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116 lines
3.3 KiB
C++
116 lines
3.3 KiB
C++
// Filename: milesAudioSound.h
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// Created by: drose (30Jul07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MILESAUDIOSOUND_H
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#define MILESAUDIOSOUND_H
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#include "pandabase.h"
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#ifdef HAVE_RAD_MSS //[
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#include "audioSound.h"
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#include "milesAudioManager.h"
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#include "mss.h"
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////////////////////////////////////////////////////////////////////
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// Class : MilesAudioSound
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// Description : The base class for both MilesAudioStream and
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// MilesAudioSample.
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////////////////////////////////////////////////////////////////////
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class EXPCL_MILES_AUDIO MilesAudioSound : public AudioSound {
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protected:
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MilesAudioSound(MilesAudioManager *manager, const string &file_name);
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public:
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virtual void set_loop(bool loop=true);
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virtual bool get_loop() const;
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virtual void set_loop_count(unsigned long loop_count=1);
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virtual unsigned long get_loop_count() const;
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virtual float get_volume() const;
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virtual float get_balance() const;
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virtual float get_play_rate() const;
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virtual void set_time(float start_time=0.0);
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virtual void set_active(bool active=true);
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virtual bool get_active() const;
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virtual void set_finished_event(const string &event);
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virtual const string &get_finished_event() const;
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virtual const string &get_name() const;
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virtual void cleanup();
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protected:
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PT(MilesAudioManager) _manager;
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string _file_name;
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float _volume; // 0..1.0
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float _balance; // -1..1
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float _play_rate; // 0..1.0
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unsigned long _loop_count;
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// _active is for things like a 'turn off sound effects' in
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// a preferences pannel.
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// _active is not about whether a sound is currently playing.
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// Use status() for info on whether the sound is playing.
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bool _active;
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// _paused is not like the Pause button on a cd/dvd player.
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// It is used as a flag to say that the sound was looping when
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// it was set inactive.
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bool _paused;
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// This is the string that throw_event() will throw when the sound
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// finishes playing. It is not triggered when the sound is stopped
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// with stop(). Note: no longer implemented.
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string _finished_event;
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// This is set whenever we call set_time(). Calling play() will
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// respect this if it is set, and then reset it.
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float _start_time;
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bool _got_start_time;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AudioSound::init_type();
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register_type(_type_handle, "MilesAudioSound",
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AudioSound::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class MilesAudioManager;
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};
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#include "milesAudioSound.I"
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#endif //]
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#endif
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