panda3d/panda/src/display/displayRegion.h

366 lines
12 KiB
C++

// Filename: displayRegion.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DISPLAYREGION_H
#define DISPLAYREGION_H
#include "pandabase.h"
#include "displayRegionBase.h"
#include "drawableRegion.h"
#include "referenceCount.h"
#include "nodePath.h"
#include "cullResult.h"
#include "sceneSetup.h"
#include "pointerTo.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "config_display.h"
#include "lens.h"
#include "deletedChain.h"
#include "plist.h"
#include "pStatCollector.h"
#include "cullTraverser.h"
#include "callbackObject.h"
#include "luse.h"
#include "epvector.h"
class GraphicsOutput;
class GraphicsPipe;
class CullHandler;
class Camera;
class PNMImage;
class CullTraverser;
////////////////////////////////////////////////////////////////////
// Class : DisplayRegion
// Description : A rectangular subregion within a window for rendering
// into. Typically, there is one DisplayRegion that
// covers the whole window, but you may also create
// smaller DisplayRegions for having different regions
// within the window that represent different scenes.
// You may also stack up DisplayRegions like panes of
// glass, usually for layering 2-d interfaces on top of
// a 3-d scene.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY DisplayRegion : public DisplayRegionBase, public DrawableRegion {
protected:
DisplayRegion(GraphicsOutput *window, const LVecBase4 &dimensions);
private:
DisplayRegion(const DisplayRegion &copy);
void operator = (const DisplayRegion &copy);
public:
virtual ~DisplayRegion();
void cleanup();
INLINE bool operator < (const DisplayRegion &other) const;
PUBLISHED:
INLINE int get_num_regions() const;
INLINE void set_num_regions(int i);
INLINE void get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const;
INLINE void get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const;
INLINE LVecBase4 get_dimensions(int i = 0) const;
INLINE PN_stdfloat get_left(int i = 0) const;
INLINE PN_stdfloat get_right(int i = 0) const;
INLINE PN_stdfloat get_bottom(int i = 0) const;
INLINE PN_stdfloat get_top(int i = 0) const;
INLINE void set_dimensions(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t);
INLINE void set_dimensions(int i, PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t);
INLINE void set_dimensions(const LVecBase4 &dimensions);
virtual void set_dimensions(int i, const LVecBase4 &dimensions);
INLINE GraphicsOutput *get_window() const;
GraphicsPipe *get_pipe() const;
virtual bool is_stereo() const;
virtual void set_camera(const NodePath &camera);
INLINE NodePath get_camera(Thread *current_thread = Thread::get_current_thread()) const;
virtual void set_active(bool active);
INLINE bool is_active() const;
virtual void set_sort(int sort);
INLINE int get_sort() const;
virtual void set_stereo_channel(Lens::StereoChannel stereo_channel);
INLINE Lens::StereoChannel get_stereo_channel() const;
virtual void set_tex_view_offset(int tex_view_offset);
INLINE int get_tex_view_offset() const;
virtual void set_incomplete_render(bool incomplete_render);
INLINE bool get_incomplete_render() const;
virtual void set_texture_reload_priority(int texture_reload_priority);
INLINE int get_texture_reload_priority() const;
void set_lens_index(int index);
INLINE int get_lens_index() const;
virtual void set_cull_traverser(CullTraverser *trav);
CullTraverser *get_cull_traverser();
INLINE void set_cube_map_index(int cube_map_index);
virtual void set_target_tex_page(int page);
INLINE int get_target_tex_page() const;
INLINE void set_scissor_enabled(bool scissor_enabled);
INLINE bool get_scissor_enabled() const;
INLINE void set_cull_callback(CallbackObject *object);
INLINE void clear_cull_callback();
INLINE CallbackObject *get_cull_callback() const;
INLINE void set_draw_callback(CallbackObject *object);
INLINE void clear_draw_callback();
INLINE CallbackObject *get_draw_callback() const;
INLINE int get_pixel_width(int i = 0) const;
INLINE int get_pixel_height(int i = 0) const;
virtual void output(ostream &out) const;
static Filename make_screenshot_filename(
const string &prefix = "screenshot");
Filename save_screenshot_default(const string &prefix = "screenshot");
bool save_screenshot(
const Filename &filename, const string &image_comment = "");
bool get_screenshot(PNMImage &image);
PT(Texture) get_screenshot();
virtual PT(PandaNode) make_cull_result_graph();
public:
void compute_pixels();
void compute_pixels_all_stages();
void compute_pixels(int x_size, int y_size);
void compute_pixels_all_stages(int x_size, int y_size);
INLINE void get_pixels(int &pl, int &pr, int &pb, int &pt) const;
INLINE void get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const;
INLINE void get_region_pixels(int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels_i(int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const;
virtual bool supports_pixel_zoom() const;
INLINE void set_cull_result(CullResult *cull_result, SceneSetup *scene_setup,
Thread *current_thread);
INLINE CullResult *get_cull_result(Thread *current_thread) const;
INLINE SceneSetup *get_scene_setup(Thread *current_thread) const;
INLINE PStatCollector &get_cull_region_pcollector();
INLINE PStatCollector &get_draw_region_pcollector();
struct Region {
INLINE Region();
LVecBase4 _dimensions; // left, right, bottom, top
LVecBase4i _pixels;
LVecBase4i _pixels_i;
};
typedef epvector<Region> Regions;
private:
class CData;
void win_display_regions_changed();
void do_compute_pixels(int i, int x_size, int y_size, CData *cdata);
void set_active_index(int index);
protected:
virtual void do_cull(CullHandler *cull_handler, SceneSetup *scene_setup,
GraphicsStateGuardian *gsg, Thread *current_thread);
protected:
// The associated window is a permanent property of the
// DisplayRegion. It doesn't need to be cycled.
GraphicsOutput *_window;
bool _incomplete_render;
int _texture_reload_priority;
// Ditto for the cull traverser.
PT(CullTraverser) _trav;
private:
// This is the data that is associated with the DisplayRegion that
// needs to be cycled every frame, but represents the parameters as
// specified by the user, and which probably will not change that
// often.
class EXPCL_PANDA_DISPLAY CData : public CycleData {
public:
CData();
CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual TypeHandle get_parent_type() const {
return DisplayRegion::get_class_type();
}
Regions _regions;
int _lens_index; // index into which lens of a camera is associated with this display region. 0 is default
NodePath _camera;
Camera *_camera_node;
bool _active;
int _sort;
Lens::StereoChannel _stereo_channel;
int _tex_view_offset;
int _target_tex_page;
bool _scissor_enabled;
PT(CallbackObject) _cull_callback;
PT(CallbackObject) _draw_callback;
};
PipelineCycler<CData> _cycler;
typedef CycleDataLockedReader<CData> CDLockedReader;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataStageWriter<CData> CDStageWriter;
// This is a special cycler created to hold the results from the
// cull traversal, for (a) the draw traversal, and (b) the next
// frame's cull traversal. It needs to be cycled, but it gets its
// own cycler because it will certainly change every frame, so we
// don't need to lump all the heavy data above in with this
// lightweight cycler.
class EXPCL_PANDA_DISPLAY CDataCull : public CycleData {
public:
CDataCull();
CDataCull(const CDataCull &copy);
virtual CycleData *make_copy() const;
virtual TypeHandle get_parent_type() const {
return DisplayRegion::get_class_type();
}
PT(CullResult) _cull_result;
PT(SceneSetup) _scene_setup;
};
PipelineCycler<CDataCull> _cycler_cull;
typedef CycleDataReader<CDataCull> CDCullReader;
typedef CycleDataWriter<CDataCull> CDCullWriter;
PStatCollector _cull_region_pcollector;
PStatCollector _draw_region_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DisplayRegionBase::init_type();
register_type(_type_handle, "DisplayRegion",
DisplayRegionBase::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsEngine;
friend class GraphicsOutput;
friend class DisplayRegionCullCallbackData;
friend class DisplayRegionPipelineReader;
};
////////////////////////////////////////////////////////////////////
// Class : DisplayRegionPipelineReader
// Description : Encapsulates the data from a DisplayRegion,
// pre-fetched for one stage of the pipeline.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY DisplayRegionPipelineReader {
public:
INLINE DisplayRegionPipelineReader(DisplayRegion *object, Thread *current_thread);
private:
INLINE DisplayRegionPipelineReader(const DisplayRegionPipelineReader &copy);
INLINE void operator = (const DisplayRegionPipelineReader &copy);
public:
INLINE ~DisplayRegionPipelineReader();
ALLOC_DELETED_CHAIN(DisplayRegionPipelineReader);
INLINE DisplayRegion *get_object() const;
INLINE Thread *get_current_thread() const;
INLINE bool is_any_clear_active() const;
INLINE int get_num_regions() const;
INLINE void get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const;
INLINE void get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const;
INLINE const LVecBase4 &get_dimensions(int i = 0) const;
INLINE PN_stdfloat get_left(int i = 0) const;
INLINE PN_stdfloat get_right(int i = 0) const;
INLINE PN_stdfloat get_bottom(int i = 0) const;
INLINE PN_stdfloat get_top(int i = 0) const;
INLINE GraphicsOutput *get_window() const;
GraphicsPipe *get_pipe() const;
INLINE NodePath get_camera() const;
INLINE bool is_active() const;
INLINE int get_sort() const;
INLINE Lens::StereoChannel get_stereo_channel() const;
INLINE int get_tex_view_offset();
INLINE bool get_clear_depth_between_eyes() const;
INLINE int get_target_tex_page() const;
INLINE bool get_scissor_enabled() const;
INLINE CallbackObject *get_draw_callback() const;
INLINE void get_pixels(int &pl, int &pr, int &pb, int &pt) const;
INLINE void get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const;
INLINE void get_region_pixels(int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels_i(int &xo, int &yo, int &w, int &h) const;
INLINE void get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const;
INLINE int get_pixel_width(int i = 0) const;
INLINE int get_pixel_height(int i = 0) const;
INLINE int get_lens_index() const;
private:
DisplayRegion *_object;
Thread *_current_thread;
const DisplayRegion::CData *_cdata;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "DisplayRegionPipelineReader");
}
private:
static TypeHandle _type_handle;
};
#include "displayRegion.I"
#endif /* DISPLAYREGION_H */