panda3d/direct/src/motiontrail/cMotionTrail.cxx

842 lines
25 KiB
C++

// Filename: cMotionTrail.h
// Created by: aignacio (29Jan07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "directbase.h"
#include "cMotionTrail.h"
#include "renderState.h"
#include "colorAttrib.h"
TypeHandle CMotionTrail::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::Constructor
// Access: Published
// Description: Constructor
////////////////////////////////////////////////////////////////////
CMotionTrail::
CMotionTrail ( ) {
_active = true;
_enable = true;
_pause = false;
_pause_time = 0.0f;
_fade = false;
_fade_end = false;
_fade_time = 0.0f;
_fade_start_time = 0.0f;
_fade_color_scale = 1.0f;
_last_update_time = 0.0f;
_vertex_list.clear ( );
_frame_list.clear ( );
// parameters
_color_scale = 1.0;
_sampling_time = 0.0;
_time_window = 1.0;
_square_t = true;
_use_texture = false;
_calculate_relative_matrix = false;
// nurbs parameters
_use_nurbs = false;
_resolution_distance = 0.5f;
// node path states
_geom_node = 0;
// real-time data
_vertex_index = 0;
_vertex_data = 0;
_triangles = 0;
_vertex_array = 0;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::Destructor
// Access: Published
// Description: Destructor
////////////////////////////////////////////////////////////////////
CMotionTrail::
~CMotionTrail ( ) {
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::reset
// Access: Published
// Description: Reset the frame sample history.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
reset ( ) {
_frame_list.clear ( );
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::reset_vertex_list
// Access: Published
// Description: Reset the vertex list.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
reset_vertex_list ( ) {
_vertex_list.clear ( );
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::enable
// Access: Published
// Description: Enable/disable the motion trail.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
enable (bool enable) {
_enable = enable;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::set_geom_node
// Access: Published
// Description: Set the GeomNode.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
set_geom_node (GeomNode *geom_node) {
_geom_node = geom_node;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_vertex
// Access: Published
// Description: Add a vertex.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_vertex (LVector4 *vertex, LVector4 *start_color, LVector4 *end_color, PN_stdfloat v) {
CMotionTrailVertex motion_trail_vertex;
motion_trail_vertex._vertex = *vertex;
motion_trail_vertex._start_color = *start_color;
motion_trail_vertex._end_color = *end_color;
motion_trail_vertex._v = v;
motion_trail_vertex._nurbs_curve_evaluator = new NurbsCurveEvaluator ( );
_vertex_list.push_back (motion_trail_vertex);
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::set_parameters
// Access: Published
// Description: Set motion trail parameters.
//
// sampling_time = Can be used to specify a lower
// sampling rate than the frame rate. Use 0.0 with
// nurbs.
//
// time_window = a component for the "length" of the
// motion trail. The motion trail length =
// time_window * velocity of the object.
//
// use_texture = texture option on/off.
//
// calculate_relative_matrix = calculate relative
// matrix on/off.
//
// use_nurbs = nurbs option on/off
//
// resolution_distance = the distance used to
// determine the number of geometry samples.
// samples = motion trail length / resolution_distance.
// Applicable only if nurbs is on.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
set_parameters (PN_stdfloat sampling_time, PN_stdfloat time_window, bool use_texture, bool calculate_relative_matrix, bool use_nurbs, PN_stdfloat resolution_distance) {
_sampling_time = sampling_time;
_time_window = time_window;
_use_texture = use_texture;
_calculate_relative_matrix = calculate_relative_matrix;
_use_nurbs = use_nurbs;
_resolution_distance = resolution_distance;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::check_for_update
// Access: Published
// Description: Check if a sample can be submitted.
////////////////////////////////////////////////////////////////////
int CMotionTrail::
check_for_update (PN_stdfloat current_time) {
int state;
state = false;
if ((current_time - _last_update_time) >= _sampling_time) {
state = true;
}
if (_pause) {
state = false;
}
state = state && _enable;
return state;
}
PN_stdfloat one_minus_x (PN_stdfloat x) {
x = 1.0 - x;
if (x < 0.0) {
x = 0.0;
}
return x;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::begin_geometry
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void CMotionTrail::
begin_geometry ( ) {
const GeomVertexFormat *format;
_vertex_index = 0;
if (_use_texture) {
format = GeomVertexFormat::get_v3c4t2 ( );
}
else {
format = GeomVertexFormat::get_v3c4 ( );
}
// Clear the previous writers before we create a new vertex data
// object--this seems to work around an ordering problem in the
// low-level vertex data destructors.
_vertex_writer.clear();
_color_writer.clear();
_texture_writer.clear();
_vertex_data = new GeomVertexData ("vertices", format, Geom::UH_static);
_vertex_writer = GeomVertexWriter (_vertex_data, "vertex");
_color_writer = GeomVertexWriter (_vertex_data, "color");
if (_use_texture) {
_texture_writer = GeomVertexWriter (_vertex_data, "texcoord");
}
_triangles = new GeomTriangles (Geom::UH_static);
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_geometry_quad
// Access: Public
// Description: LVector3 vertex version.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_geometry_quad (LVector3 &v0, LVector3 &v1, LVector3 &v2, LVector3 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3) {
_vertex_writer.add_data3 (v0);
_vertex_writer.add_data3 (v1);
_vertex_writer.add_data3 (v2);
_vertex_writer.add_data3 (v3);
_color_writer.add_data4 (c0);
_color_writer.add_data4 (c1);
_color_writer.add_data4 (c2);
_color_writer.add_data4 (c3);
if (_use_texture) {
_texture_writer.add_data2 (t0);
_texture_writer.add_data2 (t1);
_texture_writer.add_data2 (t2);
_texture_writer.add_data2 (t3);
}
int vertex_index;
vertex_index = _vertex_index;
_triangles -> add_vertex (vertex_index + 0);
_triangles -> add_vertex (vertex_index + 1);
_triangles -> add_vertex (vertex_index + 2);
_triangles -> close_primitive ( );
_triangles -> add_vertex (vertex_index + 1);
_triangles -> add_vertex (vertex_index + 3);
_triangles -> add_vertex (vertex_index + 2);
_triangles -> close_primitive ( );
_vertex_index += 4;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_geometry_quad
// Access: Public
// Description: LVector4 vertex version.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_geometry_quad (LVector4 &v0, LVector4 &v1, LVector4 &v2, LVector4 &v3, LVector4 &c0, LVector4 &c1, LVector4 &c2, LVector4 &c3, LVector2 &t0, LVector2 &t1, LVector2 &t2, LVector2 &t3) {
_vertex_writer.add_data3 (v0 [0], v0 [1], v0 [2]);
_vertex_writer.add_data3 (v1 [0], v1 [1], v1 [2]);
_vertex_writer.add_data3 (v2 [0], v2 [1], v2 [2]);
_vertex_writer.add_data3 (v3 [0], v3 [1], v3 [2]);
_color_writer.add_data4 (c0);
_color_writer.add_data4 (c1);
_color_writer.add_data4 (c2);
_color_writer.add_data4 (c3);
if (_use_texture) {
_texture_writer.add_data2 (t0);
_texture_writer.add_data2 (t1);
_texture_writer.add_data2 (t2);
_texture_writer.add_data2 (t3);
}
int vertex_index;
vertex_index = _vertex_index;
_triangles -> add_vertex (vertex_index + 0);
_triangles -> add_vertex (vertex_index + 1);
_triangles -> add_vertex (vertex_index + 2);
_triangles -> close_primitive ( );
_triangles -> add_vertex (vertex_index + 1);
_triangles -> add_vertex (vertex_index + 3);
_triangles -> add_vertex (vertex_index + 2);
_triangles -> close_primitive ( );
_vertex_index += 4;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::end_geometry
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void CMotionTrail::end_geometry ( ) {
static CPT(RenderState) state;
if (state == (RenderState *)NULL) {
state = RenderState::make(ColorAttrib::make_vertex());
}
PT(Geom) geometry;
geometry = new Geom (_vertex_data);
geometry -> add_primitive (_triangles);
if (_geom_node) {
_geom_node -> remove_all_geoms ( );
_geom_node -> add_geom (geometry, state);
}
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::update_motion_trail
// Access: Published
// Description: See class header comments.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
update_motion_trail (PN_stdfloat current_time, LMatrix4 *transform) {
int debug;
int total_frames;
debug = false;
total_frames = _frame_list.size ( );
if (total_frames >= 1) {
FrameList::iterator frame_iterator;
CMotionTrailFrame motion_trail_frame;
frame_iterator = _frame_list.begin ( );
motion_trail_frame = *frame_iterator;
if (*transform == motion_trail_frame._transform) {
// duplicate transform
return;
}
}
int total_vertices;
PN_stdfloat color_scale;
LMatrix4 start_transform;
LMatrix4 end_transform;
LMatrix4 inverse_matrix;
total_vertices = _vertex_list.size ( );
color_scale = _color_scale;
if (_fade) {
PN_stdfloat elapsed_time;
elapsed_time = current_time - _fade_start_time;
if (elapsed_time < 0.0) {
elapsed_time = 0.0;
}
if (elapsed_time < _fade_time) {
color_scale = (1.0f - (elapsed_time / _fade_time)) * color_scale;
}
else {
color_scale = 0.0;
_fade_end = true;
}
}
_last_update_time = current_time;
// remove expired frames
PN_stdfloat minimum_time;
minimum_time = current_time - _time_window;
CMotionTrailFrame motion_trail_frame;
while (!_frame_list.empty()) {
motion_trail_frame = _frame_list.back();
if (motion_trail_frame._time >= minimum_time) {
break;
}
_frame_list.pop_back ( );
}
// add new frame to beginning of list
{
CMotionTrailFrame motion_trail_frame;
motion_trail_frame._time = current_time;
motion_trail_frame._transform = *transform;
_frame_list.push_front(motion_trail_frame);
}
// convert frames and vertices to geometry
total_frames = _frame_list.size ( );
if (debug) {
printf ("update_motion_trail, total_frames = %d, total_vertices = %d, nurbs = %d, _calculate_relative_matrix = %d \n", total_frames, total_vertices, _use_nurbs, _calculate_relative_matrix);
}
if ((total_frames >= 2) && (total_vertices >= 2)) {
int total_segments;
PN_stdfloat minimum_time;
PN_stdfloat delta_time;
CMotionTrailFrame last_motion_trail_frame;
VertexList::iterator vertex_iterator;
// convert vertex list to vertex array
int index = 0;
_vertex_array = new CMotionTrailVertex [total_vertices];
for (vertex_iterator = _vertex_list.begin ( ); vertex_iterator != _vertex_list.end ( ); vertex_iterator++) {
_vertex_array [index] = *vertex_iterator;
index++;
}
// begin geometry
this -> begin_geometry ( );
total_segments = total_frames - 1;
last_motion_trail_frame = _frame_list.back();
minimum_time = last_motion_trail_frame._time;
delta_time = current_time - minimum_time;
if (_calculate_relative_matrix) {
inverse_matrix = *transform;
inverse_matrix.invert_in_place ( );
}
if (_use_nurbs && (total_frames >= 5)) {
// nurbs version
int total_vertex_segments;
PN_stdfloat total_distance;
LVector3 vector;
LVector4 v;
LVector4 v0;
LVector4 v1;
LVector4 v2;
LVector4 v3;
total_vertex_segments = total_vertices - 1;
total_distance = 0.0f;
// reset NurbsCurveEvaluators for each vertex (the starting point for the trail)
{
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
for (index = 0; index < total_vertices; index++) {
motion_trail_vertex = &_vertex_array [index];
nurbs_curve_evaluator = motion_trail_vertex -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_order (4);
nurbs_curve_evaluator -> reset (total_segments);
}
}
// add vertices to each NurbsCurveEvaluator
int segment_index;
CMotionTrailFrame motion_trail_frame_start;
CMotionTrailFrame motion_trail_frame_end;
segment_index = 0;
FrameList::iterator frame_iterator;
frame_iterator = _frame_list.begin ( );
while (segment_index < total_segments) {
int vertex_segement_index;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
}
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
motion_trail_vertex_start = &_vertex_array [0];
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_start -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v0);
vertex_segement_index = 0;
while (vertex_segement_index < total_vertex_segments) {
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_end -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v1);
if (vertex_segement_index == (total_vertex_segments - 1)) {
PN_stdfloat distance;
v = v1 - v3;
vector.set (v[0], v[1], v[2]);
distance = vector.length();
total_distance += distance;
}
vertex_segement_index += 1;
}
segment_index += 1;
}
// evaluate NurbsCurveEvaluator for each vertex
PT(NurbsCurveResult) *nurbs_curve_result_array;
nurbs_curve_result_array = new PT(NurbsCurveResult) [total_vertices];
for (index = 0; index < total_vertices; index++) {
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
PT(NurbsCurveResult) nurbs_curve_result;
motion_trail_vertex = &_vertex_array [index];
nurbs_curve_evaluator = motion_trail_vertex -> _nurbs_curve_evaluator;
nurbs_curve_result = nurbs_curve_evaluator -> evaluate ( );
nurbs_curve_result_array [index] = nurbs_curve_result;
if (debug) {
PN_stdfloat nurbs_start_t;
PN_stdfloat nurbs_end_t;
nurbs_start_t = nurbs_curve_result -> get_start_t();
nurbs_end_t = nurbs_curve_result -> get_end_t();
printf ("nurbs_start_t %f, nurbs_end_t %f \n", nurbs_start_t, nurbs_end_t);
}
}
// create quads from NurbsCurveResult
PN_stdfloat total_curve_segments;
total_curve_segments = (total_distance / _resolution_distance);
if (total_curve_segments < total_segments) {
total_curve_segments = total_segments;
}
{
LVector3 v0;
LVector3 v1;
LVector3 v2;
LVector3 v3;
LVector4 c0;
LVector4 c1;
LVector4 c2;
LVector4 c3;
LVector2 t0;
LVector2 t1;
LVector2 t2;
LVector2 t3;
LVector4 vertex_start_color;
LVector4 vertex_end_color;
PN_stdfloat curve_segment_index;
curve_segment_index = 0.0;
while (curve_segment_index < total_curve_segments) {
PN_stdfloat st;
PN_stdfloat et;
PN_stdfloat start_t;
PN_stdfloat end_t;
PN_stdfloat color_start_t;
PN_stdfloat color_end_t;
int vertex_segement_index;
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveResult) start_nurbs_curve_result;
PT(NurbsCurveResult) end_nurbs_curve_result;
vertex_segement_index = 0;
st = curve_segment_index / total_curve_segments;
et = (curve_segment_index + 1.0) / total_curve_segments;
start_t = st;
end_t = et;
if (_square_t) {
start_t *= start_t;
end_t *= end_t;
}
motion_trail_vertex_start = &_vertex_array [0];
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
c0 = vertex_start_color * one_minus_x (color_start_t);
c2 = vertex_start_color * one_minus_x (color_end_t);
t0.set (one_minus_x (st), motion_trail_vertex_start -> _v);
t2.set (one_minus_x (et), motion_trail_vertex_start -> _v);
while (vertex_segement_index < total_vertex_segments) {
PN_stdfloat start_nurbs_start_t;
PN_stdfloat start_nurbs_end_t;
PN_stdfloat end_nurbs_start_t;
PN_stdfloat end_nurbs_end_t;
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
start_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index];
end_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index + 1];
start_nurbs_start_t = start_nurbs_curve_result -> get_start_t();
start_nurbs_end_t = start_nurbs_curve_result -> get_end_t();
end_nurbs_start_t = end_nurbs_curve_result -> get_start_t();
end_nurbs_end_t = end_nurbs_curve_result -> get_end_t();
PN_stdfloat start_delta_t;
PN_stdfloat end_delta_t;
start_delta_t = (start_nurbs_end_t - start_nurbs_start_t);
end_delta_t = (end_nurbs_end_t - end_nurbs_start_t);
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * st), v0);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * st), v1);
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * et), v2);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * et), v3);
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
c1 = vertex_end_color * one_minus_x (color_start_t);
c3 = vertex_end_color * one_minus_x (color_end_t);
// uv
t1.set (one_minus_x (st), motion_trail_vertex_end -> _v);
t3.set (one_minus_x (et), motion_trail_vertex_end -> _v);
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
// reuse calculations
c0 = c1;
c2 = c3;
t0 = t1;
t2 = t3;
vertex_segement_index += 1;
}
curve_segment_index += 1.0;
}
}
for (index = 0; index < total_vertices; index++) {
nurbs_curve_result_array [index] = 0;
}
delete[] nurbs_curve_result_array;
}
else {
// non-nurbs version
int segment_index;
int vertex_segment_index;
int total_vertex_segments;
PN_stdfloat st;
PN_stdfloat et;
PN_stdfloat start_t;
PN_stdfloat end_t;
PN_stdfloat color_start_t;
PN_stdfloat color_end_t;
LVector4 v0;
LVector4 v1;
LVector4 v2;
LVector4 v3;
LVector4 c0;
LVector4 c1;
LVector4 c2;
LVector4 c3;
LVector2 t0;
LVector2 t1;
LVector2 t2;
LVector2 t3;
LVector4 vertex_start_color;
LVector4 vertex_end_color;
CMotionTrailFrame motion_trail_frame_start;
CMotionTrailFrame motion_trail_frame_end;
segment_index = 0;
FrameList::iterator frame_iterator;
frame_iterator = _frame_list.begin ( );
while (segment_index < total_segments) {
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
start_t = (motion_trail_frame_start._time - minimum_time) / delta_time;
end_t = (motion_trail_frame_end._time - minimum_time) / delta_time;
st = start_t;
et = end_t;
if (_square_t) {
start_t *= start_t;
end_t *= end_t;
}
vertex_segment_index = 0;
total_vertex_segments = total_vertices - 1;
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
}
motion_trail_vertex_start = &_vertex_array [0];
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
c0 = vertex_start_color * color_start_t;
c2 = vertex_start_color * color_end_t;
t0.set (st, motion_trail_vertex_start -> _v);
t2.set (et, motion_trail_vertex_start -> _v);
while (vertex_segment_index < total_vertex_segments) {
motion_trail_vertex_start = &_vertex_array [vertex_segment_index];
motion_trail_vertex_end = &_vertex_array [vertex_segment_index + 1];
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
c1 = vertex_end_color * color_start_t;
c3 = vertex_end_color * color_end_t;
// uv
t1.set (st, motion_trail_vertex_end -> _v);
t3.set (et, motion_trail_vertex_end -> _v);
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
// reuse calculations
v0 = v1;
v2 = v3;
c0 = c1;
c2 = c3;
t0 = t1;
t2 = t3;
vertex_segment_index += 1;
}
segment_index += 1;
}
}
// end geometry
this -> end_geometry ( );
delete[] _vertex_array;
_vertex_array = 0;
}
}