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174 lines
7.4 KiB
C++
174 lines
7.4 KiB
C++
// Filename: pipelineCycler.h
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// Created by: drose (21Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PIPELINECYCLER_H
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#define PIPELINECYCLER_H
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#include "pandabase.h"
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#include "pipelineCyclerBase.h"
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#include "cyclerHolder.h"
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#include "thread.h"
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////////////////////////////////////////////////////////////////////
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// Class : PipelineCycler
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// Description : This class maintains different copies of a page of
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// data between stages of the graphics pipeline (or any
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// other pipelining context).
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//
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// The class object maintains up to n copies of a
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// CycleData structure, one for each stage of the
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// pipeline. The head of the pipeline is responsible
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// for making changes to its copy, which are then cycled
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// through the pipeline at each frame.
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//
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// To access the data, you must first ask for a readable
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// pointer. In order to make changes to the data, you
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// must ask for a writable pointer. Both kinds of
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// pointers should be released when you are done, as a
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// sanity check. The CycleDataReader and
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// CycleDataWriter classes transparently handle this.
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//
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// If pipelining support is not enabled at compile time
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// (that is, SUPPORT_PIPELINING is not defined), this
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// object compiles to a minimum object that presents the
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// same interface but with minimal runtime overhead.
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// (Actually, this isn't true yet, but it will be one
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// day.)
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//
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// We define this as a struct instead of a class to
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// guarantee byte placement within the object, so that
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// (particularly for the trivial implementation) the
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// inherited struct's data is likely to be placed by the
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// compiler at the "this" pointer.
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////////////////////////////////////////////////////////////////////
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template<class CycleDataType>
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struct PipelineCycler : public PipelineCyclerBase {
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public:
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INLINE PipelineCycler(Pipeline *pipeline = NULL);
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INLINE PipelineCycler(const PipelineCycler<CycleDataType> ©);
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INLINE void operator = (const PipelineCycler<CycleDataType> ©);
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INLINE const CycleDataType *read_unlocked(Thread *current_thread) const;
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INLINE const CycleDataType *read(Thread *current_thread) const;
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INLINE CycleDataType *write(Thread *current_thread);
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INLINE CycleDataType *write_upstream(bool force_to_0, Thread *current_thread);
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INLINE CycleDataType *elevate_read(const CycleDataType *pointer, Thread *current_thread);
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INLINE CycleDataType *elevate_read_upstream(const CycleDataType *pointer, bool force_to_0, Thread *current_thread);
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INLINE const CycleDataType *read_stage_unlocked(int pipeline_stage) const;
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INLINE const CycleDataType *read_stage(int pipeline_stage, Thread *current_thread) const;
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INLINE CycleDataType *elevate_read_stage(int pipeline_stage, const CycleDataType *pointer, Thread *current_thread);
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INLINE CycleDataType *elevate_read_stage_upstream(int pipeline_stage, const CycleDataType *pointer, bool force_to_0, Thread *current_thread);
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INLINE CycleDataType *write_stage_upstream(int pipeline_stage, bool force_to_0, Thread *current_thread);
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INLINE CycleDataType *write_stage(int pipeline_stage, Thread *current_thread);
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INLINE CycleDataType *cheat() const;
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#ifndef DO_PIPELINING
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private:
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// If we are *not* compiling in support for pipelining, we just
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// store the CycleData object right here. No pointers needed.
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CycleDataType _typed_data;
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#endif // !DO_PIPELINING
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};
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// These macros are handy for iterating through the set of pipeline
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// stages. They're particularly useful for updating cache values
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// upstream of the current stage, or for removing bad pointers from
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// all stages of the pipeline. In each case, the variable
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// pipeline_stage is defined within the loop to be the current stage
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// of the pipeline traversed by the loop.
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#ifdef DO_PIPELINING
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// Iterates through all of the pipeline stages upstream of the current
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// stage, but not including the current stage.
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#define OPEN_ITERATE_UPSTREAM_ONLY(cycler, current_thread) { \
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CyclerHolder cholder(cycler); \
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int pipeline_stage; \
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for (pipeline_stage = current_thread->get_pipeline_stage() - 1; \
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pipeline_stage >= 0; \
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--pipeline_stage)
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#define CLOSE_ITERATE_UPSTREAM_ONLY(cycler) \
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}
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// Iterates through all of the pipeline stages upstream of the current
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// stage, and including the current stage.
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#define OPEN_ITERATE_CURRENT_AND_UPSTREAM(cycler, current_thread) { \
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CyclerHolder cholder(cycler); \
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int pipeline_stage; \
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for (pipeline_stage = current_thread->get_pipeline_stage(); \
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pipeline_stage >= 0; \
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--pipeline_stage)
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#define CLOSE_ITERATE_CURRENT_AND_UPSTREAM(cycler) \
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}
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// As above, but without holding the cycler lock during the loop.
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#define OPEN_ITERATE_CURRENT_AND_UPSTREAM_NOLOCK(cycler, current_thread) { \
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int pipeline_stage; \
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for (pipeline_stage = current_thread->get_pipeline_stage(); \
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pipeline_stage >= 0; \
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--pipeline_stage)
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#define CLOSE_ITERATE_CURRENT_AND_UPSTREAM_NOLOCK(cycler) \
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}
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// Iterates through all of the pipeline stages.
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#define OPEN_ITERATE_ALL_STAGES(cycler) { \
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int pipeline_stage; \
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for (pipeline_stage = (cycler).get_num_stages() - 1; \
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pipeline_stage >= 0; \
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--pipeline_stage)
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#define CLOSE_ITERATE_ALL_STAGES(cycler) \
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}
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#else // DO_PIPELINING
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// These are trivial implementations of the above macros, defined when
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// pipelining is not enabled, that simply operate on stage 0 without
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// bothering to create a for loop.
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#define OPEN_ITERATE_UPSTREAM_ONLY(cycler, current_thread) \
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if (false) { \
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const int pipeline_stage = -1;
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#define CLOSE_ITERATE_UPSTREAM_ONLY(cycler) \
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}
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#define OPEN_ITERATE_CURRENT_AND_UPSTREAM(cycler, current_thread) { \
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const int pipeline_stage = 0; \
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#define CLOSE_ITERATE_CURRENT_AND_UPSTREAM(cycler) \
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}
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#define OPEN_ITERATE_CURRENT_AND_UPSTREAM_NOLOCK(cycler, current_thread) { \
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const int pipeline_stage = 0; \
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#define CLOSE_ITERATE_CURRENT_AND_UPSTREAM_NOLOCK(cycler) \
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}
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#define OPEN_ITERATE_ALL_STAGES(cycler) { \
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const int pipeline_stage = 0; \
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#define CLOSE_ITERATE_ALL_STAGES(cycler) \
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}
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#endif // DO_PIPELINING
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#include "pipelineCycler.I"
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#endif
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