panda3d/panda/src/collide/collisionDSSolid.h
2007-04-04 09:41:51 +00:00

159 lines
4.6 KiB
C++
Executable File

// Filename: CollisionDSSolid.h
// Created by: Dave Schuyler (05Apr06)
// Based on collision tube by: drose
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONDSSOLID_H
#define COLLISIONDSSOLID_H
#include "pandabase.h"
#include "plane.h"
#include "collisionSolid.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionDSSolid
// Description : A collision volume or object made up of the intersection
// of two spheres (potentially a lens) and two half-spaces
// (planes).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionDSSolid: public CollisionSolid {
PUBLISHED:
INLINE CollisionDSSolid(
const LPoint3f &center_a, float radius_a,
const LPoint3f &center_b, float radius_b,
const Planef &plane_a, const Planef &plane_b);
INLINE CollisionDSSolid(
float ax, float ay, float az, float radius_a,
float bx, float by, float bz, float radius_b,
const Planef &plane_a, const Planef &plane_b);
virtual LPoint3f get_collision_origin() const;
protected:
INLINE CollisionDSSolid();
public:
INLINE CollisionDSSolid(const CollisionDSSolid &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
INLINE float get_lens_radius() const;
virtual void xform(const LMatrix4f &mat);
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(ostream &out) const;
PUBLISHED:
// Sphere a
INLINE void set_center_a(const LPoint3f &center);
INLINE void set_center_a(float x, float y, float z);
INLINE const LPoint3f &get_center_a() const;
INLINE void set_radius_a(float radius);
INLINE float get_radius_a() const;
// Sphere b
INLINE void set_center_b(const LPoint3f &center);
INLINE void set_center_b(float x, float y, float z);
INLINE const LPoint3f &get_center_b() const;
INLINE void set_radius_b(float radius);
INLINE float get_radius_b() const;
// Plane a
INLINE LVector3f get_normal_a() const;
INLINE float dist_to_plane_a(const LPoint3f &point) const;
INLINE void set_plane_a(const Planef &plane);
INLINE const Planef &get_plane_a() const;
// Plane b
INLINE LVector3f get_normal_b() const;
INLINE float dist_to_plane_b(const LPoint3f &point) const;
INLINE void set_plane_b(const Planef &plane);
INLINE const Planef &get_plane_b() const;
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
protected:
void recalc_internals();
Vertexf compute_point(float latitude, float longitude) const;
private:
LPoint3f _center_a;
float _radius_a;
LPoint3f _center_b;
float _radius_b;
Planef _plane_a;
Planef _plane_b;
mutable float _lens_radius;
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
void calc_plane(const Planef &plane);
Vertexf calc_sphere1_vertex(
int ri, int si, int num_rings, int num_slices, float length,
float angle);
Vertexf calc_sphere2_vertex(
int ri, int si, int num_rings, int num_slices, float length,
float angle);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_CollisionSphere(const FactoryParams &params);
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionDSSolid",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionDSSolid.I"
#endif