Zhao Huang a34cb75f82 Added to characterJoint
INLINE const LMatrix4 &get_transform() const;
  CPT(TransformState) get_transform_state() const;

This is to reduce the code bloat for freezing a joint using actor.
Previously, freezing a joint (using its current transform required two temporary
initailizations, a Mat4() and a TransformState in python.

tmat = tmat4(); joint.getTransform( tmat); tstate = TransformState( tmat);
freeze(..., transform = tstate )

now this can be collapsed down to
freeze( ..., transform = joint.getTransformState() )
2011-12-15 01:51:59 +00:00
2011-12-12 22:53:39 +00:00
2011-04-15 11:11:42 +00:00
2011-12-13 02:18:49 +00:00
2011-12-15 01:51:59 +00:00
2010-06-30 20:39:56 +00:00
2011-12-13 01:59:20 +00:00
2010-11-16 09:02:47 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
BSD-3-Clause-HP 329 MiB
Languages
C++ 58.8%
Python 14.2%
C 13.9%
SWIG 9.7%
CMake 1%
Other 2.2%