panda3d/panda/src/collide/collisionVisualizer.cxx
2005-05-27 22:03:23 +00:00

303 lines
12 KiB
C++

// Filename: collisionVisualizer.cxx
// Created by: drose (16Apr03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "collisionVisualizer.h"
#include "collisionEntry.h"
#include "cullTraverser.h"
#include "cullTraverserData.h"
#include "cullableObject.h"
#include "cullHandler.h"
#include "renderState.h"
#include "omniBoundingVolume.h"
#include "depthOffsetAttrib.h"
#include "colorScaleAttrib.h"
#include "transparencyAttrib.h"
#include "geomLine.h"
#include "geomSphere.h"
#ifdef DO_COLLISION_RECORDING
TypeHandle CollisionVisualizer::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
CollisionVisualizer::
CollisionVisualizer(const string &name) : PandaNode(name) {
// We always want to render the CollisionVisualizer node itself
// (even if it doesn't appear to have any geometry within it).
set_bound(OmniBoundingVolume());
_viz_scale = 1.0f;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionVisualizer::
~CollisionVisualizer() {
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::clear
// Access: Published
// Description: Removes all the visualization data from a previous
// traversal and resets the visualizer to empty.
////////////////////////////////////////////////////////////////////
void CollisionVisualizer::
clear() {
_data.clear();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated Node that is a shallow copy
// of this one. It will be a different Node pointer,
// but its internal data may or may not be shared with
// that of the original Node.
////////////////////////////////////////////////////////////////////
PandaNode *CollisionVisualizer::
make_copy() const {
return new CollisionVisualizer(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool CollisionVisualizer::
has_cull_callback() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time. This may include additional manipulation
// of render state or additional visible/invisible
// decisions, or any other arbitrary operation.
//
// By the time this function is called, the node has
// already passed the bounding-volume test for the
// viewing frustum, and the node's transform and state
// have already been applied to the indicated
// CullTraverserData object.
//
// The return value is true if this node should be
// visible, or false if it should be culled.
////////////////////////////////////////////////////////////////////
bool CollisionVisualizer::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
// Now we go through and actually draw our visualized collision solids.
Data::const_iterator di;
for (di = _data.begin(); di != _data.end(); ++di) {
const TransformState *net_transform = (*di).first;
const VizInfo &viz_info = (*di).second;
CullTraverserData xform_data(data);
// We don't want to inherit the transform from above! We ignore
// whatever transforms were above the CollisionVisualizer node; it
// always renders its objects according to their appropriate net
// transform.
xform_data._modelview_transform = trav->get_world_transform();
xform_data.apply_transform_and_state(trav, net_transform,
RenderState::make_empty(),
RenderEffects::make_empty());
// Draw all the collision solids.
Solids::const_iterator si;
for (si = viz_info._solids.begin(); si != viz_info._solids.end(); ++si) {
// Note that we don't preserve the clip plane attribute from the
// collision solid. We always draw the whole polygon (or
// whatever) in the CollisionVisualizer. This is a deliberate
// decision; clipping the polygons may obscure many collision
// tests that are being made.
const CollisionSolid *solid = (*si).first;
const SolidInfo &solid_info = (*si).second;
bool was_detected = (solid_info._detected_count > 0);
PT(PandaNode) node = solid->get_viz(trav, xform_data, !was_detected);
if (node != (PandaNode *)NULL) {
CullTraverserData next_data(xform_data, node);
// We don't want to inherit the render state from above for
// these guys.
next_data._state = get_viz_state();
trav->traverse(next_data);
}
}
// Now draw all of the detected points.
if (!viz_info._points.empty()) {
CPT(RenderState) empty_state = RenderState::make_empty();
PTA_Colorf colors;
colors.push_back(Colorf(1.0f, 0.0f, 0.0f, 1.0f));
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
Points::const_iterator pi;
for (pi = viz_info._points.begin(); pi != viz_info._points.end(); ++pi) {
const CollisionPoint &point = (*pi);
// Draw a small red sphere at the surface point, and a smaller
// white sphere at the interior point.
{
PT(GeomSphere) sphere = new GeomSphere;
PTA_Vertexf verts;
verts.push_back(point._surface_point);
verts.push_back(point._surface_point +
LVector3f(0.1f * _viz_scale, 0.0f, 0.0f));
sphere->set_coords(verts);
sphere->set_colors(colors, G_PER_PRIM);
sphere->set_num_prims(1);
if (point._interior_point != point._surface_point) {
verts.push_back(point._interior_point);
verts.push_back(point._interior_point +
LVector3f(0.05f * _viz_scale, 0.0f, 0.0f));
sphere->set_num_prims(2);
}
CullableObject *object =
new CullableObject(sphere, empty_state, xform_data._modelview_transform);
trav->get_cull_handler()->record_object(object, trav);
}
// Draw the normal vector at the surface point.
if (!point._surface_normal.almost_equal(LVector3f::zero())) {
PT(GeomLine) line = new GeomLine;
PTA_Vertexf verts;
verts.push_back(point._surface_point);
verts.push_back(point._surface_point +
point._surface_normal * _viz_scale);
line->set_coords(verts);
line->set_colors(colors, G_PER_VERTEX);
line->set_num_prims(1);
CullableObject *object =
new CullableObject(line, empty_state, xform_data._modelview_transform);
trav->get_cull_handler()->record_object(object, trav);
}
}
}
}
// Now carry on to render our child nodes.
return true;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::output
// Access: Public, Virtual
// Description: Writes a brief description of the node to the
// indicated output stream. This is invoked by the <<
// operator. It may be overridden in derived classes to
// include some information relevant to the class.
////////////////////////////////////////////////////////////////////
void CollisionVisualizer::
output(ostream &out) const {
PandaNode::output(out);
out << " ";
CollisionRecorder::output(out);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::begin_traversal
// Access: Public, Virtual
// Description: This method is called at the beginning of a
// CollisionTraverser::traverse() call. It is provided
// as a hook for the derived class to reset its state as
// appropriate.
////////////////////////////////////////////////////////////////////
void CollisionVisualizer::
begin_traversal() {
CollisionRecorder::begin_traversal();
_data.clear();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::collision_tested
// Access: Public, Virtual
// Description: This method is called when a pair of collision solids
// have passed all bounding-volume tests and have been
// tested for a collision. The detected value is set
// true if a collision was detected, false otherwise.
////////////////////////////////////////////////////////////////////
void CollisionVisualizer::
collision_tested(const CollisionEntry &entry, bool detected) {
CollisionRecorder::collision_tested(entry, detected);
NodePath node_path = entry.get_into_node_path();
CPT(TransformState) net_transform = node_path.get_net_transform();
VizInfo &viz_info = _data[net_transform];
if (detected) {
viz_info._solids[entry.get_into()]._detected_count++;
if (entry.has_surface_point()) {
CollisionPoint p;
entry.get_all(entry.get_into_node_path(),
p._surface_point, p._surface_normal, p._interior_point);
viz_info._points.push_back(p);
}
} else {
viz_info._solids[entry.get_into()]._missed_count++;
}
}
////////////////////////////////////////////////////////////////////
// Function: CollisionVisualizer::get_viz_state
// Access: Private
// Description: Returns a RenderState suitable for rendering the
// collision solids with which a collision was detected.
////////////////////////////////////////////////////////////////////
CPT(RenderState) CollisionVisualizer::
get_viz_state() {
// Once someone asks for this pointer, we hold its reference count
// and never free it.
static CPT(RenderState) state = (const RenderState *)NULL;
if (state == (const RenderState *)NULL) {
state = RenderState::make
(DepthOffsetAttrib::make());
}
return state;
}
#endif // DO_COLLISION_RECORDING