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865 lines
30 KiB
C++
865 lines
30 KiB
C++
// Filename: textureAttrib.cxx
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// Created by: drose (21Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "textureAttrib.h"
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#include "attribSlots.h"
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#include "graphicsStateGuardianBase.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "dcast.h"
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CPT(RenderAttrib) TextureAttrib::_empty_attrib;
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CPT(RenderAttrib) TextureAttrib::_all_off_attrib;
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TypeHandle TextureAttrib::_type_handle;
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// This STL Function object is used in filter_to_max(), below, to sort
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// a list of TextureStages in reverse order by priority and, within
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// priority, in order by sort.
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class CompareTextureStagePriorities {
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public:
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bool operator ()(const TextureStage *a, const TextureStage *b) const {
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if (a->get_priority() != b->get_priority()) {
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return a->get_priority() > b->get_priority();
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}
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return a->get_sort() < b->get_sort();
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}
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};
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object suitable for
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// rendering the indicated texture onto geometry, using
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// the default TextureStage.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make(Texture *texture) {
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return DCAST(TextureAttrib, make())->add_on_stage(TextureStage::get_default(), texture);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make_off
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object suitable for
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// rendering untextured geometry.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make_off() {
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return make_all_off();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object that does
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// nothing.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make() {
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// We make it a special case and store a pointer to the empty attrib
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// forever once we find it the first time, as an optimization.
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if (_empty_attrib == (RenderAttrib *)NULL) {
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_empty_attrib = return_new(new TextureAttrib);
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}
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return _empty_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make_all_off
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object that turns off
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// all stages (and hence disables texturing).
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make_all_off() {
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// We make it a special case and store a pointer to the off attrib
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// forever once we find it the first time, as an optimization.
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if (_all_off_attrib == (RenderAttrib *)NULL) {
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TextureAttrib *attrib = new TextureAttrib;
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attrib->_off_all_stages = true;
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_all_off_attrib = return_new(attrib);
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}
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return _all_off_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::find_on_stage
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// Access: Published
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// Description: Returns the index number of the indicated
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// TextureStage within the list of on_stages, or -1 if
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// the indicated stage is not listed.
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////////////////////////////////////////////////////////////////////
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int TextureAttrib::
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find_on_stage(const TextureStage *stage) const {
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for (int n = 0; n < (int)_on_stages.size(); ++n) {
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if (_on_stages[n] == stage) {
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return n;
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}
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}
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return -1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::add_on_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage added to the list of stages
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// turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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add_on_stage(TextureStage *stage, Texture *tex) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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pair<OnTextures::iterator, bool> insert_result =
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attrib->_on_textures.insert(OnTextures::value_type(stage, tex));
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if (insert_result.second) {
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// If the insert was successful--we have added a new stage that
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// wasn't present before--then add the stage to the linear list
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// also.
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attrib->_on_stages.push_back(stage);
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// Also ensure it is removed from the off_stages list.
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attrib->_off_stages.erase(stage);
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} else {
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// If the insert was unsuccessful, it means there was already a
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// definition for that stage. Replace it.
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(*insert_result.first).second = tex;
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}
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// In either case, we now need to re-sort the attrib list.
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attrib->_sort_seq = UpdateSeq::old();
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::remove_on_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage removed from the list of
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// stages turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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remove_on_stage(TextureStage *stage) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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OnTextures::iterator ti = attrib->_on_textures.find(stage);
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if (ti != attrib->_on_textures.end()) {
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attrib->_on_textures.erase(ti);
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OnStages::iterator si =
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find(attrib->_on_stages.begin(), attrib->_on_stages.end(),
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PT(TextureStage)(stage));
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if (si != attrib->_on_stages.end()) {
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attrib->_on_stages.erase(si);
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attrib->_sort_seq = UpdateSeq::old();
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}
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::add_off_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage added to the list of stages
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// turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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add_off_stage(TextureStage *stage) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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if (!_off_all_stages) {
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attrib->_off_stages.insert(stage);
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// Also ensure it is removed from the on_stages list.
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OnTextures::iterator ti = attrib->_on_textures.find(stage);
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if (ti != attrib->_on_textures.end()) {
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attrib->_on_textures.erase(ti);
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OnStages::iterator si =
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find(attrib->_on_stages.begin(), attrib->_on_stages.end(),
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PT(TextureStage)(stage));
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if (si != attrib->_on_stages.end()) {
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attrib->_on_stages.erase(si);
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attrib->_sort_seq = UpdateSeq::old();
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}
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}
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::remove_off_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage removed from the list of
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// stages turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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remove_off_stage(TextureStage *stage) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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attrib->_off_stages.erase(stage);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::unify_texture_stages
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with any included TextureAttribs that happen to have
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// the same name as the given object replaced with the
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// object.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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unify_texture_stages(TextureStage *stage) const {
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PT(TextureAttrib) attrib = new TextureAttrib;
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attrib->_off_all_stages = _off_all_stages;
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bool any_changed = false;
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OnTextures::const_iterator nti;
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for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
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if ((*nti).first != stage &&
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(*nti).first->get_name() == stage->get_name()) {
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attrib->_on_textures[stage] = (*nti).second;
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any_changed = true;
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} else {
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attrib->_on_textures.insert(*nti);
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}
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}
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// Now copy from _on_textures to the _on_stages list. We can't do
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// this as we walk through the list the first pass, since we might
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// have collapsed together multiple different stages.
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for (nti = attrib->_on_textures.begin();
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nti != attrib->_on_textures.end();
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++nti) {
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attrib->_on_stages.push_back((*nti).first);
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}
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OffStages::const_iterator fsi;
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for (fsi = _off_stages.begin(); fsi != _off_stages.end(); ++fsi) {
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if ((*fsi) != stage &&
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(*fsi)->get_name() == stage->get_name()) {
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attrib->_off_stages.insert(stage);
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any_changed = true;
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} else {
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attrib->_off_stages.insert(*fsi);
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}
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}
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if (!any_changed) {
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return this;
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::filter_to_max
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// Access: Public
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// Description: Returns a new TextureAttrib, very much like this one,
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// but with the number of on_stages reduced to be no
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// more than max_texture_stages. The number of
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// off_stages in the new TextureAttrib is undefined.
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////////////////////////////////////////////////////////////////////
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CPT(TextureAttrib) TextureAttrib::
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filter_to_max(int max_texture_stages) const {
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if ((int)_on_stages.size() <= max_texture_stages) {
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// Trivial case: this TextureAttrib qualifies.
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return this;
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}
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// Since check_sorted() will clear the _filtered list if we are out
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// of date, we should call it first.
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check_sorted();
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Filtered::const_iterator fi;
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fi = _filtered.find(max_texture_stages);
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if (fi != _filtered.end()) {
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// Easy case: we have already computed this for this particular
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// TextureAttrib.
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return (*fi).second;
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}
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// Harder case: we have to compute it now. We must choose the n
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// stages with the highest priority in our list of stages. In the
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// case of equal priority, we prefer the stage with the lower sort.
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OnStages priority_stages = _on_stages;
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// This sort function uses the STL function object defined above.
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sort(priority_stages.begin(), priority_stages.end(),
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CompareTextureStagePriorities());
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// Now lop off all of the stages after the first max_texture_stages.
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priority_stages.erase(priority_stages.begin() + max_texture_stages,
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priority_stages.end());
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// And create a new attrib reflecting these stages.
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PT(TextureAttrib) attrib = new TextureAttrib;
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OnStages::const_iterator si;
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for (si = priority_stages.begin(); si != priority_stages.end(); ++si) {
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TextureStage *stage = (*si);
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attrib->_on_textures[stage] = get_on_texture(stage);
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}
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attrib->_on_stages.swap(priority_stages);
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CPT(RenderAttrib) new_attrib = return_new(attrib);
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// Finally, record this newly-created attrib in the map for next
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// time.
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CPT(TextureAttrib) tex_attrib = (const TextureAttrib *)new_attrib.p();
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((TextureAttrib *)this)->_filtered[max_texture_stages] = tex_attrib;
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return tex_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void TextureAttrib::
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output(ostream &out) const {
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check_sorted();
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out << get_type() << ":";
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if (_off_stages.empty()) {
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if (_on_stages.empty()) {
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if (_off_all_stages) {
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out << "all off";
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} else {
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out << "identity";
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}
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} else {
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if (_off_all_stages) {
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out << "set";
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} else {
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out << "on";
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}
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}
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} else {
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out << "off";
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OffStages::const_iterator fi;
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for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
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TextureStage *stage = (*fi);
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out << " " << stage->get_name();
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}
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if (!_on_stages.empty()) {
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out << " on";
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}
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}
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OnStages::const_iterator li;
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for (li = _on_stages.begin(); li != _on_stages.end(); ++li) {
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TextureStage *stage = (*li);
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OnTextures::const_iterator ti = _on_textures.find(stage);
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if (ti != _on_textures.end()) {
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Texture *tex = (*ti).second;
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out << " " << stage->get_name() << ":" << tex->get_name();
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} else {
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out << " " << stage->get_name();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::has_cull_callback
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// Access: Public, Virtual
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// Description: Should be overridden by derived classes to return
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// true if cull_callback() has been defined. Otherwise,
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// returns false to indicate cull_callback() does not
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// need to be called for this node during the cull
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// traversal.
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////////////////////////////////////////////////////////////////////
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bool TextureAttrib::
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has_cull_callback() const {
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OnTextures::const_iterator nti;
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for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
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Texture *texture = (*nti).second;
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if (texture->has_cull_callback()) {
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return true;
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::cull_callback
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// Access: Public, Virtual
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// Description: If has_cull_callback() returns true, this function
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// will be called during the cull traversal to perform
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// any additional operations that should be performed at
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// cull time.
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//
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// This is called each time the RenderAttrib is
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// discovered applied to a Geom in the traversal. It
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// should return true if the Geom is visible, false if
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// it should be omitted.
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////////////////////////////////////////////////////////////////////
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bool TextureAttrib::
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cull_callback(CullTraverser *trav, const CullTraverserData &data) const {
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OnTextures::const_iterator nti;
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for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
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Texture *texture = (*nti).second;
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if (!texture->cull_callback(trav, data)) {
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return false;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::compare_to_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived TextureAttrib
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// types to return a unique number indicating whether
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// this TextureAttrib is equivalent to the other one.
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//
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// This should return 0 if the two TextureAttrib objects
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// are equivalent, a number less than zero if this one
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// should be sorted before the other one, and a number
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// greater than zero otherwise.
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//
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// This will only be called with two TextureAttrib
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// objects whose get_type() functions return the same.
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////////////////////////////////////////////////////////////////////
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int TextureAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const TextureAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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if (_off_all_stages != ta->_off_all_stages) {
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return (int)_off_all_stages - (int)ta->_off_all_stages;
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}
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OnTextures::const_iterator li = _on_textures.begin();
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OnTextures::const_iterator oli = ta->_on_textures.begin();
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while (li != _on_textures.end() && oli != ta->_on_textures.end()) {
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TextureStage *stage = (*li).first;
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TextureStage *other_stage = (*oli).first;
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if (stage != other_stage) {
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return stage < other_stage ? -1 : 1;
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}
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Texture *tex = (*li).second;
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Texture *other_tex = (*oli).second;
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if (tex != other_tex) {
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return tex < other_tex ? -1 : 1;
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}
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++li;
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++oli;
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}
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if (li != _on_textures.end()) {
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return 1;
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}
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if (oli != ta->_on_textures.end()) {
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return -1;
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}
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OffStages::const_iterator fi = _off_stages.begin();
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OffStages::const_iterator ofi = ta->_off_stages.begin();
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while (fi != _off_stages.end() && ofi != ta->_off_stages.end()) {
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TextureStage *stage = (*fi);
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TextureStage *other_stage = (*ofi);
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if (stage != other_stage) {
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return stage < other_stage ? -1 : 1;
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}
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++fi;
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++ofi;
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}
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if (fi != _off_stages.end()) {
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return 1;
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}
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if (ofi != ta->_off_stages.end()) {
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return -1;
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}
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// This should return the result of applying the other
|
|
// RenderAttrib to a node in the scene graph below this
|
|
// RenderAttrib, which was already applied. In most
|
|
// cases, the result is the same as the other
|
|
// RenderAttrib (that is, a subsequent RenderAttrib
|
|
// completely replaces the preceding one). On the other
|
|
// hand, some kinds of RenderAttrib (for instance,
|
|
// ColorTransformAttrib) might combine in meaningful
|
|
// ways.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) TextureAttrib::
|
|
compose_impl(const RenderAttrib *other) const {
|
|
const TextureAttrib *ta;
|
|
DCAST_INTO_R(ta, other, 0);
|
|
|
|
if (ta->_off_all_stages) {
|
|
// If the other type turns off all stages, it doesn't matter what
|
|
// we are.
|
|
return ta;
|
|
}
|
|
|
|
// This is a three-way merge between ai, bi, and ci, except that bi
|
|
// and ci should have no intersection and therefore needn't be
|
|
// compared to each other.
|
|
OnTextures::const_iterator ai = _on_textures.begin();
|
|
OnTextures::const_iterator bi = ta->_on_textures.begin();
|
|
OffStages::const_iterator ci = ta->_off_stages.begin();
|
|
|
|
// Create a new TextureAttrib that will hold the result.
|
|
TextureAttrib *new_attrib = new TextureAttrib;
|
|
|
|
while (ai != _on_textures.end() &&
|
|
bi != ta->_on_textures.end() &&
|
|
ci != ta->_off_stages.end()) {
|
|
if ((*ai).first < (*bi).first) {
|
|
if ((*ai).first < (*ci)) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *ai);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
|
|
} else if ((*ci) < (*ai).first) {
|
|
// Here is a stage that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci) == (*ai).first
|
|
// Here is a stage that is turned off in the secondary, and
|
|
// was present in the original.
|
|
++ai;
|
|
++ci;
|
|
}
|
|
|
|
} else if ((*bi).first < (*ai).first) {
|
|
// Here is a new stage we have in the secondary, that was not
|
|
// present in the original.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *bi);
|
|
new_attrib->_on_stages.push_back((*bi).first);
|
|
++bi;
|
|
|
|
} else { // (*bi).first == (*ai).first
|
|
// Here is a stage we have in both.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *bi);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
++bi;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_textures.end() && bi != ta->_on_textures.end()) {
|
|
if ((*ai).first < (*bi).first) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *ai);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
|
|
} else if ((*bi).first < (*ai).first) {
|
|
// Here is a new stage we have in the secondary, that was not
|
|
// present in the original.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *bi);
|
|
new_attrib->_on_stages.push_back((*bi).first);
|
|
++bi;
|
|
|
|
} else {
|
|
// Here is a stage we have in both.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *bi);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
++bi;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_textures.end() && ci != ta->_off_stages.end()) {
|
|
if ((*ai).first < (*ci)) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *ai);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
|
|
} else if ((*ci) < (*ai).first) {
|
|
// Here is a stage that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci) == (*ai).first
|
|
// Here is a stage that is turned off in the secondary, and
|
|
// was present in the original.
|
|
++ai;
|
|
++ci;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_textures.end()) {
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *ai);
|
|
new_attrib->_on_stages.push_back((*ai).first);
|
|
++ai;
|
|
}
|
|
|
|
while (bi != ta->_on_textures.end()) {
|
|
new_attrib->_on_textures.insert(new_attrib->_on_textures.end(), *bi);
|
|
new_attrib->_on_stages.push_back((*bi).first);
|
|
++bi;
|
|
}
|
|
|
|
return return_new(new_attrib);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::invert_compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// See invert_compose() and compose_impl().
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) TextureAttrib::
|
|
invert_compose_impl(const RenderAttrib *other) const {
|
|
// I think in this case the other attrib always wins. Maybe this
|
|
// needs a bit more thought. It's hard to imagine that it's even
|
|
// important to compute this properly.
|
|
return other;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::make_default_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived TextureAttrib
|
|
// types to specify what the default property for a
|
|
// TextureAttrib of this type should be.
|
|
//
|
|
// This should return a newly-allocated TextureAttrib of
|
|
// the same type that corresponds to whatever the
|
|
// standard default for this kind of TextureAttrib is.
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderAttrib *TextureAttrib::
|
|
make_default_impl() const {
|
|
return new TextureAttrib;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::store_into_slot
|
|
// Access: Public, Virtual
|
|
// Description: Stores this attrib into the appropriate slot of
|
|
// an object of class AttribSlots.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
store_into_slot(AttribSlots *slots) const {
|
|
slots->_texture = this;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Tells the BamReader how to create objects of type
|
|
// TextureAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Writes the contents of this object to the datagram
|
|
// for shipping out to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
RenderAttrib::write_datagram(manager, dg);
|
|
|
|
#if 1
|
|
// TODO: write the multitexture data.
|
|
// write the boolean if _off_all_stages
|
|
dg.add_bool(_off_all_stages);
|
|
// write the number of off_stages
|
|
dg.add_uint16(get_num_off_stages());
|
|
// write the off stages pointers if any
|
|
OffStages::const_iterator fi;
|
|
for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
|
|
TextureStage *stage = (*fi);
|
|
manager->write_pointer(dg, stage);
|
|
}
|
|
// write the number of on stages
|
|
dg.add_uint16(get_num_on_stages());
|
|
// write the on stages pointers if any
|
|
OnTextures::const_iterator nti;
|
|
for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
|
|
TextureStage *stage = (*nti).first;
|
|
manager->write_pointer(dg, stage);
|
|
Texture *texture = (*nti).second;
|
|
manager->write_pointer(dg,texture);
|
|
}
|
|
#else
|
|
manager->write_pointer(dg, get_texture());
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::complete_pointers
|
|
// Access: Public, Virtual
|
|
// Description: Receives an array of pointers, one for each time
|
|
// manager->read_pointer() was called in fillin().
|
|
// Returns the number of pointers processed.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TextureAttrib::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = RenderAttrib::complete_pointers(p_list, manager);
|
|
|
|
OffStages::iterator ci = _off_stages.begin();
|
|
while (ci != _off_stages.end()) {
|
|
TextureStage *ts = DCAST(TextureStage, p_list[pi++]);
|
|
*ci = ts;
|
|
++ci;
|
|
}
|
|
|
|
// read the pointers of the on_textures
|
|
_on_stages.reserve(_num_on_textures);
|
|
|
|
for (int i = 0; i < _num_on_textures; ++i) {
|
|
TextureStage *ts = DCAST(TextureStage, p_list[pi++]);
|
|
Texture *tx = DCAST(Texture, p_list[pi++]);
|
|
if (tx != (Texture *)NULL) {
|
|
_on_textures[ts] = tx;
|
|
_on_stages.push_back(ts);
|
|
|
|
} else {
|
|
// If we couldn't load a texture pointer, turn off that
|
|
// particular texture stage.
|
|
_off_stages.push_back(ts);
|
|
}
|
|
}
|
|
_sort_seq = UpdateSeq::old();
|
|
|
|
return pi;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::make_from_bam
|
|
// Access: Protected, Static
|
|
// Description: This function is called by the BamReader's factory
|
|
// when a new object of type TextureAttrib is encountered
|
|
// in the Bam file. It should create the TextureAttrib
|
|
// and extract its information from the file.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable *TextureAttrib::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
TextureAttrib *attrib = new TextureAttrib;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
attrib->fillin(scan, manager);
|
|
|
|
return attrib;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::fillin
|
|
// Access: Protected
|
|
// Description: This internal function is called by make_from_bam to
|
|
// read in all of the relevant data from the BamFile for
|
|
// the new TextureAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
RenderAttrib::fillin(scan, manager);
|
|
|
|
// read the boolean if _off_all_stages
|
|
_off_all_stages = scan.get_bool();
|
|
// read the number of off_stages
|
|
int num_off_stages = scan.get_uint16();
|
|
|
|
// Push back a NULL pointer for each off TextureStage for now, until
|
|
// we get the actual list of pointers later in complete_pointers().
|
|
int i;
|
|
_off_stages.reserve(num_off_stages);
|
|
for (i = 0; i < num_off_stages; i++) {
|
|
manager->read_pointer(scan);
|
|
_off_stages.push_back(NULL);
|
|
}
|
|
// read the number of on stages
|
|
_num_on_textures = scan.get_uint16();
|
|
|
|
// just read the pointers, all allocation will happen from
|
|
// complete_pointers because it is a map template we get the actual
|
|
// list of pointers later in complete_pointers().
|
|
for (i = 0; i < _num_on_textures; i++) {
|
|
manager->read_pointer(scan);
|
|
manager->read_pointer(scan);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::sort_on_stages
|
|
// Access: Private
|
|
// Description: Sorts the list of stages so that they are listed in
|
|
// render order. Also clears the _filtered map and
|
|
// recalculates the list of fixed-function stages.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
sort_on_stages() {
|
|
sort(_on_stages.begin(), _on_stages.end(), IndirectLess<TextureStage>());
|
|
|
|
_sort_seq = TextureStage::get_sort_seq();
|
|
|
|
_on_ff_stages.clear();
|
|
OnStages::const_iterator osi;
|
|
for (osi = _on_stages.begin(); osi != _on_stages.end(); ++osi) {
|
|
if ((*osi)->is_fixed_function()) {
|
|
_on_ff_stages.push_back(*osi);
|
|
}
|
|
}
|
|
|
|
// Also clear the _filtered map, so we'll have to recompute those
|
|
// (in case the priority orders have changed as well).
|
|
_filtered.clear();
|
|
}
|