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351 lines
15 KiB
C++
351 lines
15 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pStatProperties.cxx
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* @author drose
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* @date 2001-05-17
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*/
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#include "pStatProperties.h"
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#include "pStatCollectorDef.h"
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#include "pStatClient.h"
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#include "config_pstatclient.h"
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#include "configVariableBool.h"
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#include "configVariableColor.h"
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#include "configVariableDouble.h"
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#include "configVariableInt.h"
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#include "configVariableString.h"
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#include <ctype.h>
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static const int current_pstat_major_version = 3;
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static const int current_pstat_minor_version = 0;
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// Initialized at 2.0 on 51801, when version numbers were first added.
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// Incremented to 2.1 on 52101 to add support for TCP frame data. Incremented
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// to 3.0 on 42805 to bump TCP headers to 32 bits.
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/**
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* Returns the current major version number of the PStats protocol. This is
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* the version number that will be reported by clients running this code, and
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* that will be expected by servers running this code.
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*
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* The major version numbers must match exactly in order for a communication
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* to be successful.
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*/
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int
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get_current_pstat_major_version() {
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return current_pstat_major_version;
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}
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/**
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* Returns the current minor version number of the PStats protocol. This is
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* the version number that will be reported by clients running this code, and
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* that will be expected by servers running this code.
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*
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* The minor version numbers need not match exactly, but the server must be >=
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* the client.
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*/
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int
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get_current_pstat_minor_version() {
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return current_pstat_minor_version;
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}
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#ifdef DO_PSTATS
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/*
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* The rest of this file defines the predefined properties (color, sort, etc.)
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* for the various PStatCollectors that may be defined within Panda or even
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* elsewhere. It is a little strange to defined these properties here instead
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* of where the collectors are actually declared, but it's handy to have them
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* all in one place, so we can easily see which colors are available, etc. It
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* also makes the declarations a lot simpler, since there are quite a few
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* esoteric parameters to specify. We could define these in some external
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* data file that is read in at runtime, so that you could extend this list
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* without having to relink panda, but then there are the usual problems with
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* ensuring that the file is available to you at runtime. The heck with it.
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* At least, no other file depends on this file, so it may be modified without
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* forcing anything else to be recompiled.
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*/
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typedef PStatCollectorDef::ColorDef ColorDef;
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struct TimeCollectorProperties {
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bool is_active;
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const char *name;
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ColorDef color;
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double suggested_scale;
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};
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struct LevelCollectorProperties {
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bool is_active;
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const char *name;
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ColorDef color;
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const char *units;
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double suggested_scale;
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double inv_factor;
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};
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static TimeCollectorProperties time_properties[] = {
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{ 1, "Frame", { 0.95, 1.0, 0.35 } },
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{ 1, "Wait", { 0.6, 0.6, 0.6 } },
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{ 0, "Wait:Mutex block", { 0.5, 0.0, 1.0 } },
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{ 1, "Wait:Thread sync", { 0.0, 1.0, 0.5 } },
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{ 1, "Wait:Clock Wait", { 0.2, 0.8, 0.2 } },
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{ 1, "Wait:Clock Wait:Sleep", { 0.9, 0.4, 0.8 } },
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{ 1, "Wait:Clock Wait:Spin", { 0.2, 0.8, 1.0 } },
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{ 1, "Wait:Flip", { 1.0, 0.6, 0.3 } },
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{ 1, "Wait:Flip:Begin", { 0.3, 0.3, 0.9 } },
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{ 1, "Wait:Flip:End", { 0.9, 0.3, 0.6 } },
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{ 1, "App", { 0.0, 0.4, 0.8 }, 1.0 / 30.0 },
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{ 1, "App:Collisions", { 1.0, 0.5, 0.0 } },
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{ 1, "App:Collisions:Reset", { 0.0, 0.0, 0.5 } },
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{ 0, "App:Data graph", { 0.5, 0.8, 0.4 } },
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{ 1, "App:Show code", { 0.8, 0.2, 1.0 } },
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{ 0, "App:Show code:Nametags", { 0.8, 0.8, 1.0 } },
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{ 0, "App:Show code:Nametags:2d", { 0.0, 0.0, 0.5 } },
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{ 0, "App:Show code:Nametags:2d:Contents", { 0.0, 0.5, 0.0 } },
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{ 0, "App:Show code:Nametags:2d:Adjust", { 0.5, 0.0, 0.5 } },
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{ 0, "App:Show code:Nametags:3d", { 1.0, 0.0, 0.0 } },
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{ 0, "App:Show code:Nametags:3d:Contents", { 0.0, 0.5, 0.0 } },
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{ 0, "App:Show code:Nametags:3d:Adjust", { 0.5, 0.0, 0.5 } },
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{ 1, "Cull", { 0.21, 0.68, 0.37 }, 1.0 / 30.0 },
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{ 1, "Cull:Setup", { 0.7, 0.4, 0.5 } },
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{ 1, "Cull:Sort", { 0.3, 0.3, 0.6 } },
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{ 1, "*", { 0.1, 0.1, 0.5 } },
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{ 1, "*:Show fps", { 0.5, 0.8, 1.0 } },
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{ 1, "*:Munge", { 0.3, 0.3, 0.9 } },
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{ 1, "*:Munge:Geom", { 0.4, 0.2, 0.8 } },
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{ 1, "*:Munge:Sprites", { 0.2, 0.8, 0.4 } },
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{ 0, "*:Munge:Data", { 0.7, 0.5, 0.2 } },
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{ 0, "*:Munge:Rotate", { 0.9, 0.8, 0.5 } },
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{ 0, "*:Munge:Decompose", { 0.1, 0.3, 0.1 } },
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{ 1, "*:PStats", { 0.4, 0.8, 1.0 } },
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{ 1, "*:Animation", { 1.0, 0.0, 1.0 } },
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{ 0, "*:Flatten", { 0.0, 0.7, 0.4 } },
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{ 0, "*:State Cache", { 0.4, 0.7, 0.7 } },
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{ 0, "*:NodePath", { 0.1, 0.6, 0.8 } },
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{ 1, "Draw", { 0.83, 0.02, 0.01 }, 1.0 / 30.0 },
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{ 1, "Draw:Make current", { 0.4, 0.2, 0.6 } },
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{ 1, "Draw:Copy texture", { 0.2, 0.6, 0.4 } },
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{ 1, "Draw:Transfer data", { 0.8, 0.0, 0.6 } },
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{ 1, "Draw:Transfer data:Vertex buffer", { 0.0, 0.1, 0.9 } },
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{ 1, "Draw:Transfer data:Index buffer", { 0.1, 0.9, 0.0 } },
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{ 1, "Draw:Transfer data:Texture", { 0.9, 0.0, 0.1 } },
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{ 1, "Draw:Transfer data:Display lists", { 0.5, 0.0, 0.9 } },
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{ 1, "Draw:Clear", { 0.0, 0.8, 0.6 } },
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{ 1, "Draw:Flush", { 0.9, 0.2, 0.7 } },
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{ 1, "Draw:Sync", { 0.5, 0.7, 0.7 } },
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{ 0, "Draw:Transform", { 0.0, 0.5, 0.0 } },
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{ 1, "Draw:Primitive", { 0.0, 0.0, 0.5 } },
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{ 1, "Draw:Set State", { 0.2, 0.6, 0.8 } },
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{ 1, "Draw:Wait occlusion", { 1.0, 0.5, 0.0 } },
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{ 1, "Draw:Bind FBO", { 0.0, 0.8, 0.8 } },
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{ 0, NULL }
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};
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static LevelCollectorProperties level_properties[] = {
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{ 1, "Graphics memory", { 0.0, 0.0, 1.0 }, "MB", 64, 1048576 },
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{ 1, "Buffer switch", { 0.0, 0.6, 0.8 }, "", 500 },
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{ 1, "Buffer switch:Vertex", { 0.8, 0.0, 0.6 } },
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{ 1, "Buffer switch:Index", { 0.8, 0.6, 0.3 } },
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{ 1, "Geom cache size", { 0.6, 0.8, 0.6 }, "", 500 },
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{ 1, "Geom cache size:Active", { 0.9, 1.0, 0.3 }, "", 500 },
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{ 1, "Geom cache operations", { 1.0, 0.6, 0.6 }, "", 500 },
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{ 1, "Geom cache operations:record", { 0.2, 0.4, 0.8 } },
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{ 1, "Geom cache operations:erase", { 0.4, 0.8, 0.2 } },
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{ 1, "Geom cache operations:evict", { 0.8, 0.2, 0.4 } },
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{ 1, "Data transferred", { 0.0, 0.2, 0.4 }, "MB", 12, 1048576 },
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{ 1, "Primitive batches", { 0.2, 0.5, 0.9 }, "", 500 },
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{ 1, "Primitive batches:Other", { 0.2, 0.2, 0.2 } },
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{ 1, "Primitive batches:Triangles", { 0.8, 0.8, 0.8 } },
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{ 1, "Primitive batches:Triangle fans", { 0.8, 0.5, 0.2 } },
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{ 1, "Primitive batches:Triangle strips",{ 0.2, 0.5, 0.8 } },
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{ 1, "Primitive batches:Display lists", { 0.8, 0.5, 1.0 } },
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{ 1, "SW Sprites", { 0.2, 0.7, 0.3 }, "K", 10, 1000 },
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{ 1, "Vertices", { 0.5, 0.2, 0.0 }, "K", 10, 1000 },
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{ 1, "Vertices:Other", { 0.2, 0.2, 0.2 } },
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{ 1, "Vertices:Triangles", { 0.8, 0.8, 0.8 } },
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{ 1, "Vertices:Triangle fans", { 0.8, 0.5, 0.2 } },
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{ 1, "Vertices:Triangle strips", { 0.2, 0.5, 0.8 } },
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{ 1, "Vertices:Indexed triangle strips", { 0.5, 0.2, 0.8 } },
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{ 1, "Vertices:Display lists", { 0.8, 0.5, 1.0 } },
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{ 1, "Vertices:Immediate mode", { 1.0, 0.5, 0.0 } },
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{ 1, "Pixels", { 0.8, 0.3, 0.7 }, "M", 5, 1000000 },
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{ 1, "Nodes", { 0.4, 0.2, 0.8 }, "", 500.0 },
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{ 1, "Nodes:GeomNodes", { 0.8, 0.2, 0.0 } },
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{ 1, "Geoms", { 0.4, 0.8, 0.3 }, "", 500.0 },
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{ 1, "Cull volumes", { 0.7, 0.6, 0.9 }, "", 500.0 },
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{ 1, "Cull volumes:Transforms", { 0.9, 0.6, 0.0 } },
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{ 1, "State changes", { 1.0, 0.5, 0.2 }, "", 500.0 },
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{ 1, "State changes:Other", { 0.2, 0.2, 0.2 } },
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{ 1, "State changes:Transforms", { 0.2, 0.2, 0.8 } },
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{ 1, "State changes:Textures", { 0.8, 0.2, 0.2 } },
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{ 1, "Occlusion tests", { 0.9, 0.8, 0.3 }, "", 500.0 },
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{ 1, "Occlusion results", { 0.3, 0.9, 0.8 }, "", 500.0 },
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{ 1, "System memory", { 0.5, 1.0, 0.5 }, "MB", 64, 1048576 },
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{ 1, "System memory:Heap", { 0.2, 0.2, 1.0 } },
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{ 1, "System memory:Heap:Overhead", { 0.3, 0.4, 0.6 } },
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{ 1, "System memory:Heap:Single", { 0.8, 0.3, 0.3 } },
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{ 1, "System memory:Heap:Array", { 0.1, 0.3, 1.0 } },
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{ 1, "System memory:Heap:Overhead", { 0.9, 0.7, 0.8 } },
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{ 1, "System memory:Heap:External", { 0.2, 0.2, 0.5 } },
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{ 1, "System memory:MMap", { 0.9, 0.4, 0.7 } },
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{ 1, "Vertex Data", { 1.0, 0.4, 0.0 }, "MB", 64, 1048576 },
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{ 1, "Vertex Data:Independent", { 0.9, 0.1, 0.9 } },
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{ 1, "Vertex Data:Small", { 0.2, 0.3, 0.4 } },
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{ 1, "Vertex Data:Pending", { 0.6, 0.8, 1.0 } },
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{ 1, "Vertex Data:Resident", { 0.9, 1.0, 0.7 } },
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{ 1, "Vertex Data:Compressed", { 0.5, 0.1, 0.4 } },
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{ 1, "Vertex Data:Disk", { 0.6, 0.9, 0.1 } },
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{ 1, "Vertex Data:Disk:Unused", { 0.8, 0.4, 0.5 } },
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{ 1, "Vertex Data:Disk:Used", { 0.2, 0.1, 0.6 } },
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{ 1, "TransformStates", { 1.0, 0.5, 0.5 }, "", 5000 },
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{ 1, "TransformStates:On nodes", { 0.2, 0.8, 1.0 } },
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{ 1, "TransformStates:Cached", { 1.0, 0.0, 0.2 } },
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{ 1, "TransformStates:Unused", { 0.2, 0.2, 0.2 } },
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{ 1, "RenderStates", { 0.5, 0.5, 1.0 }, "", 1000 },
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{ 1, "RenderStates:On nodes", { 0.2, 0.8, 1.0 } },
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{ 1, "RenderStates:Cached", { 1.0, 0.0, 0.2 } },
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{ 1, "RenderStates:Unused", { 0.2, 0.2, 0.2 } },
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{ 1, "PipelineCyclers", { 0.5, 0.5, 1.0 }, "", 50000 },
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{ 1, "Dirty PipelineCyclers", { 0.2, 0.2, 0.2 }, "", 5000 },
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{ 1, "Collision Volumes", { 1.0, 0.8, 0.5 }, "", 500 },
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{ 1, "Collision Tests", { 0.5, 0.8, 1.0 }, "", 100 },
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{ 1, "Command latency", { 0.8, 0.2, 0.0 }, "ms", 10, 1.0 / 1000.0 },
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{ 0, NULL }
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};
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/**
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* Looks up the collector in the compiled-in table defined above, and sets its
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* properties appropriately if it is found.
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*/
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static void
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initialize_collector_def_from_table(const string &fullname, PStatCollectorDef *def) {
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int i;
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for (i = 0;
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time_properties[i].name != (const char *)NULL;
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i++) {
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const TimeCollectorProperties &tp = time_properties[i];
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if (fullname == tp.name) {
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def->_sort = i;
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if (!def->_active_explicitly_set) {
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def->_is_active = tp.is_active;
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}
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def->_suggested_color = tp.color;
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if (tp.suggested_scale != 0.0) {
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def->_suggested_scale = tp.suggested_scale;
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}
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return;
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}
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}
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for (i = 0;
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level_properties[i].name != (const char *)NULL;
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i++) {
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const LevelCollectorProperties &lp = level_properties[i];
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if (fullname == lp.name) {
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def->_sort = i;
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if (!def->_active_explicitly_set) {
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def->_is_active = lp.is_active;
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}
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def->_suggested_color = lp.color;
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if (lp.suggested_scale != 0.0) {
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def->_suggested_scale = lp.suggested_scale;
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}
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if (lp.units != (const char *)NULL) {
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def->_level_units = lp.units;
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}
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if (lp.inv_factor != 0.0) {
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def->_factor = 1.0 / lp.inv_factor;
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}
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return;
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}
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}
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}
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/**
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* This is the only accessor function into this table. The PStatCollectorDef
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* constructor calls it when a new PStatCollectorDef is created. It should
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* look up in the table and find a matching definition for this def by name;
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* if one is found, the properties are applied.
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*/
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void
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initialize_collector_def(const PStatClient *client, PStatCollectorDef *def) {
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string fullname;
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if (def->_index == 0) {
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fullname = def->_name;
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} else {
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fullname = client->get_collector_fullname(def->_index);
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}
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// First, check the compiled-in defaults.
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initialize_collector_def_from_table(fullname, def);
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// Then, look to Config for more advice. To do this, we first change the
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// name to something more like a Config variable name. We replace colons
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// and spaces with hyphens, eliminate other punctuation, and make all
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// letters lowercase.
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string config_name;
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string::const_iterator ni;
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for (ni = fullname.begin(); ni != fullname.end(); ++ni) {
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switch (*ni) {
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case ':':
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case ' ':
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case '\n':
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case '\r':
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case '\t':
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config_name += '-';
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break;
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default:
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if (isalnum(*ni)) {
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config_name += tolower(*ni);
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}
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}
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}
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ConfigVariableBool pstats_active
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("pstats-active-" + config_name, true, "", ConfigVariable::F_dynamic);
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ConfigVariableInt pstats_sort
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("pstats-sort-" + config_name, def->_sort, "", ConfigVariable::F_dynamic);
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ConfigVariableDouble pstats_scale
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("pstats-scale-" + config_name, def->_suggested_scale, "", ConfigVariable::F_dynamic);
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ConfigVariableString pstats_units
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("pstats-units-" + config_name, def->_level_units, "", ConfigVariable::F_dynamic);
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ConfigVariableDouble pstats_factor
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("pstats-factor-" + config_name, 1.0, "", ConfigVariable::F_dynamic);
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ConfigVariableColor pstats_color
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("pstats-color-" + config_name, LColor::zero(), "", ConfigVariable::F_dynamic);
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if (pstats_active.has_value()) {
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def->_is_active = pstats_active;
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def->_active_explicitly_set = true;
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}
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def->_sort = pstats_sort;
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def->_suggested_scale = pstats_scale;
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def->_level_units = pstats_units;
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if (pstats_factor.has_value()) {
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def->_factor = pstats_factor;
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}
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if (pstats_color.has_value()) {
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def->_suggested_color.r = pstats_color[0];
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def->_suggested_color.g = pstats_color[1];
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def->_suggested_color.b = pstats_color[2];
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}
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}
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#endif // DO_PSTATS
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