panda3d/pandatool/src/eggcharbase/eggComponentData.h
2001-02-27 04:24:16 +00:00

60 lines
1.7 KiB
C++

// Filename: eggComponentData.h
// Created by: drose (26Feb01)
//
////////////////////////////////////////////////////////////////////
#ifndef EGGCOMPONENTDATA_H
#define EGGCOMPONENTDATA_H
#include <pandatoolbase.h>
#include <namable.h>
class EggCharacterCollection;
class EggCharacterData;
class EggBackPointer;
class EggObject;
////////////////////////////////////////////////////////////////////
// Class : EggComponentData
// Description : This is the base class of both EggJointData and
// EggSliderData. It represents a single component of a
// character, either a joint or a slider, along with
// back pointers to the references to this component in
// all model and animation egg files read.
////////////////////////////////////////////////////////////////////
class EggComponentData : public Namable {
public:
EggComponentData(EggCharacterCollection *collection,
EggCharacterData *char_data);
virtual ~EggComponentData();
void add_name(const string &name);
bool matches_name(const string &name) const;
virtual void add_back_pointer(int model_index, EggObject *egg_object)=0;
virtual void write(ostream &out, int indent_level = 0) const=0;
INLINE int get_num_models() const;
INLINE bool has_model(int model_index) const;
INLINE EggBackPointer *get_model(int model_index) const;
void set_model(int model_index, EggBackPointer *back);
protected:
// This points back to all the egg structures that reference this
// particular table or slider.
typedef vector<EggBackPointer *> BackPointers;
BackPointers _back_pointers;
EggCharacterCollection *_collection;
EggCharacterData *_char_data;
};
#include "eggComponentData.I"
#endif