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737 lines
28 KiB
Plaintext
737 lines
28 KiB
Plaintext
// Filename: displayRegion.I
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// Created by: frang (07Mar99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::operator <
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// Access: Public
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// Description: Returns true if this DisplayRegion should be sorted
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// before the other one, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool DisplayRegion::
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operator < (const DisplayRegion &other) const {
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return get_sort() < other.get_sort();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_dimensions
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// Access: Published
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// Description: Retrieves the coordinates of the DisplayRegion's
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// rectangle within its GraphicsOutput. These numbers
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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get_dimensions(float &l, float &r, float &b, float &t) const {
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CDReader cdata(_cycler);
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l = cdata->_l;
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r = cdata->_r;
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b = cdata->_b;
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t = cdata->_t;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_left
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// Access: Published
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// Description: Retrieves the x coordinate of the left edge of the
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// rectangle within its GraphicsOutput. This number
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegion::
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get_left() const {
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CDReader cdata(_cycler);
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return cdata->_l;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_right
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// Access: Published
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// Description: Retrieves the x coordinate of the right edge of the
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// rectangle within its GraphicsOutput. This number
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegion::
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get_right() const {
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CDReader cdata(_cycler);
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return cdata->_r;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_bottom
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// Access: Published
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// Description: Retrieves the y coordinate of the bottom edge of
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// the rectangle within its GraphicsOutput. This
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// number will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegion::
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get_bottom() const {
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CDReader cdata(_cycler);
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return cdata->_b;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_top
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// Access: Published
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// Description: Retrieves the y coordinate of the top edge of the
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// rectangle within its GraphicsOutput. This number
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegion::
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get_top() const {
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CDReader cdata(_cycler);
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return cdata->_t;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_window
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// Access: Published
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// Description: Returns the GraphicsOutput that this DisplayRegion is
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// ultimately associated with, or NULL if no window is
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// associated.
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////////////////////////////////////////////////////////////////////
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INLINE GraphicsOutput *DisplayRegion::
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get_window() const {
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return _window;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_camera
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// Access: Published
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// Description: Returns the camera associated with this
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// DisplayRegion, or an empty NodePath if no camera is
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// associated.
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////////////////////////////////////////////////////////////////////
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INLINE NodePath DisplayRegion::
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get_camera(Thread *current_thread) const {
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CDReader cdata(_cycler, current_thread);
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return cdata->_camera;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::is_active
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// Access: Published
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// Description: Returns the active flag associated with the
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// DisplayRegion.
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////////////////////////////////////////////////////////////////////
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INLINE bool DisplayRegion::
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is_active() const {
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CDReader cdata(_cycler);
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return cdata->_active;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_sort
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// Access: Published
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// Description: Returns the sort value associated with the
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// DisplayRegion.
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////////////////////////////////////////////////////////////////////
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INLINE int DisplayRegion::
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get_sort() const {
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CDReader cdata(_cycler);
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return cdata->_sort;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_stereo_channel
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// Access: Published
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// Description: Returns whether the DisplayRegion is specified as the
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// left or right channel of a stereo pair, or whether it
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// is a normal, monocular image. See
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// set_stereo_channel().
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////////////////////////////////////////////////////////////////////
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INLINE Lens::StereoChannel DisplayRegion::
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get_stereo_channel() {
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CDReader cdata(_cycler);
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return cdata->_stereo_channel;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::set_clear_depth_between_eyes
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// Access: Published
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// Description: Specifies whether the depth buffer is cleared again
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// between the left and right eyes of a stereo
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// DisplayRegion. This has an effect only when
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// get_stereo_channel() returns Lens::SC_stereo; other
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// kinds of DisplayRegions are monocular and do not
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// render two different eyes.
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//
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// Normally, you want this to be true, since if you're
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// using a depth buffer you normally need to clear it
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// between the left and right eyes.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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set_clear_depth_between_eyes(bool clear_depth_between_eyes) {
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_clear_depth_between_eyes = clear_depth_between_eyes;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_clear_depth_between_eyes
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// Access: Published
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// Description: Returns whether the depth buffer is cleared again
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// between the left and right eyes of a stereo
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// DisplayRegion. See set_clear_depth_between_eyes().
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////////////////////////////////////////////////////////////////////
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INLINE bool DisplayRegion::
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get_clear_depth_between_eyes() const {
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return _clear_depth_between_eyes;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::set_texture_reload_priority
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// Access: Published
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// Description: Specifies an integer priority which is assigned to
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// any asynchronous texture reload requests spawned
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// while processing this DisplayRegion. This controls
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// which textures are loaded first when multiple
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// textures need to be reloaded at once; it also
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// controls the relative priority between asynchronous
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// texture loads and asynchronous model or animation
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// loads.
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//
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// Specifying a larger number here makes the textures
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// rendered by this DisplayRegion load up first. This
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// may be particularly useful to do, for instance, for
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// the DisplayRegion that renders the gui.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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set_texture_reload_priority(int texture_reload_priority) {
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_texture_reload_priority = texture_reload_priority;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_texture_reload_priority
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// Access: Published
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// Description: Returns the priority which is assigned to
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// asynchronous texture reload requests. See
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// set_texture_reload_priority().
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////////////////////////////////////////////////////////////////////
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INLINE int DisplayRegion::
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get_texture_reload_priority() const {
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return _texture_reload_priority;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::set_cull_traverser
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// Access: Published
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// Description: Specifies the CullTraverser that will be used to draw
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// the contents of this DisplayRegion. Normally the
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// default CullTraverser is sufficient, but this may be
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// changed to change the default cull behavior.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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set_cull_traverser(CullTraverser *trav) {
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_trav = trav;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::set_cube_map_index
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// Access: Published
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// Description: This is a special parameter that is only used when
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// rendering the faces of a cube map. Normally you
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// should not need to set it directly. This sets up the
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// DisplayRegion to render to the nth cube map face; the
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// value must be between 0 and 5, inclusive. A normal
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// DisplayRegion that is not associated with any
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// particular cube map should be set to -1.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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set_cube_map_index(int cube_map_index) {
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int pipeline_stage = Thread::get_current_pipeline_stage();
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nassertv(pipeline_stage == 0);
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CDWriter cdata(_cycler);
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cdata->_cube_map_index = cube_map_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_cube_map_index
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// Access: Published
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// Description: Returns the cube map face index associated with this
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// particular DisplayRegion, or -1 if it is not
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// associated with a cube map. See
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// set_cube_map_index().
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////////////////////////////////////////////////////////////////////
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INLINE int DisplayRegion::
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get_cube_map_index() const {
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CDReader cdata(_cycler);
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return cdata->_cube_map_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_pixels
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// Access: Published
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// Description: Retrieves the coordinates of the DisplayRegion within
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// its window, in pixels.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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get_pixels(int &pl, int &pr, int &pb, int &pt) const {
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CDReader cdata(_cycler);
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pl = cdata->_pl;
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pr = cdata->_pr;
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pb = cdata->_pb;
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pt = cdata->_pt;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_region_pixels
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// Access: Published
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// Description: Retrieves the coordinates of the DisplayRegion within
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// its window, as the pixel location of its bottom-left
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// corner, along with a pixel width and height.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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get_region_pixels(int &xo, int &yo, int &w, int &h) const {
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CDReader cdata(_cycler);
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xo = cdata->_pl;
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yo = cdata->_pb;
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w = cdata->_pr - cdata->_pl;
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h = cdata->_pt - cdata->_pb;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_region_pixels_i
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// Access: Published
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// Description: Similar to get_region_pixels(), but returns the upper
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// left corner, and the pixel numbers are numbered from
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// the top-left corner down, in the DirectX way of
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// things.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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get_region_pixels_i(int &xo, int &yo, int &w, int &h) const {
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CDReader cdata(_cycler);
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xo = cdata->_pl;
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yo = cdata->_pti;
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w = cdata->_pr - cdata->_pl;
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h = cdata->_pbi - cdata->_pti;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_pixel_width
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// Access: Published
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// Description: Returns the width of the DisplayRegion in pixels.
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////////////////////////////////////////////////////////////////////
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INLINE int DisplayRegion::
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get_pixel_width() const {
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CDReader cdata(_cycler);
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return cdata->_pr - cdata->_pl;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_pixel_height
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// Access: Published
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// Description: Returns the height of the DisplayRegion in pixels.
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////////////////////////////////////////////////////////////////////
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INLINE int DisplayRegion::
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get_pixel_height() const {
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CDReader cdata(_cycler);
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return cdata->_pt - cdata->_pb;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::set_cull_result
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// Access: Public
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// Description: Stores the result of performing a cull operation on
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// this DisplayRegion. Normally, this will only be
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// called by the GraphicsEngine; you should not call
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// this directly.
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//
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// The stored result will automatically be applied back
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// to all upstream pipeline stages.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegion::
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set_cull_result(CullResult *cull_result, SceneSetup *scene_setup,
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Thread *current_thread) {
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CDCullWriter cdata(_cycler_cull, true, current_thread);
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cdata->_cull_result = cull_result;
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cdata->_scene_setup = scene_setup;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_cull_result
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// Access: Public
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// Description: Returns the CullResult value that was stored on this
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// DisplayRegion, presumably by the last successful cull
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// operation. This method is for the benefit of the
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// GraphicsEngine; normally you shouldn't call this
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// directly.
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////////////////////////////////////////////////////////////////////
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INLINE CullResult *DisplayRegion::
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get_cull_result(Thread *current_thread) const {
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CDCullReader cdata(_cycler_cull, current_thread);
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return cdata->_cull_result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_scene_setup
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// Access: Public
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// Description: Returns the SceneSetup value that was stored on this
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// DisplayRegion, presumably by the last successful cull
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// operation. This method is for the benefit of the
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// GraphicsEngine; normally you shouldn't call this
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// directly.
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////////////////////////////////////////////////////////////////////
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INLINE SceneSetup *DisplayRegion::
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get_scene_setup(Thread *current_thread) const {
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CDCullReader cdata(_cycler_cull, current_thread);
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return cdata->_scene_setup;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_cull_region_pcollector
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// Access: Public
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// Description: Returns a PStatCollector for timing the cull
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// operation for just this DisplayRegion.
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////////////////////////////////////////////////////////////////////
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INLINE PStatCollector &DisplayRegion::
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get_cull_region_pcollector() {
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return _cull_region_pcollector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::get_draw_region_pcollector
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// Access: Public
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// Description: Returns a PStatCollector for timing the draw
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// operation for just this DisplayRegion.
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////////////////////////////////////////////////////////////////////
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INLINE PStatCollector &DisplayRegion::
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get_draw_region_pcollector() {
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return _draw_region_pcollector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::CDataCull::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegion::CDataCull::
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CDataCull() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegion::CDataCull::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegion::CDataCull::
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CDataCull(const DisplayRegion::CDataCull ©) :
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_cull_result(copy._cull_result),
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_scene_setup(copy._scene_setup)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegionPipelineReader::
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DisplayRegionPipelineReader(DisplayRegion *object, Thread *current_thread) :
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_object(object),
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_current_thread(current_thread),
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_cdata(object->_cycler.read(current_thread))
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{
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#ifdef DO_PIPELINING
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nassertv(_cdata->test_ref_count_nonzero());
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#endif // DO_PIPELINING
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#endif // _DEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::Copy Constructor
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// Access: Private
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// Description: Don't attempt to copy these objects.
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegionPipelineReader::
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DisplayRegionPipelineReader(const DisplayRegionPipelineReader &) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::Copy Assignment Operator
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// Access: Private
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// Description: Don't attempt to copy these objects.
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegionPipelineReader::
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operator = (const DisplayRegionPipelineReader &) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegionPipelineReader::
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~DisplayRegionPipelineReader() {
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#ifdef DO_PIPELINING
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nassertv(_cdata->test_ref_count_nonzero());
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#endif // DO_PIPELINING
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#endif // _DEBUG
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_object->_cycler.release_read(_cdata);
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#ifdef _DEBUG
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_object = NULL;
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_cdata = NULL;
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#endif // _DEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::get_object
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE DisplayRegion *DisplayRegionPipelineReader::
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get_object() const {
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return _object;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::get_current_thread
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Thread *DisplayRegionPipelineReader::
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get_current_thread() const {
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return _current_thread;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::is_any_clear_active
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool DisplayRegionPipelineReader::
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is_any_clear_active() const {
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return _object->is_any_clear_active();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::get_dimensions
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// Access: Public
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// Description: Retrieves the coordinates of the DisplayRegion's
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// rectangle within its GraphicsOutput. These numbers
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE void DisplayRegionPipelineReader::
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get_dimensions(float &l, float &r, float &b, float &t) const {
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l = _cdata->_l;
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r = _cdata->_r;
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b = _cdata->_b;
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t = _cdata->_t;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::get_left
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// Access: Public
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// Description: Retrieves the x coordinate of the left edge of the
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// rectangle within its GraphicsOutput. This number
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegionPipelineReader::
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get_left() const {
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return _cdata->_l;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DisplayRegionPipelineReader::get_right
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// Access: Public
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// Description: Retrieves the x coordinate of the right edge of the
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// rectangle within its GraphicsOutput. This number
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// will be in the range [0..1].
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////////////////////////////////////////////////////////////////////
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INLINE float DisplayRegionPipelineReader::
|
|
get_right() const {
|
|
return _cdata->_r;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_bottom
|
|
// Access: Public
|
|
// Description: Retrieves the y coordinate of the bottom edge of
|
|
// the rectangle within its GraphicsOutput. This
|
|
// number will be in the range [0..1].
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float DisplayRegionPipelineReader::
|
|
get_bottom() const {
|
|
return _cdata->_b;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_top
|
|
// Access: Public
|
|
// Description: Retrieves the y coordinate of the top edge of the
|
|
// rectangle within its GraphicsOutput. This number
|
|
// will be in the range [0..1].
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float DisplayRegionPipelineReader::
|
|
get_top() const {
|
|
return _cdata->_t;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_window
|
|
// Access: Public
|
|
// Description: Returns the GraphicsOutput that this DisplayRegion is
|
|
// ultimately associated with, or NULL if no window is
|
|
// associated.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE GraphicsOutput *DisplayRegionPipelineReader::
|
|
get_window() const {
|
|
return _object->_window;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_camera
|
|
// Access: Public
|
|
// Description: Returns the camera associated with this
|
|
// DisplayRegion, or an empty NodePath if no camera is
|
|
// associated.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE NodePath DisplayRegionPipelineReader::
|
|
get_camera() const {
|
|
return _cdata->_camera;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::is_active
|
|
// Access: Public
|
|
// Description: Returns the active flag associated with the
|
|
// DisplayRegion.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool DisplayRegionPipelineReader::
|
|
is_active() const {
|
|
return _cdata->_active;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_sort
|
|
// Access: Public
|
|
// Description: Returns the sort value associated with the
|
|
// DisplayRegion.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int DisplayRegionPipelineReader::
|
|
get_sort() const {
|
|
return _cdata->_sort;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_stereo_channel
|
|
// Access: Public
|
|
// Description: Returns whether the DisplayRegion is specified as the
|
|
// left or right channel of a stereo pair, or whether it
|
|
// is a normal, monocular image. See
|
|
// set_stereo_channel().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Lens::StereoChannel DisplayRegionPipelineReader::
|
|
get_stereo_channel() {
|
|
return _cdata->_stereo_channel;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_clear_depth_between_eyes
|
|
// Access: Public
|
|
// Description: Returns whether the depth buffer is cleared again
|
|
// between the left and right eyes of a stereo
|
|
// DisplayRegion. See set_clear_depth_between_eyes().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool DisplayRegionPipelineReader::
|
|
get_clear_depth_between_eyes() const {
|
|
return _object->_clear_depth_between_eyes;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_cube_map_index
|
|
// Access: Public
|
|
// Description: Returns the cube map face index associated with this
|
|
// particular DisplayRegion, or -1 if it is not
|
|
// associated with a cube map. See
|
|
// set_cube_map_index().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int DisplayRegionPipelineReader::
|
|
get_cube_map_index() const {
|
|
return _cdata->_cube_map_index;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_pixels
|
|
// Access: Public
|
|
// Description: Retrieves the coordinates of the DisplayRegion within
|
|
// its window, in pixels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void DisplayRegionPipelineReader::
|
|
get_pixels(int &pl, int &pr, int &pb, int &pt) const {
|
|
pl = _cdata->_pl;
|
|
pr = _cdata->_pr;
|
|
pb = _cdata->_pb;
|
|
pt = _cdata->_pt;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_region_pixels
|
|
// Access: Public
|
|
// Description: Retrieves the coordinates of the DisplayRegion within
|
|
// its window, as the pixel location of its bottom-left
|
|
// corner, along with a pixel width and height.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void DisplayRegionPipelineReader::
|
|
get_region_pixels(int &xo, int &yo, int &w, int &h) const {
|
|
xo = _cdata->_pl;
|
|
yo = _cdata->_pb;
|
|
w = _cdata->_pr - _cdata->_pl;
|
|
h = _cdata->_pt - _cdata->_pb;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_region_pixels_i
|
|
// Access: Public
|
|
// Description: Similar to get_region_pixels(), but returns the upper
|
|
// left corner, and the pixel numbers are numbered from
|
|
// the top-left corner down, in the DirectX way of
|
|
// things.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void DisplayRegionPipelineReader::
|
|
get_region_pixels_i(int &xo, int &yo, int &w, int &h) const {
|
|
xo = _cdata->_pl;
|
|
yo = _cdata->_pti;
|
|
w = _cdata->_pr - _cdata->_pl;
|
|
h = _cdata->_pbi - _cdata->_pti;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_pixel_width
|
|
// Access: Public
|
|
// Description: Returns the width of the DisplayRegion in pixels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int DisplayRegionPipelineReader::
|
|
get_pixel_width() const {
|
|
return _cdata->_pr - _cdata->_pl;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DisplayRegionPipelineReader::get_pixel_height
|
|
// Access: Public
|
|
// Description: Returns the height of the DisplayRegion in pixels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int DisplayRegionPipelineReader::
|
|
get_pixel_height() const {
|
|
return _cdata->_pt - _cdata->_pb;
|
|
}
|
|
|
|
INLINE ostream &operator << (ostream &out, const DisplayRegion &dr) {
|
|
dr.output(out);
|
|
return out;
|
|
}
|