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159 lines
4.6 KiB
C++
Executable File
159 lines
4.6 KiB
C++
Executable File
// Filename: CollisionDSSolid.h
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// Created by: Dave Schuyler (05Apr06)
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// Based on collision tube by: drose
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONDSSOLID_H
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#define COLLISIONDSSOLID_H
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#include "pandabase.h"
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#include "plane.h"
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#include "collisionSolid.h"
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////////////////////////////////////////////////////////////////////
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// Class : CollisionDSSolid
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// Description : A collision volume or object made up of the intersection
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// of two spheres (potentially a lens) and two half-spaces
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// (planes).
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CollisionDSSolid: public CollisionSolid {
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PUBLISHED:
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INLINE CollisionDSSolid(
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const LPoint3f ¢er_a, float radius_a,
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const LPoint3f ¢er_b, float radius_b,
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const Planef &plane_a, const Planef &plane_b);
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INLINE CollisionDSSolid(
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float ax, float ay, float az, float radius_a,
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float bx, float by, float bz, float radius_b,
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const Planef &plane_a, const Planef &plane_b);
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virtual LPoint3f get_collision_origin() const;
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protected:
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INLINE CollisionDSSolid();
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public:
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INLINE CollisionDSSolid(const CollisionDSSolid ©);
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virtual CollisionSolid *make_copy();
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virtual PT(CollisionEntry)
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test_intersection(const CollisionEntry &entry) const;
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INLINE float get_lens_radius() const;
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virtual void xform(const LMatrix4f &mat);
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virtual PStatCollector &get_volume_pcollector();
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virtual PStatCollector &get_test_pcollector();
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virtual void output(ostream &out) const;
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PUBLISHED:
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// Sphere a
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INLINE void set_center_a(const LPoint3f ¢er);
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INLINE void set_center_a(float x, float y, float z);
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INLINE const LPoint3f &get_center_a() const;
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INLINE void set_radius_a(float radius);
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INLINE float get_radius_a() const;
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// Sphere b
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INLINE void set_center_b(const LPoint3f ¢er);
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INLINE void set_center_b(float x, float y, float z);
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INLINE const LPoint3f &get_center_b() const;
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INLINE void set_radius_b(float radius);
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INLINE float get_radius_b() const;
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// Plane a
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INLINE LVector3f get_normal_a() const;
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INLINE float dist_to_plane_a(const LPoint3f &point) const;
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INLINE void set_plane_a(const Planef &plane);
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INLINE const Planef &get_plane_a() const;
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// Plane b
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INLINE LVector3f get_normal_b() const;
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INLINE float dist_to_plane_b(const LPoint3f &point) const;
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INLINE void set_plane_b(const Planef &plane);
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INLINE const Planef &get_plane_b() const;
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protected:
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virtual PT(BoundingVolume) compute_internal_bounds() const;
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virtual PT(CollisionEntry)
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test_intersection_from_sphere(const CollisionEntry &entry) const;
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virtual void fill_viz_geom();
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protected:
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void recalc_internals();
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Vertexf compute_point(float latitude, float longitude) const;
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private:
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LPoint3f _center_a;
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float _radius_a;
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LPoint3f _center_b;
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float _radius_b;
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Planef _plane_a;
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Planef _plane_b;
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mutable float _lens_radius;
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static PStatCollector _volume_pcollector;
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static PStatCollector _test_pcollector;
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void calc_plane(const Planef &plane);
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Vertexf calc_sphere1_vertex(
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int ri, int si, int num_rings, int num_slices, float length,
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float angle);
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Vertexf calc_sphere2_vertex(
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int ri, int si, int num_rings, int num_slices, float length,
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float angle);
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &me);
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protected:
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static TypedWritable *make_CollisionSphere(const FactoryParams ¶ms);
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionSolid::init_type();
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register_type(_type_handle, "CollisionDSSolid",
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CollisionSolid::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionDSSolid.I"
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#endif
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