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66 lines
2.6 KiB
Plaintext
66 lines
2.6 KiB
Plaintext
// Filename: movingPartBase.I
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// Created by: drose (22Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::Copy Constructor
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// Access: Protected
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// Description: Normally, you'd use make_copy() or copy_subgraph() to
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// make a copy of this.
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////////////////////////////////////////////////////////////////////
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INLINE MovingPartBase::
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MovingPartBase(const MovingPartBase ©) :
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PartGroup(copy),
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_forced_channel(copy._forced_channel),
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_num_effective_channels(0),
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_effective_control(NULL)
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{
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// We don't copy the bound channels. We do copy the forced_channel,
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// though this is just a pointerwise copy.
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}
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::get_max_bound
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// Access: Published
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// Description: Returns the number of channels that might be bound to
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// this PartGroup. This might not be the actual number
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// of channels, since there might be holes in the list;
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// it is one more than the index number of the highest
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// bound channel. Thus, it is called get_max_bound()
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// instead of get_num_bound().
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////////////////////////////////////////////////////////////////////
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INLINE int MovingPartBase::
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get_max_bound() const {
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return _channels.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::get_bound
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// Access: Published
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// Description: Returns the nth bound channel on this PartGroup. n
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// can be determined by iterating from 0 to one less
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// than get_max_bound(); or n might be
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// AnimControl::get_channel_index().
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//
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// This will return NULL if there is no channel bound on
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// the indicated index. It is an error to call this if
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// n is less than zero or greater than or equal to
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// get_max_bound().
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////////////////////////////////////////////////////////////////////
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INLINE AnimChannelBase *MovingPartBase::
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get_bound(int n) const {
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nassertr(n >= 0 && n < (int)_channels.size(), NULL);
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return _channels[n];
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}
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