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846 lines
25 KiB
C++
846 lines
25 KiB
C++
// Filename: textNode.cxx
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// Created by: drose (12May99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "textNode.h"
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#include "config_text.h"
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#include "compose_matrix.h"
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#include "transformTransition.h"
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#include "colorTransition.h"
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#include "geom.h"
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#include "geomprimitives.h"
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#include "renderRelation.h"
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#include "notify.h"
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#include "sceneGraphReducer.h"
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#include "geomBinTransition.h"
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#include "indent.h"
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#include "stdio.h"
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#include "ctype.h"
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////////////////////////////////////////////////////////////////////
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// Static variables
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////////////////////////////////////////////////////////////////////
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TypeHandle TextNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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TextNode::
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TextNode(const string &name) : NamedNode(name) {
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_slant = 0.0;
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_flags = 0;
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_align = TM_ALIGN_LEFT;
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_wordwrap_width = 1.0;
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_text_color.set(1.0, 1.0, 1.0, 1.0);
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_frame_color.set(1.0, 1.0, 1.0, 1.0);
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_card_color.set(1.0, 1.0, 1.0, 1.0);
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_shadow_color.set(1.0, 1.0, 1.0, 1.0);
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_frame_width = 1.0;
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_frame_ul.set(0.0, 0.0);
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_frame_lr.set(0.0, 0.0);
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_card_ul.set(0.0, 0.0);
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_card_lr.set(0.0, 0.0);
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_shadow_offset.set(0.0, 0.0);
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_draw_order = 1;
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_transform = LMatrix4f::ident_mat();
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_coordinate_system = CS_default;
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_ul2d.set(0.0, 0.0);
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_lr2d.set(0.0, 0.0);
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_ul3d.set(0.0, 0.0, 0.0);
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_lr3d.set(0.0, 0.0, 0.0);
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_num_rows = 0;
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_freeze_level = 0;
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_needs_rebuild = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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TextNode::
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~TextNode() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::write
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void TextNode::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "TextNode " << get_name() << "\n";
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if (_font != (TextFont *)NULL) {
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indent(out, indent_level + 2)
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<< "with font " << _font->get_name() << "\n";
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}
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if (has_text_color()) {
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indent(out, indent_level + 2)
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<< "text color is " << _text_color << "\n";
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} else {
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indent(out, indent_level + 2)
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<< "text color is unchanged from source\n";
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}
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indent(out, indent_level + 2)
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<< "alignment is ";
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switch (_align) {
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case TM_ALIGN_LEFT:
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out << "TM_ALIGN_LEFT\n";
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break;
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case TM_ALIGN_RIGHT:
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out << "TM_ALIGN_RIGHT\n";
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break;
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case TM_ALIGN_CENTER:
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out << "TM_ALIGN_CENTER\n";
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break;
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}
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if (has_wordwrap()) {
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indent(out, indent_level + 2)
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<< "Word-wrapping at " << _wordwrap_width << " units.\n";
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}
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if (has_frame()) {
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indent(out, indent_level + 2)
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<< "frame of color " << _frame_color << " at "
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<< get_frame_as_set() << " line width " << _frame_width << "\n";
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if (get_frame_corners()) {
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indent(out, indent_level + 2)
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<< "frame corners are enabled\n";
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}
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if (is_frame_as_margin()) {
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indent(out, indent_level + 2)
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<< "frame coordinates are specified as margin; actual frame is:\n"
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<< get_frame_actual() << "\n";
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} else {
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indent(out, indent_level + 2)
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<< "frame coordinates are actual\n";
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}
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}
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if (has_card()) {
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indent(out, indent_level + 2)
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<< "card of color " << _card_color << " at "
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<< get_card_as_set() << "\n";
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if (is_card_as_margin()) {
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indent(out, indent_level + 2)
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<< "card coordinates are specified as margin; actual card is:\n"
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<< get_card_actual() << "\n";
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} else {
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indent(out, indent_level + 2)
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<< "card coordinates are actual\n";
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}
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}
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if (has_shadow()) {
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indent(out, indent_level + 2)
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<< "shadow of color " << _shadow_color << " at "
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<< _shadow_offset << "\n";
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}
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if (has_bin()) {
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indent(out, indent_level + 2)
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<< "bin is " << _bin << "\n";
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}
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indent(out, indent_level + 2)
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<< "draw order is " << _draw_order << ", "
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<< _draw_order + 1 << ", " << _draw_order + 2 << "\n";
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LVecBase3f scale, hpr, trans;
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if (decompose_matrix(_transform, scale, hpr, trans, _coordinate_system)) {
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indent(out, indent_level + 2)
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<< "transform is:\n"
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<< " scale: " << scale << "\n"
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<< " hpr: " << hpr << "\n"
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<< " trans: " << hpr << "\n";
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} else {
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indent(out, indent_level + 2)
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<< "transform is:\n" << _transform;
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}
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indent(out, indent_level + 2)
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<< "in coordinate system " << _coordinate_system << "\n";
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indent(out, indent_level + 2)
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<< "\ntext is " << _text << "\n";
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::generate
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// Access: Published
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// Description: Generates the text, according to the parameters
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// indicated within the TextNode, and returns a Node
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// that may be parented within the tree to represent it.
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////////////////////////////////////////////////////////////////////
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PT_Node TextNode::
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generate() {
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if (text_cat.is_debug()) {
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text_cat.debug()
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<< "Rebuilding " << *this << " with '" << _text << "'\n";
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}
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// The strategy here will be to assemble together a bunch of
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// letters, instanced from the letter hierarchy of font_def, into
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// our own little hierarchy.
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// There will be one root over the whole text block, that
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// contains the transform passed in. Under this root there will be
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// another node for each row, that moves the row into the right place
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// horizontally and vertically, and for each row, there is another
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// node for each character.
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_ul2d.set(0.0, 0.0);
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_lr2d.set(0.0, 0.0);
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_ul3d.set(0.0, 0.0, 0.0);
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_lr3d.set(0.0, 0.0, 0.0);
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_num_rows = 0;
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// Now build a new sub-tree for all the text components.
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PT_Node root = new NamedNode(_text);
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if (_text.empty() || _font.is_null()) {
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return root;
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}
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PT_Node sub_root = new NamedNode();
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RenderRelation *root_arc = new RenderRelation(root, sub_root);
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// Compute the overall text transform matrix. We build the text in
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// a Z-up coordinate system and then convert it to whatever the user
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// asked for.
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LMatrix4f mat =
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LMatrix4f::convert_mat(CS_zup_right, _coordinate_system) *
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_transform;
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root_arc->set_transition(new TransformTransition(mat));
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string text = _text;
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if (has_wordwrap()) {
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text = wordwrap_to(text, _wordwrap_width, false);
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}
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// Assemble the text.
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LVector2f ul, lr;
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int num_rows = 0;
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PT_Node text_root = assemble_text(text.c_str(), ul, lr, num_rows);
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RenderRelation *text_arc =
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new RenderRelation(sub_root, text_root, _draw_order + 2);
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if (has_text_color()) {
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text_arc->set_transition(new ColorTransition(_text_color));
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if (_text_color[3] != 1.0) {
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text_arc->set_transition
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(new TransparencyTransition(TransparencyProperty::M_alpha));
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}
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}
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if (has_bin()) {
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text_arc->set_transition
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(new GeomBinTransition(_bin, _draw_order + 2));
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}
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// Save the bounding-box information about the text in a form
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// friendly to the user.
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_num_rows = num_rows;
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_ul2d = ul;
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_lr2d = lr;
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_ul3d.set(ul[0], 0.0, ul[1]);
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_lr3d.set(lr[0], 0.0, lr[1]);
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_ul3d = _ul3d * _transform;
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_lr3d = _lr3d * _transform;
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// Now deal with all the decorations.
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if (has_shadow()) {
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// Make a shadow by instancing the text behind itself.
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// For now, the depth offset is 0.0 because we don't expect to see
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// text with shadows in the 3-d world that aren't decals. Maybe
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// this will need to be addressed in the future.
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LMatrix4f offset =
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LMatrix4f::translate_mat(_shadow_offset[0], 0.0, -_shadow_offset[1]);
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RenderRelation *shadow_arc =
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new RenderRelation(sub_root, text_root, _draw_order + 1);
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shadow_arc->set_transition(new TransformTransition(offset));
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shadow_arc->set_transition(new ColorTransition(_shadow_color));
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if (_shadow_color[3] != 1.0) {
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shadow_arc->set_transition
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(new TransparencyTransition(TransparencyProperty::M_alpha));
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}
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if (has_bin()) {
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shadow_arc->set_transition
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(new GeomBinTransition(_bin, _draw_order + 1));
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}
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}
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if (has_frame()) {
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PT_Node frame_root = make_frame();
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RenderRelation *frame_arc =
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new RenderRelation(sub_root, frame_root, _draw_order + 1);
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frame_arc->set_transition(new ColorTransition(_frame_color));
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if (_frame_color[3] != 1.0) {
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frame_arc->set_transition
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(new TransparencyTransition(TransparencyProperty::M_alpha));
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}
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if (has_bin()) {
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frame_arc->set_transition
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(new GeomBinTransition(_bin, _draw_order + 1));
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}
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}
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if (has_card()) {
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PT_Node card_root;
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if (has_card_border())
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card_root = make_card_with_border();
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else
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card_root = make_card();
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RenderRelation *card_arc =
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new RenderRelation(sub_root, card_root, _draw_order);
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card_arc->set_transition(new ColorTransition(_card_color));
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if (_card_color[3] != 1.0) {
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card_arc->set_transition
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(new TransparencyTransition(TransparencyProperty::M_alpha));
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}
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if (has_card_texture()) {
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card_arc->set_transition(new TextureTransition(_card_texture));
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}
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if (has_bin()) {
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card_arc->set_transition
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(new GeomBinTransition(_bin, _draw_order));
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}
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}
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// Now flatten our hierarchy to get rid of the transforms we put in,
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// applying them to the vertices.
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if (flatten_text) {
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SceneGraphReducer gr(RenderRelation::get_class_type());
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gr.apply_transitions(root_arc);
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gr.flatten(root, true);
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}
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return root;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::do_rebuild
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// Access: Private
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// Description: Removes any existing children of the TextNode, and
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// adds the newly generated text instead.
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////////////////////////////////////////////////////////////////////
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void TextNode::
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do_rebuild() {
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_needs_rebuild = false;
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int num_children = get_num_children(RenderRelation::get_class_type());
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while (num_children > 0) {
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NodeRelation *arc = get_child(RenderRelation::get_class_type(), 0);
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remove_arc(arc);
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num_children--;
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}
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PT_Node new_text = generate();
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if (new_text != (Node *)NULL) {
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new RenderRelation(this, new_text);
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// And we flatten one more time, to remove the new node itself if
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// possible (it might be an unneeded node above multiple
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// children). This flatten operation should be fairly
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// lightweight; it's already pretty flat.
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SceneGraphReducer gr(RenderRelation::get_class_type());
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gr.flatten(this, false);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::do_measure
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// Access: Private
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// Description: Can be called in lieu of do_rebuild() to measure the
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// text and set up the bounding boxes properly without
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// actually assembling it.
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////////////////////////////////////////////////////////////////////
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void TextNode::
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do_measure() {
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_ul2d.set(0.0, 0.0);
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_lr2d.set(0.0, 0.0);
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_ul3d.set(0.0, 0.0, 0.0);
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_lr3d.set(0.0, 0.0, 0.0);
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_num_rows = 0;
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if (_text.empty() || _font.is_null()) {
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return;
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}
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string text = _text;
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if (has_wordwrap()) {
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text = wordwrap_to(text, _wordwrap_width, false);
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}
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LVector2f ul, lr;
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int num_rows = 0;
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measure_text(text.c_str(), ul, lr, num_rows);
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_num_rows = num_rows;
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_ul2d = ul;
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_lr2d = lr;
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_ul3d.set(ul[0], 0.0, ul[1]);
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_lr3d.set(lr[0], 0.0, lr[1]);
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_ul3d = _ul3d * _transform;
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_lr3d = _lr3d * _transform;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::assemble_row
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// Access: Private
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// Description: Assembles the letters in the source string, up until
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// the first newline or the end of the string into a
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// single row (which is parented to 'dest'), and returns
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// the length of the row. The source pointer is moved
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// to the terminating character.
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////////////////////////////////////////////////////////////////////
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float TextNode::
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assemble_row(const char *&source, Node *dest) {
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nassertr(_font != (TextFont *)NULL, 0.0);
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float xpos = 0.0;
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while (*source != '\0' && *source != '\n') {
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int character = (unsigned char)*source;
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if (character == ' ') {
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// A space is a special case.
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xpos += 0.25;
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} else {
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// A printable character.
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const TextFont::CharDef *def = _font->get_char(character);
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if (def == (const TextFont::CharDef *)NULL) {
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text_cat.warning()
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<< "No definition in " << _font->get_name()
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<< " for character " << character;
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if (isprint(character)) {
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text_cat.warning(false)
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<< " ('" << (char)character << "')";
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}
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text_cat.warning(false)
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<< "\n";
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} else {
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Geom *char_geom = def->_geom;
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float char_width = def->_width;
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const AllTransitionsWrapper &trans = def->_trans;
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LMatrix4f mat = LMatrix4f::ident_mat();
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mat.set_row(3, LVector3f(xpos, 0, 0));
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if (char_geom != NULL) {
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string ch(1, (char)character);
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GeomNode *geode = new GeomNode(ch);
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geode->add_geom(char_geom);
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RenderRelation* rel = new RenderRelation(dest, geode);
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rel->set_transition(new TransformTransition(mat));
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trans.store_to(rel);
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}
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xpos += char_width;
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}
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}
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source++;
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}
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return xpos;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::assemble_text
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// Access: Private
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// Description: Constructs a hierarchy of nodes that contain the
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// geometry representing the indicated source text, and
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// returns it. Also sets the ul, lr corners.
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////////////////////////////////////////////////////////////////////
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Node *TextNode::
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assemble_text(const char *source, LVector2f &ul, LVector2f &lr,
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int &num_rows) {
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nassertr(_font != (TextFont *)NULL, (Node *)NULL);
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float line_height = get_line_height();
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ul.set(0.0, 0.8 * line_height);
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lr.set(0.0, 0.0);
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// Make a group node to hold our formatted text geometry.
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Node *root_node = new NamedNode("text");
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float posy = 0.0;
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int row_index = 0;
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while (*source != '\0') {
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char numstr[20];
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sprintf(numstr, "row%d", row_index);
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nassertr(strlen(numstr) < 20, root_node);
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Node *row = new NamedNode(numstr);
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float row_width = assemble_row(source, row);
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if (*source != '\0') {
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// Skip past the newline.
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source++;
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}
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LMatrix4f mat = LMatrix4f::ident_mat();
|
|
if (_align == TM_ALIGN_LEFT) {
|
|
mat.set_row(3, LVector3f(0, 0, posy));
|
|
lr[0] = max(lr[0], row_width);
|
|
|
|
} else if (_align == TM_ALIGN_RIGHT) {
|
|
mat.set_row(3, LVector3f(-row_width, 0, posy));
|
|
ul[0] = min(ul[0], -row_width);
|
|
|
|
} else {
|
|
mat.set_row(3, LVector3f(-row_width / 2.0, 0, posy));
|
|
lr[0] = max(lr[0], row_width / 2);
|
|
ul[0] = min(ul[0], -row_width / 2);
|
|
}
|
|
|
|
// Also apply whatever slant the user has asked for to the entire
|
|
// row. This is an X shear.
|
|
if (_slant != 0.0) {
|
|
LMatrix4f shear(1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
_slant, 0, 1, 0,
|
|
0, 0, 0, 1);
|
|
mat = shear * mat;
|
|
}
|
|
|
|
RenderRelation *arc = new RenderRelation(root_node, row);
|
|
arc->set_transition(new TransformTransition(mat));
|
|
|
|
posy -= line_height;
|
|
num_rows++;
|
|
}
|
|
|
|
lr[1] = posy + 0.8 * line_height;
|
|
|
|
return root_node;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::measure_row
|
|
// Access: Private
|
|
// Description: Returns the length of the row in units, as it would
|
|
// be if it were assembled, without actually assembling
|
|
// it.
|
|
////////////////////////////////////////////////////////////////////
|
|
float TextNode::
|
|
measure_row(const char *&source) {
|
|
float xpos = 0.0;
|
|
while (*source != '\0' && *source != '\n') {
|
|
int character = (unsigned char)*source;
|
|
|
|
if (character == ' ') {
|
|
// A space is a special case.
|
|
xpos += 0.25;
|
|
|
|
} else {
|
|
// A printable character.
|
|
|
|
const TextFont::CharDef *def = _font->get_char(character);
|
|
if (def == (const TextFont::CharDef *)NULL) {
|
|
text_cat.warning()
|
|
<< "No definition for character " << character << endl;
|
|
|
|
} else {
|
|
float char_width = def->_width;
|
|
xpos += char_width;
|
|
}
|
|
}
|
|
source++;
|
|
}
|
|
|
|
return xpos;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::measure_text
|
|
// Access: Private
|
|
// Description: Sets the ul, lr corners to fit the text, without
|
|
// actually assembling it.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextNode::
|
|
measure_text(const char *source, LVector2f &ul, LVector2f &lr,
|
|
int &num_rows) {
|
|
nassertv(_font != (TextFont *)NULL);
|
|
float line_height = get_line_height();
|
|
|
|
ul.set(0.0, 0.8 * line_height);
|
|
lr.set(0.0, 0.0);
|
|
|
|
float posy = 0.0;
|
|
while (*source != '\0') {
|
|
float row_width = measure_row(source);
|
|
if (*source != '\0') {
|
|
// Skip past the newline.
|
|
source++;
|
|
}
|
|
|
|
if (_align == TM_ALIGN_LEFT) {
|
|
lr[0] = max(lr[0], row_width);
|
|
|
|
} else if (_align == TM_ALIGN_RIGHT) {
|
|
ul[0] = min(ul[0], -row_width);
|
|
|
|
} else {
|
|
lr[0] = max(lr[0], row_width / 2);
|
|
ul[0] = min(ul[0], -row_width / 2);
|
|
}
|
|
|
|
posy -= line_height;
|
|
num_rows++;
|
|
}
|
|
|
|
lr[1] = posy + 0.8 * line_height;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::make_frame
|
|
// Access: Private
|
|
// Description: Creates a frame around the text.
|
|
////////////////////////////////////////////////////////////////////
|
|
Node *TextNode::
|
|
make_frame() {
|
|
GeomNode *frame_geode = new GeomNode("frame");
|
|
|
|
LVector4f dimensions = get_frame_actual();
|
|
float left = dimensions[0];
|
|
float right = dimensions[1];
|
|
float bottom = dimensions[2];
|
|
float top = dimensions[3];
|
|
|
|
GeomLinestrip *geoset = new GeomLinestrip;
|
|
PTA_int lengths(0);
|
|
PTA_Vertexf verts;
|
|
lengths.push_back(5);
|
|
verts.push_back(Vertexf(left, 0.0, top));
|
|
verts.push_back(Vertexf(left, 0.0, bottom));
|
|
verts.push_back(Vertexf(right, 0.0, bottom));
|
|
verts.push_back(Vertexf(right, 0.0, top));
|
|
verts.push_back(Vertexf(left, 0.0, top));
|
|
|
|
geoset->set_num_prims(1);
|
|
geoset->set_lengths(lengths);
|
|
|
|
geoset->set_coords(verts, G_PER_VERTEX);
|
|
geoset->set_width(_frame_width);
|
|
frame_geode->add_geom(geoset);
|
|
|
|
if (get_frame_corners()) {
|
|
GeomPoint *geoset = new GeomPoint;
|
|
|
|
geoset->set_num_prims(4);
|
|
geoset->set_coords(verts, G_PER_VERTEX);
|
|
geoset->set_size(_frame_width);
|
|
frame_geode->add_geom(geoset);
|
|
}
|
|
|
|
return frame_geode;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::make_card
|
|
// Access: Private
|
|
// Description: Creates a card behind the text.
|
|
////////////////////////////////////////////////////////////////////
|
|
Node *TextNode::
|
|
make_card() {
|
|
GeomNode *card_geode = new GeomNode("card");
|
|
|
|
LVector4f dimensions = get_card_actual();
|
|
float left = dimensions[0];
|
|
float right = dimensions[1];
|
|
float bottom = dimensions[2];
|
|
float top = dimensions[3];
|
|
|
|
GeomTristrip *geoset = new GeomTristrip;
|
|
PTA_int lengths(0);
|
|
lengths.push_back(4);
|
|
|
|
PTA_Vertexf verts;
|
|
verts.push_back(Vertexf::rfu(left, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(left, 0.02, bottom));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, bottom));
|
|
|
|
geoset->set_num_prims(1);
|
|
geoset->set_lengths(lengths);
|
|
|
|
geoset->set_coords(verts, G_PER_VERTEX);
|
|
|
|
if (has_card_texture()) {
|
|
PTA_TexCoordf uvs;
|
|
uvs.push_back(TexCoordf(0.0, 1.0));
|
|
uvs.push_back(TexCoordf(0.0, 0.0));
|
|
uvs.push_back(TexCoordf(1.0, 1.0));
|
|
uvs.push_back(TexCoordf(1.0, 0.0));
|
|
|
|
geoset->set_texcoords(uvs, G_PER_VERTEX);
|
|
}
|
|
|
|
card_geode->add_geom(geoset);
|
|
|
|
return card_geode;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::make_card_with_border
|
|
// Access: Private
|
|
// Description: Creates a card behind the text with a specified border
|
|
// for button edge or what have you.
|
|
////////////////////////////////////////////////////////////////////
|
|
Node *TextNode::
|
|
make_card_with_border() {
|
|
GeomNode *card_geode = new GeomNode("card");
|
|
|
|
LVector4f dimensions = get_card_actual();
|
|
float left = dimensions[0];
|
|
float right = dimensions[1];
|
|
float bottom = dimensions[2];
|
|
float top = dimensions[3];
|
|
|
|
// we now create three tri-strips instead of one
|
|
// with vertices arranged as follows:
|
|
//
|
|
// 1 3 5 7 - one
|
|
// 2 4 6 8 / \ two
|
|
// 9 11 13 15 \ /
|
|
// 10 12 14 16 - three
|
|
//
|
|
GeomTristrip *geoset = new GeomTristrip;
|
|
PTA_int lengths;
|
|
lengths.push_back(8);
|
|
lengths.push_back(8);
|
|
lengths.push_back(8);
|
|
|
|
PTA_Vertexf verts;
|
|
// verts 1,2,3,4
|
|
verts.push_back(Vertexf::rfu(left, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(left, 0.02, top - _card_border_size));
|
|
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02,
|
|
top - _card_border_size));
|
|
// verts 5,6,7,8
|
|
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02,
|
|
top - _card_border_size));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, top));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, top - _card_border_size));
|
|
// verts 9,10,11,12
|
|
verts.push_back(Vertexf::rfu(left, 0.02, bottom + _card_border_size));
|
|
verts.push_back(Vertexf::rfu(left, 0.02, bottom));
|
|
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02,
|
|
bottom + _card_border_size));
|
|
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02, bottom));
|
|
// verts 13,14,15,16
|
|
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02,
|
|
bottom + _card_border_size));
|
|
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02, bottom));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, bottom + _card_border_size));
|
|
verts.push_back(Vertexf::rfu(right, 0.02, bottom));
|
|
|
|
PTA_ushort indices;
|
|
// tristrip #1
|
|
indices.push_back(0);
|
|
indices.push_back(1);
|
|
indices.push_back(2);
|
|
indices.push_back(3);
|
|
indices.push_back(4);
|
|
indices.push_back(5);
|
|
indices.push_back(6);
|
|
indices.push_back(7);
|
|
// tristrip #2
|
|
indices.push_back(1);
|
|
indices.push_back(8);
|
|
indices.push_back(3);
|
|
indices.push_back(10);
|
|
indices.push_back(5);
|
|
indices.push_back(12);
|
|
indices.push_back(7);
|
|
indices.push_back(14);
|
|
// tristrip #3
|
|
indices.push_back(8);
|
|
indices.push_back(9);
|
|
indices.push_back(10);
|
|
indices.push_back(11);
|
|
indices.push_back(12);
|
|
indices.push_back(13);
|
|
indices.push_back(14);
|
|
indices.push_back(15);
|
|
|
|
geoset->set_num_prims(3);
|
|
geoset->set_lengths(lengths);
|
|
|
|
geoset->set_coords(verts, G_PER_VERTEX, indices);
|
|
|
|
if (has_card_texture()) {
|
|
PTA_TexCoordf uvs;
|
|
uvs.push_back(TexCoordf(0.0, 1.0)); //1
|
|
uvs.push_back(TexCoordf(0.0, 1.0 - _card_border_uv_portion)); //2
|
|
uvs.push_back(TexCoordf(0.0 + _card_border_uv_portion, 1.0)); //3
|
|
uvs.push_back(TexCoordf(0.0 + _card_border_uv_portion,
|
|
1.0 - _card_border_uv_portion)); //4
|
|
uvs.push_back(TexCoordf( 1.0 -_card_border_uv_portion, 1.0)); //5
|
|
uvs.push_back(TexCoordf( 1.0 -_card_border_uv_portion,
|
|
1.0 - _card_border_uv_portion)); //6
|
|
uvs.push_back(TexCoordf(1.0, 1.0)); //7
|
|
uvs.push_back(TexCoordf(1.0, 1.0 - _card_border_uv_portion)); //8
|
|
|
|
uvs.push_back(TexCoordf(0.0, _card_border_uv_portion)); //9
|
|
uvs.push_back(TexCoordf(0.0, 0.0)); //10
|
|
uvs.push_back(TexCoordf(_card_border_uv_portion, _card_border_uv_portion)); //11
|
|
uvs.push_back(TexCoordf(_card_border_uv_portion, 0.0)); //12
|
|
|
|
uvs.push_back(TexCoordf(1.0 - _card_border_uv_portion, _card_border_uv_portion));//13
|
|
uvs.push_back(TexCoordf(1.0 - _card_border_uv_portion, 0.0));//14
|
|
uvs.push_back(TexCoordf(1.0, _card_border_uv_portion));//15
|
|
uvs.push_back(TexCoordf(1.0, 0.0));//16
|
|
|
|
// we can use same ref's as before (same order)
|
|
geoset->set_texcoords(uvs, G_PER_VERTEX, indices);
|
|
|
|
}
|
|
|
|
card_geode->add_geom(geoset);
|
|
|
|
return card_geode;
|
|
}
|