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160 lines
5.7 KiB
C++
160 lines
5.7 KiB
C++
// Filename: xFileToEggConverter.h
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// Created by: drose (21Jun01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef XFILETOEGGCONVERTER_H
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#define XFILETOEGGCONVERTER_H
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#include "pandatoolbase.h"
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#include "xFileAnimationSet.h"
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#include "somethingToEggConverter.h"
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#include "eggTextureCollection.h"
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#include "eggMaterialCollection.h"
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#include "pvector.h"
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#include "pmap.h"
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#include "luse.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d.h>
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#include <dxfile.h>
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#include <rmxfguid.h>
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#undef WIN32_LEAN_AND_MEAN
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class Datagram;
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class XFileMesh;
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class XFileMaterial;
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class EggGroup;
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class EggGroupNode;
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class EggTexture;
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class EggMaterial;
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////////////////////////////////////////////////////////////////////
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// Class : XFileToEggConverter
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// Description :
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////////////////////////////////////////////////////////////////////
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class XFileToEggConverter : public SomethingToEggConverter {
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public:
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XFileToEggConverter();
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XFileToEggConverter(const XFileToEggConverter ©);
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~XFileToEggConverter();
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virtual SomethingToEggConverter *make_copy();
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virtual string get_name() const;
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virtual string get_extension() const;
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virtual bool convert_file(const Filename &filename);
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void close();
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EggGroup *get_dart_node() const;
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EggTexture *create_unique_texture(const EggTexture ©);
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EggMaterial *create_unique_material(const EggMaterial ©);
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EggGroup *find_joint(const string &joint_name);
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EggGroup *find_joint(const string &joint_name,
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const LMatrix4f &matrix_offset);
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public:
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bool _make_char;
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string _char_name;
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private:
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typedef XFileAnimationSet::FrameData FrameData;
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bool get_toplevel();
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bool convert_toplevel_object(LPDIRECTXFILEDATA obj, EggGroupNode *egg_parent);
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bool convert_object(LPDIRECTXFILEOBJECT obj, EggGroupNode *egg_parent);
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bool convert_data_object(LPDIRECTXFILEDATA obj, EggGroupNode *egg_parent);
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bool convert_frame(LPDIRECTXFILEDATA obj, EggGroupNode *egg_parent);
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bool convert_transform(LPDIRECTXFILEDATA obj, EggGroupNode *egg_parent);
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bool convert_animation_set(LPDIRECTXFILEDATA obj);
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bool convert_animation_set_object(LPDIRECTXFILEOBJECT obj,
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XFileAnimationSet &animation_set);
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bool convert_animation_set_data_object(LPDIRECTXFILEDATA obj,
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XFileAnimationSet &animation_set);
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bool convert_animation(LPDIRECTXFILEDATA obj,
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XFileAnimationSet &animation_set);
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bool convert_animation_object(LPDIRECTXFILEOBJECT obj,
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const string &joint_name, FrameData &table);
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bool convert_animation_data_object(LPDIRECTXFILEDATA obj,
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const string &joint_name,
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FrameData &table);
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bool convert_animation_key(LPDIRECTXFILEDATA obj, const string &joint_name,
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FrameData &table);
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bool set_animation_frame(const string &joint_name, FrameData &table,
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int frame, int key_type,
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const float *values, int nvalues);
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bool convert_mesh(LPDIRECTXFILEDATA obj, EggGroupNode *egg_parent,
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bool is_toplevel);
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bool convert_mesh_object(LPDIRECTXFILEOBJECT obj, XFileMesh &mesh);
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bool convert_mesh_data_object(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_mesh_normals(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_mesh_colors(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_mesh_uvs(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_skin_weights(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_mesh_material_list(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_material_list_object(LPDIRECTXFILEOBJECT obj, XFileMesh &mesh);
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bool convert_material_list_data_object(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_material(LPDIRECTXFILEDATA obj, XFileMesh &mesh);
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bool convert_material_object(LPDIRECTXFILEOBJECT obj, XFileMaterial &material);
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bool convert_material_data_object(LPDIRECTXFILEDATA obj, XFileMaterial &material);
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bool convert_texture(LPDIRECTXFILEDATA obj, XFileMaterial &material);
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bool create_polygons();
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bool create_hierarchy();
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string get_object_name(LPDIRECTXFILEOBJECT obj);
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bool get_data(LPDIRECTXFILEDATA obj, Datagram &raw_data);
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LPDIRECTXFILE _dx_file;
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LPDIRECTXFILEENUMOBJECT _dx_file_enum;
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bool _any_frames;
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typedef pvector<XFileMesh *> Meshes;
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Meshes _meshes;
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Meshes _toplevel_meshes;
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typedef pvector<XFileAnimationSet *> AnimationSets;
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AnimationSets _animation_sets;
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typedef pmap<LMatrix4f, EggGroup *> OffsetJoints;
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// A joint definition consists of the pointer to the EggGroup that
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// represents the actual joint, plus a table of synthetic joints
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// that were created for each animation set's offset matrix (we need
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// to create a different joint to apply each unique offset matrix in
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// an animation set).
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class JointDef {
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public:
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EggGroup *_node;
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OffsetJoints _offsets;
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};
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typedef pmap<string, JointDef> Joints;
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Joints _joints;
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EggGroup *_dart_node;
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EggTextureCollection _textures;
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EggMaterialCollection _materials;
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};
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#endif
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