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246 lines
8.6 KiB
C++
246 lines
8.6 KiB
C++
// Filename: graphicsStateGuardianBase.h
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// Created by: drose (06Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSSTATEGUARDIANBASE_H
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#define GRAPHICSSTATEGUARDIANBASE_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "luse.h"
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#include "pmutex.h"
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// A handful of forward references.
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class Thread;
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class RenderBuffer;
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class GraphicsWindow;
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class NodePath;
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class VertexBufferContext;
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class IndexBufferContext;
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class OcclusionQueryContext;
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class GeomContext;
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class GeomNode;
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class Geom;
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class GeomPipelineReader;
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class GeomVertexData;
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class GeomVertexDataPipelineReader;
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class GeomVertexArrayData;
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class GeomPrimitive;
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class GeomPrimitivePipelineReader;
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class GeomTriangles;
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class GeomTristrips;
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class GeomTrifans;
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class GeomLines;
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class GeomLinestrips;
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class GeomPoints;
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class GeomMunger;
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class SceneSetup;
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class PreparedGraphicsObjects;
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class GraphicsOutput;
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class Texture;
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class TextureContext;
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class ShaderContext;
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class Shader;
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class RenderState;
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class TransformState;
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class Material;
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class ColorScaleAttrib;
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class TexMatrixAttrib;
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class ColorAttrib;
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class TextureAttrib;
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class LightAttrib;
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class MaterialAttrib;
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class RenderModeAttrib;
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class AntialiasAttrib;
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class RescaleNormalAttrib;
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class ColorBlendAttrib;
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class ColorWriteAttrib;
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class AlphaTestAttrib;
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class DepthTestAttrib;
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class DepthWriteAttrib;
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class TexGenAttrib;
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class ShaderAttrib;
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class CullFaceAttrib;
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class ClipPlaneAttrib;
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class ShadeModelAttrib;
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class TransparencyAttrib;
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class FogAttrib;
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class DepthOffsetAttrib;
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class PointLight;
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class DirectionalLight;
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class Spotlight;
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class AmbientLight;
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class DisplayRegion;
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class Lens;
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////////////////////////////////////////////////////////////////////
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// Class : GraphicsStateGuardianBase
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// Description : This is a base class for the GraphicsStateGuardian
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// class, which is itself a base class for the various
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// GSG's for different platforms. This class contains
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// all the function prototypes to support the
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// double-dispatch of GSG to geoms, transitions, etc. It
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// lives in a separate class in its own package so we
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// can avoid circular build dependency problems.
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//
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// GraphicsStateGuardians are not actually writable to
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// bam files, of course, but they may be passed as event
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// parameters, so they inherit from
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// TypedWritableReferenceCount instead of
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// TypedReferenceCount for that convenience.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_GSGBASE GraphicsStateGuardianBase : public TypedWritableReferenceCount {
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PUBLISHED:
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virtual bool get_incomplete_render() const=0;
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virtual bool prefers_triangle_strips() const=0;
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virtual int get_max_vertices_per_array() const=0;
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virtual int get_max_vertices_per_primitive() const=0;
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virtual int get_max_texture_dimension() const=0;
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virtual bool get_supports_multisample() const=0;
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virtual int get_supported_geom_rendering() const=0;
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virtual bool get_supports_occlusion_query() const=0;
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public:
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// These are some general interface functions; they're defined here
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// mainly to make it easy to call these from code in some directory
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// that display depends on.
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virtual SceneSetup *get_scene() const=0;
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#ifndef CPPPARSER
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// We hide this from interrogate, so that it will be properly
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// exported from the GraphicsStateGuardian class, later.
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virtual PreparedGraphicsObjects *get_prepared_objects()=0;
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#endif
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virtual TextureContext *prepare_texture(Texture *tex)=0;
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virtual bool update_texture(TextureContext *tc, bool force)=0;
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virtual void release_texture(TextureContext *tc)=0;
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virtual bool extract_texture_data(Texture *tex)=0;
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virtual GeomContext *prepare_geom(Geom *geom)=0;
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virtual void release_geom(GeomContext *gc)=0;
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virtual ShaderContext *prepare_shader(Shader *shader)=0;
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virtual void release_shader(ShaderContext *sc)=0;
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virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data)=0;
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virtual void release_vertex_buffer(VertexBufferContext *vbc)=0;
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virtual IndexBufferContext *prepare_index_buffer(GeomPrimitive *data)=0;
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virtual void release_index_buffer(IndexBufferContext *ibc)=0;
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virtual void begin_occlusion_query()=0;
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virtual PT(OcclusionQueryContext) end_occlusion_query()=0;
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virtual PT(GeomMunger) get_geom_munger(const RenderState *state,
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Thread *current_thread)=0;
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virtual void set_state_and_transform(const RenderState *state,
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const TransformState *transform)=0;
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// This function may only be called during a render traversal; it
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// will compute the distance to the indicated point, assumed to be
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// in eye coordinates, from the camera plane. This is a virtual
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// function because different GSG's may define the eye coordinate
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// space differently.
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virtual float compute_distance_to(const LPoint3f &point) const=0;
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// These are used to implement decals. If depth_offset_decals()
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// returns true, none of the remaining functions will be called,
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// since depth offsets can be used to implement decals fully (and
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// usually faster).
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virtual bool depth_offset_decals()=0;
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virtual CPT(RenderState) begin_decal_base_first()=0;
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virtual CPT(RenderState) begin_decal_nested()=0;
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virtual CPT(RenderState) begin_decal_base_second()=0;
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virtual void finish_decal()=0;
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// Defined here are some internal interface functions for the
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// GraphicsStateGuardian. These are here to support
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// double-dispatching from Geoms and NodeTransitions, and are
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// intended to be invoked only directly by the appropriate Geom and
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// NodeTransition types. They're public only because it would be too
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// inconvenient to declare each of those types to be friends of this
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// class.
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virtual bool begin_draw_primitives(const GeomPipelineReader *geom_reader,
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const GeomMunger *munger,
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const GeomVertexDataPipelineReader *data_reader,
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bool force)=0;
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virtual bool draw_triangles(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual bool draw_tristrips(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual bool draw_trifans(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual bool draw_lines(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual bool draw_linestrips(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual bool draw_points(const GeomPrimitivePipelineReader *reader, bool force)=0;
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virtual void end_draw_primitives()=0;
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virtual bool framebuffer_copy_to_texture
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(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb)=0;
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virtual bool framebuffer_copy_to_ram
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(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb)=0;
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virtual CoordinateSystem get_internal_coordinate_system() const=0;
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virtual const TransformState *get_cs_transform() const=0;
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virtual void bind_light(PointLight *light_obj, const NodePath &light,
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int light_id) { }
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virtual void bind_light(DirectionalLight *light_obj, const NodePath &light,
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int light_id) { }
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virtual void bind_light(Spotlight *light_obj, const NodePath &light,
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int light_id) { }
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PUBLISHED:
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static GraphicsStateGuardianBase *get_default_gsg();
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static void set_default_gsg(GraphicsStateGuardianBase *default_gsg);
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public:
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static void add_gsg(GraphicsStateGuardianBase *gsg);
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static void remove_gsg(GraphicsStateGuardianBase *gsg);
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private:
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typedef pvector<GraphicsStateGuardianBase *> GSGs;
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static GSGs _gsgs;
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static GraphicsStateGuardianBase *_default_gsg;
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static Mutex _lock;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "GraphicsStateGuardianBase",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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