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INLINE const LMatrix4 &get_transform() const; CPT(TransformState) get_transform_state() const; This is to reduce the code bloat for freezing a joint using actor. Previously, freezing a joint (using its current transform required two temporary initailizations, a Mat4() and a TransformState in python. tmat = tmat4(); joint.getTransform( tmat); tstate = TransformState( tmat); freeze(..., transform = tstate ) now this can be collapsed down to freeze( ..., transform = joint.getTransformState() )
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Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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