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82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Filename: mayaBlendDesc.h
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// Created by: drose (10Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MAYABLENDDESC_H
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#define MAYABLENDDESC_H
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#include "pandatoolbase.h"
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#include "referenceCount.h"
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#include "pointerTo.h"
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#include "namable.h"
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#include "pre_maya_include.h"
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#include <maya/MFnBlendShapeDeformer.h>
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#include "post_maya_include.h"
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class EggTable;
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class EggSAnimData;
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////////////////////////////////////////////////////////////////////
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// Class : MayaBlendDesc
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// Description : A handle to a Maya blend shape description. This is
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// just one target of a Maya BlendShape object, and
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// thus corresponds more or less one-to-one with a
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// single Egg morph target. (We don't attempt to
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// support Maya's chained target shapes here; should we
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// need to later, it would mean breaking each of those
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// target shapes on the one continuous Maya slider into
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// a separate MayaBlendDesc object, and synthesizing the
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// egg slider values appropriately.)
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////////////////////////////////////////////////////////////////////
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class MayaBlendDesc : public ReferenceCount, public Namable {
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public:
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MayaBlendDesc(MFnBlendShapeDeformer deformer, int weight_index);
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~MayaBlendDesc();
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void set_slider(float value);
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float get_slider() const;
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private:
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void clear_egg();
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MFnBlendShapeDeformer _deformer;
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int _weight_index;
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EggSAnimData *_anim;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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Namable::init_type();
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register_type(_type_handle, "MayaBlendDesc",
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ReferenceCount::get_class_type(),
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Namable::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class MayaNodeTree;
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};
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#endif
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