panda3d/panda/src/collide/collisionSolid.h

195 lines
6.0 KiB
C++

// Filename: collisionSolid.h
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONSOLID_H
#define COLLISIONSOLID_H
#include "pandabase.h"
#include "config_collide.h"
#include "copyOnWriteObject.h"
#include "luse.h"
#include "pointerTo.h"
#include "renderState.h"
#include "geomNode.h"
#include "lightMutex.h"
#include "lightMutexHolder.h"
#include "pStatCollector.h"
class CollisionHandler;
class CollisionEntry;
class CollisionSphere;
class GeomNode;
class CollisionNode;
class CullTraverserData;
////////////////////////////////////////////////////////////////////
// Class : CollisionSolid
// Description : The abstract base class for all things that can
// collide with other things in the world, and all the
// things they can collide with (except geometry).
//
// This class and its derivatives really work very
// similarly to the way BoundingVolume and all of its
// derivatives work. There's a different subclass for
// each basic shape of solid, and double-dispatch
// function calls handle the subset of the N*N
// intersection tests that we care about.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionSolid : public CopyOnWriteObject {
public:
CollisionSolid();
CollisionSolid(const CollisionSolid &copy);
virtual ~CollisionSolid();
virtual CollisionSolid *make_copy()=0;
protected:
virtual PT(CopyOnWriteObject) make_cow_copy();
PUBLISHED:
virtual LPoint3f get_collision_origin() const=0;
INLINE void set_tangible(bool tangible);
INLINE bool is_tangible() const;
INLINE void set_effective_normal(const LVector3f &effective_normal);
INLINE void clear_effective_normal();
INLINE bool has_effective_normal() const;
INLINE const LVector3f &get_effective_normal() const;
INLINE void set_respect_effective_normal(bool respect_effective_normal);
INLINE bool get_respect_effective_normal() const;
CPT(BoundingVolume) get_bounds() const;
void set_bounds(const BoundingVolume &bounding_volume);
public:
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void xform(const LMatrix4f &mat);
virtual PT(PandaNode) get_viz(const CullTraverser *trav,
const CullTraverserData &data,
bool bounds_only) const;
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
PUBLISHED:
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
INLINE bool do_is_tangible() const;
INLINE bool do_has_effective_normal() const;
INLINE void mark_internal_bounds_stale();
virtual PT(BoundingVolume) compute_internal_bounds() const;
virtual PT(CollisionEntry)
test_intersection_from_ds_solid(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_line(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_segment(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_parabola(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_box(const CollisionEntry &entry) const;
static void report_undefined_intersection_test(TypeHandle from_type,
TypeHandle into_type);
static void report_undefined_from_intersection(TypeHandle from_type);
INLINE void mark_viz_stale();
virtual void fill_viz_geom();
CPT(RenderState) get_solid_viz_state();
CPT(RenderState) get_wireframe_viz_state();
CPT(RenderState) get_other_viz_state();
CPT(RenderState) get_solid_bounds_viz_state();
CPT(RenderState) get_wireframe_bounds_viz_state();
CPT(RenderState) get_other_bounds_viz_state();
PT(GeomNode) _viz_geom;
PT(GeomNode) _bounds_viz_geom;
private:
LVector3f _effective_normal;
PT(BoundingVolume) _internal_bounds;
// Be careful reordering these bits, since they are written to a bam
// file.
enum Flags {
F_tangible = 0x01,
F_effective_normal = 0x02,
F_viz_geom_stale = 0x04,
F_ignore_effective_normal = 0x08,
F_internal_bounds_stale = 0x10,
};
int _flags;
LightMutex _lock;
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CopyOnWriteObject::init_type();
register_type(_type_handle, "CollisionSolid",
CopyOnWriteObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CollisionDSSolid;
friend class CollisionSphere;
friend class CollisionLine;
friend class CollisionRay;
friend class CollisionSegment;
friend class CollisionParabola;
friend class CollisionHandlerFluidPusher;
friend class CollisionBox;
};
INLINE ostream &operator << (ostream &out, const CollisionSolid &cs) {
cs.output(out);
return out;
}
#include "collisionSolid.I"
#endif