mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
353 lines
11 KiB
ObjectPascal
353 lines
11 KiB
ObjectPascal
// This directory contains the code for the "Core API" part of the
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// Panda3D browser plugin system, which is not built unless you have
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// defined HAVE_P3D_PLUGIN in your Config.pp. Most Panda3D developers
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// will have no need to build this, unless you are developing the
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// plugin system itself.
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// This directory also contains the code for p3dpython.exe, which is
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// part of the Panda3D plugin runtime. It's not strictly part of the
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// "Core API"; it is packaged as part of each downloadable version of
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// Panda3D. It is only built if you have defined
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// PANDA_PACKAGE_HOST_URL in your Config.pp, which indicates an
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// intention to build a downloadable version of Panda3D. Developers
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// who are preparing a custom Panda3D package for download by the
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// plugin will need to build this.
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// If P3D_PLUGIN_MT is defined, then (on Windows) /MT is used to
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// compile the core API and the NPAPI and ActiveX plugins, instead of
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// /MD. This links the plugin with the static C runtime library,
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// instead of the dynamic runtime library, which is much better for
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// distributing the plugin with the XPI and CAB interfaces. This
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// requires that special /MT versions of OpenSSL, libjpeg, libpng,
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// and zlib are available.
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#define _MT $[if $[P3D_PLUGIN_MT],_mt]
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#define COREAPI_SOURCES \
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fileSpec.cxx fileSpec.h fileSpec.I \
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find_root_dir.cxx find_root_dir.h \
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$[if $[IS_OSX],find_root_dir_assist.mm] \
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get_tinyxml.h \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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mkdir_complete.cxx mkdir_complete.h \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3d_plugin_common.h \
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p3dAuthSession.h p3dAuthSession.I \
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p3dBoolObject.h \
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p3dConcreteSequence.h \
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p3dConcreteStruct.h \
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p3dConditionVar.h p3dConditionVar.I \
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p3dDownload.h p3dDownload.I \
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p3dFileDownload.h p3dFileDownload.I \
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p3dFileParams.h p3dFileParams.I \
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p3dFloatObject.h \
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p3dHost.h p3dHost.I \
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p3dInstance.h p3dInstance.I \
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p3dInstanceManager.h p3dInstanceManager.I \
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p3dIntObject.h \
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p3dMainObject.h \
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p3dMultifileReader.h p3dMultifileReader.I \
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p3dNoneObject.h \
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p3dObject.h p3dObject.I \
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p3dOsxSplashWindow.h p3dOsxSplashWindow.I \
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p3dPackage.h p3dPackage.I \
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p3dPatchfileReader.h p3dPatchfileReader.I \
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p3dPatchFinder.h p3dPatchFinder.I \
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p3dPythonObject.h \
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p3dReferenceCount.h p3dReferenceCount.I \
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p3dSession.h p3dSession.I \
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p3dSplashWindow.h p3dSplashWindow.I \
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p3dStringObject.h \
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p3dTemporaryFile.h p3dTemporaryFile.I \
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p3dUndefinedObject.h \
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p3dWinSplashWindow.h p3dWinSplashWindow.I \
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p3dX11SplashWindow.h p3dX11SplashWindow.I \
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p3dWindowParams.h p3dWindowParams.I \
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run_p3dpython.h
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#define COREAPI_INCLUDED_SOURCES \
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p3d_plugin.cxx \
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p3dAuthSession.cxx \
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p3dBoolObject.cxx \
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p3dConcreteSequence.cxx \
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p3dConcreteStruct.cxx \
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p3dConditionVar.cxx \
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p3dDownload.cxx \
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p3dFileDownload.cxx \
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p3dFileParams.cxx \
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p3dFloatObject.cxx \
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p3dHost.cxx \
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p3dInstance.cxx \
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p3dInstanceManager.cxx \
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p3dIntObject.cxx \
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p3dMainObject.cxx \
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p3dMultifileReader.cxx \
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p3dNoneObject.cxx \
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p3dObject.cxx \
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p3dOsxSplashWindow.cxx \
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p3dPackage.cxx \
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p3dPatchfileReader.cxx \
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p3dPatchFinder.cxx \
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p3dPythonObject.cxx \
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p3dReferenceCount.cxx \
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p3dSession.cxx \
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p3dSplashWindow.cxx \
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p3dStringObject.cxx \
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p3dTemporaryFile.cxx \
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p3dUndefinedObject.cxx \
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p3dWinSplashWindow.cxx \
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p3dX11SplashWindow.cxx \
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p3dWindowParams.cxx
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#begin lib_target
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//
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// p3d_plugin.dll, the main entry point to the Core API.
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//
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#define BUILD_TARGET $[and $[HAVE_P3D_PLUGIN],$[HAVE_OPENSSL],$[HAVE_ZLIB],$[HAVE_JPEG],$[HAVE_PNG]]
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#define USE_PACKAGES openssl$[_MT] zlib$[_MT] jpeg$[_MT] png$[_MT] x11
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#define TARGET p3d_plugin
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#define LIB_PREFIX
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#define BUILDING_DLL BUILDING_P3D_PLUGIN
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#define LINK_FORCE_STATIC_RELEASE_C_RUNTIME $[P3D_PLUGIN_MT]
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#define OTHER_LIBS \
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p3tinyxml $[if $[OSX_PLATFORM],subprocbuffer]
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#define COMBINED_SOURCES p3d_plugin_composite1.cxx
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#define SOURCES $[COREAPI_SOURCES]
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#define INCLUDED_SOURCES $[COREAPI_INCLUDED_SOURCES]
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#define INSTALL_HEADERS \
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p3d_plugin.h
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#define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib msimg32.lib ole32.lib
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#end lib_target
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#begin static_lib_target
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//
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// libp3d_plugin_static.lib, the Core API as a static library (for p3dembed).
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//
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#define BUILD_TARGET $[and $[HAVE_P3D_PLUGIN],$[HAVE_OPENSSL],$[HAVE_ZLIB],$[HAVE_JPEG],$[HAVE_PNG]]
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#define USE_PACKAGES openssl zlib jpeg png x11
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#define TARGET p3d_plugin_static
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#define BUILDING_DLL BUILDING_P3D_PLUGIN
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#define OTHER_LIBS \
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p3tinyxml $[if $[OSX_PLATFORM],subprocbuffer]
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#define COMBINED_SOURCES p3d_plugin_composite1.cxx
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#define SOURCES $[COREAPI_SOURCES]
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#define INCLUDED_SOURCES $[COREAPI_INCLUDED_SOURCES]
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#define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib msimg32.lib ole32.lib
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#end static_lib_target
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#begin bin_target
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//
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// p3dcert.exe, the authorization GUI invoked when the user clicks the
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// red "play" button to approve an unknown certificate. Considered
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// part of the Core API, though it is a separate download.
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//
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#define BUILD_TARGET $[and $[HAVE_P3D_PLUGIN],$[HAVE_WX],$[HAVE_OPENSSL]]
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#define USE_PACKAGES wx openssl
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#define TARGET p3dcert
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#define SOURCES p3dCert.cxx p3dCert.h
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#define OSX_SYS_FRAMEWORKS Carbon
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#end bin_target
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#define PLUGIN_COMMON_SOURCES \
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load_plugin.cxx load_plugin.h \
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fileSpec.cxx fileSpec.h fileSpec.I \
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find_root_dir.cxx find_root_dir.h \
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$[if $[IS_OSX],find_root_dir_assist.mm] \
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is_pathsep.h is_pathsep.I \
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mkdir_complete.cxx mkdir_complete.h
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#begin static_lib_target
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//
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// libplugin_common.lib, a repository of code shared between the core
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// API and the various plugin implementations.
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//
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#define BUILD_TARGET $[and $[HAVE_P3D_PLUGIN],$[HAVE_OPENSSL]]
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#define TARGET plugin_common
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#define USE_PACKAGES openssl
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#define SOURCES $[PLUGIN_COMMON_SOURCES]
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#end static_lib_target
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#if $[P3D_PLUGIN_MT]
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#begin static_lib_target
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//
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// libplugin_common_mt.lib, the same as above, with /MT compilation.
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//
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#define BUILD_TARGET $[and $[HAVE_P3D_PLUGIN],$[HAVE_OPENSSL]]
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#define TARGET plugin_common_mt
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#define USE_PACKAGES openssl_mt
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#define LINK_FORCE_STATIC_RELEASE_C_RUNTIME 1
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#define SOURCES $[PLUGIN_COMMON_SOURCES]
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#end static_lib_target
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#endif
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// The remaining targets build p3dpython.exe and variants.
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#begin bin_target
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//
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// p3dpython.exe, the primary entry point to the downloaded Panda3D
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// runtime. This executable is run in a child process by the Core API
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// to invoke a particular instance of Panda.
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//
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#define BUILD_TARGET $[and $[HAVE_PYTHON],$[HAVE_OPENSSL]]
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#define USE_PACKAGES python openssl cg
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#define TARGET p3dpython
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m dxml:c \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c display:c panda:m \
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$[if $[WANT_NATIVE_NET],nativenet:c] \
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$[if $[HAVE_NET],net:c] \
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p3tinyxml
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define SOURCES $[SOURCES] \
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p3dPythonMain.cxx
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// If you have to link with a static Python library, define it here.
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#define EXTRA_LIBS $[EXTRA_P3DPYTHON_LIBS]
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#define OSX_SYS_FRAMEWORKS Carbon
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#define WIN_SYS_LIBS user32.lib
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#end bin_target
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#begin bin_target
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//
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// p3dpythonw.exe, a special variant on p3dpython.exe required by
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// Windows (and built only on a Windows platform). This variant is
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// compiled as a desktop application, as opposed to p3dpython.exe,
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// which is a console application. (Both variants are required,
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// because the plugin might be invoked either from a console or from
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// the desktop.)
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//
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#define BUILD_TARGET $[and $[HAVE_PYTHON],$[HAVE_OPENSSL],$[WINDOWS_PLATFORM]]
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#define USE_PACKAGES python openssl
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#define TARGET p3dpythonw
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#define EXTRA_CDEFS NON_CONSOLE
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m dxml:c \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c display:c panda:m \
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$[if $[WANT_NATIVE_NET],nativenet:c] \
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$[if $[HAVE_NET],net:c] \
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p3tinyxml
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define SOURCES $[SOURCES] \
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p3dPythonMain.cxx
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// If you have to link with a static Python library, define it here.
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#define EXTRA_LIBS $[EXTRA_P3DPYTHON_LIBS]
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#define OSX_SYS_FRAMEWORKS Carbon
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#define WIN_SYS_LIBS user32.lib
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#end bin_target
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#begin lib_target
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//
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// libp3dpython.dll, a special library used to run P3DPythonRun within
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// the parent (browser) process, instead of forking a child, as a
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// desparation fallback in case forking fails for some reason.
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//
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#define BUILD_TARGET $[and $[HAVE_PYTHON],$[HAVE_OPENSSL]]
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#define USE_PACKAGES python openssl cg
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#define TARGET libp3dpython
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#define LIB_PREFIX
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m dxml:c \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c display:c panda:m \
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$[if $[WANT_NATIVE_NET],nativenet:c] \
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$[if $[HAVE_NET],net:c] \
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p3tinyxml
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define WIN_SYS_LIBS user32.lib
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#end lib_target
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#include $[THISDIRPREFIX]p3d_plugin_config.h.pp
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