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173 lines
6.0 KiB
C++
173 lines
6.0 KiB
C++
// Filename: tinyGraphicsStateGuardian.h
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// Created by: drose (24Apr08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TINYGRAPHICSSTATEGUARDIAN_H
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#define TINYGRAPHICSSTATEGUARDIAN_H
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#include "pandabase.h"
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#include "graphicsStateGuardian.h"
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#include "tinySDLGraphicsPipe.h"
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#include "simpleLru.h"
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#include "zmath.h"
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#include "zbuffer.h"
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class TinyTextureContext;
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struct GLContext;
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struct GLVertex;
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struct GLMaterial;
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struct GLTexture;
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////////////////////////////////////////////////////////////////////
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// Class : TinyGraphicsStateGuardian
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// Description : An interface to the TinyGL software rendering code
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// within this module.
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////////////////////////////////////////////////////////////////////
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class EXPCL_TINYDISPLAY TinyGraphicsStateGuardian : public GraphicsStateGuardian {
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public:
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TinyGraphicsStateGuardian(GraphicsPipe *pipe,
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TinyGraphicsStateGuardian *share_with);
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virtual ~TinyGraphicsStateGuardian();
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virtual void reset();
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virtual void free_pointers();
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virtual void close_gsg();
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virtual bool depth_offset_decals();
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virtual PT(GeomMunger) make_geom_munger(const RenderState *state,
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Thread *current_thread);
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virtual void clear(DrawableRegion *clearable);
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virtual void prepare_display_region(DisplayRegionPipelineReader *dr,
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Lens::StereoChannel stereo_channel);
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virtual CPT(TransformState) calc_projection_mat(const Lens *lens);
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virtual bool prepare_lens();
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virtual bool begin_frame(Thread *current_thread);
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virtual bool begin_scene();
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virtual void end_scene();
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virtual void end_frame(Thread *current_thread);
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virtual bool begin_draw_primitives(const GeomPipelineReader *geom_reader,
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const GeomMunger *munger,
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const GeomVertexDataPipelineReader *data_reader,
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bool force);
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virtual bool draw_triangles(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_lines(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_points(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual void end_draw_primitives();
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virtual void framebuffer_copy_to_texture
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(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb);
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virtual bool framebuffer_copy_to_ram
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(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb);
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virtual void set_state_and_transform(const RenderState *state,
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const TransformState *transform);
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virtual TextureContext *prepare_texture(Texture *tex);
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virtual void release_texture(TextureContext *tc);
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virtual void do_issue_light();
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virtual void bind_light(PointLight *light_obj, const NodePath &light,
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int light_id);
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virtual void bind_light(DirectionalLight *light_obj, const NodePath &light,
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int light_id);
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virtual void bind_light(Spotlight *light_obj, const NodePath &light,
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int light_id);
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private:
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void do_issue_transform();
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void do_issue_render_mode();
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void do_issue_cull_face();
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void do_issue_material();
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void do_issue_texture();
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void apply_texture(TextureContext *tc);
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bool upload_texture(TinyTextureContext *gtc);
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bool setup_gltex(GLTexture *gltex, int x_size, int y_size, int num_levels);
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int get_tex_shift(int orig_size);
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static void copy_lum_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level);
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static void copy_alpha_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level);
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static void copy_one_channel_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level, int channel);
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static void copy_la_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level);
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static void copy_rgb_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level);
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static void copy_rgba_image(ZTextureLevel *dest, int xsize, int ysize, Texture *tex, int level);
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void setup_material(GLMaterial *gl_material, const Material *material);
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static void load_matrix(M4 *matrix, const TransformState *transform);
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public:
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// Filled in by the Tiny*GraphicsWindow at begin_frame().
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ZBuffer *_current_frame_buffer;
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private:
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// Allocated by prepare_display_region when necessary for a zoomed
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// display region.
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ZBuffer *_aux_frame_buffer;
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GLContext *_c;
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enum ColorMaterialFlags {
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CMF_ambient = 0x001,
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CMF_diffuse = 0x002,
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};
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int _color_material_flags;
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int _texfilter_state;
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bool _texture_replace;
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SimpleLru _textures_lru;
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// Used during being_draw_primitives() .. end_draw_primitives().
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int _min_vertex;
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int _max_vertex;
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GLVertex *_vertices;
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int _vertices_size;
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static PStatCollector _vertices_immediate_pcollector;
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static PStatCollector _draw_transform_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsStateGuardian::init_type();
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register_type(_type_handle, "TinyGraphicsStateGuardian",
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GraphicsStateGuardian::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "tinyGraphicsStateGuardian.I"
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#endif
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