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963 lines
32 KiB
C++
963 lines
32 KiB
C++
// Filename: qpmouseWatcher.cxx
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "qpmouseWatcher.h"
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#include "config_tform.h"
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#include "mouseWatcherParameter.h"
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#include "mouse.h"
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#include "mouseData.h"
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#include "buttonEventList.h"
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#include "mouseButton.h"
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#include "throw_event.h"
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#include "eventParameter.h"
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#include "dataNodeTransmit.h"
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#include <algorithm>
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TypeHandle qpMouseWatcher::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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qpMouseWatcher::
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qpMouseWatcher(const string &name) :
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qpDataNode(name)
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{
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_pixel_xy_input = define_input("pixel_xy", EventStoreVec2::get_class_type());
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_xy_input = define_input("xy", EventStoreVec2::get_class_type());
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_button_events_input = define_input("button_events", ButtonEventList::get_class_type());
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_pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
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_xy_output = define_output("xy", EventStoreVec2::get_class_type());
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_button_events_output = define_output("button_events", ButtonEventList::get_class_type());
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_pixel_xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
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_xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
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_button_events = new ButtonEventList;
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_has_mouse = false;
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_suppress_flags = 0;
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_preferred_region = (MouseWatcherRegion *)NULL;
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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_button_down = false;
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_eh = (EventHandler*)0L;
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// When this flag is true, the mouse pointer is allowed to be
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// "entered" into multiple regions simultaneously; when false, it
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// will only be "within" multiple regions, but "entered" into the
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// topmost of those.
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_enter_multiple = false;
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// When this flag is true, moving the pointer into a region is
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// enough to click it. The click is simulated with mouse button
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// one.
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_implicit_click = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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qpMouseWatcher::
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~qpMouseWatcher() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::remove_region
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// Access: Published
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// Description: Removes the indicated region from the group.
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// Returns true if it was successfully removed, or false
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// if it wasn't there in the first place.
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////////////////////////////////////////////////////////////////////
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bool qpMouseWatcher::
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remove_region(MouseWatcherRegion *region) {
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remove_region_from(_current_regions, region);
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if (region == _preferred_region) {
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (region == _preferred_button_down_region) {
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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}
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return MouseWatcherGroup::remove_region(region);
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::get_over_region
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// Access: Published
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// Description: Returns the preferred region the mouse is over. In
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// the case of overlapping regions, the region with the
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// largest sort order is preferred; if two regions have
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// the same sort order, then the smaller region is
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// preferred.
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////////////////////////////////////////////////////////////////////
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MouseWatcherRegion *qpMouseWatcher::
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get_over_region(const LPoint2f &pos) const {
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VRegions regions;
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get_over_regions(regions, pos);
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return get_preferred_region(regions);
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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output(ostream &out) const {
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qpDataNode::output(out);
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int count = _regions.size();
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Groups::const_iterator gi;
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for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
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MouseWatcherGroup *group = (*gi);
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count += group->_regions.size();
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}
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out << " (" << count << " regions)";
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::write
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "MouseWatcher " << get_name() << ":\n";
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Regions::const_iterator ri;
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for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
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MouseWatcherRegion *region = (*ri);
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region->write(out, indent_level + 2);
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}
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if (!_groups.empty()) {
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Groups::const_iterator gi;
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for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
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MouseWatcherGroup *group = (*gi);
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indent(out, indent_level + 2)
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<< "Subgroup:\n";
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for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
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MouseWatcherRegion *region = (*ri);
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region->write(out, indent_level + 4);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::add_group
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// Access: Public
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// Description: Adds the indicated group of regions to the set of
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// regions the MouseWatcher will monitor each frame.
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//
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// Since the MouseWatcher itself inherits from
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// MouseWatcherGroup, this operation is normally not
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// necessary--you can simply add the Regions you care
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// about one at a time. Adding a complete group is
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// useful when you may want to explicitly remove the
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// regions as a group later.
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//
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// Returns true if the group was successfully added, or
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// false if it was already on the list.
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////////////////////////////////////////////////////////////////////
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bool qpMouseWatcher::
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add_group(MouseWatcherGroup *group) {
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// return _groups.insert(group).second;
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// See if the group is in the set/vector already
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PT(MouseWatcherGroup) pt = group;
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Groups::const_iterator gi =
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find(_groups.begin(), _groups.end(), pt);
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if (gi != _groups.end()) {
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// Already in the set, return false
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return false;
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}
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// Not in the set, add it and return true
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_groups.push_back(pt);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::remove_group
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// Access: Public
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// Description: Removes the indicated group from the set of extra
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// groups associated with the MouseWatcher. Returns
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// true if successful, or false if the group was already
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// removed or was never added via add_group().
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////////////////////////////////////////////////////////////////////
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bool qpMouseWatcher::
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remove_group(MouseWatcherGroup *group) {
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remove_regions_from(_current_regions, group);
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if (group->has_region(_preferred_region)) {
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (group->has_region(_preferred_button_down_region)) {
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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}
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// See if the group is in the set/vector
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PT(MouseWatcherGroup) pt = group;
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Groups::iterator gi =
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find(_groups.begin(), _groups.end(), pt);
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if (gi != _groups.end()) {
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// Found it, now erase it
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_groups.erase(gi);
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return true;
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}
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// Did not find the group to erase
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::get_over_regions
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// Access: Protected
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// Description: Fills up the "regions" list with the set of regions
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// that the indicated point is over, sorted in order by
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// pointer.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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get_over_regions(qpMouseWatcher::VRegions ®ions, const LPoint2f &pos) const {
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// Ensure the vector is empty before we begin.
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regions.clear();
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Regions::const_iterator ri;
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for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
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MouseWatcherRegion *region = (*ri);
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const LVecBase4f &frame = region->get_frame();
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if (region->get_active() &&
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pos[0] >= frame[0] && pos[0] <= frame[1] &&
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pos[1] >= frame[2] && pos[1] <= frame[3]) {
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regions.push_back(region);
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}
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}
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// Also check all of our sub-groups.
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Groups::const_iterator gi;
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for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
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MouseWatcherGroup *group = (*gi);
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for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
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MouseWatcherRegion *region = (*ri);
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const LVecBase4f &frame = region->get_frame();
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if (region->get_active() &&
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pos[0] >= frame[0] && pos[0] <= frame[1] &&
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pos[1] >= frame[2] && pos[1] <= frame[3]) {
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regions.push_back(region);
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}
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}
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}
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// Now sort the regions by pointer. By convention, the Regions
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// vectors are always kept in order by pointer, so we can do easy
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// linear comparison and intersection operations.
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sort(regions.begin(), regions.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::get_preferred_region
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// Access: Protected, Static
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// Description: Returns the innermost region of all the regions
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// indicated in the given vector (usually, the regions
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// the mouse is over). This is the "preferred" region
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// that gets some special treatment.
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////////////////////////////////////////////////////////////////////
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MouseWatcherRegion *qpMouseWatcher::
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get_preferred_region(const qpMouseWatcher::VRegions ®ions) {
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if (regions.empty()) {
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return (MouseWatcherRegion *)NULL;
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}
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VRegions::const_iterator ri;
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ri = regions.begin();
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MouseWatcherRegion *preferred = *ri;
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++ri;
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while (ri != regions.end()) {
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MouseWatcherRegion *region = *ri;
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if (*region < *preferred) {
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preferred = region;
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}
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++ri;
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}
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return preferred;
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::set_current_regions
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// Access: Protected
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// Description: Changes the "current" regions--the one we consider the
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// mouse to be over--to the indicated list, and throws
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// whatever events are appropriate because of that.
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//
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// The list passed in is destroyed.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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set_current_regions(qpMouseWatcher::VRegions ®ions) {
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// Set up a parameter for passing through any change events.
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MouseWatcherParameter param;
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param.set_modifier_buttons(_mods);
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param.set_mouse(_mouse);
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// Now do a standard sorted comparison between the two vectors.
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VRegions::const_iterator new_ri = regions.begin();
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VRegions::const_iterator old_ri = _current_regions.begin();
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// Queue up all the new regions so we can send the within patterns
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// all at once, after all of the without patterns have been thrown.
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vector<MouseWatcherRegion *> new_regions;
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bool any_changes = false;
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while (new_ri != regions.end() && old_ri != _current_regions.end()) {
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if ((*new_ri) < (*old_ri)) {
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// Here's a new region that we didn't have last frame.
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MouseWatcherRegion *new_region = (*new_ri);
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new_regions.push_back(new_region);
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any_changes = true;
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++new_ri;
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} else if ((*old_ri) < (*new_ri)) {
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// Here's a region we don't have any more.
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MouseWatcherRegion *old_region = (*old_ri);
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without_region(old_region, param);
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any_changes = true;
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++old_ri;
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} else {
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// Here's a region that hasn't changed.
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++new_ri;
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++old_ri;
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}
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}
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while (new_ri != regions.end()) {
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// Here's a new region that we didn't have last frame.
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MouseWatcherRegion *new_region = (*new_ri);
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new_regions.push_back(new_region);
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any_changes = true;
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++new_ri;
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}
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while (old_ri != _current_regions.end()) {
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// Here's a region we don't have any more.
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MouseWatcherRegion *old_region = (*old_ri);
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without_region(old_region, param);
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any_changes = true;
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++old_ri;
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}
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if (any_changes) {
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// Now that we've compared the two vectors, simply swap them to set
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// the new vector.
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_current_regions.swap(regions);
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// And don't forget to throw all of the new regions' "within" events.
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vector<MouseWatcherRegion *>::const_iterator ri;
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for (ri = new_regions.begin(); ri != new_regions.end(); ++ri) {
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MouseWatcherRegion *new_region = (*ri);
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within_region(new_region, param);
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}
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}
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if (!_enter_multiple) {
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// Determine which is the "preferred region", if any. This is the
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// topmost region that the mouse cursor is over, and the one that
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// we are considered "entered" into.
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MouseWatcherRegion *new_preferred_region =
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get_preferred_region(_current_regions);
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if (_button_down && new_preferred_region != _preferred_button_down_region) {
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// If the button's being held down, we're only allowed to select
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// the preferred button down region.
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new_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (new_preferred_region != _preferred_region) {
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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exit_region(_preferred_region, param);
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}
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_preferred_region = new_preferred_region;
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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enter_region(_preferred_region, param);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::clear_current_regions
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// Access: Protected
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// Description: Empties the set of current regions.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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clear_current_regions() {
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if (!_current_regions.empty()) {
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// Set up a parameter for passing through any change events.
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MouseWatcherParameter param;
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param.set_modifier_buttons(_mods);
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param.set_mouse(_mouse);
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VRegions::const_iterator old_ri = _current_regions.begin();
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while (old_ri != _current_regions.end()) {
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// Here's a region we don't have any more.
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MouseWatcherRegion *old_region = (*old_ri);
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old_region->exit(param);
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throw_event_pattern(_leave_pattern, old_region, ButtonHandle::none());
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++old_ri;
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}
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_current_regions.clear();
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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_preferred_region->exit(param);
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throw_event_pattern(_leave_pattern, _preferred_region, ButtonHandle::none());
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::intersect_regions
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// Access: Protected, Static
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// Description: Sets result to be the intersection of the list of
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// regions in regions_a and regions_b. It is assumed
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// that both vectors are already sorted in pointer
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// order.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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intersect_regions(qpMouseWatcher::VRegions &result,
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const qpMouseWatcher::VRegions ®ions_a,
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const qpMouseWatcher::VRegions ®ions_b) {
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// Get a temporary vector for storing the result in. We don't use
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// result directly, because it might be the same vector as one of a
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// or b.
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VRegions temp;
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// Now do a standard sorted intersection between the two vectors.
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VRegions::const_iterator a_ri = regions_a.begin();
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VRegions::const_iterator b_ri = regions_b.begin();
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while (a_ri != regions_a.end() && b_ri != regions_b.end()) {
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if ((*a_ri) < (*b_ri)) {
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// Here's a region in a, not in b.
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++a_ri;
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} else if ((*b_ri) < (*a_ri)) {
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// Here's a region in b, not in a.
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++b_ri;
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} else {
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// Here's a region in both vectors.
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temp.push_back(*a_ri);
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++a_ri;
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++b_ri;
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}
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}
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// Now store the result!
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result.swap(temp);
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::remove_region_from
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// Access: Protected, Static
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// Description: Removes the indicated region from the given vector.
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// Assumes the vector is sorted in pointer order.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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remove_region_from(qpMouseWatcher::VRegions ®ions,
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MouseWatcherRegion *region) {
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VRegions::iterator ri =
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lower_bound(regions.begin(), regions.end(), region);
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if (ri != regions.end() && (*ri) == region) {
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// The region is in the vector. Remove it.
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regions.erase(ri);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: qpMouseWatcher::remove_regions_from
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// Access: Protected, Static
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// Description: Removes all the regions in the indicated group from
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// the given vector. Assumes the vector is sorted in
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// pointer order.
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////////////////////////////////////////////////////////////////////
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void qpMouseWatcher::
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remove_regions_from(qpMouseWatcher::VRegions ®ions,
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MouseWatcherGroup *group) {
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// Since the group stores a set of regions, which are also sorted in
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|
// pointer order, we can just do an intersection operation here.
|
|
VRegions temp;
|
|
|
|
VRegions::const_iterator a_ri = regions.begin();
|
|
MouseWatcherGroup::Regions::const_iterator b_ri = group->_regions.begin();
|
|
|
|
while (a_ri != regions.end() && b_ri != group->_regions.end()) {
|
|
if ((*a_ri) < (*b_ri)) {
|
|
// Here's a region in the group, not in regions.
|
|
++a_ri;
|
|
|
|
} else if ((*b_ri) < (*a_ri)) {
|
|
// Here's a region in regions, not in the group.
|
|
temp.push_back(*b_ri);
|
|
++b_ri;
|
|
|
|
} else {
|
|
// Here's a region in the group and in regions.
|
|
++a_ri;
|
|
++b_ri;
|
|
}
|
|
}
|
|
|
|
// Now store the result!
|
|
regions.swap(temp);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::throw_event_for
|
|
// Access: Protected
|
|
// Description: Throws an event associated with the indicated region,
|
|
// using the given pattern.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
throw_event_pattern(const string &pattern, const MouseWatcherRegion *region,
|
|
const ButtonHandle &button) {
|
|
if (pattern.empty()) {
|
|
return;
|
|
}
|
|
#ifndef NDEBUG
|
|
if (region != (MouseWatcherRegion *)NULL) {
|
|
region->test_ref_count_integrity();
|
|
}
|
|
#endif
|
|
|
|
string button_name;
|
|
if (button != ButtonHandle::none()) {
|
|
if (!_mods.has_button(button)) {
|
|
// We only prepend modifier names for buttons which are not
|
|
// themselves modifiers.
|
|
button_name = _mods.get_prefix();
|
|
}
|
|
button_name += button.get_name();
|
|
}
|
|
|
|
string event;
|
|
for (size_t p = 0; p < pattern.size(); ++p) {
|
|
if (pattern[p] == '%') {
|
|
string cmd = pattern.substr(p + 1, 1);
|
|
p++;
|
|
if (cmd == "r") {
|
|
if (region != (MouseWatcherRegion *)NULL) {
|
|
event += button_name;
|
|
}
|
|
|
|
} else if (cmd == "b") {
|
|
event += button.get_name();
|
|
|
|
} else {
|
|
tform_cat.error()
|
|
<< "Invalid symbol in event_pattern: %" << cmd << "\n";
|
|
}
|
|
} else {
|
|
event += pattern[p];
|
|
}
|
|
}
|
|
|
|
if (!event.empty()) {
|
|
throw_event(event, EventParameter(region), EventParameter(button_name));
|
|
if (_eh != (EventHandler*)0L)
|
|
throw_event_directly(*_eh, event, EventParameter(region),
|
|
EventParameter(button_name));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::press
|
|
// Access: Protected
|
|
// Description: Records the indicated mouse or keyboard button as
|
|
// being depressed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
press(ButtonHandle button) {
|
|
MouseWatcherParameter param;
|
|
param.set_button(button);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
if (MouseButton::is_mouse_button(button)) {
|
|
// Mouse buttons are inextricably linked to the mouse position.
|
|
|
|
if (!_button_down) {
|
|
_preferred_button_down_region = _preferred_region;
|
|
}
|
|
_button_down = true;
|
|
|
|
if (_preferred_button_down_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_button_down_region->press(param);
|
|
throw_event_pattern(_button_down_pattern,
|
|
_preferred_button_down_region, button);
|
|
}
|
|
|
|
} else {
|
|
// It's a keyboard button; therefore, send the event to every
|
|
// region that wants keyboard buttons, regardless of the mouse
|
|
// position.
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
// Our current region, the one under the mouse, always get
|
|
// all the keyboard events, even if it doesn't set its
|
|
// keyboard flag.
|
|
_preferred_region->press(param);
|
|
}
|
|
|
|
if ((_suppress_flags & MouseWatcherRegion::SF_other_button) == 0) {
|
|
// All the other regions only get the keyboard events if they
|
|
// set their global keyboard flag, *and* the current region does
|
|
// not suppress keyboard buttons.
|
|
param.set_outside(true);
|
|
global_keyboard_press(param);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::release
|
|
// Access: Protected
|
|
// Description: Records the indicated mouse or keyboard button as
|
|
// being released.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
release(ButtonHandle button) {
|
|
MouseWatcherParameter param;
|
|
param.set_button(button);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
if (MouseButton::is_mouse_button(button)) {
|
|
// Button up. Send the up event associated with the region(s) we
|
|
// were over when the button went down.
|
|
|
|
// There is some danger of losing button-up events here. If
|
|
// more than one button goes down together, we won't detect
|
|
// both of the button-up events properly.
|
|
if (_preferred_button_down_region != (MouseWatcherRegion *)NULL) {
|
|
param.set_outside(_preferred_button_down_region != _preferred_region);
|
|
_preferred_button_down_region->release(param);
|
|
throw_event_pattern(_button_up_pattern,
|
|
_preferred_button_down_region, button);
|
|
}
|
|
|
|
_button_down = false;
|
|
_preferred_button_down_region = (MouseWatcherRegion *)NULL;
|
|
|
|
} else {
|
|
// It's a keyboard button; therefore, send the event to every
|
|
// region that wants keyboard buttons, regardless of the mouse
|
|
// position.
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_region->release(param);
|
|
}
|
|
|
|
param.set_outside(true);
|
|
global_keyboard_release(param);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::keystroke
|
|
// Access: Protected
|
|
// Description: Records that the indicated keystroke has been
|
|
// generated.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
keystroke(int keycode) {
|
|
MouseWatcherParameter param;
|
|
param.set_keycode(keycode);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
// Keystrokes go to all those regions that want keyboard events,
|
|
// regardless of which is the "preferred" region (that is, without
|
|
// respect to the mouse position). However, we do set the outside
|
|
// flag according to whether the given region is preferred region or
|
|
// not.
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->keystroke(param);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->keystroke(param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::global_keyboard_press
|
|
// Access: Protected
|
|
// Description: Calls press() on all regions that are interested in
|
|
// receiving global keyboard events, except for the
|
|
// current region (which already received this one).
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
global_keyboard_press(const MouseWatcherParameter ¶m) {
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->press(param);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->press(param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::global_keyboard_release
|
|
// Access: Protected
|
|
// Description: Calls release() on all regions that are interested in
|
|
// receiving global keyboard events, except for the
|
|
// current region (which already received this one).
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
global_keyboard_release(const MouseWatcherParameter ¶m) {
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->release(param);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->release(param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::enter_region
|
|
// Access: Protected
|
|
// Description: Called internally to indicate the mouse pointer is no
|
|
// longer favoring the indicated region.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
enter_region(MouseWatcherRegion *region, const MouseWatcherParameter ¶m) {
|
|
region->enter(param);
|
|
throw_event_pattern(_enter_pattern, region, ButtonHandle::none());
|
|
if (_implicit_click) {
|
|
MouseWatcherParameter param1(param);
|
|
param1.set_button(MouseButton::one());
|
|
region->press(param1);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::exit_region
|
|
// Access: Protected
|
|
// Description: Called internally to indicate the mouse pointer is no
|
|
// longer favoring the indicated region.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
exit_region(MouseWatcherRegion *region, const MouseWatcherParameter ¶m) {
|
|
if (_implicit_click) {
|
|
MouseWatcherParameter param1(param);
|
|
param1.set_button(MouseButton::one());
|
|
region->release(param1);
|
|
}
|
|
region->exit(param);
|
|
throw_event_pattern(_leave_pattern, region, ButtonHandle::none());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: qpMouseWatcher::do_transmit_data
|
|
// Access: Protected, Virtual
|
|
// Description: The virtual implementation of transmit_data(). This
|
|
// function receives an array of input parameters and
|
|
// should generate an array of output parameters. The
|
|
// input parameters may be accessed with the index
|
|
// numbers returned by the define_input() calls that
|
|
// were made earlier (presumably in the constructor);
|
|
// likewise, the output parameters should be set with
|
|
// the index numbers returned by the define_output()
|
|
// calls.
|
|
////////////////////////////////////////////////////////////////////
|
|
void qpMouseWatcher::
|
|
do_transmit_data(const DataNodeTransmit &input, DataNodeTransmit &output) {
|
|
if (!input.has_data(_xy_input)) {
|
|
// No mouse in the window.
|
|
|
|
if (_has_mouse) {
|
|
// Hide the mouse pointer.
|
|
if (!_geometry.is_null()) {
|
|
_geometry->set_transition(new PruneTransition);
|
|
}
|
|
}
|
|
|
|
_has_mouse = false;
|
|
// If the mouse is outside the window, do nothing; let all the
|
|
// events continue down the pipe unmolested.
|
|
clear_current_regions();
|
|
return;
|
|
}
|
|
|
|
// The mouse is within the window. Get the current mouse position.
|
|
const EventStoreVec2 *xy;
|
|
DCAST_INTO_V(xy, input.get_data(_xy_input).get_ptr());
|
|
const LVecBase2f &p = xy->get_value();
|
|
_mouse.set(p[0], p[1]);
|
|
|
|
if (!_geometry.is_null()) {
|
|
// Transform the mouse pointer.
|
|
LMatrix4f mat = LMatrix4f::translate_mat(p[0], 0, p[1]);
|
|
_geometry->set_transition(new TransformTransition(mat));
|
|
if (!_has_mouse) {
|
|
// Show the mouse pointer.
|
|
_geometry->clear_transition(PruneTransition::get_class_type());
|
|
}
|
|
}
|
|
|
|
_has_mouse = true;
|
|
|
|
VRegions regions;
|
|
get_over_regions(regions, _mouse);
|
|
set_current_regions(regions);
|
|
|
|
_suppress_flags = 0;
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
_suppress_flags = _preferred_region->get_suppress_flags();
|
|
}
|
|
|
|
// Look for button events.
|
|
if (input.has_data(_button_events_input)) {
|
|
const ButtonEventList *button_events;
|
|
DCAST_INTO_V(button_events, input.get_data(_button_events_input).get_ptr());
|
|
int num_events = button_events->get_num_events();
|
|
for (int i = 0; i < num_events; i++) {
|
|
const ButtonEvent &be = button_events->get_event(i);
|
|
_mods.add_event(be);
|
|
|
|
switch (be._type) {
|
|
case ButtonEvent::T_down:
|
|
press(be._button);
|
|
break;
|
|
|
|
case ButtonEvent::T_up:
|
|
release(be._button);
|
|
break;
|
|
|
|
case ButtonEvent::T_keystroke:
|
|
keystroke(be._keycode);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_suppress_flags & MouseWatcherRegion::SF_mouse_position) == 0) {
|
|
// Transmit the mouse position.
|
|
output.set_data(_xy_output, input.get_data(_xy_input));
|
|
output.set_data(_pixel_xy_output, input.get_data(_pixel_xy_input));
|
|
}
|
|
|
|
int suppress_buttons = (_suppress_flags & MouseWatcherRegion::SF_any_button);
|
|
if (suppress_buttons == MouseWatcherRegion::SF_any_button) {
|
|
// Suppress all buttons.
|
|
|
|
} else if (suppress_buttons != 0) {
|
|
// Suppress some buttons.
|
|
_button_events->clear();
|
|
|
|
if (input.has_data(_button_events_input)) {
|
|
const ButtonEventList *button_events;
|
|
DCAST_INTO_V(button_events, input.get_data(_button_events_input).get_ptr());
|
|
int num_events = button_events->get_num_events();
|
|
for (int i = 0; i < num_events; i++) {
|
|
const ButtonEvent &be = button_events->get_event(i);
|
|
bool suppress = true;
|
|
|
|
if (be._type != ButtonEvent::T_keystroke &&
|
|
MouseButton::is_mouse_button(be._button)) {
|
|
suppress = ((suppress_buttons & MouseWatcherRegion::SF_mouse_button) != 0);
|
|
} else {
|
|
suppress = ((suppress_buttons & MouseWatcherRegion::SF_other_button) != 0);
|
|
}
|
|
|
|
if (!suppress) {
|
|
// Don't suppress this button event; pass it through.
|
|
_button_events->add_event(be);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_button_events->get_num_events() != 0) {
|
|
output.set_data(_button_events_output, EventParameter(_button_events));
|
|
}
|
|
|
|
} else {
|
|
// Transmit all buttons.
|
|
output.set_data(_button_events_output, input.get_data(_button_events_input));
|
|
}
|
|
}
|
|
|