panda3d/panda/src/dxgsg9/config_dxgsg9.cxx
David Rose 843c9d07b9 typo
2005-01-22 15:17:11 +00:00

156 lines
5.4 KiB
C++
Executable File

// Filename: config_dxgsg8.cxx
// Created by: masad (02Jan04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "config_dxgsg9.h"
#include "dxGraphicsStateGuardian9.h"
#include "dxSavedFrameBuffer9.h"
#include "dxTextureContext9.h"
#include "graphicsPipeSelection.h"
#include "wdxGraphicsWindow9.h"
#include "wdxGraphicsPipe9.h"
#include "dconfig.h"
Configure(config_dxgsg9);
//NotifyCategoryDef(dxgsg9, ":display:gsg"); dont want to merge this with the regular parent class dbg output
NotifyCategoryDef(dxgsg9, "dxgsg");
NotifyCategoryDef(wdxdisplay9, "windisplay");
// Configure this variable true to cause the DXGSG to show each
// transform space it renders by drawing a little unit axis. This
// cannot be enabled when the player is compiled in NDEBUG mode.
ConfigVariableBool dx_show_transforms
("dx-show-transforms", false);
// Configure this true to force the rendering to sync to the video
// refresh, or false to let your frame rate go as high as it can,
// irrespective of the video refresh.
ConfigVariableBool dx_sync_video
("sync-video", true);
// Set Level of MultiSampling to be used, if HW supports it. Valid values are 2-16.
ConfigVariableInt dx_multisample_antialiasing_level
("dx-multisample-antialiasing-level", 0);
// if true, if card only supports per-vertex fog, it will be treated as no-HW fog capability
ConfigVariableBool dx_no_vertex_fog
("dx-no-vertex-fog", false);
// if true, overwrite cursor bitmap tip with "D3D" to distinguish it from GDI cursor
ConfigVariableBool dx_show_cursor_watermark
("dx-show-cursor-watermark",
#ifdef _DEBUG
true
#else
false
#endif
);
// if true, triangle filter will be used to generate mipmap levels instead of default box filter
ConfigVariableBool dx_use_triangle_mipgen_filter
("dx-use-triangle-mipgen-filter", false);
#ifndef NDEBUG
// debugging flag
// values are same as D3DCULL enumtype, 0 - no force, 1 - force none, 2 - force CW, 3 - force CCW
ConfigVariableInt dx_force_backface_culling
("dx-force-backface-culling", 0);
#endif
ConfigVariableBool dx_mipmap_everything
("dx-mipmap-everything", false);
ConfigVariableBool dx_ignore_mipmaps
("dx-ignore-mipmaps", false);
// if this is set, more accurate but more expensive fog computations are performed
ConfigVariableBool dx_use_rangebased_fog
("dx-use-rangebased-fog", false);
ConfigVariableBool dx_force_16bpptextures
("dx-force-16bpptextures", false);
ConfigVariableBool dx_no_dithering
("dx-no-dithering", false);
ConfigVariableBool dx_force_16bpp_zbuffer
("dx-force-16bpp-zbuffer", false);
ConfigVariableBool dx_do_vidmemsize_check
("do-vidmemsize-check", true);
// Setting this true theoretically hinders render performance, because
// it forces the FPU to go through some extra work to clean itself up
// after rendering a frame, but the performance cost seems to be
// small. On the other hand, setting it false can force the
// application to run in single-precision arithmetic mode, even if
// it believes it is using double-precision variables.
ConfigVariableBool dx_preserve_fpu_state
("dx-preserve-fpu-state", true);
// if true, override win-width/height and use driver vidmem info to
// pick what will be a fullscreen window size close to the best perf
// capability of card, based on a heuristic
ConfigVariableBool dx_pick_best_screenres
("pick-best-screenres", false);
ConfigVariableInt dx_preferred_device_id
("dx-preferred-device-id", -1);
#ifdef _DEBUG
ConfigVariableDouble dx_global_miplevel_bias
("dx-global-miplevel-bias", 0.0);
ConfigVariableBool dx_debug_view_mipmaps
("dx-debug-view-mipmaps", false);
#endif
ConfigVariableBool dx_force_anisotropic_filtering
("dx-force-anisotropic-filtering", false);
// set 'retained-mode #t' and this to have prepare_geom concatenate all tristrips within a geom
// together using degenerate tris
ConfigVariableBool link_tristrips
("link-tristrips", false);
ConfigureFn(config_dxgsg9) {
init_libdxgsg9();
}
////////////////////////////////////////////////////////////////////
// Function: init_libdxgsg
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdxgsg9() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
DXGraphicsStateGuardian9::init_type();
DXSavedFrameBuffer9::init_type();
DXTextureContext9::init_type();
wdxGraphicsPipe9::init_type();
wdxGraphicsWindow9::init_type();
GraphicsPipeSelection *selection = GraphicsPipeSelection::get_global_ptr();
selection->add_pipe_type(wdxGraphicsPipe9::get_class_type(),
wdxGraphicsPipe9::pipe_constructor);
}