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1869 lines
75 KiB
Plaintext
1869 lines
75 KiB
Plaintext
// Filename: texture.I
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// Created by: drose (05Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Texture::make_copy
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// Access: Published
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// Description: Returns a new copy of the same Texture. This copy,
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// if applied to geometry, will be copied into texture
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// as a separate texture from the original, so it will
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// be duplicated in texture memory (and may be
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// independently modified if desired).
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//
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// If the Texture is a VideoTexture, the resulting
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// duplicate may be animated independently of the
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// original.
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////////////////////////////////////////////////////////////////////
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INLINE PT(Texture) Texture::
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make_copy() {
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MutexHolder holder(_lock);
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return do_make_copy();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::clear
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// Access: Published, Virtual
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// Description: Reinitializes the texture to its default, empty
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// state (except for the name).
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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clear() {
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MutexHolder holder(_lock);
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do_clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_texture
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// Access: Published
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// Description: Sets the texture to the indicated type and
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// dimensions, presumably in preparation for calling
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// read() or load(), or set_ram_image() or
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// modify_ram_image().
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_texture(Texture::TextureType texture_type, int x_size, int y_size,
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int z_size, Texture::ComponentType component_type,
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Texture::Format format) {
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MutexHolder holder(_lock);
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do_setup_texture(texture_type, x_size, y_size, z_size,
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component_type, format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_1d_texture
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// Access: Published
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// Description: Sets the texture as an empty 1-d texture with no
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// dimensions. Follow up with read() or load() to fill
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// the texture properties and image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_1d_texture() {
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setup_1d_texture(0, T_unsigned_byte, F_rgb);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_1d_texture
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// Access: Published
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// Description: Sets the texture as an empty 1-d texture with the
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// specified dimensions and properties. Follow up with
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// set_ram_image() or modify_ram_image() to fill the
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// image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_1d_texture(int x_size, ComponentType component_type, Format format) {
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setup_texture(TT_1d_texture, x_size, 1, 1, component_type, format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_2d_texture
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// Access: Published
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// Description: Sets the texture as an empty 2-d texture with no
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// dimensions. Follow up with read() or load() to fill
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// the texture properties and image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_2d_texture() {
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setup_2d_texture(0, 1, T_unsigned_byte, F_rgb);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_2d_texture
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// Access: Published
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// Description: Sets the texture as an empty 2-d texture with the
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// specified dimensions and properties. Follow up with
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// set_ram_image() or modify_ram_image() to fill the
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// image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_2d_texture(int x_size, int y_size, ComponentType component_type,
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Format format) {
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setup_texture(TT_2d_texture, x_size, y_size, 1, component_type, format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_3d_texture
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// Access: Published
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// Description: Sets the texture as an empty 3-d texture with no
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// dimensions (though if you know the depth ahead
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// of time, it saves a bit of reallocation later).
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// Follow up with read() or load() to fill the texture
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// properties and image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_3d_texture(int z_size) {
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setup_3d_texture(0, 1, z_size, T_unsigned_byte, F_rgb);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_3d_texture
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// Access: Published
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// Description: Sets the texture as an empty 3-d texture with the
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// specified dimensions and properties. Follow up with
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// set_ram_image() or modify_ram_image() to fill the
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// image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_3d_texture(int x_size, int y_size, int z_size,
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ComponentType component_type, Format format) {
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setup_texture(TT_3d_texture, x_size, y_size, z_size, component_type, format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_cube_map
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// Access: Published
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// Description: Sets the texture as an empty cube map texture with no
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// dimensions. Follow up with read() or load() to fill
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// the texture properties and image data.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_cube_map() {
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setup_cube_map(0, T_unsigned_byte, F_rgb);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::setup_cube_map
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// Access: Published
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// Description: Sets the texture as an empty cube map texture with
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// the specified dimensions and properties. Follow up
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// with set_ram_image() or modify_ram_image() to fill
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// the image data.
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//
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// Note that a cube map should always consist of six
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// square images, so x_size and y_size will be the same,
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// and z_size is always 6.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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setup_cube_map(int size, ComponentType component_type,
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Format format) {
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setup_texture(TT_cube_map, size, size, 6, component_type, format);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::write
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// Access: Published
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// Description: Writes the texture to the named filename.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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write(const Filename &fullpath) {
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MutexHolder holder(_lock);
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return do_write(fullpath, 0, 0, false, false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::write
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// Access: Published
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// Description: Writes a single page or mipmap level to a single
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// file, or automatically writes a series of pages
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// and/or mipmap levels to a numbered series of files.
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//
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// If the filename ends in the extension .txo, this
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// implicitly writes a Panda texture object (.txo)
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// instead of an image file. In this case, the
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// remaining parameters are ignored, and only one file
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// is written, which will contain all of the pages and
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// resident mipmap levels in the texture.
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//
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// If write_pages is false, then z indicates the page
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// number to write. 3-D textures have one page number
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// for each level of depth; cube maps have six pages
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// number 0 through 5. Other kinds of textures have
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// only one page, numbered 0.
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//
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// If write_pages is true, then all pages of the texture
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// will be written. In this case z is ignored, and the
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// filename should contain a sequence of hash marks
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// ("#") which will be filled in with the page index
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// number.
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//
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// If write_mipmaps is false, then n indicates the
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// mipmap level number to write. Normally, this is 0,
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// for the base texture image. Normally, the mipmap
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// levels of a texture are not available in RAM (they
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// are generated automatically by the graphics card).
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// However, if you have the mipmap levels available, for
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// instance because you called
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// generate_ram_mipmap_images() to generate them
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// internally, or you called
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// GraphicsEngine::extract_texture_data() to retrieve
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// them from the graphics card, then you may write out
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// each mipmap level with this parameter.
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//
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// If write_mipmaps is true, then all mipmap levels of
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// the texture will be written. In this case n is
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// ignored, and the filename should contain a sequence
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// of hash marks ("#") which will be filled in with the
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// mipmap level number.
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//
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// If both write_pages and write_mipmaps is true, then
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// all pages and all mipmap levels will be written. In
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// this case, the filename should contain two different
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// sequences of hash marks, separated by a character
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// such as a hyphen, underscore, or dot. The first hash
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// mark sequence will be filled in with the mipmap
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// level, while the second hash mark sequence will be
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// the page index.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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write(const Filename &fullpath, int z, int n,
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bool write_pages, bool write_mipmaps) {
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MutexHolder holder(_lock);
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return do_write(fullpath, z, n, write_pages, write_mipmaps);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::load
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// Access: Published
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// Description: Replaces the texture with the indicated image.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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load(const PNMImage &pnmimage) {
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MutexHolder holder(_lock);
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do_clear();
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++_properties_modified;
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++_image_modified;
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return do_load_one(pnmimage, get_name(), 0, 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::load
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// Access: Published
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// Description: Stores the indicated image in the given page and
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// mipmap level. See read().
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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load(const PNMImage &pnmimage, int z, int n) {
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MutexHolder holder(_lock);
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++_properties_modified;
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++_image_modified;
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return do_load_one(pnmimage, get_name(), z, n);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::store
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// Access: Published
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// Description: Saves the texture to the indicated PNMImage, but does
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// not write it to disk.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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store(PNMImage &pnmimage) const {
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MutexHolder holder(_lock);
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return do_store_one(pnmimage, 0, 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::store
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// Access: Published
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// Description: Saves the indicated page and mipmap level of the
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// texture to the PNMImage.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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store(PNMImage &pnmimage, int z, int n) const {
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MutexHolder holder(_lock);
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return do_store_one(pnmimage, z, n);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::has_filename
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// Access: Published
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// Description: Returns true if the filename has been set and
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// is available. See set_filename().
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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has_filename() const {
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MutexHolder holder(_lock);
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return !_filename.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_filename
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// Access: Published
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// Description: Returns the filename that has been set. This is the
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// name of the file as it was requested. Also see
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// get_fullpath().
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &Texture::
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get_filename() const {
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MutexHolder holder(_lock);
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return _filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::has_alpha_filename
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// Access: Published
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// Description: Returns true if the alpha_filename has been set and
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// is available. See set_alpha_filename().
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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has_alpha_filename() const {
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MutexHolder holder(_lock);
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return !_alpha_filename.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_alpha_filename
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// Access: Published
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// Description: Returns the alpha_filename that has been set. If
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// this is set, it represents the name of the alpha
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// component, which is stored in a separate file. See
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// also get_filename(), and get_alpha_fullpath().
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &Texture::
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get_alpha_filename() const {
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MutexHolder holder(_lock);
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return _alpha_filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::has_fullpath
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// Access: Published
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// Description: Returns true if the fullpath has been set and
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// is available. See set_fullpath().
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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has_fullpath() const {
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MutexHolder holder(_lock);
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return !_fullpath.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_fullpath
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// Access: Published
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// Description: Returns the fullpath that has been set. This is the
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// full path to the file as it was found along the
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// texture search path.
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &Texture::
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get_fullpath() const {
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MutexHolder holder(_lock);
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return _fullpath;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::has_alpha_fullpath
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// Access: Published
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// Description: Returns true if the alpha_fullpath has been set and
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// is available. See set_alpha_fullpath().
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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has_alpha_fullpath() const {
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MutexHolder holder(_lock);
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return !_alpha_fullpath.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_alpha_fullpath
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// Access: Published
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// Description:
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// Returns the alpha_fullpath that has been set. This
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// is the full path to the alpha part of the image file
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// as it was found along the texture search path.
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &Texture::
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get_alpha_fullpath() const {
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MutexHolder holder(_lock);
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return _alpha_fullpath;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_x_size
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// Access: Published
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// Description: Returns the width of the texture image in texels.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_x_size() const {
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return _x_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_y_size
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// Access: Published
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// Description: Returns the height of the texture image in texels.
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// For a 1-d texture, this will be 1.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_y_size() const {
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return _y_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_z_size
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// Access: Published
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// Description: Returns the depth of the texture image in texels.
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// For a 1-d texture or 2-d texture, this will be 1.
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// For a cube map texture, this will be 6.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_z_size() const {
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return _z_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_pad_x_size
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// Access: Published
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// Description: Returns size of the pad region. See set_pad_size.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_pad_x_size() const {
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return _pad_x_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_pad_y_size
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// Access: Published
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// Description: Returns size of the pad region. See set_pad_size.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_pad_y_size() const {
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return _pad_y_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_pad_z_size
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// Access: Published
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// Description: Returns size of the pad region. See set_pad_size.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_pad_z_size() const {
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return _pad_z_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::set_pad_size
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// Access: Published
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// Description: Sets the size of the pad region.
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//
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// Sometimes, when a video card demands power-of-two
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// textures, it is necessary to create a big texture
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// and then only use a portion of it. The pad region
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// indicates which portion of the texture is not
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// really in use. All operations use the texture
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// as a whole, including the pad region, unless they
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// explicitly state that they use only the non-pad
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// region.
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//
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// Changing the texture's size clears the pad region.
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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set_pad_size(int x, int y, int z) {
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MutexHolder holder(_lock);
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do_set_pad_size(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_orig_file_x_size
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// Access: Published
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// Description: Returns the X size of the original disk image that
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|
// this Texture was loaded from (if it came from a disk
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// file), before any automatic rescaling by Panda.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_orig_file_x_size() const {
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return _orig_file_x_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_orig_file_y_size
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// Access: Published
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// Description: Returns the Y size of the original disk image that
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|
// this Texture was loaded from (if it came from a disk
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// file), before any automatic rescaling by Panda.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_orig_file_y_size() const {
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return _orig_file_y_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_orig_file_z_size
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// Access: Published
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// Description: Returns the Z size of the original disk image that
|
|
// this Texture was loaded from (if it came from a disk
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// file), before any automatic rescaling by Panda.
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_orig_file_z_size() const {
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// At the moment, we perform no automatic adjustment of Z size. So
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// we can just return the current value, since it would be the same
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// thing.
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return _z_size;
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}
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|
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_num_components
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// Access: Published
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// Description: Returns the number of color components for each texel
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// of the texture image. This is 3 for an rgb texture
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// or 4 for an rgba texture; it may also be 1 or 2 for a
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// grayscale texture.
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////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
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get_num_components() const {
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return _num_components;
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}
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|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_component_width
|
|
// Access: Published
|
|
// Description: Returns the number of bytes stored for each color
|
|
// component of a texel. Typically this is 1, but it
|
|
// may be 2 for 16-bit texels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_component_width() const {
|
|
return _component_width;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_texture_type
|
|
// Access: Published
|
|
// Description: Returns the overall interpretation of the texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::TextureType Texture::
|
|
get_texture_type() const {
|
|
return _texture_type;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_format
|
|
// Access: Published
|
|
// Description: Returns the format of the texture, which represents
|
|
// both the semantic meaning of the texels and, to some
|
|
// extent, their storage information.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::Format Texture::
|
|
get_format() const {
|
|
return _format;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_component_type
|
|
// Access: Published
|
|
// Description: Returns the numeric interpretation of each component
|
|
// of the texture.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::ComponentType Texture::
|
|
get_component_type() const {
|
|
return _component_type;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_wrap_u
|
|
// Access: Published
|
|
// Description: Returns the wrap mode of the texture in the U
|
|
// direction.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::WrapMode Texture::
|
|
get_wrap_u() const {
|
|
return _wrap_u;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_wrap_v
|
|
// Access: Published
|
|
// Description: Returns the wrap mode of the texture in the V
|
|
// direction.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::WrapMode Texture::
|
|
get_wrap_v() const {
|
|
return _wrap_v;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_wrap_w
|
|
// Access: Published
|
|
// Description: Returns the wrap mode of the texture in the W
|
|
// direction. This is the depth direction of 3-d
|
|
// textures.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::WrapMode Texture::
|
|
get_wrap_w() const {
|
|
return _wrap_w;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_minfilter
|
|
// Access: Published
|
|
// Description: Returns the filter mode of the texture for
|
|
// minification. If this is one of the mipmap
|
|
// constants, then the texture requires mipmaps.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::FilterType Texture::
|
|
get_minfilter() const {
|
|
return _minfilter;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_magfilter
|
|
// Access: Published
|
|
// Description: Returns the filter mode of the texture for
|
|
// magnification. The mipmap constants are invalid
|
|
// here.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::FilterType Texture::
|
|
get_magfilter() const {
|
|
return _magfilter;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_anisotropic_degree
|
|
// Access: Published
|
|
// Description: Returns the degree of anisotropic filtering that
|
|
// should be applied to the texture. Normally, this is
|
|
// 1, to indicate that anisotropic filtering should be
|
|
// disabled. If this is a number higher than 1,
|
|
// anisotropic filtering should be enabled (if the
|
|
// rendering backend supports it).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_anisotropic_degree() const {
|
|
return _anisotropic_degree;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_border_color
|
|
// Access: Published
|
|
// Description: Returns the solid color of the texture's border.
|
|
// Some OpenGL implementations use a border for tiling
|
|
// textures; in Panda, it is only used for specifying
|
|
// the clamp color.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Colorf Texture::
|
|
get_border_color() const {
|
|
return _border_color;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_compression
|
|
// Access: Published
|
|
// Description: Returns the compression mode requested for this
|
|
// particular texture, or CM_off if the texture is not
|
|
// to be compressed.
|
|
//
|
|
// If a value other than CM_off is returned, this is
|
|
// not a guarantee that the texture is actually
|
|
// successfully compressed on the GSG. It may be that
|
|
// the GSG does not support the requested compression
|
|
// mode, in which case the texture may actually be
|
|
// stored uncompressed in texture memory.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::CompressionMode Texture::
|
|
get_compression() const {
|
|
return _compression;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::has_compression
|
|
// Access: Published
|
|
// Description: Returns true if the texture indicates it wants to be
|
|
// compressed, either with CM_on or higher, or
|
|
// CM_default and compressed-textures is true.
|
|
//
|
|
// If true returned, this is not a guarantee that the
|
|
// texture is actually successfully compressed on the
|
|
// GSG. It may be that the GSG does not support the
|
|
// requested compression mode, in which case the texture
|
|
// may actually be stored uncompressed in texture
|
|
// memory.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
has_compression() const {
|
|
MutexHolder holder(_lock);
|
|
return do_has_compression();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_render_to_texture
|
|
// Access: Published
|
|
// Description: Returns a flag on the texture that indicates whether the
|
|
// texture is intended to be used as a direct-render
|
|
// target, by binding a framebuffer to a texture and
|
|
// rendering directly into the texture.
|
|
//
|
|
// Normally, a user should not need to set this flag
|
|
// directly; it is set automatically by the low-level
|
|
// display code when a texture is bound to a
|
|
// framebuffer.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
get_render_to_texture() const {
|
|
return _render_to_texture;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::uses_mipmaps
|
|
// Access: Public
|
|
// Description: Returns true if the minfilter settings on this
|
|
// texture indicate the use of mipmapping, false
|
|
// otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
uses_mipmaps() const {
|
|
return is_mipmap(get_minfilter());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_quality_level
|
|
// Access: Public
|
|
// Description: Returns the current quality_level hint. See
|
|
// set_quality_level().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::QualityLevel Texture::
|
|
get_quality_level() const {
|
|
return _quality_level;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_num_mipmap_levels
|
|
// Access: Published
|
|
// Description: Returns the number of mipmap levels that should be
|
|
// defined for this texture, given the texture's size.
|
|
//
|
|
// Note that this returns a number appropriate for
|
|
// mipmapping, even if the texture does not currently
|
|
// have mipmapping enabled.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_expected_num_mipmap_levels() const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_num_mipmap_levels();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_mipmap_x_size
|
|
// Access: Published
|
|
// Description: Returns the x_size that the nth mipmap level should
|
|
// have, based on the texture's size.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_expected_mipmap_x_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_mipmap_x_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_mipmap_y_size
|
|
// Access: Published
|
|
// Description: Returns the y_size that the nth mipmap level should
|
|
// have, based on the texture's size.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_expected_mipmap_y_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_mipmap_y_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_mipmap_z_size
|
|
// Access: Published
|
|
// Description: Returns the z_size that the nth mipmap level should
|
|
// have, based on the texture's size.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_expected_mipmap_z_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_mipmap_z_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::has_ram_image
|
|
// Access: Published
|
|
// Description: Returns true if the Texture has its image contents
|
|
// available in main RAM, false if it exists only in
|
|
// texture memory or in the prepared GSG context.
|
|
//
|
|
// Note that this has nothing to do with whether
|
|
// get_ram_image() will fail or not. Even if
|
|
// has_ram_image() returns false, get_ram_image() may
|
|
// still return a valid RAM image, because
|
|
// get_ram_image() will automatically load the texture
|
|
// from disk if necessary. The only thing
|
|
// has_ram_image() tells you is whether the texture is
|
|
// available right now without hitting the disk first.
|
|
//
|
|
// Note also that if an application uses only one GSG,
|
|
// it may appear that has_ram_image() returns true if
|
|
// the texture has not yet been loaded by the GSG, but
|
|
// this correlation is not true in general and should
|
|
// not be depended on. Specifically, if an application
|
|
// ever uses multiple GSG's in its lifetime (for
|
|
// instance, by opening more than one window, or by
|
|
// closing its window and opening another one later),
|
|
// then has_ram_image() may well return false on
|
|
// textures that have never been loaded on the current
|
|
// GSG.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
has_ram_image() const {
|
|
MutexHolder holder(_lock);
|
|
return do_has_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::has_uncompressed_ram_image
|
|
// Access: Published
|
|
// Description: Returns true if the Texture has its image contents
|
|
// available in main RAM and is uncompressed, false
|
|
// otherwise. See has_ram_image().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
has_uncompressed_ram_image() const {
|
|
MutexHolder holder(_lock);
|
|
return do_has_uncompressed_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::might_have_ram_image
|
|
// Access: Published
|
|
// Description: Returns true if the texture's image contents are
|
|
// currently available in main RAM, or there is reason
|
|
// to believe it can be loaded on demand. That is, this
|
|
// function returns a "best guess" as to whether
|
|
// get_ram_image() will succeed without actually calling
|
|
// it first.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
might_have_ram_image() const {
|
|
MutexHolder holder(_lock);
|
|
return (do_has_ram_image() || !_fullpath.empty());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_image_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes used by the in-memory
|
|
// image, or 0 if there is no in-memory image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_ram_image_size() const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_ram_image_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_page_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes used by the in-memory
|
|
// image per page, or 0 if there is no in-memory image.
|
|
//
|
|
// For a non-compressed texture, this is the same as
|
|
// get_expected_ram_page_size(). For a compressed
|
|
// texture, this may be a smaller value. (We do assume
|
|
// that all pages will be the same size on a compressed
|
|
// texture).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_ram_page_size() const {
|
|
MutexHolder holder(_lock);
|
|
if (_ram_image_compression == CM_off || _ram_images.empty()) {
|
|
return do_get_expected_ram_page_size();
|
|
} else {
|
|
return _ram_images[0]._page_size;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_ram_image_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes that *ought* to be used
|
|
// by the in-memory image, based on the texture
|
|
// parameters.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_expected_ram_image_size() const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_ram_image_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_ram_page_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes that should be used per
|
|
// each Z page of the 3-d texture. For a 2-d or 1-d
|
|
// texture, this is the same as
|
|
// get_expected_ram_image_size().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_expected_ram_page_size() const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_ram_page_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_image
|
|
// Access: Published
|
|
// Description: Returns the system-RAM image data associated with the
|
|
// texture. If the texture does not currently have an
|
|
// associated RAM image, and the texture was generated
|
|
// by loading an image from a disk file (the most common
|
|
// case), this forces the reload of the same texture.
|
|
// This can happen if keep_texture_ram is configured to
|
|
// false, and we have previously prepared this texture
|
|
// with a GSG.
|
|
//
|
|
// Note that it is not correct to call has_ram_image()
|
|
// first to test whether this function will fail. A
|
|
// false return value from has_ram_image() indicates
|
|
// only that get_ram_image() may need to reload the
|
|
// texture from disk, which it will do automatically.
|
|
// However, you can call might_have_ram_image(), which
|
|
// will return true if the ram image exists, or there is
|
|
// a reasonable reason to believe it can be loaded.
|
|
//
|
|
// On the other hand, it is possible that the texture
|
|
// cannot be found on disk or is otherwise unavailable.
|
|
// If that happens, this function will return NULL.
|
|
// There is no way to predict with 100% accuracy whether
|
|
// get_ram_image() will return NULL without calling it
|
|
// first; might_have_ram_image() is the closest.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CPTA_uchar Texture::
|
|
get_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
return do_get_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_image_compression
|
|
// Access: Published
|
|
// Description: Returns the compression mode in which the ram image
|
|
// is already stored pre-compressed. If this is other
|
|
// than CM_off, you cannot rely on the contents of the
|
|
// ram image to be anything predicatable (it will not be
|
|
// an array of x by y pixels, and it probably won't have
|
|
// the same length as get_expected_ram_image_size()).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE Texture::CompressionMode Texture::
|
|
get_ram_image_compression() const {
|
|
return _ram_image_compression;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::modify_ram_image
|
|
// Access: Published
|
|
// Description: Returns a modifiable pointer to the system-RAM image.
|
|
// This assumes the RAM image should be uncompressed.
|
|
// If the RAM image has been dumped, or is stored
|
|
// compressed, creates a new one.
|
|
//
|
|
// This does *not* affect keep_ram_image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE PTA_uchar Texture::
|
|
modify_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
++_image_modified;
|
|
return do_modify_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_uncompressed_ram_image
|
|
// Access: Published
|
|
// Description: Returns the system-RAM image associated with the
|
|
// texture, in an uncompressed form if at all possible.
|
|
//
|
|
// If get_ram_image_compression() is CM_off, then the
|
|
// system-RAM image is already uncompressed, and this
|
|
// returns the same thing as get_ram_image().
|
|
//
|
|
// If get_ram_image_compression() is anything else, then
|
|
// the system-RAM image is compressed. In this case,
|
|
// the image will be reloaded from the *original* file
|
|
// (not from the cache), in the hopes that an
|
|
// uncompressed image will be found there.
|
|
//
|
|
// If an uncompressed image cannot be found, returns
|
|
// NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CPTA_uchar Texture::
|
|
get_uncompressed_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
return do_get_uncompressed_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::make_ram_image
|
|
// Access: Published
|
|
// Description: Discards the current system-RAM image for the
|
|
// texture, if any, and allocates a new buffer of the
|
|
// appropriate size. Returns the new buffer.
|
|
//
|
|
// This does *not* affect keep_ram_image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE PTA_uchar Texture::
|
|
make_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
++_image_modified;
|
|
return do_make_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_ram_image
|
|
// Access: Published
|
|
// Description: Discards the current system-RAM image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
do_clear_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_keep_ram_image
|
|
// Access: Published
|
|
// Description: Sets the flag that indicates whether this Texture is
|
|
// eligible to have its main RAM copy of the texture
|
|
// memory dumped when the texture is prepared for
|
|
// rendering.
|
|
//
|
|
// This will be true for most textures, which can reload
|
|
// their images if needed by rereading the input file.
|
|
// However, textures that were generated dynamically and
|
|
// cannot be easily reloaded will want to set this flag
|
|
// to true, so that the texture will always keep its
|
|
// image copy around.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_keep_ram_image(bool keep_ram_image) {
|
|
_keep_ram_image = keep_ram_image;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_num_ram_mipmap_images
|
|
// Access: Published
|
|
// Description: Returns the maximum number of mipmap level images
|
|
// available in system memory. The actual number may be
|
|
// less than this (that is, there might be gaps in the
|
|
// sequence); use has_ram_mipmap_image() to verify each
|
|
// level.
|
|
//
|
|
// Also see get_num_loadable_ram_mipmap_images().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_num_ram_mipmap_images() const {
|
|
MutexHolder holder(_lock);
|
|
return _ram_images.size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::has_ram_mipmap_image
|
|
// Access: Published
|
|
// Description: Returns true if the Texture has the nth mipmap level
|
|
// available in system memory, false otherwise. If the
|
|
// texture's minfilter mode requires mipmapping (see
|
|
// uses_mipmaps()), and all the texture's mipmap levels
|
|
// are not available when the texture is rendered, they
|
|
// will be generated automatically.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
has_ram_mipmap_image(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_has_ram_mipmap_image(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_mipmap_image_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes used by the in-memory
|
|
// image for mipmap level n, or 0 if there is no
|
|
// in-memory image for this mipmap level.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_ram_mipmap_image_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
if (n >= 0 && n < (int)_ram_images.size()) {
|
|
return _ram_images[n]._image.size();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_ram_mipmap_page_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes used by the in-memory
|
|
// image per page for mipmap level n, or 0 if there is
|
|
// no in-memory image for this mipmap level.
|
|
//
|
|
// For a non-compressed texture, this is the same as
|
|
// get_expected_ram_mipmap_page_size(). For a compressed
|
|
// texture, this may be a smaller value. (We do assume
|
|
// that all pages will be the same size on a compressed
|
|
// texture).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_ram_mipmap_page_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_ram_mipmap_page_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_ram_mipmap_image_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes that *ought* to be used
|
|
// by the in-memory image for mipmap level n, based on
|
|
// the texture parameters.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_expected_ram_mipmap_image_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_ram_mipmap_page_size(n) * (size_t)do_get_expected_mipmap_z_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_expected_ram_mipmap_page_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes that should be used per
|
|
// each Z page of the 3-d texture, for mipmap level n.
|
|
// For a 2-d or 1-d texture, this is the same as
|
|
// get_expected_ram_mipmap_image_size(n).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_expected_ram_mipmap_page_size(int n) const {
|
|
MutexHolder holder(_lock);
|
|
return do_get_expected_ram_mipmap_page_size(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::modify_ram_mipmap_image
|
|
// Access: Published
|
|
// Description: Returns a modifiable pointer to the system-RAM image
|
|
// for the nth mipmap level. This assumes the RAM image
|
|
// is uncompressed; if this is not the case, raises an
|
|
// assertion.
|
|
//
|
|
// This does *not* affect keep_ram_image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE PTA_uchar Texture::
|
|
modify_ram_mipmap_image(int n) {
|
|
MutexHolder holder(_lock);
|
|
++_image_modified;
|
|
return do_modify_ram_mipmap_image(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::make_ram_mipmap_image
|
|
// Access: Published
|
|
// Description: Discards the current system-RAM image for the
|
|
// nth mipmap level, if any, and allocates a new buffer
|
|
// of the appropriate size. Returns the new buffer.
|
|
//
|
|
// This does *not* affect keep_ram_image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE PTA_uchar Texture::
|
|
make_ram_mipmap_image(int n) {
|
|
MutexHolder holder(_lock);
|
|
++_image_modified;
|
|
return do_make_ram_mipmap_image(n);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_ram_mipmap_images
|
|
// Access: Published
|
|
// Description: Discards the current system-RAM image for all
|
|
// mipmap levels, except level 0 (the base image).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_ram_mipmap_images() {
|
|
MutexHolder holder(_lock);
|
|
do_clear_ram_mipmap_images();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_simple_x_size
|
|
// Access: Published
|
|
// Description: Returns the width of the "simple" image in texels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_simple_x_size() const {
|
|
return _simple_x_size;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_simple_y_size
|
|
// Access: Published
|
|
// Description: Returns the height of the "simple" image in texels.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int Texture::
|
|
get_simple_y_size() const {
|
|
return _simple_y_size;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::has_simple_ram_image
|
|
// Access: Published, Virtual
|
|
// Description: Returns true if the Texture has a "simple" image
|
|
// available in main RAM.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
has_simple_ram_image() const {
|
|
MutexHolder holder(_lock);
|
|
return !_simple_ram_image._image.empty();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_simple_ram_image_size
|
|
// Access: Published
|
|
// Description: Returns the number of bytes used by the "simple"
|
|
// image, or 0 if there is no simple image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
get_simple_ram_image_size() const {
|
|
MutexHolder holder(_lock);
|
|
return _simple_ram_image._image.size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_simple_ram_image
|
|
// Access: Published
|
|
// Description: Returns the image data associated with the "simple"
|
|
// texture image. This is provided for some textures as
|
|
// an option to display while the main texture image is
|
|
// being loaded from disk.
|
|
//
|
|
// Unlike get_ram_image(), this function will always
|
|
// return immediately. Either the simple image is
|
|
// available, or it is not.
|
|
//
|
|
// The "simple" image is always 4 components, 1 byte
|
|
// each, regardless of the parameters of the full
|
|
// texture. The simple image is only supported for
|
|
// ordinary 2-d textures.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CPTA_uchar Texture::
|
|
get_simple_ram_image() const {
|
|
MutexHolder holder(_lock);
|
|
return _simple_ram_image._image;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_simple_ram_image
|
|
// Access: Published
|
|
// Description: Replaces the internal "simple" texture image. This
|
|
// can be used as an option to display while the main
|
|
// texture image is being loaded from disk. It is
|
|
// normally a very small image, 16x16 or smaller (and
|
|
// maybe even 1x1), that is designed to give just enough
|
|
// sense of color to serve as a placeholder until the
|
|
// full texture is available.
|
|
//
|
|
// The "simple" image is always 4 components, 1 byte
|
|
// each, regardless of the parameters of the full
|
|
// texture. The simple image is only supported for
|
|
// ordinary 2-d textures.
|
|
//
|
|
// Also see generate_simple_ram_image(),
|
|
// modify_simple_ram_image(), and
|
|
// new_simple_ram_image().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_simple_ram_image(PTA_uchar image, int x_size, int y_size) {
|
|
MutexHolder holder(_lock);
|
|
do_set_simple_ram_image(image, x_size, y_size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_simple_ram_image
|
|
// Access: Published
|
|
// Description: Discards the current "simple" image.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_simple_ram_image() {
|
|
MutexHolder holder(_lock);
|
|
do_clear_simple_ram_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_properties_modified
|
|
// Access: Published
|
|
// Description: Returns a sequence number which is guaranteed to
|
|
// change at least every time the texture properties
|
|
// (unrelated to the image) are modified.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE UpdateSeq Texture::
|
|
get_properties_modified() const {
|
|
return _properties_modified;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_image_modified
|
|
// Access: Published
|
|
// Description: Returns a sequence number which is guaranteed to
|
|
// change at least every time the texture image data
|
|
// (including mipmap levels) are modified.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE UpdateSeq Texture::
|
|
get_image_modified() const {
|
|
return _image_modified;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_simple_image_modified
|
|
// Access: Published
|
|
// Description: Returns a sequence number which is guaranteed to
|
|
// change at least every time the texture's "simple"
|
|
// image data is modified.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE UpdateSeq Texture::
|
|
get_simple_image_modified() const {
|
|
return _simple_image_modified;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_filename
|
|
// Access: Published
|
|
// Description: Sets the name of the file that contains the image's
|
|
// contents. Normally, this is set automatically when
|
|
// the image is loaded, for instance via
|
|
// Texture::read().
|
|
//
|
|
// The Texture's get_name() function used to return
|
|
// the filename, but now returns just the basename
|
|
// (without the extension), which is a more useful name
|
|
// for identifying an image in show code.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_filename(const Filename &filename) {
|
|
MutexHolder holder(_lock);
|
|
_filename = filename;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_filename
|
|
// Access: Published
|
|
// Description: Removes the alpha filename, if it was previously set.
|
|
// See set_filename().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_filename() {
|
|
MutexHolder holder(_lock);
|
|
_filename = Filename();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_alpha_filename
|
|
// Access: Published
|
|
// Description: Sets the name of the file that contains the image's
|
|
// alpha channel contents. Normally, this is set
|
|
// automatically when the image is loaded, for instance
|
|
// via Texture::read().
|
|
//
|
|
// The Texture's get_filename() function returns the
|
|
// name of the image file that was loaded into the
|
|
// buffer. In the case where a texture specified two
|
|
// separate files to load, a 1- or 3-channel color image
|
|
// and a 1-channel alpha image, this Filename is update
|
|
// to contain the name of the image file that was loaded
|
|
// into the buffer's alpha channel.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_alpha_filename(const Filename &alpha_filename) {
|
|
MutexHolder holder(_lock);
|
|
_alpha_filename = alpha_filename;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_alpha_filename
|
|
// Access: Published
|
|
// Description: Removes the alpha filename, if it was previously set.
|
|
// See set_alpha_filename().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_alpha_filename() {
|
|
MutexHolder holder(_lock);
|
|
_alpha_filename = Filename();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_fullpath
|
|
// Access: Published
|
|
// Description: Sets the full pathname to the file that contains the
|
|
// image's contents, as found along the search path.
|
|
// Normally, this is set automatically when the image is
|
|
// loaded, for instance via Texture::read().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_fullpath(const Filename &fullpath) {
|
|
MutexHolder holder(_lock);
|
|
_fullpath = fullpath;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_fullpath
|
|
// Access: Published
|
|
// Description: Removes the alpha fullpath, if it was previously set.
|
|
// See set_fullpath().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_fullpath() {
|
|
MutexHolder holder(_lock);
|
|
_fullpath = Filename();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_alpha_fullpath
|
|
// Access: Published
|
|
// Description: Sets the full pathname to the file that contains the
|
|
// image's alpha channel contents, as found along the
|
|
// search path. Normally, this is set automatically
|
|
// when the image is loaded, for instance via
|
|
// Texture::read().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_alpha_fullpath(const Filename &alpha_fullpath) {
|
|
MutexHolder holder(_lock);
|
|
_alpha_fullpath = alpha_fullpath;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::clear_alpha_fullpath
|
|
// Access: Published
|
|
// Description: Removes the alpha fullpath, if it was previously set.
|
|
// See set_alpha_fullpath().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
clear_alpha_fullpath() {
|
|
MutexHolder holder(_lock);
|
|
_alpha_fullpath = Filename();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_x_size
|
|
// Access: Published
|
|
// Description: Changes the x size indicated for the texture. This
|
|
// also implicitly unloads the texture if it has already
|
|
// been loaded.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_x_size(int x_size) {
|
|
MutexHolder holder(_lock);
|
|
do_set_x_size(x_size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_y_size
|
|
// Access: Published
|
|
// Description: Changes the y size indicated for the texture. This
|
|
// also implicitly unloads the texture if it has already
|
|
// been loaded.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_y_size(int y_size) {
|
|
MutexHolder holder(_lock);
|
|
do_set_y_size(y_size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_z_size
|
|
// Access: Published
|
|
// Description: Changes the z size indicated for the texture. This
|
|
// also implicitly unloads the texture if it has already
|
|
// been loaded.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_z_size(int z_size) {
|
|
MutexHolder holder(_lock);
|
|
do_set_z_size(z_size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_format
|
|
// Access: Published
|
|
// Description: Changes the format value for the texture components.
|
|
// This implicitly sets num_components as well.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_format(Texture::Format format) {
|
|
MutexHolder holder(_lock);
|
|
do_set_format(format);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_component_type
|
|
// Access: Published
|
|
// Description: Changes the data value for the texture components.
|
|
// This implicitly sets component_width as well.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_component_type(Texture::ComponentType component_type) {
|
|
MutexHolder holder(_lock);
|
|
do_set_component_type(component_type);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_loaded_from_image
|
|
// Access: Published
|
|
// Description: Sets the flag that indicates the texture has been
|
|
// loaded from a disk file or PNMImage. You should also
|
|
// ensure the filename has been set correctly. When
|
|
// this flag is true, the texture may be automatically
|
|
// reloaded when its ram image needs to be replaced.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_loaded_from_image() {
|
|
_loaded_from_image = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_loaded_from_image
|
|
// Access: Published
|
|
// Description: Returns the flag that indicates the texture has been
|
|
// loaded from a disk file or PNMImage. See
|
|
// set_loaded_from_image().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
get_loaded_from_image() const {
|
|
return _loaded_from_image;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_loaded_from_txo
|
|
// Access: Published
|
|
// Description: Sets the flag that indicates the texture has been
|
|
// loaded from a txo file. You probably shouldn't be
|
|
// setting this directly; it is set automatically when a
|
|
// Texture is loaded.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_loaded_from_txo() {
|
|
_loaded_from_txo = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_loaded_from_txo
|
|
// Access: Published
|
|
// Description: Returns the flag that indicates the texture has been
|
|
// loaded from a txo file.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
get_loaded_from_txo() const {
|
|
return _loaded_from_txo;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_match_framebuffer_format
|
|
// Access: Public
|
|
// Description: Returns true if the special flag was set that
|
|
// indicates to the GSG that the Texture's format should
|
|
// be chosen to exactly match the framebuffer's format,
|
|
// presumably because the application intends to copy
|
|
// image data from the framebuffer into the Texture (or
|
|
// vice-versa).
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
get_match_framebuffer_format() const {
|
|
return _match_framebuffer_format;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_match_framebuffer_format
|
|
// Access: Public
|
|
// Description: Sets the special flag that, if true, indicates to the
|
|
// GSG that the Texture's format should be chosen to
|
|
// exactly match the framebuffer's format, presumably
|
|
// because the application intends to copy image data
|
|
// from the framebuffer into the Texture (or
|
|
// vice-versa).
|
|
//
|
|
// This sets only the graphics card's idea of the
|
|
// texture format; it is not related to the
|
|
// system-memory format.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_match_framebuffer_format(bool flag) {
|
|
_match_framebuffer_format = flag;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_post_load_store_cache
|
|
// Access: Public
|
|
// Description: Returns the setting of the post_load_store_cache
|
|
// flag. See set_post_load_store_cache().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
get_post_load_store_cache() const {
|
|
return _post_load_store_cache;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_post_load_store_cache
|
|
// Access: Public
|
|
// Description: Sets the post_load_store_cache flag. When this is
|
|
// set, the next time the texture is loaded on a GSG, it
|
|
// will automatically extract its RAM image from the GSG
|
|
// and save it to the global BamCache.
|
|
//
|
|
// This is used to store compressed RAM images in the
|
|
// BamCache. This flag should not be set explicitly; it
|
|
// is set automatically by the TexturePool when
|
|
// model-cache-compressed-textures is set true.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_post_load_store_cache(bool flag) {
|
|
_post_load_store_cache = flag;
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|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_get_ram_image_size
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
do_get_ram_image_size() const {
|
|
if (_ram_images.empty()) {
|
|
return 0;
|
|
}
|
|
return _ram_images[0]._image.size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_has_ram_mipmap_image
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
do_has_ram_mipmap_image(int n) const {
|
|
return (n >= 0 && n < (int)_ram_images.size() && !_ram_images[n]._image.empty());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_get_expected_ram_image_size
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
do_get_expected_ram_image_size() const {
|
|
return do_get_expected_ram_page_size() * (size_t)_z_size;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_get_expected_ram_page_size
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
do_get_expected_ram_page_size() const {
|
|
return (size_t)(_x_size * _y_size * _num_components * _component_width);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_get_expected_ram_mipmap_page_size
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE size_t Texture::
|
|
do_get_expected_ram_mipmap_page_size(int n) const {
|
|
return (size_t)(do_get_expected_mipmap_x_size(n) * do_get_expected_mipmap_y_size(n) * _num_components * _component_width);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::do_clear_ram_image
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
do_clear_ram_image() {
|
|
_ram_image_compression = CM_off;
|
|
_ram_images.clear();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::store_unscaled_byte
|
|
// Access: Private, Static
|
|
// Description: This is used by load() to store the next consecutive
|
|
// component value into the indicated element of the
|
|
// array, which is taken to be an array of unsigned
|
|
// bytes. The value is assumed to be in the range
|
|
// 0-255.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
store_unscaled_byte(unsigned char *&p, int value) {
|
|
(*p++) = (uchar)value;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::store_unscaled_short
|
|
// Access: Private, Static
|
|
// Description: This is used by load() to store the next consecutive
|
|
// component value into the indicated element of the
|
|
// array, which is taken to be an array of unsigned
|
|
// shorts. The value is assumed to be in the range
|
|
// 0-65535.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
store_unscaled_short(unsigned char *&p, int value) {
|
|
union {
|
|
ushort us;
|
|
uchar uc[2];
|
|
} v;
|
|
v.us = (ushort)value;
|
|
(*p++) = v.uc[0];
|
|
(*p++) = v.uc[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::store_scaled_byte
|
|
// Access: Private, Static
|
|
// Description: This is used by load() to store the next consecutive
|
|
// component value into the indicated element of the
|
|
// array, which is taken to be an array of unsigned
|
|
// bytes. The value will be scaled by the indicated
|
|
// factor before storing it.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
store_scaled_byte(unsigned char *&p, int value, double scale) {
|
|
store_unscaled_byte(p, (int)(value * scale));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::store_scaled_short
|
|
// Access: Private, Static
|
|
// Description: This is used by load() to store the next consecutive
|
|
// component value into the indicated element of the
|
|
// array, which is taken to be an array of unsigned
|
|
// shorts. The value will be scaled by the indicated
|
|
// factor before storing it.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
store_scaled_short(unsigned char *&p, int value, double scale) {
|
|
store_unscaled_short(p, (int)(value * scale));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_unsigned_byte
|
|
// Access: Private, Static
|
|
// Description: This is used by store() to retrieve the next
|
|
// consecutive component value from the indicated
|
|
// element of the array, which is taken to be an array
|
|
// of unsigned bytes.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE double Texture::
|
|
get_unsigned_byte(const unsigned char *&p) {
|
|
return (double)(*p++) / 255.0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_unsigned_short
|
|
// Access: Private, Static
|
|
// Description: This is used by store() to retrieve the next
|
|
// consecutive component value from the indicated
|
|
// element of the array, which is taken to be an array
|
|
// of unsigned shorts.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE double Texture::
|
|
get_unsigned_short(const unsigned char *&p) {
|
|
union {
|
|
ushort us;
|
|
uchar uc[2];
|
|
} v;
|
|
v.uc[0] = (*p++);
|
|
v.uc[1] = (*p++);
|
|
return (double)v.us / 65535.0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::is_txo_filename
|
|
// Access: Private, Static
|
|
// Description: Returns true if the indicated filename ends in .txo
|
|
// or .txo.pz, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
is_txo_filename(const Filename &fullpath) {
|
|
string extension = fullpath.get_extension();
|
|
#ifdef HAVE_ZLIB
|
|
if (extension == "pz") {
|
|
extension = Filename(fullpath.get_basename_wo_extension()).get_extension();
|
|
}
|
|
#endif // HAVE_ZLIB
|
|
return (extension == "txo");
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::is_dds_filename
|
|
// Access: Private, Static
|
|
// Description: Returns true if the indicated filename ends in .dds
|
|
// or .dds.pz, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
is_dds_filename(const Filename &fullpath) {
|
|
string extension = fullpath.get_extension();
|
|
#ifdef HAVE_ZLIB
|
|
if (extension == "pz") {
|
|
extension = Filename(fullpath.get_basename_wo_extension()).get_extension();
|
|
}
|
|
#endif // HAVE_ZLIB
|
|
return (downcase(extension) == "dds");
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::set_textures_power_2
|
|
// Access: Published, Static
|
|
// Description: Set this flag to ATS_none, ATS_up, or ATS_down
|
|
// to control the scaling of textures.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void Texture::
|
|
set_textures_power_2(AutoTextureScale scale) {
|
|
_textures_power_2 = scale;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::get_textures_power_2
|
|
// Access: Published, Static
|
|
// Description: This flag returns ATS_none, ATS_up, or ATS_down
|
|
// and controls the scaling of textures. It is
|
|
// initialized from the config variable of the same
|
|
// name, but it can be subsequently adjusted.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE AutoTextureScale Texture::
|
|
get_textures_power_2() {
|
|
if (_textures_power_2 == ATS_UNSPECIFIED) {
|
|
return textures_power_2;
|
|
} else {
|
|
return _textures_power_2;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Texture::have_textures_power_2
|
|
// Access: Published, Static
|
|
// Description: If true, then get_textures_power_2 has been
|
|
// set using set_textures_power_2.
|
|
// If false, then get_textures_power_2 simply
|
|
// returns the config variable of the same name.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool Texture::
|
|
have_textures_power_2() {
|
|
return (_textures_power_2 != ATS_UNSPECIFIED);
|
|
}
|
|
|