include "colorTransition.h"
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#include "renderModeTransition.h"
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#include "materialTransition.h"
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#include "dataGraphTraversal.h"
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#include "trackball.h"
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#include "driveInterface.h"
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#include "transform2sg.h"
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#include "texture.h"
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#include "texturePool.h"
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#include "textureTransition.h"
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#include "interactiveGraphicsPipe.h"
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#include "noninteractiveGraphicsPipe.h"
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#include "graphicsWindow.h"
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#include "plist.h"
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#include "lightTransition.h"
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#include "materialTransition.h"
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#include "animControl.h"
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#include "animControlCollection.h"
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#include "auto_bind.h"
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#include "ambientLight.h"
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#include "directionalLight.h"
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#include "pointLight.h"
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#include "spotlight.h"
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#include "dconfig.h"
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#include "cullFaceTransition.h"
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#include "pruneTransition.h"
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#include "dftraverser.h"
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#include "renderBuffer.h"
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#include "loader.h"
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#include "fogTransition.h"
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#include "clockObject.h"
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#include "compose_matrix.h"
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#include "notify.h"
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#include "nullTransitionWrapper.h"
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#include "nullLevelState.h"
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#include "sceneGraphReducer.h"
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#include "textNode.h"
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#include "depthTestTransition.h"
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#include "depthWriteTransition.h"
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#include "orthographicLens.h"
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#include "transparencyTransition.h"
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#include "bamReader.h"
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#include "collisionRay.h"
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#include "collisionNode.h"
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#include "collisionTraverser.h"
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#include "collisionHandlerFloor.h"
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#include "nodePath.h"
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#include "multiplexStream.h"
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#include "dSearchPath.h"
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#include "camera.h"
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#include "perspectiveLens.h"
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#include "wdxGraphicsPipe.h"
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#include "wdxGraphicsWindow.h"
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#ifdef USE_IPC
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#include "ipc_file.h"
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#include "ipc_mutex.h"
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#include "ipc_thread.h"
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#endif
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Configure(framework);
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ConfigureFn(framework) {
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}
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int NumWindows=1;
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AppTraverser *app_traverser;
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PT_NamedNode data_root;
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PT_NamedNode root;
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PT(GeomNode) geomnode;
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PT_NamedNode render_top;
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PT_NamedNode render;
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NodeRelation *render_arc;
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PT(MouseAndKeyboard) mak;
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PT(MouseWatcher) mouse_watcher;
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PT(Trackball) trackball;
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PT(DriveInterface) drive_interface;
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PT_NamedNode camera_top;
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NodeRelation *camera_top_arc;
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static Node *current_trackball = NULL;
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static Node *alt_trackball = NULL;
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Texture* ttex;
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//PT(GraphicsPipe) main_pipe;
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PT(GraphicsPipe) rib_pipe;
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//PT(GraphicsWindow) main_win;
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PT(GraphicsWindow) rib_win;
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RenderRelation* first_arc;
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PT(wdxGraphicsWindow) main_window;
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wdxGraphicsWindowGroup *pWinGrp;
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PT_NamedNode lights;
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PT(AmbientLight) light;
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PT(DirectionalLight) dlight;
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bool have_dlight = false;
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PT(PointLight) plight;
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PT(Spotlight) slight;
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PT(Material) material;
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PT(Fog) fog;
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// Framerate vars
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PT_NamedNode framerate_top;
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RenderRelation *framerate_arc = (RenderRelation*)0L;
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PT_NamedNode framerate_node;
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PT(GraphicsLayer) framerate_layer;
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PT(TextFont) framerate_font;
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PT(TextNode) framerate_text;
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Loader loader;
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EventHandler event_handler(EventQueue::get_global_event_queue());
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std::string chan_config = "single";
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static double start_time = 0.0;
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static int start_frame_count = 0;
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void (*extra_display_func)() = NULL;
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void (*define_keys)(EventHandler&) = NULL;
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void (*extra_overrides_func)(ChanCfgOverrides&, std::string&) = NULL;
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void (*first_init)() = NULL;
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void (*additional_idle)() = NULL;
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#ifdef USE_IPC
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static bool forked_draw = framework.GetBool("fork-draw", false);
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static mutex run_render;
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static bool render_running = true;
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static bool quit_draw = false;
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static thread* draw_thread;
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#endif
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static CollisionTraverser *col_trans = NULL;
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static CollisionHandlerFloor *col_handler = NULL;
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static CollisionNode *ray_node = NULL;
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class GeomNorms : public GeomLine
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{
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public:
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GeomNorms(void) : GeomLine() {}
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virtual Geom *explode() const {
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return new GeomNorms(*this);
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}
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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GeomLine::init_type();
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register_type(_type_handle, "GeomNorms",
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GeomLine::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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TypeHandle GeomNorms::_type_handle;
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// Since the Normal*Traversers don't care about state, we don't need
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// to accumulate the RenderTransitions, so it will template on
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// NullTransition.
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class NormalAddTraverser :
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public TraverserVisitor<NullTransitionWrapper, NullLevelState> {
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public:
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NormalAddTraverser(GraphicsStateGuardian *gsg) : _gsg(gsg) {}
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bool reached_node(Node*, NullTransitionWrapper&, NullLevelState&);
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// No need to declare a forward_arc() function that simply returns
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// true; this is the default behavior.
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public:
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GraphicsStateGuardian *_gsg;
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};
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bool NormalAddTraverser::
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reached_node(Node *node, NullTransitionWrapper &, NullLevelState &) {
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if (node->is_of_type(GeomNode::get_class_type())) {
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GeomNorms *gn = new GeomNorms;
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GeomNode *geom = DCAST(GeomNode, node);
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int vert_count = 0;
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int i;
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for (i = 0; i < geom->get_num_geoms(); i++) {
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dDrawable *d = geom->get_geom(i);
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if (d->is_of_type(Geom::get_class_type())) {
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Geom *g = DCAST(Geom, d);
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for (int j=0; j<g->get_num_prims(); ++j)
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vert_count += g->get_length(j);
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}
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}
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if (vert_count > 0) {
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PTA_Vertexf verts=PTA_Vertexf::empty_array(2 * vert_count);
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for (i = 0; i < geom->get_num_geoms(); i++) {
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dDrawable *d = geom->get_geom(i);
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if (d->is_of_type(Geom::get_class_type())) {
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PTA_Vertexf lverts;
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PTA_ushort iverts;
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Geom *g = DCAST(Geom, d);
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g->get_coords(lverts, iverts);
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int vert_idx = 0;
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if (g->get_binding(G_NORMAL) == G_OFF) {
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for (int j=0; j<g->get_num_prims(); ++j) {
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for (int k=0; k<g->get_length(j); ++k, ++vert_idx) {
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verts[2 * vert_idx] = lverts[vert_idx];
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verts[(2 * vert_idx) + 1] = lverts[vert_idx];
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}
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}
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} else {
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PTA_Normalf lnorms;
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PTA_ushort inorms;
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GeomBindType nbond;
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g->get_normals(lnorms, nbond, inorms);
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for (int j=0; j<g->get_num_prims(); ++j) {
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for (int k=0; k<g->get_length(j); ++k, ++vert_idx) {
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verts[2 * vert_idx] = lverts[vert_idx];
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verts[(2 * vert_idx) + 1] = lverts[vert_idx]
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+ lnorms[vert_idx];
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}
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}
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}
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}
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}
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gn->set_num_prims(vert_count);
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gn->set_coords(verts);
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}
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geom->add_geom(gn);
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}
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return true;
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}
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class NormalDelTraverser :
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public TraverserVisitor<NullTransitionWrapper, NullLevelState> {
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public:
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NormalDelTraverser(GraphicsStateGuardian *gsg) : _gsg(gsg) {}
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bool reached_node(Node*, NullTransitionWrapper&, NullLevelState&);
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public:
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GraphicsStateGuardian *_gsg;
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};
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bool NormalDelTraverser::
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reached_node(Node *node, NullTransitionWrapper &, NullLevelState &) {
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if (node->is_of_type(GeomNode::get_class_type())) {
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GeomNode *geom = DCAST(GeomNode, node);
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int i, j;
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do {
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for (i = 0, j = -1;
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i < geom->get_num_geoms();
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++i) {
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if (geom->get_geom(i)->is_of_type(GeomNorms::get_class_type())) {
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j = i;
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}
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}
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if (j != -1) {
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geom->remove_geom(j);
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}
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} while (j != -1);
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}
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return true;
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}
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//hacks. the callback architecture should be changed to make this more straightfwd
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static wdxGraphicsWindow *g_pCurRenderWin=NULL;
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static bool g_bDoAppTraversal=false;
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void render_frame(void){ //GraphicsPipe *pipe) {
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// I think we want to traverse only once/frame, so use flag
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if(g_bDoAppTraversal)
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app_traverser->traverse(render_top);
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g_bDoAppTraversal=false;
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/* int num_windows = pipe->get_num_windows();
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for (int w = 0; w < num_windows; w++) { ?????
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GraphicsWindow *win = pipe->get_window(w);
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}
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*/
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g_pCurRenderWin->get_gsg()->render_frame();
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}
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// to be used with new display callback system
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class DisplayCallback : public GraphicsWindow::Callback {
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public:
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virtual void draw(bool) {
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render_frame(/*main_pipe*/);
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if (extra_display_func != NULL)
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extra_display_func();
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}
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};
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// to be used with old GLUT callback system
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void display_func( void ) {
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render_frame(/*main_pipe*/);
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if (extra_display_func != NULL)
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extra_display_func();
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}
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void set_lighting(bool enabled) {
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if (enabled) {
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// Enable the lights on the initial state.
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PT(LightTransition) la = new LightTransition;
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la->set_on(light.p());
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if (have_dlight) {
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la->set_on(dlight.p());
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}
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render_arc->set_transition(la);
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} else {
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// Remove the lights from the initial state.
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render_arc->clear_transition(LightTransition::get_class_type());
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}
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}
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// to be used with new display callback system
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class IdleCallback : public GraphicsWindow::Callback {
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public:
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virtual void idle(void) {
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// Initiate the data traversal, to send device data down its
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// respective pipelines.
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traverse_data_graph(data_root);
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// Perform the collision traversal, if we have a collision
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// traverser standing by.
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if (col_trans != (CollisionTraverser *)NULL) {
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col_trans->traverse(render_top);
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}
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// Throw any events generated recently.
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event_handler.process_events();
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if (additional_idle != NULL) {
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(*additional_idle)();
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}
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}
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};
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// to be used with old GLUT callback system
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void idle_func( void )
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{
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// Initiate the data traversal, to send device data down its
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// respective pipelines.
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traverse_data_graph(data_root);
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// Throw any events generated recently.
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event_handler.process_events();
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}
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void unpause_draw(void);
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void event_esc(CPT_Event ev) {
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#ifdef USE_IPC
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if (forked_draw) {
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quit_draw = true;
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unpause_draw();
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mutex_lock m(run_render);
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}
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#endif
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double now = ClockObject::get_global_clock()->get_frame_time();
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double delta = now - start_time;
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int frame_count = ClockObject::get_global_clock()->get_frame_count();
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int num_frames = frame_count - start_frame_count;
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if (num_frames > 0) {
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nout << endl << num_frames << " frames in " << delta << " seconds" << endl;
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double x = ((double)num_frames) / delta;
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nout << x << " fps average (" << 1000.0 / x << "ms)" << endl;
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}
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// The Escape key was pressed. Exit the application.
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rib_pipe = NULL;
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rib_win = NULL;
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#ifdef DO_PSTATS
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if (PStatClient::is_connected()) {
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framework_cat.info() << "Disconnecting from stats host" << endl;
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PStatClient::disconnect();
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}
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#endif
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if(ev->get_name()=="q") {
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// if app ever exits using exit() without close_window, hopefully this will work
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framework_cat.debug() << "Testing unsafe, no close_window(), direct exit() of framework\n";
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} else {
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delete pWinGrp; // calls close_window
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pWinGrp=NULL;
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framework_cat.debug() << "Exiting framework\n";
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}
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// main_win = NULL;
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// main_pipe = NULL;
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exit(0);
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}
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void event_f(CPT_Event) {
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double now = ClockObject::get_global_clock()->get_frame_time();
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double delta = now - start_time;
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int frame_count = ClockObject::get_global_clock()->get_frame_count();
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int num_frames = frame_count - start_frame_count;
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if (num_frames > 0) {
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nout << endl << num_frames << " frames in " << delta << " seconds" << endl;
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double x = ((double)num_frames) / delta;
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nout << x << " fps average (" << 1000.0 / x << "ms)" << endl;
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// Reset the frame rate counter for the next press of 'f'.
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start_time = now;
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start_frame_count = frame_count;
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}
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}
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void event_S(CPT_Event) {
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#ifdef DO_PSTATS
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framework_cat.info() << "Connecting to stats host" << endl;
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PStatClient::connect();
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#else
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framework_cat.error() << "Stats host not supported." << endl;
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#endif
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}
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void event_A(CPT_Event) {
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#ifdef DO_PSTATS
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if (PStatClient::is_connected()) {
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framework_cat.info() << "Disconnecting from stats host" << endl;
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PStatClient::disconnect();
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} else {
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framework_cat.error() << "Stats host is already disconnected." << endl;
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}
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#else
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framework_cat.error() << "Stats host not supported." << endl;
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#endif
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}
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/*
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void setup_framerate(void) {
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if (framerate_top != (NamedNode*)0L)
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return;
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framerate_top = new NamedNode("framerate_top");
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framerate_node = new NamedNode("framerate");
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framerate_arc = new RenderRelation(framerate_top, framerate_node);
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// Setup some overrides to turn off certain properties which we probably
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// won't need for 2-d objects.
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framerate_arc->set_transition(new DepthTestTransition(DepthTestProperty::M_none), 1);
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framerate_arc->set_transition(new DepthWriteTransition(DepthWriteTransition::off()), 1);
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framerate_arc->set_transition(new LightTransition(LightTransition::all_off()), 1);
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framerate_arc->set_transition(new MaterialTransition(MaterialTransition::off()), 1);
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framerate_arc->set_transition(new CullFaceTransition(CullFaceProperty::M_cull_none), 1);
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// create a 2-d camera.
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PT(Camera) cam2d = new Camera("framerate_cam");
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new RenderRelation(framerate_node, cam2d);
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cam2d->set_scene(framerate_top);
|
|
PT(Lens) lens = new OrthographicLens;
|
|
lens->set_film_size(2.0);
|
|
cam2d->set_lens(lens);
|
|
|
|
// Now create a new layer
|
|
// eventually this should be done through chanconfig'
|
|
GraphicsChannel *chan = main_win->get_channel(0);
|
|
nassertv(chan != (GraphicsChannel*)0L);
|
|
|
|
framerate_layer = chan->make_layer();
|
|
nassertv(framerate_layer != (GraphicsLayer *)0L);
|
|
framerate_layer->set_active(true);
|
|
|
|
DisplayRegion *dr = framerate_layer->make_display_region();
|
|
nassertv(dr != (DisplayRegion *)0L);
|
|
dr->set_camera(cam2d);
|
|
|
|
// load the font
|
|
PT_Node font_model = loader.load_sync("cmtt12");
|
|
|
|
if (font_model != (NamedNode *)0L) {
|
|
framerate_font = new TextFont(font_model);
|
|
framerate_text = new TextNode("framerate_text");
|
|
new RenderRelation(framerate_node, framerate_text);
|
|
|
|
LMatrix4f mat = LMatrix4f::scale_mat(0.05) *
|
|
LMatrix4f::translate_mat(-0.95, 0.0, 0.95);
|
|
|
|
framerate_text->set_transform(mat);
|
|
framerate_text->set_font(framerate_font);
|
|
framerate_text->set_card_color(0.5, 0.5, 0.5, 0.5);
|
|
framerate_text->set_card_as_margin(0.5, 0.5, 0.2, 0.2);
|
|
framerate_text->set_frame_color(1., 0., 0., 1.);
|
|
framerate_text->set_frame_as_margin(0.5, 0.5, 0.2, 0.2);
|
|
framerate_text->set_align(TM_ALIGN_LEFT);
|
|
framerate_text->set_text_color(1., 1., 1., 1.);
|
|
framerate_text->set_text("blah");
|
|
}
|
|
}
|
|
*/
|
|
void handle_framerate(void) {
|
|
static bool first_time = true;
|
|
static int buffer_count;
|
|
static int buffer_size = framework.GetInt("framerate-buffer", 60);
|
|
static double *prev_times = (double*)0L;
|
|
static double *deltas = (double*)0L;
|
|
|
|
if (framerate_layer == (GraphicsLayer*)0L)
|
|
return;
|
|
|
|
if (!framerate_layer->is_active()) {
|
|
first_time = true;
|
|
return;
|
|
}
|
|
|
|
double now = ClockObject::get_global_clock()->get_frame_time();
|
|
|
|
if (first_time) {
|
|
if (prev_times == (double*)0L) {
|
|
prev_times = new double[buffer_size];
|
|
deltas = new double[buffer_size];
|
|
}
|
|
buffer_count = 0;
|
|
prev_times[buffer_count++] = now;
|
|
first_time = false;
|
|
} else if (buffer_count < buffer_size) {
|
|
deltas[buffer_count-1] = now - prev_times[buffer_count-1];
|
|
prev_times[buffer_count++] = now;
|
|
} else {
|
|
deltas[buffer_size-1] = now - prev_times[buffer_size-1];
|
|
double delta = 0.;
|
|
for (int i=0; i<buffer_size; ++i)
|
|
delta += deltas[i];
|
|
delta = delta / (double)buffer_size;
|
|
double fps = 1. / delta;
|
|
|
|
delta *= 1000.;
|
|
|
|
ostringstream os;
|
|
// I've decided that one digit to the right of the decimal should be
|
|
// enough for now. If we need more, it's easy to extend.
|
|
int ifps = (int)fps;
|
|
fps = fps - (double)ifps;
|
|
fps *= 10.;
|
|
int rfps = (int)fps;
|
|
int idelta = (int)delta;
|
|
delta = delta - (double)idelta;
|
|
delta *= 10.;
|
|
int rdelta = (int)delta;
|
|
os << ifps << "." << rfps << " fps (" << idelta << "." << rdelta
|
|
<< " ms)";
|
|
framerate_text->set_text(os.str());
|
|
|
|
// now roll everything down one
|
|
for (int j=0; j<buffer_size-1; ++j) {
|
|
prev_times[j] = prev_times[j+1];
|
|
deltas[j] = deltas[j+1];
|
|
}
|
|
prev_times[buffer_size-1] = now;
|
|
}
|
|
}
|
|
/*
|
|
void event_f_full(CPT_Event) {
|
|
static bool is_on = true;
|
|
setup_framerate();
|
|
framerate_layer->set_active(is_on);
|
|
is_on = !is_on;
|
|
}
|
|
*/
|
|
void event_t(CPT_Event) {
|
|
// The "t" key was pressed. Toggle the showing of textures.
|
|
static bool textures_enabled = true;
|
|
|
|
textures_enabled = !textures_enabled;
|
|
if (textures_enabled) {
|
|
// Remove the override from the initial state.
|
|
render_arc->clear_transition(TextureTransition::get_class_type());
|
|
} else {
|
|
// Set an override on the initial state to disable texturing.
|
|
TextureTransition *ta = new TextureTransition;
|
|
ta->set_priority(100);
|
|
render_arc->set_transition(ta);
|
|
}
|
|
}
|
|
|
|
void event_l(CPT_Event) {
|
|
// The "l" key was pressed. Toggle lighting.
|
|
static bool lighting_enabled = false;
|
|
|
|
lighting_enabled = !lighting_enabled;
|
|
set_lighting(lighting_enabled);
|
|
}
|
|
|
|
void event_w(CPT_Event) {
|
|
// The "w" key was pressed. Toggle wireframe mode.
|
|
static bool wireframe_mode = false;
|
|
|
|
wireframe_mode = !wireframe_mode;
|
|
if (!wireframe_mode) {
|
|
// Set the normal, filled mode on the render arc.
|
|
RenderModeTransition *rma = new RenderModeTransition(RenderModeProperty::M_filled);
|
|
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_clockwise);
|
|
render_arc->set_transition(rma);
|
|
render_arc->set_transition(cfa);
|
|
|
|
} else {
|
|
// Set the initial state up for wireframe mode.
|
|
RenderModeTransition *rma = new RenderModeTransition(RenderModeProperty::M_wireframe);
|
|
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_none);
|
|
render_arc->set_transition(rma);
|
|
render_arc->set_transition(cfa);
|
|
}
|
|
}
|
|
|
|
void event_b(CPT_Event) {
|
|
// The 'b' key was pressed. Toggle backface culling.
|
|
static bool backface_mode = false;
|
|
|
|
backface_mode = !backface_mode;
|
|
if (backface_mode) {
|
|
material->set_twoside(true);
|
|
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_none);
|
|
render_arc->set_transition(cfa);
|
|
} else {
|
|
material->set_twoside(false);
|
|
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_clockwise);
|
|
render_arc->set_transition(cfa);
|
|
}
|
|
}
|
|
|
|
void event_R(CPT_Event) {
|
|
/* The "R" key was pressed. Dump a RIB file.
|
|
if (rib_win == (GraphicsWindow*)0L)
|
|
return;
|
|
nout << "Writing RIB frame " << rib_win->get_frame_number() << "\n";
|
|
render_frame(rib_pipe);
|
|
*/
|
|
}
|
|
|
|
void event_grave(CPT_Event) {
|
|
GraphicsStateGuardian *gsg = main_window->get_gsg();
|
|
const RenderBuffer &rb = gsg->get_render_buffer(RenderBuffer::T_front);
|
|
|
|
// We simply grab the first DisplayRegion on the first Layer on the
|
|
// window's main channel.
|
|
GraphicsChannel *channel = main_window->get_channel(0);
|
|
nassertv(channel != (GraphicsChannel *)NULL);
|
|
|
|
if (channel->get_num_layers() == 0) {
|
|
nout << "Channel has no layers!\n";
|
|
return;
|
|
}
|
|
GraphicsLayer *layer = channel->get_layer(0);
|
|
nassertv(layer != (GraphicsLayer *)NULL);
|
|
|
|
if (layer->get_num_drs() == 0) {
|
|
nout << "Layer has no display regions!\n";
|
|
return;
|
|
}
|
|
DisplayRegion *dr = layer->get_dr(0);
|
|
nassertv(dr != (DisplayRegion *)NULL);
|
|
|
|
int width = dr->get_pixel_width();
|
|
int height = dr->get_pixel_height();
|
|
|
|
PixelBuffer p(width, height, 3, 1, PixelBuffer::T_unsigned_byte,
|
|
PixelBuffer::F_rgb);
|
|
|
|
nout << "Capturing frame.\n";
|
|
|
|
p.copy(gsg, dr, rb);
|
|
ostringstream s;
|
|
s << "frame" << ClockObject::get_global_clock()->get_frame_count() << ".pnm";
|
|
Filename filename = s.str();
|
|
p.write(filename);
|
|
|
|
cerr << "Wrote " << filename << "\n";
|
|
}
|
|
|
|
void event_n(CPT_Event) {
|
|
static bool normals_on = false;
|
|
|
|
normals_on = !normals_on;
|
|
|
|
// do i do this for every window?? bugbug
|
|
for(unsigned int j=0;j<pWinGrp->_windows.size();j++)
|
|
if (normals_on) {
|
|
NormalAddTraverser trav(pWinGrp->_windows[j]->get_gsg());
|
|
df_traverse(render, trav, NullTransitionWrapper(), NullLevelState(),
|
|
RenderRelation::get_class_type());
|
|
} else {
|
|
NormalDelTraverser trav(pWinGrp->_windows[j]->get_gsg());
|
|
df_traverse(render, trav, NullTransitionWrapper(), NullLevelState(),
|
|
RenderRelation::get_class_type());
|
|
}
|
|
|
|
}
|
|
|
|
void event_C(CPT_Event) {
|
|
static bool showing_collision_solids = false;
|
|
|
|
showing_collision_solids = !showing_collision_solids;
|
|
if (showing_collision_solids) {
|
|
// So we'll break down and use the NodePath interface in
|
|
// framework. We haven't used it here before, but it's such a
|
|
// splendid interface; why not use it?
|
|
NodePath render_path(render);
|
|
render_path.show_collision_solids();
|
|
|
|
} else {
|
|
NodePath render_path(render);
|
|
render_path.hide_collision_solids();
|
|
}
|
|
}
|
|
|
|
void event_N(CPT_Event) {
|
|
nout << "Reducing scene graph.\n";
|
|
SceneGraphReducer gr(RenderRelation::get_class_type());
|
|
gr.apply_transitions(first_arc);
|
|
int num_reduced = gr.flatten(root, true);
|
|
nout << "Removed " << num_reduced << " arcs.\n";
|
|
}
|
|
|
|
// switch_trackball() is a local function to fiddle with the dgraph
|
|
// arcs to make a different trackball be in control of the mouse.
|
|
static void
|
|
switch_trackball(Node *trackball) {
|
|
if (current_trackball != NULL) {
|
|
remove_child(mouse_watcher, current_trackball,
|
|
DataRelation::get_class_type());
|
|
}
|
|
current_trackball = trackball;
|
|
if (current_trackball != NULL) {
|
|
new DataRelation(mouse_watcher, current_trackball);
|
|
}
|
|
}
|
|
|
|
// set_alt_trackball() should be called by user code to change the
|
|
// alternate trackball that is in effect when the user presses "c".
|
|
void
|
|
set_alt_trackball(Node *tb) {
|
|
if (tb == NULL) {
|
|
switch_trackball(trackball);
|
|
} else {
|
|
alt_trackball = tb;
|
|
switch_trackball(alt_trackball);
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
start_drive() {
|
|
// Extract the current position from the trackball.
|
|
LMatrix4f mat = trackball->get_trans_mat();
|
|
LPoint3f scale, hpr, xyz;
|
|
decompose_matrix(mat, scale, hpr, xyz);
|
|
if (hpr[2] > 90) {
|
|
hpr[0] += 180.0;
|
|
}
|
|
hpr[1] = 0.0;
|
|
hpr[2] = 0.0;
|
|
|
|
drive_interface->set_pos(xyz);
|
|
drive_interface->set_hpr(hpr);
|
|
|
|
// Make sure the ray-downcaster is set, so we maintain a constant
|
|
// height above the ground.
|
|
if (col_trans == (CollisionTraverser *)NULL) {
|
|
ray_node = new CollisionNode("ray");
|
|
ray_node->set_into_collide_mask(0);
|
|
ray_node->set_from_collide_mask(drive_mask);
|
|
|
|
NodeRelation *arc = new RenderRelation(camera_top, ray_node);
|
|
|
|
ray_node->add_solid(new CollisionRay(LPoint3f(0.0, 0.0, 0.0),
|
|
LVector3f::down()));
|
|
arc->set_transition(new PruneTransition);
|
|
|
|
col_trans = new CollisionTraverser;
|
|
col_handler = new CollisionHandlerFloor;
|
|
col_handler->set_offset(drive_height);
|
|
col_trans->add_collider(ray_node, col_handler);
|
|
col_handler->add_collider(ray_node, drive_interface);
|
|
}
|
|
}
|
|
|
|
static void
|
|
stop_drive() {
|
|
// Extract the current position from the drive interface and
|
|
// restore it to the trackball.
|
|
LPoint3f xyz = drive_interface->get_pos();
|
|
LPoint3f hpr = drive_interface->get_hpr();
|
|
LPoint3f scale(1.0, 1.0, 1.0);
|
|
LMatrix4f mat;
|
|
compose_matrix(mat, scale, hpr, xyz);
|
|
trackball->set_mat(invert(mat));
|
|
trackball->reset_origin_here();
|
|
}
|
|
|
|
void event_c(CPT_Event) {
|
|
// "c" key pressed: change to alternate controls.
|
|
|
|
if (current_trackball == trackball) {
|
|
if (alt_trackball != NULL) {
|
|
switch_trackball(alt_trackball);
|
|
}
|
|
} else {
|
|
if (current_trackball == drive_interface) {
|
|
stop_drive();
|
|
}
|
|
switch_trackball(trackball);
|
|
}
|
|
}
|
|
|
|
void event_D(CPT_Event) {
|
|
// "D" key pressed: toggle drive controls.
|
|
if (current_trackball == drive_interface) {
|
|
stop_drive();
|
|
switch_trackball(trackball);
|
|
|
|
} else {
|
|
start_drive();
|
|
set_alt_trackball(drive_interface);
|
|
}
|
|
}
|
|
|
|
// sample code to verify and pick a new fullscreen size dynamically
|
|
#define NUMWINDOWSIZES 5
|
|
static int cur_winsize_idx=0;
|
|
static unsigned int window_sizearr[NUMWINDOWSIZES*2] =
|
|
{640,480, 1024,768, 800,600, 454,656, 1280,1024};
|
|
|
|
void event_3(CPT_Event) {
|
|
do {
|
|
cur_winsize_idx++;
|
|
cur_winsize_idx %= NUMWINDOWSIZES;
|
|
// skip over the ones marked as bad (0)
|
|
} while(window_sizearr[cur_winsize_idx*2]==0);
|
|
|
|
for(unsigned int j=0;j<pWinGrp->_windows.size();j++)
|
|
pWinGrp->_windows[j]->resize(window_sizearr[cur_winsize_idx*2],window_sizearr[cur_winsize_idx*2+1]);
|
|
}
|
|
|
|
void event_p(CPT_Event) {
|
|
// "p" key pressed: print pos, hpr
|
|
LPoint3f xyz;
|
|
LPoint3f hpr;
|
|
|
|
if (current_trackball == trackball) {
|
|
xyz = trackball->get_pos();
|
|
hpr = trackball->get_hpr();
|
|
} else if (current_trackball == drive_interface) {
|
|
xyz = drive_interface->get_pos();
|
|
hpr = drive_interface->get_hpr();
|
|
}
|
|
|
|
printf("current pos, hpr: %f %f %f %f %f %f\n",xyz[0],xyz[1],xyz[2],hpr[0],hpr[1],hpr[2]);
|
|
}
|
|
|
|
void event_P(CPT_Event) {
|
|
// "P" key pressed: set pos, hpr
|
|
LPoint3f xyz;
|
|
LPoint3f hpr;
|
|
|
|
printf("input new pos, hpr in fmt: f f f f f f\n");
|
|
scanf("%f %f %f %f %f %f",&xyz[0],&xyz[1],&xyz[2],&hpr[0],&hpr[1],&hpr[2]);
|
|
|
|
if (current_trackball == trackball) {
|
|
trackball->set_pos(xyz);
|
|
trackball->set_hpr(hpr);
|
|
} else if (current_trackball == drive_interface) {
|
|
drive_interface->set_pos(xyz);
|
|
drive_interface->set_hpr(hpr);
|
|
|
|
}
|
|
}
|
|
|
|
void event_g(CPT_Event) {
|
|
// "g" key pressed: toggle fog.
|
|
static bool fog_mode = false;
|
|
|
|
fog_mode = !fog_mode;
|
|
if (fog_mode) {
|
|
FogTransition *fa = new FogTransition(fog);
|
|
render_arc->set_transition(fa);
|
|
} else {
|
|
FogTransition *fa = new FogTransition;
|
|
render_arc->set_transition(fa);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_IPC
|
|
/*
|
|
void pause_draw(void) {
|
|
if (!render_running)
|
|
return;
|
|
run_render.lock();
|
|
render_running = false;
|
|
framework_cat.info() << "draw thread paused" << endl;
|
|
}
|
|
|
|
void unpause_draw(void) {
|
|
if (render_running)
|
|
return;
|
|
run_render.unlock();
|
|
render_running = true;
|
|
framework_cat.info() << "draw thread continuing" << endl;
|
|
}
|
|
|
|
void draw_loop(void*) {
|
|
for (;!quit_draw;) {
|
|
mutex_lock m(run_render);
|
|
main_win->update();
|
|
handle_framerate();
|
|
}
|
|
framework_cat.info() << "draw thread exiting" << endl;
|
|
}
|
|
|
|
void event_x(CPT_Event) {
|
|
// "x" key pressed: pause/unpause draw
|
|
if (!forked_draw)
|
|
return;
|
|
if (render_running)
|
|
pause_draw();
|
|
else
|
|
unpause_draw();
|
|
}
|
|
*/
|
|
#endif
|
|
|
|
#define RANDFRAC (rand()/(float)(RAND_MAX))
|
|
|
|
typedef struct {
|
|
// for rot moving
|
|
float xcenter,ycenter;
|
|
float xoffset,yoffset;
|
|
float ang1,ang1_vel;
|
|
float ang2,ang2_vel;
|
|
|
|
float radius;
|
|
|
|
// for moving
|
|
float xstart,ystart;
|
|
float xend,yend;
|
|
float xdel,ydel,timedel;
|
|
double starttime,endtime;
|
|
double vel;
|
|
LMatrix4f rotmat;
|
|
} gridded_file_info;
|
|
|
|
typedef enum {None,Rotation,LinearMotion} GriddedMotionType;
|
|
|
|
#define GRIDCELLSIZE 5.0
|
|
static int gridwidth; // cells/side
|
|
|
|
#define MIN_WANDERAREA_DIMENSION 120.0
|
|
|
|
static float grid_pos_offset; // origin of grid
|
|
static float wander_area_pos_offset;
|
|
|
|
// making these fns to get around ridiculous VC++ matrix inlining bugs at Opt2
|
|
static void move_gridded_stuff(GriddedMotionType gridmotiontype,gridded_file_info *InfoArr, RenderRelation **pRRptrArr, int size) {
|
|
|
|
double now = ClockObject::get_global_clock()->get_frame_time();
|
|
|
|
LMatrix4f tmat1,tmat2,xfm_mat;
|
|
|
|
for(int i = 0; i < size; i++) {
|
|
double time_delta = (now-InfoArr[i].starttime);
|
|
#define DO_FP_MODULUS(VAL,MAXVAL) \
|
|
{if(VAL > MAXVAL) {int idivresult = (int)(VAL / (float)MAXVAL); VAL=VAL-idivresult*MAXVAL;} else \
|
|
if(VAL < -MAXVAL) {int idivresult = (int)(VAL / (float)MAXVAL); VAL=VAL+idivresult*MAXVAL;}}
|
|
|
|
// probably should use panda lerps for this stuff, but I dont understand how
|
|
|
|
if(gridmotiontype==Rotation) {
|
|
|
|
InfoArr[i].ang1=time_delta*InfoArr[i].ang1_vel;
|
|
DO_FP_MODULUS(InfoArr[i].ang1,360.0);
|
|
InfoArr[i].ang2=time_delta*InfoArr[i].ang2_vel;
|
|
DO_FP_MODULUS(InfoArr[i].ang2,360.0);
|
|
|
|
// xforms happen left to right
|
|
LVector2f new_center = LVector2f(InfoArr[i].radius,0.0) *
|
|
LMatrix3f::rotate_mat(InfoArr[i].ang1);
|
|
|
|
LVector3f translate_vec(InfoArr[i].xcenter+new_center._v.v._0,
|
|
InfoArr[i].ycenter+new_center._v.v._1,
|
|
0.0);
|
|
|
|
const LVector3f rotation_axis(0.0, 0.0, 1.0);
|
|
|
|
tmat1 = LMatrix4f::rotate_mat_normaxis(InfoArr[i].ang2,rotation_axis);
|
|
tmat2 = LMatrix4f::translate_mat(translate_vec);
|
|
xfm_mat = tmat1 * tmat2;
|
|
} else {
|
|
|
|
float xpos,ypos;
|
|
|
|
if(now>InfoArr[i].endtime) {
|
|
InfoArr[i].starttime = now;
|
|
|
|
xpos = InfoArr[i].xstart = InfoArr[i].xend;
|
|
ypos = InfoArr[i].ystart = InfoArr[i].yend;
|
|
|
|
InfoArr[i].xend = RANDFRAC*fabs(2.0*wander_area_pos_offset) + wander_area_pos_offset;
|
|
InfoArr[i].yend = RANDFRAC*fabs(2.0*wander_area_pos_offset) + wander_area_pos_offset;
|
|
|
|
float xdel = InfoArr[i].xdel = InfoArr[i].xend-InfoArr[i].xstart;
|
|
float ydel = InfoArr[i].ydel = InfoArr[i].yend-InfoArr[i].ystart;
|
|
|
|
InfoArr[i].endtime = now + csqrt(xdel*xdel+ydel*ydel)/InfoArr[i].vel;
|
|
InfoArr[i].timedel = InfoArr[i].endtime - InfoArr[i].starttime;
|
|
|
|
const LVector3f rotate_axis(0.0, 0.0, 1.0);
|
|
|
|
float ang = rad_2_deg(atan2(-xdel,ydel));
|
|
|
|
InfoArr[i].rotmat= LMatrix4f::rotate_mat_normaxis(ang,rotate_axis);
|
|
} else {
|
|
float timefrac= time_delta/InfoArr[i].timedel;
|
|
|
|
xpos = InfoArr[i].xdel*timefrac+InfoArr[i].xstart;
|
|
ypos = InfoArr[i].ydel*timefrac+InfoArr[i].ystart;
|
|
}
|
|
|
|
LVector3f translate_vec(xpos, ypos, 0.0);
|
|
LMatrix4f tmat2 = LMatrix4f::translate_mat(translate_vec);
|
|
|
|
xfm_mat = InfoArr[i].rotmat * tmat2;
|
|
}
|
|
pRRptrArr[i]->set_transition(new TransformTransition(xfm_mat));
|
|
}
|
|
}
|
|
|
|
int framework_main(int argc, char *argv[]) {
|
|
pystub();
|
|
|
|
/*
|
|
// The first thing we should do is to set up a multiplexing Notify.
|
|
MultiplexStream *mstream = new MultiplexStream;
|
|
Notify::ptr()->set_ostream_ptr(mstream, true);
|
|
mstream->add_standard_output();
|
|
mstream->add_system_debug();
|
|
|
|
string framework_notify_output = framework.GetString("framework-notify-output", "");
|
|
if (!framework_notify_output.empty()) {
|
|
if (!mstream->add_file(framework_notify_output)) {
|
|
framework_cat.error()
|
|
<< "Unable to open " << framework_notify_output << " for output.\n";
|
|
} else {
|
|
framework_cat.info()
|
|
<< "Sending Notify output to " << framework_notify_output << "\n";
|
|
}
|
|
}
|
|
*/
|
|
|
|
GeomNorms::init_type();
|
|
|
|
#ifndef DEBUG
|
|
// This just makes sure that no one changed the value of a
|
|
// _type_handle member after the type was registered. It shouldn't
|
|
// ever happen. If it did, most likely two classes are sharing the
|
|
// same _type_handle variable for some reason.
|
|
TypeRegistry::reregister_types();
|
|
#endif
|
|
|
|
app_traverser = new AppTraverser(RenderRelation::get_class_type());
|
|
|
|
// Allow the specification of multiple files on the command
|
|
// line. This is handy, for instance, to load up both a character
|
|
// and its animation file.
|
|
|
|
typedef pvector<Filename> Files;
|
|
Files files;
|
|
Files gridded_files;
|
|
|
|
if (first_init != NULL)
|
|
first_init();
|
|
|
|
Files *pFileCollection = &files;
|
|
|
|
int gridrepeats=1;
|
|
GriddedMotionType gridmotiontype = None;
|
|
|
|
// bool bRotateGriddedObjs = false;
|
|
// bool bMoveGriddedObjs = false;
|
|
|
|
for (int a = 1; a < argc; a++) {
|
|
if ((argv[a] != (char*)0L) && ((argv[a])[0] != '-') &&
|
|
((argv[a])[0] != '+') && ((argv[a])[0] != '#'))
|
|
pFileCollection->push_back(Filename::from_os_specific(argv[a]));
|
|
else switch((argv[a])[1]) {
|
|
case 'r':
|
|
gridmotiontype = Rotation;
|
|
break;
|
|
|
|
case 'm':
|
|
gridmotiontype = LinearMotion;
|
|
break;
|
|
|
|
case 'g': {
|
|
pFileCollection = &gridded_files;
|
|
|
|
char *pStr=(argv[a])+2;
|
|
if (*pStr != '\0') {
|
|
gridrepeats=atoi(pStr);
|
|
if(gridrepeats<1)
|
|
gridrepeats=1;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
// load display modules
|
|
GraphicsPipe::resolve_modules();
|
|
|
|
framework_cat.info() << "Known pipe types:" << endl;
|
|
GraphicsPipe::get_factory().write_types(framework_cat.info(false), 2);
|
|
|
|
// Create a window
|
|
main_pipe = GraphicsPipe::get_factory().
|
|
make_instance(InteractiveGraphicsPipe::get_class_type());
|
|
|
|
if (main_pipe == (GraphicsPipe*)0L) {
|
|
framework_cat.error()
|
|
<< "No interactive pipe is available! Check your Configrc!\n";
|
|
exit(1);
|
|
}
|
|
|
|
framework_cat.info()
|
|
<< "Opened a '" << main_pipe->get_type().get_name() << "' interactive graphics pipe." << endl;
|
|
|
|
rib_pipe = NULL;
|
|
#endif
|
|
#if 0
|
|
rib_pipe = GraphicsPipe::get_factory().
|
|
make_instance(NoninteractiveGraphicsPipe::get_class_type());
|
|
|
|
if (rib_pipe == (GraphicsPipe*)0L)
|
|
framework_cat.info()
|
|
<< "Did not open a non-interactive graphics pipe, features related"
|
|
<< " to that will\nbe disabled." << endl;
|
|
else
|
|
framework_cat.info()
|
|
<< "Opened a '" << rib_pipe->get_type().get_name()
|
|
<< "' non-interactive graphics pipe." << endl;
|
|
#endif
|
|
|
|
// Create the render node
|
|
render_top = new NamedNode("render_top");
|
|
render = new NamedNode("render");
|
|
render_arc = new RenderRelation(render_top, render);
|
|
|
|
camera_top = new NamedNode("camera_top");
|
|
camera_top_arc = new RenderRelation(render, camera_top);
|
|
|
|
// bypass chancfg stuff and do this directly
|
|
|
|
int NumWindows=framework.GetInt("num-windows", 1);
|
|
|
|
GraphicsWindow::Properties *pWinProps = new GraphicsWindow::Properties[NumWindows];
|
|
memset(pWinProps,0,NumWindows*sizeof(GraphicsWindow::Properties));
|
|
|
|
pWinProps[0]._title=framework.GetString("win-title", "PandaWin");
|
|
pWinProps[0]._xsize=framework.GetInt("win-width", 640);
|
|
pWinProps[0]._ysize=framework.GetInt("win-height", 480);
|
|
pWinProps[0]._fullscreen=framework.GetBool("fullscreen", true);
|
|
pWinProps[0]._border=!framework.GetBool("no-border", false);
|
|
pWinProps[0]._want_depth_bits=1;
|
|
pWinProps[0]._want_color_bits=1;
|
|
pWinProps[0]._mask = W_RGBA | W_DOUBLE | W_DEPTH;
|
|
|
|
int jjj;
|
|
for(jjj=1;jjj<NumWindows;jjj++) {
|
|
memcpy(&pWinProps[jjj],&pWinProps[0],sizeof(GraphicsWindow::Properties));
|
|
pWinProps[0]._xorg=jjj*pWinProps[0]._xsize; // assumes horiz layout
|
|
}
|
|
|
|
for(jjj=0;jjj<NumWindows;jjj++) {
|
|
char numstr[5];
|
|
sprintf(numstr,"(%d)",jjj);
|
|
pWinProps[jjj]._title += std::string(numstr);
|
|
}
|
|
|
|
PipeSpecifier pipe_spec;
|
|
// PT(GraphicsPipe) pipe;
|
|
wdxGraphicsPipe *pWDXpipe = new wdxGraphicsPipe(pipe_spec);
|
|
|
|
pWinGrp = new wdxGraphicsWindowGroup(pWDXpipe,NumWindows,pWinProps);
|
|
|
|
assert(pWinGrp!=NULL);
|
|
|
|
//make channels,layers,disply regions
|
|
for(jjj=0;jjj<NumWindows;jjj++) {
|
|
PT(GraphicsChannel) channel = pWinGrp->_windows[jjj]->get_channel(0);
|
|
// Make a layer on the channel to hold our display region.
|
|
PT(GraphicsLayer) layer = channel->make_layer();
|
|
|
|
// And create a display region that covers the entire window.
|
|
PT(DisplayRegion) dr = layer->make_display_region();
|
|
|
|
// Finally, we need a camera to associate with the display region.
|
|
PT(Camera) camera = new Camera;
|
|
PT(Lens) lens = new PerspectiveLens;
|
|
lens->set_film_size(pWinProps->_xsize,pWinProps->_ysize);
|
|
camera->set_lens(lens);
|
|
dr->set_camera(camera);
|
|
|
|
// Window setup is complete. Now we just need to make a scene graph
|
|
// for the camera to render.
|
|
camera->set_scene(render_top);
|
|
new RenderRelation(camera_top,camera);
|
|
}
|
|
|
|
main_window=pWinGrp->_windows[0];
|
|
|
|
delete [] pWinProps; // dont need these anymore
|
|
pWinProps=NULL;
|
|
|
|
#if 0
|
|
ChanCfgOverrides override;
|
|
|
|
// need to find a better way to differentiate unsigned int from regular
|
|
override.setField(ChanCfgOverrides::Mask,
|
|
((unsigned int)(W_DOUBLE|W_DEPTH|W_MULTISAMPLE)));
|
|
override.setField(ChanCfgOverrides::Title, "Demo");
|
|
|
|
std::string conf = framework.GetString("chan-config", chan_config);
|
|
if (extra_overrides_func != NULL)
|
|
extra_overrides_func(override, conf);
|
|
|
|
ChanConfig chanConfig = ChanConfig(main_pipe, conf, render_top, override);
|
|
main_win = chanConfig.get_win();
|
|
assert(main_win != (GraphicsWindow*)0L);
|
|
camera_top = chanConfig.get_group_node(0);
|
|
|
|
camera_top->set_name("camera_top");
|
|
for(int group_node_index=1;group_node_index<chanConfig.get_num_groups();
|
|
group_node_index++) {
|
|
new RenderRelation(render, chanConfig.get_group_node(group_node_index));
|
|
}
|
|
RenderRelation* arc1 = new RenderRelation(render, camera_top);
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
// is ok if this doesn't work or returns NULL
|
|
if (rib_pipe != (GraphicsPipe*)0L) {
|
|
ChanConfig chanConfig = ChanConfig(rib_pipe, "single", render_top, override);
|
|
rib_win = chanConfig.get_win();
|
|
NamedNode *rib_cameras = chanConfig.get_group_node(0);
|
|
rib_cameras->set_name("rib_cameras");
|
|
for(int rib_group_node_index=1;
|
|
rib_group_node_index<chanConfig.get_num_groups();
|
|
rib_group_node_index++) {
|
|
new RenderRelation(render,
|
|
chanConfig.get_group_node(rib_group_node_index));
|
|
}
|
|
new RenderRelation(render, rib_cameras);
|
|
}
|
|
#endif
|
|
|
|
// Make a node for the lights to live under. We put the lights in
|
|
// with the camera_top, so they'll stay locked to our point-of-view.
|
|
|
|
lights = new NamedNode("lights");
|
|
new RenderRelation(camera_top, lights);
|
|
|
|
light = new AmbientLight( "ambient" );
|
|
dlight = new DirectionalLight( "directional" );
|
|
plight = new PointLight( "point" );
|
|
plight->set_constant_attenuation( 2.0 );
|
|
plight->set_linear_attenuation( 1.0 );
|
|
plight->set_quadratic_attenuation( 0.5 );
|
|
slight = new Spotlight( "spot" );
|
|
new RenderRelation( lights, light );
|
|
#if 0
|
|
new RenderRelation( lights, dlight );
|
|
new RenderRelation( lights, plight );
|
|
new RenderRelation( lights, slight );
|
|
#endif
|
|
|
|
// Turn on culling.
|
|
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_clockwise);
|
|
render_arc->set_transition(cfa);
|
|
|
|
// Set up a default material.
|
|
material = new Material;
|
|
material->set_ambient( Colorf( 1, 1, 1, 1 ) );
|
|
MaterialTransition *ma = new MaterialTransition(material);
|
|
render_arc->set_transition(ma);
|
|
|
|
// Set up a default fog
|
|
fog = new Fog;
|
|
|
|
// Create the data graph root.
|
|
data_root = new NamedNode( "data" );
|
|
|
|
// Create a mouse and put it in the data graph.
|
|
mak = new MouseAndKeyboard( main_window, 0 );
|
|
new DataRelation(data_root, mak);
|
|
|
|
// Create a MouseWatcher underneath the mouse, so we can have some
|
|
// 2-d control effects.
|
|
mouse_watcher = new MouseWatcher("mouse_watcher");
|
|
new DataRelation(mak, mouse_watcher);
|
|
mouse_watcher->set_button_down_pattern("mw-%r-%b");
|
|
mouse_watcher->set_button_up_pattern("mw-%r-%b-up");
|
|
mouse_watcher->set_enter_pattern("mw-in-%r");
|
|
mouse_watcher->set_leave_pattern("mw-out-%r");
|
|
|
|
// Create a trackball to handle the mouse input.
|
|
trackball = new Trackball("trackball");
|
|
trackball->set_pos(LVector3f::forward() * 50.0);
|
|
|
|
// Also create a drive interface. The user might switch to this
|
|
// later.
|
|
drive_interface = new DriveInterface("drive_interface");
|
|
|
|
new DataRelation(mouse_watcher, trackball);
|
|
current_trackball = trackball;
|
|
|
|
// Connect the trackball output to the camera's transform.
|
|
PT(Transform2SG) tball2cam = new Transform2SG("tball2cam");
|
|
// tball2cam->set_arc(arc1);
|
|
tball2cam->set_arc(camera_top_arc);
|
|
new DataRelation(trackball, tball2cam);
|
|
|
|
PT(Transform2SG) drive2cam = new Transform2SG("drive2cam");
|
|
// drive2cam->set_arc(arc1);
|
|
drive2cam->set_arc(camera_top_arc);
|
|
new DataRelation(drive_interface, drive2cam);
|
|
|
|
// Create a ButtonThrower to throw events from the keyboard.
|
|
PT(ButtonThrower) et = new ButtonThrower("kb-events");
|
|
ModifierButtons mods;
|
|
mods.add_button(KeyboardButton::shift());
|
|
mods.add_button(KeyboardButton::control());
|
|
mods.add_button(KeyboardButton::alt());
|
|
et->set_modifier_buttons(mods);
|
|
new DataRelation(mouse_watcher, et);
|
|
|
|
root = new NamedNode("root");
|
|
first_arc = new RenderRelation(render, root, 100);
|
|
|
|
////// for gridded stuff
|
|
PT_Node *pNodeArr=NULL;
|
|
RenderRelation **pRRptrArr=NULL;
|
|
gridded_file_info *InfoArr=NULL;
|
|
int gridded_files_size=0;
|
|
//////////////////
|
|
|
|
if (files.empty() && gridded_files.empty() && framework.GetBool("have-omnitriangle", true)) {
|
|
// The user did not specify a model file to load. Create some
|
|
// default geometry.
|
|
|
|
PTA_Vertexf coords;
|
|
PTA_TexCoordf uvs;
|
|
PTA_Normalf norms;
|
|
PTA_Colorf colors;
|
|
PTA_ushort cindex;
|
|
|
|
coords.push_back(Vertexf::rfu(0.0, 0.0, 0.0));
|
|
coords.push_back(Vertexf::rfu(1.0, 0.0, 0.0));
|
|
coords.push_back(Vertexf::rfu(0.0, 0.0, 1.0));
|
|
uvs.push_back(TexCoordf(0.0, 0.0));
|
|
uvs.push_back(TexCoordf(1.0, 0.0));
|
|
uvs.push_back(TexCoordf(0.0, 1.0));
|
|
norms.push_back(Normalf::back());
|
|
colors.push_back(Colorf(0.5, 0.5, 1.0, 1.0));
|
|
cindex.push_back(0);
|
|
cindex.push_back(0);
|
|
cindex.push_back(0);
|
|
|
|
PT(GeomTri) geom = new GeomTri;
|
|
geom->set_num_prims(1);
|
|
geom->set_coords(coords);
|
|
geom->set_texcoords(uvs, G_PER_VERTEX);
|
|
geom->set_normals(norms, G_PER_PRIM);
|
|
geom->set_colors(colors, G_PER_VERTEX, cindex);
|
|
|
|
geomnode = new GeomNode;
|
|
geomnode->add_geom(geom.p());
|
|
RenderRelation *arc = new RenderRelation(root, geomnode, 10);
|
|
first_arc = arc;
|
|
|
|
Texture *tex = TexturePool::load_texture("rock-floor.rgb");
|
|
if (tex != (Texture *)NULL) {
|
|
tex->set_minfilter(Texture::FT_linear);
|
|
tex->set_magfilter(Texture::FT_linear);
|
|
arc->set_transition(new TextureTransition(tex));
|
|
}
|
|
|
|
} else {
|
|
// Load up some geometry from one or more files.
|
|
DSearchPath local_path(".");
|
|
|
|
|
|
Files::const_iterator fi;
|
|
for (fi = files.begin(); fi != files.end(); ++fi) {
|
|
Filename filename = (*fi);
|
|
|
|
// First, we always try to resolve a filename from the current
|
|
// directory. This means a local filename will always be found
|
|
// before the model path is searched.
|
|
filename.resolve_filename(local_path);
|
|
|
|
PT_Node node = loader.load_sync(filename);
|
|
|
|
if (node == (Node *)NULL) {
|
|
framework_cat.error() << "Unable to load file " << filename << "\n";
|
|
continue;
|
|
}
|
|
|
|
new RenderRelation(root, node);
|
|
}
|
|
|
|
if(!gridded_files.empty()) {
|
|
|
|
typedef RenderRelation *RenderRelationPtr;
|
|
|
|
gridded_files_size= gridded_files.size();
|
|
pNodeArr = new PT_Node[gridded_files.size()*gridrepeats];
|
|
pRRptrArr = new RenderRelationPtr[gridded_files.size()*gridrepeats];
|
|
InfoArr = new gridded_file_info[gridded_files.size()*gridrepeats];
|
|
|
|
int j=0;
|
|
|
|
for (fi = gridded_files.begin(); fi != gridded_files.end(); (++fi),j++) {
|
|
Filename filename = (*fi);
|
|
|
|
filename.resolve_filename(local_path);
|
|
|
|
pNodeArr[j] = loader.load_sync(filename);
|
|
|
|
if (pNodeArr[j] == (Node *)NULL) {
|
|
framework_cat.error() << "Unable to load file " << filename << "\n";
|
|
j--;
|
|
gridded_files_size--;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
gridwidth=1;
|
|
while(gridwidth*gridwidth < gridded_files_size*gridrepeats) {
|
|
gridwidth++;
|
|
}
|
|
|
|
grid_pos_offset = -gridwidth*GRIDCELLSIZE/2.0;
|
|
wander_area_pos_offset = -max(fabs(grid_pos_offset),MIN_WANDERAREA_DIMENSION/2.0);
|
|
|
|
float xpos = grid_pos_offset;
|
|
float ypos = grid_pos_offset;
|
|
int filenum=0;
|
|
|
|
srand( (unsigned)time( NULL ) );
|
|
|
|
double now = ClockObject::get_global_clock()->get_frame_time();
|
|
|
|
for(int passnum=0;passnum<gridrepeats;passnum++) {
|
|
for (j = 0; j < gridded_files_size; j++,filenum++) {
|
|
|
|
if(passnum>0) {
|
|
// cant directly instance characters due to LOD problems,
|
|
// must copy using copy_subgraph for now
|
|
|
|
pNodeArr[filenum] = pNodeArr[j]->copy_subgraph(RenderRelation::get_class_type());
|
|
}
|
|
|
|
pRRptrArr[filenum] = new RenderRelation(root, pNodeArr[filenum]);
|
|
|
|
LMatrix4f xfm_mat,tmat1,tmat2;
|
|
|
|
if(gridmotiontype==Rotation) {
|
|
|
|
#define MIN_REVOLUTION_ANGVEL 30
|
|
#define MAX_REVOLUTION_ANGVEL 60
|
|
|
|
#define MIN_ROTATION_ANGVEL 30
|
|
#define MAX_ROTATION_ANGVEL 600
|
|
|
|
#define MAX_RADIUS 4.0*GRIDCELLSIZE
|
|
#define MIN_RADIUS 0.1*GRIDCELLSIZE
|
|
|
|
InfoArr[filenum].starttime = now;
|
|
|
|
InfoArr[filenum].xcenter=xpos;
|
|
InfoArr[filenum].ycenter=ypos;
|
|
InfoArr[filenum].ang1=RANDFRAC * 360.0;
|
|
InfoArr[filenum].ang1_vel=((MAX_REVOLUTION_ANGVEL-MIN_REVOLUTION_ANGVEL) * RANDFRAC) + MIN_REVOLUTION_ANGVEL;
|
|
|
|
InfoArr[filenum].ang2=RANDFRAC * 360.0;
|
|
InfoArr[filenum].ang2_vel=((MAX_ROTATION_ANGVEL-MIN_ROTATION_ANGVEL) * RANDFRAC) + MIN_ROTATION_ANGVEL;
|
|
|
|
InfoArr[filenum].radius = (RANDFRAC * (MAX_RADIUS-MIN_RADIUS)) + MIN_RADIUS;
|
|
|
|
if(RANDFRAC>0.5) {
|
|
InfoArr[filenum].ang1_vel=-InfoArr[filenum].ang1_vel;
|
|
}
|
|
|
|
if(RANDFRAC>0.5) {
|
|
InfoArr[filenum].ang2_vel=-InfoArr[filenum].ang2_vel;
|
|
}
|
|
|
|
// xforms happen left to right
|
|
LVector2f new_center = LVector2f(InfoArr[filenum].radius,0.0) *
|
|
LMatrix3f::rotate_mat(InfoArr[filenum].ang1);
|
|
|
|
const LVector3f rotate_axis(0.0, 0.0, 1.0);
|
|
|
|
LVector3f translate_vec(xpos+new_center._v.v._0,
|
|
ypos+new_center._v.v._1,
|
|
0.0);
|
|
|
|
LMatrix4f::rotate_mat_normaxis(InfoArr[filenum].ang2,rotate_axis,tmat1);
|
|
tmat2 = LMatrix4f::translate_mat(translate_vec);
|
|
xfm_mat = tmat1 * tmat2;
|
|
} else if(gridmotiontype==LinearMotion) {
|
|
|
|
#define MIN_VEL 2.0
|
|
#define MAX_VEL (fabs(wander_area_pos_offset))
|
|
|
|
InfoArr[filenum].vel=((MAX_VEL-MIN_VEL) * RANDFRAC) + MIN_VEL;
|
|
|
|
InfoArr[filenum].xstart=xpos;
|
|
InfoArr[filenum].ystart=ypos;
|
|
|
|
InfoArr[filenum].xend = RANDFRAC*fabs(2.0*wander_area_pos_offset) + wander_area_pos_offset;
|
|
InfoArr[filenum].yend = RANDFRAC*fabs(2.0*wander_area_pos_offset) + wander_area_pos_offset;
|
|
|
|
InfoArr[filenum].starttime = now;
|
|
|
|
float xdel = InfoArr[filenum].xdel = InfoArr[filenum].xend-InfoArr[filenum].xstart;
|
|
float ydel = InfoArr[filenum].ydel = InfoArr[filenum].yend-InfoArr[filenum].ystart;
|
|
|
|
InfoArr[filenum].endtime = csqrt(xdel*xdel+ydel*ydel)/InfoArr[filenum].vel;
|
|
|
|
InfoArr[filenum].timedel = InfoArr[filenum].endtime - InfoArr[filenum].starttime;
|
|
|
|
const LVector3f rotate_axis(0.0, 0.0, 1.0);
|
|
float ang = rad_2_deg(atan2(-xdel,ydel));
|
|
|
|
LMatrix4f::rotate_mat_normaxis(ang,rotate_axis,InfoArr[filenum].rotmat);
|
|
|
|
LVector3f translate_vec(xpos, ypos, 0.0);
|
|
LMatrix4f tmat2 = LMatrix4f::translate_mat(translate_vec);
|
|
|
|
xfm_mat = InfoArr[filenum].rotmat * tmat2;
|
|
} else {
|
|
LVector3f translate_vec(xpos, ypos, 0.0);
|
|
xfm_mat = LMatrix4f::translate_mat(translate_vec);
|
|
}
|
|
|
|
pRRptrArr[filenum]->set_transition(new TransformTransition(xfm_mat));
|
|
|
|
if(((filenum+1) % gridwidth) == 0) {
|
|
xpos= -gridwidth*GRIDCELLSIZE/2.0;
|
|
ypos+=GRIDCELLSIZE;
|
|
} else {
|
|
xpos+=GRIDCELLSIZE;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// If we happened to load up both a character file and its
|
|
// matching animation file, attempt to bind them together now.
|
|
AnimControlCollection anim_controls;
|
|
auto_bind(root, anim_controls, ~0);
|
|
anim_controls.loop_all(true);
|
|
}
|
|
|
|
// Now prepare all the textures with the GSG.
|
|
NodePath render_path(render);
|
|
|
|
for(jjj=0;jjj<NumWindows;jjj++) {
|
|
wdxGraphicsWindow *pWin=pWinGrp->_windows[jjj];
|
|
render_path.prepare_scene(pWin->get_gsg());
|
|
|
|
// sample code to verify and pick a new fullscreen size dynamically
|
|
if(pWin->verify_window_sizes(NUMWINDOWSIZES,window_sizearr)==0) {
|
|
framework_cat.error() << "None of the potential new fullscreen sizes are valid\n";
|
|
exit(1);
|
|
}
|
|
|
|
if (framework.Defined("clear-value")) {
|
|
float cf = framework.GetFloat("clear-value", 0.0f);
|
|
Colorf c(cf, cf, cf, 1.0f);
|
|
pWin->get_gsg()->set_color_clear_value(c);
|
|
}
|
|
}
|
|
|
|
// Set up keyboard events.
|
|
event_handler.add_hook("escape", event_esc);
|
|
event_handler.add_hook("q", event_esc);
|
|
event_handler.add_hook("3", event_3);
|
|
event_handler.add_hook("f", event_f);
|
|
// event_handler.add_hook("shift-F", event_f_full);
|
|
event_handler.add_hook("t", event_t);
|
|
event_handler.add_hook("l", event_l);
|
|
event_handler.add_hook("w", event_w);
|
|
event_handler.add_hook("b", event_b);
|
|
event_handler.add_hook("shift-R", event_R);
|
|
event_handler.add_hook("`", event_grave);
|
|
event_handler.add_hook("n", event_n);
|
|
event_handler.add_hook("c", event_c);
|
|
event_handler.add_hook("shift-D", event_D);
|
|
event_handler.add_hook("g", event_g);
|
|
event_handler.add_hook("shift-C", event_C);
|
|
event_handler.add_hook("shift-N", event_N);
|
|
event_handler.add_hook("shift-S", event_S);
|
|
event_handler.add_hook("shift-A", event_A);
|
|
event_handler.add_hook("p", event_p);
|
|
event_handler.add_hook("shift-P", event_P);
|
|
|
|
#ifdef USE_IPC
|
|
event_handler.add_hook("x", event_x);
|
|
#endif
|
|
|
|
if (define_keys != NULL)
|
|
define_keys(event_handler);
|
|
|
|
// Now that we've called define_keys() (which might or might not
|
|
// set have_dlight), we can turn on lighting.
|
|
set_lighting(false);
|
|
|
|
// Tick the clock once so we won't count the time spent loading up
|
|
// files, above, in our frame rate average.
|
|
ClockObject::get_global_clock()->tick();
|
|
start_time = ClockObject::get_global_clock()->get_frame_time();
|
|
start_frame_count = ClockObject::get_global_clock()->get_frame_count();
|
|
|
|
DisplayCallback dcb;
|
|
IdleCallback icb;
|
|
|
|
for(jjj=0;jjj<NumWindows;jjj++) {
|
|
wdxGraphicsWindow *pWin=pWinGrp->_windows[jjj];
|
|
pWin->set_draw_callback(&dcb);
|
|
pWin->set_idle_callback(&icb);
|
|
}
|
|
|
|
#if 0
|
|
if (!pWinGrp->_windows[jjj]->supports_update()) {
|
|
framework_cat.info()
|
|
<< "Window type " << main_win->get_type()
|
|
<< " supports only the glut-style main loop interface.\n";
|
|
|
|
pWin->register_draw_function(display_func);
|
|
pWin->register_idle_function(idle_func);
|
|
pWin->main_loop();
|
|
|
|
} else
|
|
#endif
|
|
|
|
{
|
|
#ifdef USE_IPC
|
|
if (forked_draw) {
|
|
framework_cat.info() << "forking draw thread" << endl;
|
|
draw_thread = thread::create(draw_loop);
|
|
for (;;)
|
|
icb.idle();
|
|
} else
|
|
#endif
|
|
{
|
|
while(1) {
|
|
g_bDoAppTraversal=true;
|
|
for(jjj=0;jjj<NumWindows;jjj++) {
|
|
g_pCurRenderWin=pWinGrp->_windows[jjj];
|
|
g_pCurRenderWin->update();
|
|
}
|
|
ClockObject::get_global_clock()->tick();
|
|
throw_event("NewFrame");
|
|
|
|
handle_framerate();
|
|
|
|
if((!gridded_files.empty()) && gridmotiontype) {
|
|
move_gridded_stuff(gridmotiontype,InfoArr, pRRptrArr, gridded_files_size*gridrepeats);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!gridded_files.empty()) {
|
|
delete [] pNodeArr;
|
|
delete [] pRRptrArr;
|
|
delete [] InfoArr;
|
|
}
|
|
return 1;
|
|
}
|