panda3d/panda/src/gsgbase/graphicsStateGuardianBase.cxx

131 lines
4.5 KiB
C++

// Filename: graphicsStateGuardianBase.cxx
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "graphicsStateGuardianBase.h"
#include "lightMutexHolder.h"
#include <algorithm>
GraphicsStateGuardianBase::GSGs GraphicsStateGuardianBase::_gsgs;
GraphicsStateGuardianBase *GraphicsStateGuardianBase::_default_gsg;
LightMutex GraphicsStateGuardianBase::_lock;
TypeHandle GraphicsStateGuardianBase::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::get_default_gsg
// Access: Published, Static
// Description: Returns a pointer to the "default" GSG. This is
// typically the first GSG created in an application; in
// a single-window application, it will be the only GSG.
// This GSG is used to determine default optimization
// choices for loaded geometry.
//
// The return value may be NULL if a GSG has not been
// created.
////////////////////////////////////////////////////////////////////
GraphicsStateGuardianBase *GraphicsStateGuardianBase::
get_default_gsg() {
LightMutexHolder holder(_lock);
return _default_gsg;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::set_default_gsg
// Access: Published, Static
// Description: Specifies a particular GSG to use as the "default"
// GSG. See get_default_gsg().
////////////////////////////////////////////////////////////////////
void GraphicsStateGuardianBase::
set_default_gsg(GraphicsStateGuardianBase *default_gsg) {
LightMutexHolder holder(_lock);
if (find(_gsgs.begin(), _gsgs.end(), default_gsg) == _gsgs.end()) {
// The specified GSG doesn't exist or it has already destructed.
nassertv(false);
return;
}
_default_gsg = default_gsg;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::get_num_gsgs
// Access: Published, Static
// Description: Returns the total number of GSG's in the universe.
////////////////////////////////////////////////////////////////////
int GraphicsStateGuardianBase::
get_num_gsgs() {
return _gsgs.size();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::get_gsg
// Access: Published, Static
// Description: Returns the nth GSG in the universe. GSG's
// automatically add themselves and remove themselves
// from this list as they are created and destroyed.
////////////////////////////////////////////////////////////////////
GraphicsStateGuardianBase *GraphicsStateGuardianBase::
get_gsg(int n) {
nassertr(n >= 0 && n < (int)_gsgs.size(), NULL);
return _gsgs[n];
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::add_gsg
// Access: Public, Static
// Description: Called by a GSG after it has been initialized, to add
// a new GSG to the available list.
////////////////////////////////////////////////////////////////////
void GraphicsStateGuardianBase::
add_gsg(GraphicsStateGuardianBase *gsg) {
LightMutexHolder holder(_lock);
if (find(_gsgs.begin(), _gsgs.end(), gsg) != _gsgs.end()) {
// Already on the list.
return;
}
_gsgs.push_back(gsg);
if (_default_gsg == (GraphicsStateGuardianBase *)NULL) {
_default_gsg = gsg;
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardianBase::remove_gsg
// Access: Public, Static
// Description: Called by a GSG destructor to remove a GSG from the
// available list.
////////////////////////////////////////////////////////////////////
void GraphicsStateGuardianBase::
remove_gsg(GraphicsStateGuardianBase *gsg) {
LightMutexHolder holder(_lock);
GSGs::iterator gi = find(_gsgs.begin(), _gsgs.end(), gsg);
if (gi == _gsgs.end()) {
// Already removed, or never added.
return;
}
_gsgs.erase(gi);
if (_default_gsg == gsg) {
if (!_gsgs.empty()) {
_default_gsg = *_gsgs.begin();
} else {
_default_gsg = NULL;
}
}
}