mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
// Filename: mayaToEgg.cxx
|
|
// Created by: drose (15Feb00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://www.panda3d.org/license.txt .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d@yahoogroups.com .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#include "mayaToEgg.h"
|
|
#include "mayaToEggConverter.h"
|
|
#include "config_mayaegg.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MayaToEgg::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
MayaToEgg::
|
|
MayaToEgg() :
|
|
SomethingToEgg("Maya", ".mb")
|
|
{
|
|
add_animation_options();
|
|
add_units_options();
|
|
add_normals_options();
|
|
add_transform_options();
|
|
add_texture_path_options();
|
|
add_rel_dir_options();
|
|
add_search_path_options(false);
|
|
|
|
set_program_description
|
|
("This program converts Maya model files to egg. Nothing fancy yet.");
|
|
|
|
add_option
|
|
("p", "", 0,
|
|
"Generate polygon output only. Tesselate all NURBS surfaces to "
|
|
"polygons via the built-in Maya tesselator. The tesselation will "
|
|
"be based on the tolerance factor given by -ptol.",
|
|
&MayaToEgg::dispatch_none, &_polygon_output);
|
|
|
|
add_option
|
|
("ptol", "tolerance", 0,
|
|
"Specify the fit tolerance for Maya polygon tesselation. The smaller "
|
|
"the number, the more polygons will be generated. The default is "
|
|
"0.01.",
|
|
&MayaToEgg::dispatch_double, NULL, &_polygon_tolerance);
|
|
|
|
add_option
|
|
("notrans", "", 0,
|
|
"Don't convert explicit DAG transformations given in the Maya file. "
|
|
"Instead, convert all vertices to world space and write the file as "
|
|
"one big transform space. Using this option doesn't change the "
|
|
"position of objects in the scene, just the number of explicit "
|
|
"transforms appearing in the resulting egg file.",
|
|
&MayaToEgg::dispatch_none, &_ignore_transforms);
|
|
|
|
add_option
|
|
("v", "", 0,
|
|
"Increase verbosity. More v's means more verbose.",
|
|
&MayaToEgg::dispatch_count, NULL, &_verbose);
|
|
_verbose = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MayaToEgg::run
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void MayaToEgg::
|
|
run() {
|
|
// Set the verbose level by using Notify.
|
|
if (_verbose >= 3) {
|
|
mayaegg_cat->set_severity(NS_spam);
|
|
} else if (_verbose >= 2) {
|
|
mayaegg_cat->set_severity(NS_debug);
|
|
} else if (_verbose >= 1) {
|
|
mayaegg_cat->set_severity(NS_info);
|
|
}
|
|
|
|
nout << "Initializing Maya.\n";
|
|
MayaToEggConverter converter(_program_name);
|
|
if (!converter.open_api()) {
|
|
nout << "Unable to initialize Maya.\n";
|
|
exit(1);
|
|
}
|
|
|
|
// Copy in the command-line parameters.
|
|
converter._polygon_output = _polygon_output;
|
|
converter._polygon_tolerance = _polygon_tolerance;
|
|
converter._ignore_transforms = _ignore_transforms;
|
|
|
|
// Copy in the animation parameters.
|
|
apply_animation_parameters(converter);
|
|
|
|
// Set the coordinate system to match Maya's.
|
|
if (!_got_coordinate_system) {
|
|
_coordinate_system = converter._maya->get_coordinate_system();
|
|
}
|
|
_data.set_coordinate_system(_coordinate_system);
|
|
|
|
// Get the units from the Maya file, if the user didn't override.
|
|
if (_input_units == DU_invalid) {
|
|
_input_units = converter._maya->get_units();
|
|
}
|
|
|
|
converter.set_egg_data(&_data, false);
|
|
converter.set_texture_path_convert(_texture_path_convert, _make_rel_dir);
|
|
|
|
if (!converter.convert_file(_input_filename)) {
|
|
nout << "Errors in conversion.\n";
|
|
exit(1);
|
|
}
|
|
|
|
write_egg_file();
|
|
nout << "\n";
|
|
}
|
|
|
|
|
|
int main(int argc, char *argv[]) {
|
|
MayaToEgg prog;
|
|
prog.parse_command_line(argc, argv);
|
|
prog.run();
|
|
return 0;
|
|
}
|