panda3d/panda/src/collide/collisionTraverser.h
2003-10-27 21:30:52 +00:00

139 lines
4.8 KiB
C++

// Filename: collisionTraverser.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONTRAVERSER_H
#define COLLISIONTRAVERSER_H
#include "pandabase.h"
#include "collisionHandler.h"
#include "collisionLevelState.h"
#include "pointerTo.h"
#include "pStatCollector.h"
#include "pset.h"
class CollisionNode;
class CollisionRecorder;
class Geom;
class NodePath;
class CollisionEntry;
////////////////////////////////////////////////////////////////////
// Class : CollisionTraverser
// Description : This class manages the traversal through the scene
// graph to detect collisions. It holds ownership of a
// number of collider objects, each of which is a
// CollisionNode and an associated CollisionHandler.
//
// When traverse() is called, it begins at the indicated
// root and detects all collisions with any of its
// collider objects against nodes at or below the
// indicated root, calling the appropriate
// CollisionHandler for each detected collision.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionTraverser {
PUBLISHED:
CollisionTraverser();
~CollisionTraverser();
INLINE void set_respect_prev_transform(bool flag);
INLINE bool get_respect_prev_transform() const;
void add_collider(const NodePath &collider, CollisionHandler *handler);
bool remove_collider(const NodePath &collider);
bool has_collider(const NodePath &collider) const;
int get_num_colliders() const;
NodePath get_collider(int n) const;
CollisionHandler *get_handler(const NodePath &collider) const;
void clear_colliders();
// The following methods are deprecated and exist only as a temporary
// transition to the above new NodePath-based methods.
void add_collider(CollisionNode *node, CollisionHandler *handler);
bool remove_collider(CollisionNode *node);
void traverse(const NodePath &root);
void reset_prev_transform(const NodePath &root);
#ifdef DO_COLLISION_RECORDING
void set_recorder(CollisionRecorder *recorder);
INLINE bool has_recorder() const;
INLINE CollisionRecorder *get_recorder() const;
INLINE void clear_recorder();
#endif // DO_COLLISION_RECORDING
void output(ostream &out) const;
void write(ostream &out, int indent_level) const;
private:
void prepare_colliders(CollisionLevelState &state, const NodePath &root);
void r_traverse(CollisionLevelState &level_state);
void compare_collider_to_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_geom_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_solid(CollisionEntry &entry,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
void compare_collider_to_geom(CollisionEntry &entry, Geom *geom,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
void r_reset_prev_transform(PandaNode *node);
private:
PT(CollisionHandler) _default_handler;
TypeHandle _graph_type;
typedef pmap<NodePath, PT(CollisionHandler) > Colliders;
Colliders _colliders;
typedef pvector<NodePath> OrderedColliders;
OrderedColliders _ordered_colliders;
typedef pmap<PT(CollisionHandler), int> Handlers;
Handlers _handlers;
Handlers::iterator remove_handler(Handlers::iterator hi);
bool _respect_prev_transform;
#ifdef DO_COLLISION_RECORDING
CollisionRecorder *_recorder;
#endif // DO_COLLISION_RECORDING
// Statistics
static PStatCollector _collisions_pcollector;
};
INLINE ostream &operator << (ostream &out, const CollisionTraverser &trav) {
trav.output(out);
return out;
}
#include "collisionTraverser.I"
#endif