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Added a check to create a new depth stencil buffer if the render to texture size is bigger than the original depth stencil buffer. Set depth stencil surface each time the render target is changed (this may or may not help the render to texture bug).
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
c-plus-pluscross-platformgame-developmentgame-enginegamedevmulti-platformopen-sourceopenglpanda3dpanda3d-game-enginepython
BSD-3-Clause-HP
329 MiB
Languages
C++
58.8%
Python
14.2%
C
13.9%
SWIG
9.7%
CMake
1%
Other
2.2%