panda3d/tests/bullet/test_bullet_bam.py
2021-02-05 20:31:01 +00:00

143 lines
4.0 KiB
Python

import pytest
# Skip these tests if we can't import bullet.
bullet = pytest.importorskip("panda3d.bullet")
from panda3d import core
def reconstruct(object):
# Create a temporary buffer, which we first write the object into, and
# subsequently read it from again.
buffer = core.DatagramBuffer()
writer = core.BamWriter(buffer)
writer.init()
writer.write_object(object)
reader = core.BamReader(buffer)
reader.init()
object = reader.read_object()
reader.resolve()
return object
def test_box_shape():
shape = bullet.BulletBoxShape((1, 2, 3))
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.half_extents_without_margin == shape2.half_extents_without_margin
assert shape.half_extents_with_margin == shape2.half_extents_with_margin
def test_capsule_shape():
shape = bullet.BulletCapsuleShape(1.4, 3.5, bullet.Y_up)
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.radius == shape2.radius
assert shape.height == shape2.height
def test_cone_shape():
shape = bullet.BulletConeShape(1.4, 3.5, bullet.Y_up)
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.radius == shape2.radius
assert shape.height == shape2.height
def test_cylinder_shape():
shape = bullet.BulletCylinderShape(1.4, 3.5, bullet.Y_up)
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.radius == shape2.radius
assert shape.half_extents_without_margin == shape2.half_extents_without_margin
assert shape.half_extents_with_margin == shape2.half_extents_with_margin
def test_minkowski_sum_shape():
box = bullet.BulletBoxShape((1, 2, 3))
sphere = bullet.BulletSphereShape(2.0)
shape = bullet.BulletMinkowskiSumShape(box, sphere)
shape.transform_a = core.TransformState.make_pos((8, 7, 3))
shape.transform_b = core.TransformState.make_hpr((45, -10, 110))
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.transform_a.mat.compare_to(shape2.transform_a.mat, 0.001) == 0
assert shape.transform_b.mat.compare_to(shape2.transform_b.mat, 0.001) == 0
assert type(shape.shape_a) == type(shape2.shape_a)
assert type(shape.shape_b) == type(shape2.shape_b)
def test_multi_sphere_shape():
shape = bullet.BulletMultiSphereShape([(1, 2, 3), (4, 5, 6)], [1.5, 2.5])
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.sphere_count == shape2.sphere_count
assert tuple(shape.sphere_pos) == tuple(shape2.sphere_pos)
assert tuple(shape.sphere_radius) == tuple(shape2.sphere_radius)
def test_plane_shape():
shape = bullet.BulletPlaneShape((1.2, 0.2, 0.5), 2.5)
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.plane_normal.almost_equal(shape2.plane_normal, 0.1)
assert shape.plane_constant == shape2.plane_constant
def test_sphere_shape():
shape = bullet.BulletSphereShape(1.4)
shape.margin = 0.5
shape2 = reconstruct(shape)
assert type(shape) is type(shape2)
assert shape.margin == shape2.margin
assert shape.name == shape2.name
assert shape.radius == shape2.radius
def test_ghost():
node = bullet.BulletGhostNode("some ghost node")
node2 = reconstruct(node)
assert type(node) is type(node2)
assert node.name == node2.name