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193 lines
8.0 KiB
C++
193 lines
8.0 KiB
C++
// Filename: config_egg2pg.cxx
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// Created by: drose (26Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_egg2pg.h"
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#include "dconfig.h"
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#include "loaderFileTypeEgg.h"
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#include "loaderFileTypeRegistry.h"
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#include "configVariableManager.h"
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#include "configVariableCore.h"
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#include "eggRenderState.h"
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ConfigureDef(config_egg2pg);
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NotifyCategoryDef(egg2pg, "");
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ConfigVariableDouble egg_normal_scale
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("egg-normal-scale", 1.0);
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ConfigVariableBool egg_show_normals
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("egg-show-normals", false);
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ConfigVariableEnum<CoordinateSystem> egg_coordinate_system
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("egg-coordinate-system", CS_default);
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ConfigVariableBool egg_ignore_mipmaps
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("egg-ignore-mipmaps", false);
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ConfigVariableBool egg_ignore_filters
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("egg-ignore-filters", false);
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ConfigVariableBool egg_ignore_decals
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("egg-ignore-decals", false);
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ConfigVariableBool egg_flatten
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("egg-flatten", true,
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PRC_DESC("This is normally true to flatten out useless nodes after loading "
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"an egg file. Set it false if you want to see the complete "
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"and true hierarchy as the egg loader created it (although the "
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"extra nodes may have a small impact on render performance)."));
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ConfigVariableDouble egg_flatten_radius
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("egg-flatten-radius", 0.0,
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PRC_DESC("This specifies the minimum cull radius in the egg file. Nodes "
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"whose bounding volume is smaller than this radius will be "
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"flattened tighter than nodes larger than this radius, to "
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"reduce the node count even further. The idea is that small "
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"objects will not need to have their individual components "
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"culled separately, but large environments should. This allows "
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"the user to specify what should be considered \"small\". Set "
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"it to 0.0 to disable this feature."));
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ConfigVariableBool egg_unify
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("egg-unify", true,
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PRC_DESC("When this is true, then in addition to flattening the scene graph "
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"nodes, the egg loader will also as many Geoms as possible within "
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"a given node into a single Geom. This has theoretical performance "
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"benefits, especially on higher-end graphics cards, but it also "
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"slightly slows down egg loading."));
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ConfigVariableBool egg_combine_geoms
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("egg-combine-geoms", false,
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PRC_DESC("Set this true to combine sibling GeomNodes into a single GeomNode, "
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"when possible. This usually shouldn't be necessary, since the "
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"egg loader does a pretty good job of combining these by itself."));
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ConfigVariableBool egg_rigid_geometry
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("egg-rigid-geometry", false,
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PRC_DESC("Set this true to create rigid pieces of an animated character as "
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"separate static nodes, or false to leave these in with the parent "
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"node as vertex-animated geometry. Setting this true means less "
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"geometry has to be vertex-animated, but there will tend to be "
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"more separate pieces."));
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ConfigVariableBool egg_flat_shading
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("egg-flat-shading", false,
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PRC_DESC("Set this true to allow the egg loader to create geometry with the "
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"ShadeModelAttrib::M_flat attribute set. It will do this only "
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"for geometry that has per-polygon normals and/or colors. This "
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"allows the egg loader to avoid duplicating vertices when they "
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"are shared between connect polygons with different normals or "
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"colors, but it prevents the flat-shaded geometry from being "
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"combined with any adjacent smooth-shaded geometry (for instance, "
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"as the result of a flatten_strong operation). It is false by "
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"default, since flat-shaded geometry is rare; but you may wish "
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"to set it true if your scene largely or entirely consists of "
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"flat-shaded polygons."));
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ConfigVariableBool egg_load_old_curves
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("egg-load-old-curves", true,
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PRC_DESC("When this is true, a <NurbsCurve> entry appearing in an egg file "
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"will load as a NurbsCurve or ClassicNurbsCurve object (see below). "
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"When this is false, it will load a RopeNode instead, which uses the "
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"new NurbsCurveEvaluator interface."));
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ConfigVariableBool egg_load_classic_nurbs_curves
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("egg-load-classic-nurbs-curves", false,
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PRC_DESC("When this is true (and the above is also true), a <NurbsCurve> "
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"entry appearing in an egg file will load a ClassicNurbsCurve object "
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"instead of the default, a NurbsCurve object. This only makes a "
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"difference when the NURBS++ library is available, in which case the "
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"default, NurbsCurve, is actually a NurbsPPCurve object."));
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ConfigVariableBool egg_accept_errors
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("egg-accept-errors", true,
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PRC_DESC("When this is true, certain kinds of recoverable errors (not syntax "
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"errors) in an egg file will be allowed and ignored when an egg file "
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"is loaded. When it is false, only perfectly pristine egg files may "
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"be loaded."));
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ConfigVariableBool egg_suppress_hidden
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("egg-suppress-hidden", false,
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PRC_DESC("When this is true, objects flagged as \"hidden\" with the visibility "
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"scalar are not created at all. When false, these objects are "
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"created, but initially stashed."));
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ConfigVariableEnum<EggRenderMode::AlphaMode> egg_alpha_mode
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("egg-alpha-mode", EggRenderMode::AM_blend,
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PRC_DESC("Specifies the alpha mode to apply when the alpha specification "
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"\"on\" appears in the egg file (or when a primitive is implicitly "
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"transparent, because of a <RGBA> that involves a non-unity alpha, "
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"or because of a four-channel texture."));
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ConfigVariableInt egg_max_vertices
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("egg-max-vertices", 65535,
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PRC_DESC("Specifies the maximum number of vertices that will be "
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"added to any one GeomVertexData by the egg loader."));
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ConfigVariableInt egg_max_indices
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("egg-max-indices", 65535,
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PRC_DESC("Specifies the maximum number of vertex indices that will be "
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"added to any one GeomPrimitive by the egg loader."));
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ConfigVariableBool egg_emulate_bface
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("egg-emulate-bface", false,
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PRC_DESC("When this is true, the bface flag applied to a polygon will "
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"cause two different polygons to be created, back-to-back. When "
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"it is false, a single polygon will be created with the two_sided "
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"flag set on it."));
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ConfigureFn(config_egg2pg) {
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init_libegg2pg();
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}
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////////////////////////////////////////////////////////////////////
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// Function: init_libegg2pg
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libegg2pg() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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// Define a template for all egg-object-type-* variables, so the
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// system knows that these variables are defined when it finds them
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// in a user's prc file, even if we haven't actually read an egg
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// file that uses the particular <ObjectType> field.
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ConfigVariableManager *cv_mgr = ConfigVariableManager::get_global_ptr();
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cv_mgr->make_variable_template
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("egg-object-type-*",
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ConfigVariableCore::VT_string, "",
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"Defines egg syntax for the named object type.",
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ConfigVariableCore::F_dynamic);
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EggRenderState::init_type();
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LoaderFileTypeEgg::init_type();
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LoaderFileTypeRegistry *reg = LoaderFileTypeRegistry::get_global_ptr();
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reg->register_type(new LoaderFileTypeEgg);
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}
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