mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-17 12:12:10 -04:00
263 lines
8.1 KiB
ObjectPascal
263 lines
8.1 KiB
ObjectPascal
// This directory builds the code for the "Core API" part of the
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// Panda3D browser plugin system. Most Panda3D developers will have
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// no need to build this, unless you are developing the plugin system
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// itself. Define HAVE_P3D_PLUGIN in your Config.pp to build this
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// directory.
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#define BUILD_DIRECTORY $[HAVE_P3D_PLUGIN]
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#begin lib_target
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#define BUILD_TARGET $[and $[HAVE_TINYXML],$[HAVE_OPENSSL],$[HAVE_ZLIB],$[HAVE_JPEG],$[HAVE_PNG]]
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#define USE_PACKAGES tinyxml openssl zlib jpeg png x11
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#define TARGET p3d_plugin
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#define LIB_PREFIX
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#define OTHER_LIBS $[if $[OSX_PLATFORM],subprocbuffer]
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#define COMBINED_SOURCES \
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$[TARGET]_composite1.cxx
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#define SOURCES \
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fileSpec.cxx fileSpec.h fileSpec.I \
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find_root_dir.cxx find_root_dir.h \
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get_tinyxml.h \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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mkdir_complete.cxx mkdir_complete.h \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3d_plugin_common.h \
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p3dAuthSession.h p3dAuthSession.I \
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p3dBoolObject.h \
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p3dConcreteSequence.h \
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p3dConcreteStruct.h \
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p3dConditionVar.h p3dConditionVar.I \
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p3dDownload.h p3dDownload.I \
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p3dFileDownload.h p3dFileDownload.I \
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p3dFileParams.h p3dFileParams.I \
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p3dFloatObject.h \
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p3dHost.h p3dHost.I \
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p3dInstance.h p3dInstance.I \
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p3dInstanceManager.h p3dInstanceManager.I \
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p3dIntObject.h \
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p3dMainObject.h \
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p3dMultifileReader.h p3dMultifileReader.I \
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p3dNoneObject.h \
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p3dObject.h p3dObject.I \
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p3dOsxSplashWindow.h p3dOsxSplashWindow.I \
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p3dPackage.h p3dPackage.I \
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p3dPatchfileReader.h p3dPatchfileReader.I \
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p3dPatchFinder.h p3dPatchFinder.I \
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p3dPythonObject.h \
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p3dReferenceCount.h p3dReferenceCount.I \
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p3dSession.h p3dSession.I \
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p3dSplashWindow.h p3dSplashWindow.I \
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p3dStringObject.h \
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p3dTemporaryFile.h p3dTemporaryFile.I \
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p3dUndefinedObject.h \
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p3dWinSplashWindow.h p3dWinSplashWindow.I \
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p3dX11SplashWindow.h p3dX11SplashWindow.I \
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p3dWindowParams.h p3dWindowParams.I \
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run_p3dpython.h
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#define INCLUDED_SOURCES \
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p3d_plugin.cxx \
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p3dAuthSession.cxx \
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p3dBoolObject.cxx \
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p3dConcreteSequence.cxx \
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p3dConcreteStruct.cxx \
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p3dConditionVar.cxx \
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p3dDownload.cxx \
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p3dFileDownload.cxx \
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p3dFileParams.cxx \
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p3dFloatObject.cxx \
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p3dHost.cxx \
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p3dInstance.cxx \
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p3dInstanceManager.cxx \
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p3dIntObject.cxx \
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p3dMainObject.cxx \
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p3dMultifileReader.cxx \
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p3dNoneObject.cxx \
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p3dObject.cxx \
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p3dOsxSplashWindow.cxx \
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p3dPackage.cxx \
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p3dPatchfileReader.cxx \
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p3dPatchFinder.cxx \
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p3dPythonObject.cxx \
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p3dReferenceCount.cxx \
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p3dSession.cxx \
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p3dSplashWindow.cxx \
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p3dStringObject.cxx \
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p3dTemporaryFile.cxx \
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p3dUndefinedObject.cxx \
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p3dWinSplashWindow.cxx \
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p3dX11SplashWindow.cxx \
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p3dWindowParams.cxx
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#define INSTALL_HEADERS \
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p3d_plugin.h
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#define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib msimg32.lib ole32.lib
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#end lib_target
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#begin lib_target
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// *****
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// Note! This lib is used to run P3DPythonRun within the parent
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// (browser) process, instead of forking a child. This seems like
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// it's going to be a bad idea in the long term. This lib remains
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// for now as an experiment, but it will likely be removed very soon.
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// ****
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#define BUILD_TARGET $[and $[HAVE_TINYXML],$[HAVE_PYTHON],$[HAVE_OPENSSL]]
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#define USE_PACKAGES tinyxml python openssl
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#define TARGET libp3dpython
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#define LIB_PREFIX
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c nativenet:c net:c display:c panda:m
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define WIN_SYS_LIBS user32.lib
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#end lib_target
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#begin bin_target
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#define BUILD_TARGET $[and $[HAVE_TINYXML],$[HAVE_PYTHON],$[HAVE_OPENSSL]]
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#define USE_PACKAGES tinyxml python openssl
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#define TARGET p3dpython
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c nativenet:c net:c display:c panda:m
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define SOURCES $[SOURCES] \
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p3dPythonMain.cxx
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// If you have to link with a static Python library, define it here.
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#define EXTRA_LIBS $[EXTRA_P3DPYTHON_LIBS]
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#define OSX_SYS_FRAMEWORKS Carbon
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#if $[OSX_PLATFORM]
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// Not entirely sure why this option is required for OSX, but we
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// get objections about ___dso_handle otherwise--but only when
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// building universal binaries.
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#define LFLAGS $[LFLAGS] -undefined dynamic_lookup
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#endif
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#define WIN_SYS_LIBS user32.lib
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#end bin_target
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#begin bin_target
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// Windows requires a special executable, p3dpythonw.exe, to launch
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// a desktop-friendly application.
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#define BUILD_TARGET $[and $[HAVE_TINYXML],$[HAVE_PYTHON],$[HAVE_OPENSSL],$[WINDOWS_PLATFORM]]
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#define USE_PACKAGES tinyxml python openssl
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#define TARGET p3dpythonw
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#define EXTRA_CDEFS NON_CONSOLE
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#define OTHER_LIBS \
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dtoolutil:c dtoolbase:c dtool:m \
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interrogatedb:c dconfig:c dtoolconfig:m \
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express:c pandaexpress:m \
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pgraph:c pgraphnodes:c cull:c gsgbase:c gobj:c \
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mathutil:c lerp:c downloader:c pnmimage:c \
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prc:c pstatclient:c pandabase:c linmath:c putil:c \
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pipeline:c event:c nativenet:c net:c display:c panda:m
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#define SOURCES \
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binaryXml.cxx binaryXml.h \
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fhandle.h \
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handleStream.cxx handleStream.h handleStream.I \
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handleStreamBuf.cxx handleStreamBuf.h handleStreamBuf.I \
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p3d_lock.h p3d_plugin.h \
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p3d_plugin_config.h \
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p3dCInstance.cxx \
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p3dCInstance.h p3dCInstance.I \
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p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I \
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run_p3dpython.h run_p3dpython.cxx
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#define SOURCES $[SOURCES] \
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p3dPythonMain.cxx
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// If you have to link with a static Python library, define it here.
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#define EXTRA_LIBS $[EXTRA_P3DPYTHON_LIBS]
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#define OSX_SYS_FRAMEWORKS Carbon
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#if $[OSX_PLATFORM]
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// Not entirely sure why this option is required for OSX, but we
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// get objections about ___dso_handle otherwise--but only when
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// building universal binaries.
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#define LFLAGS $[LFLAGS] -undefined dynamic_lookup
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#endif
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#define WIN_SYS_LIBS user32.lib
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#end bin_target
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#begin static_lib_target
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#define BUILD_TARGET $[and $[HAVE_TINYXML],$[HAVE_OPENSSL]]
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#define TARGET plugin_common
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#define USE_PACKAGES tinyxml openssl
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#define SOURCES \
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load_plugin.cxx load_plugin.h \
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fileSpec.cxx fileSpec.h fileSpec.I \
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find_root_dir.cxx find_root_dir.h \
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is_pathsep.h is_pathsep.I \
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mkdir_complete.cxx mkdir_complete.h
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#end static_lib_target
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#begin bin_target
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#define BUILD_TARGET $[and $[HAVE_WX],$[HAVE_OPENSSL]]
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#define USE_PACKAGES wx openssl
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#define TARGET p3dcert
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#define SOURCES p3dCert.cxx
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#define OSX_SYS_FRAMEWORKS Carbon
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#if $[OSX_PLATFORM]
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// Squelch objections about ___dso_handle.
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#define LFLAGS $[LFLAGS] -undefined dynamic_lookup
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#endif
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#end bin_target
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#include $[THISDIRPREFIX]p3d_plugin_config.h.pp
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