mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-23 15:42:26 -04:00
661 lines
20 KiB
C++
661 lines
20 KiB
C++
// Filename: eggToFlt.cxx
|
|
// Created by: drose (01Oct03)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#include "eggToFlt.h"
|
|
#include "fltHeader.h"
|
|
#include "fltBead.h"
|
|
#include "fltGroup.h"
|
|
#include "fltFace.h"
|
|
#include "fltVertexList.h"
|
|
#include "fltVertex.h"
|
|
#include "fltTexture.h"
|
|
#include "fltTransformTranslate.h"
|
|
#include "fltTransformRotateAboutEdge.h"
|
|
#include "fltTransformScale.h"
|
|
#include "fltTransformGeneralMatrix.h"
|
|
#include "eggPolygon.h"
|
|
#include "eggPoint.h"
|
|
#include "eggPrimitive.h"
|
|
#include "eggExternalReference.h"
|
|
#include "eggGroup.h"
|
|
#include "eggGroupNode.h"
|
|
#include "eggTexture.h"
|
|
#include "eggTransform3d.h"
|
|
#include "dcast.h"
|
|
#include "string_utils.h"
|
|
#include "vector_string.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
EggToFlt::
|
|
EggToFlt() :
|
|
EggToSomething("MultiGen", ".flt", true, false)
|
|
{
|
|
set_binary_output(true);
|
|
set_program_description
|
|
("egg2flt converts files from egg format to MultiGen .flt "
|
|
"format. It attempts to be as robust as possible, and matches "
|
|
"the capabilities of flt2egg. Generally, converting a model "
|
|
"from egg2flt and then back via flt2egg will result in essentially "
|
|
"the same egg file, within the limitations of what can be "
|
|
"represented in flt.");
|
|
|
|
add_option
|
|
("attr", "none/new/all", 0,
|
|
"Specifies whether to write (or rewrite) .attr files for each "
|
|
"texture image. MultiGen stores texture properties like mipmapping "
|
|
"in a separate .attr file for each different texture image. "
|
|
"If this parameter is \"none\", these files will not be generated; "
|
|
"if this is \"new\", these files will only be generated if they "
|
|
"do not already exist (even if the properties have changed). "
|
|
"Specifying \"all\" causes these to be rewritten every time.",
|
|
&EggToFlt::dispatch_attr, NULL, &_auto_attr_update);
|
|
|
|
// Flt files are always in the z-up coordinate system. Don't
|
|
// confuse the user with this meaningless option.
|
|
remove_option("cs");
|
|
_coordinate_system = CS_zup_right;
|
|
_got_coordinate_system = true;
|
|
_auto_attr_update = FltHeader::AU_if_missing;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::run
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
run() {
|
|
_flt_header = new FltHeader(_path_replace);
|
|
_flt_header->set_auto_attr_update(_auto_attr_update);
|
|
|
|
traverse(&_data, _flt_header, FltGeometry::BT_none);
|
|
|
|
// Finally, write the resulting file out.
|
|
FltError result = _flt_header->write_flt(get_output());
|
|
if (result != FE_ok) {
|
|
nout << "Cannot write " << get_output_filename() << "\n";
|
|
exit(1);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::dispatch_attr
|
|
// Access: Protected, Static
|
|
// Description: Dispatch function for the -attr parameter.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggToFlt::
|
|
dispatch_attr(const string &opt, const string &arg, void *var) {
|
|
FltHeader::AttrUpdate *ip = (FltHeader::AttrUpdate *)var;
|
|
|
|
if (cmp_nocase(arg, "none") == 0) {
|
|
*ip = FltHeader::AU_none;
|
|
|
|
} else if (cmp_nocase(arg, "new") == 0) {
|
|
*ip = FltHeader::AU_if_missing;
|
|
|
|
} else if (cmp_nocase(arg, "all") == 0) {
|
|
*ip = FltHeader::AU_always;
|
|
|
|
} else {
|
|
nout << "-" << opt
|
|
<< " requires either \"none\", \"new\", or \"all\".\n";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::traverse
|
|
// Access: Private
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
traverse(EggNode *egg_node, FltBead *flt_node,
|
|
FltGeometry::BillboardType billboard) {
|
|
if (egg_node->is_of_type(EggPolygon::get_class_type()) ||
|
|
egg_node->is_of_type(EggPoint::get_class_type())) {
|
|
// It's a polygon or point light.
|
|
EggPrimitive *egg_primitive = DCAST(EggPrimitive, egg_node);
|
|
convert_primitive(egg_primitive, flt_node, billboard);
|
|
|
|
} else if (egg_node->is_of_type(EggExternalReference::get_class_type())) {
|
|
// Convert external references.
|
|
|
|
} else if (egg_node->is_of_type(EggGroup::get_class_type())) {
|
|
// An EggGroup creates a fltBead, and recurses.
|
|
EggGroup *egg_group = DCAST(EggGroup, egg_node);
|
|
|
|
if (egg_group->get_group_type() == EggGroup::GT_joint) {
|
|
// Ignore joints and their children.
|
|
return;
|
|
}
|
|
|
|
convert_group(egg_group, flt_node, billboard);
|
|
|
|
} else if (egg_node->is_of_type(EggGroupNode::get_class_type())) {
|
|
// Some kind of grouping node other than an EggGroup. Just recurse.
|
|
EggGroupNode *egg_group = DCAST(EggGroupNode, egg_node);
|
|
EggGroupNode::iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
traverse(*ci, flt_node, billboard);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::convert_primitive
|
|
// Access: Private
|
|
// Description: Converts an egg polygon or series of light points to
|
|
// the corresponding Flt geometry, and adds it to the
|
|
// indicated flt_node.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
convert_primitive(EggPrimitive *egg_primitive, FltBead *flt_node,
|
|
FltGeometry::BillboardType billboard) {
|
|
FltFace *flt_face = new FltFace(_flt_header);
|
|
flt_node->add_child(flt_face);
|
|
|
|
flt_face->_billboard_type = billboard;
|
|
|
|
if (egg_primitive->has_color()) {
|
|
flt_face->set_color(egg_primitive->get_color());
|
|
}
|
|
|
|
if (egg_primitive->is_of_type(EggPoint::get_class_type())) {
|
|
// A series of points, instead of a polygon.
|
|
flt_face->_draw_type = FltFace::DT_omni_light;
|
|
|
|
} else if (egg_primitive->get_bface_flag()) {
|
|
// A polygon whose backface is visible.
|
|
flt_face->_draw_type = FltFace::DT_solid_no_cull;
|
|
|
|
} else {
|
|
// A normal polygon.
|
|
flt_face->_draw_type = FltFace::DT_solid_cull_backface;
|
|
}
|
|
|
|
if (egg_primitive->has_texture()) {
|
|
EggTexture *egg_texture = egg_primitive->get_texture();
|
|
FltTexture *flt_texture = get_flt_texture(egg_texture);
|
|
flt_face->set_texture(flt_texture);
|
|
}
|
|
|
|
// Create a vertex list representing the vertices in the
|
|
// primitive, and add it as a child of the face bead. This is how
|
|
// Flt files associate vertices with faces.
|
|
FltVertexList *flt_vertices = new FltVertexList(_flt_header);
|
|
flt_face->add_child(flt_vertices);
|
|
|
|
EggPrimitive::iterator vi;
|
|
bool all_verts_have_color = true;
|
|
bool all_verts_have_normal = true;
|
|
for (vi = egg_primitive->begin(); vi != egg_primitive->end(); ++vi) {
|
|
EggVertex *egg_vertex = (*vi);
|
|
FltVertex *flt_vertex = get_flt_vertex(egg_vertex, egg_primitive);
|
|
flt_vertices->add_vertex(flt_vertex);
|
|
|
|
if (!egg_vertex->has_color()) {
|
|
all_verts_have_color = false;
|
|
}
|
|
if (!egg_vertex->has_normal()) {
|
|
all_verts_have_normal = false;
|
|
}
|
|
}
|
|
if (all_verts_have_color) {
|
|
// If all the vertices of the face have a color specification,
|
|
// then we specify per-vertex color on the face.
|
|
if (all_verts_have_normal) {
|
|
// And similarly with the normals.
|
|
flt_face->_light_mode = FltFace::LM_vertex_with_normal;
|
|
} else {
|
|
flt_face->_light_mode = FltFace::LM_vertex_no_normal;
|
|
}
|
|
} else {
|
|
if (all_verts_have_normal) {
|
|
flt_face->_light_mode = FltFace::LM_face_with_normal;
|
|
} else {
|
|
flt_face->_light_mode = FltFace::LM_face_no_normal;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::convert_group
|
|
// Access: Private
|
|
// Description: Converts an egg group to the corresponding flt group,
|
|
// and adds it to the indicated parent node. Also
|
|
// recurses on the children of the egg group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
convert_group(EggGroup *egg_group, FltBead *flt_node,
|
|
FltGeometry::BillboardType billboard) {
|
|
ostringstream egg_syntax;
|
|
|
|
FltGroup *flt_group = new FltGroup(_flt_header);
|
|
flt_node->add_child(flt_group);
|
|
|
|
flt_group->set_id(egg_group->get_name());
|
|
|
|
switch (egg_group->get_billboard_type()) {
|
|
// MultiGen represents billboarding at the polygon level, so we
|
|
// have to remember this flag for later.
|
|
case EggGroup::BT_axis:
|
|
billboard = FltGeometry::BT_axial;
|
|
break;
|
|
|
|
case EggGroup::BT_point_world_relative:
|
|
billboard = FltGeometry::BT_point;
|
|
break;
|
|
|
|
case EggGroup::BT_point_camera_relative:
|
|
// Not sure if this is the right flag for MultiGen.
|
|
billboard = FltGeometry::BT_fixed;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (egg_group->has_transform()) {
|
|
apply_transform(egg_group, flt_group);
|
|
}
|
|
|
|
if (egg_group->get_switch_flag()) {
|
|
if (egg_group->get_switch_fps() != 0.0) {
|
|
// A sequence animation.
|
|
flt_group->_flags |= FltGroup::F_forward_animation;
|
|
egg_syntax
|
|
<< " <Scalar> fps { " << egg_group->get_switch_fps() << " }\n";
|
|
} else {
|
|
// Just a switch node.
|
|
egg_group->write_switch_flags(egg_syntax, 2);
|
|
}
|
|
}
|
|
|
|
// Pick up any additional egg attributes that MultiGen doesn't
|
|
// support; these will get written to the comment field where
|
|
// flt2egg will find it.
|
|
egg_group->write_collide_flags(egg_syntax, 2);
|
|
egg_group->write_model_flags(egg_syntax, 2);
|
|
egg_group->write_object_types(egg_syntax, 2);
|
|
egg_group->write_decal_flags(egg_syntax, 2);
|
|
egg_group->write_tags(egg_syntax, 2);
|
|
egg_group->write_render_mode(egg_syntax, 2);
|
|
|
|
apply_egg_syntax(egg_syntax.str(), flt_group);
|
|
|
|
EggGroup::iterator ci;
|
|
for (ci = egg_group->begin(); ci != egg_group->end(); ++ci) {
|
|
traverse(*ci, flt_group, billboard);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::apply_transform
|
|
// Access: Private
|
|
// Description: Applies the indicated egg transform to the indicated
|
|
// flt bead.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
apply_transform(EggTransform3d *egg_transform, FltBead *flt_node) {
|
|
flt_node->clear_transform();
|
|
|
|
bool components_ok = true;
|
|
int num_components = egg_transform->get_num_components();
|
|
for (int i = num_components - 1; i >= 0 && components_ok; i--) {
|
|
switch (egg_transform->get_component_type(i)) {
|
|
case EggTransform3d::CT_translate:
|
|
{
|
|
FltTransformTranslate *translate =
|
|
new FltTransformTranslate(_flt_header);
|
|
translate->set(LPoint3d::zero(), egg_transform->get_component_vector(i));
|
|
flt_node->add_transform_step(translate);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_rotx:
|
|
{
|
|
FltTransformRotateAboutEdge *rotate =
|
|
new FltTransformRotateAboutEdge(_flt_header);
|
|
rotate->set(LPoint3d::zero(), LPoint3d(1.0, 0.0, 0.0),
|
|
egg_transform->get_component_number(i));
|
|
flt_node->add_transform_step(rotate);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_roty:
|
|
{
|
|
FltTransformRotateAboutEdge *rotate =
|
|
new FltTransformRotateAboutEdge(_flt_header);
|
|
rotate->set(LPoint3d::zero(), LPoint3d(0.0, 1.0, 0.0),
|
|
egg_transform->get_component_number(i));
|
|
flt_node->add_transform_step(rotate);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_rotz:
|
|
{
|
|
FltTransformRotateAboutEdge *rotate =
|
|
new FltTransformRotateAboutEdge(_flt_header);
|
|
rotate->set(LPoint3d::zero(), LPoint3d(0.0, 0.0, 1.0),
|
|
egg_transform->get_component_number(i));
|
|
flt_node->add_transform_step(rotate);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_rotate:
|
|
{
|
|
FltTransformRotateAboutEdge *rotate =
|
|
new FltTransformRotateAboutEdge(_flt_header);
|
|
rotate->set(LPoint3d::zero(), egg_transform->get_component_vector(i),
|
|
egg_transform->get_component_number(i));
|
|
flt_node->add_transform_step(rotate);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_scale:
|
|
{
|
|
FltTransformScale *scale = new FltTransformScale(_flt_header);
|
|
scale->set(LPoint3d::zero(), LCAST(float, egg_transform->get_component_vector(i)));
|
|
flt_node->add_transform_step(scale);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_uniform_scale:
|
|
{
|
|
FltTransformScale *scale = new FltTransformScale(_flt_header);
|
|
float factor = (float)egg_transform->get_component_number(i);
|
|
scale->set(LPoint3d::zero(), LVecBase3f(factor, factor, factor));
|
|
flt_node->add_transform_step(scale);
|
|
}
|
|
break;
|
|
|
|
case EggTransform3d::CT_matrix:
|
|
{
|
|
FltTransformGeneralMatrix *matrix =
|
|
new FltTransformGeneralMatrix(_flt_header);
|
|
matrix->set_matrix(egg_transform->get_component_matrix(i));
|
|
flt_node->add_transform_step(matrix);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Don't know how to convert this component.
|
|
components_ok = false;
|
|
}
|
|
}
|
|
|
|
if (components_ok) {
|
|
// Verify that the transform was computed correctly.
|
|
if (!flt_node->get_transform().almost_equal(egg_transform->get_transform())) {
|
|
nout << "Incorrect transform! Expected:\n";
|
|
egg_transform->get_transform().write(nout, 2);
|
|
nout << "Computed:\n";
|
|
flt_node->get_transform().write(nout, 2);
|
|
nout << "\n";
|
|
components_ok = false;
|
|
}
|
|
}
|
|
|
|
if (!components_ok) {
|
|
// Just store the overall transform.
|
|
flt_node->set_transform(egg_transform->get_transform());
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::apply_egg_syntax
|
|
// Access: Private
|
|
// Description: Adds the indicated sequence of egg syntax lines
|
|
// (presumably representing egg features not directly
|
|
// supported by MultiGen) to the flt record as a
|
|
// comment, so that flt2egg will reapply it to the egg
|
|
// groups.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggToFlt::
|
|
apply_egg_syntax(const string &egg_syntax, FltRecord *flt_record) {
|
|
if (!egg_syntax.empty()) {
|
|
ostringstream out;
|
|
out << "<egg> {\n"
|
|
<< egg_syntax
|
|
<< "}";
|
|
flt_record->set_comment(out.str());
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::get_flt_vertex
|
|
// Access: Private
|
|
// Description: Returns a FltVertex corresponding to the indicated
|
|
// EggVertex. If the vertex has not been seen before
|
|
// (in this particular vertex frame), creates a new one.
|
|
////////////////////////////////////////////////////////////////////
|
|
FltVertex *EggToFlt::
|
|
get_flt_vertex(EggVertex *egg_vertex, EggNode *context) {
|
|
const LMatrix4d *frame = context->get_vertex_to_node_ptr();
|
|
VertexMap &vertex_map = _vertex_map_per_frame[frame];
|
|
|
|
VertexMap::iterator vi = vertex_map.find(egg_vertex);
|
|
if (vi != vertex_map.end()) {
|
|
return (*vi).second;
|
|
}
|
|
FltVertex *flt_vertex = new FltVertex(_flt_header);
|
|
flt_vertex->_pos = egg_vertex->get_pos3();
|
|
|
|
if (egg_vertex->has_color()) {
|
|
flt_vertex->set_color(egg_vertex->get_color());
|
|
}
|
|
if (egg_vertex->has_normal()) {
|
|
flt_vertex->_normal = LCAST(float, egg_vertex->get_normal());
|
|
flt_vertex->_has_normal = true;
|
|
}
|
|
if (egg_vertex->has_uv()) {
|
|
flt_vertex->_uv = LCAST(float, egg_vertex->get_uv());
|
|
flt_vertex->_has_uv = true;
|
|
}
|
|
|
|
if (frame != (const LMatrix4d *)NULL) {
|
|
flt_vertex->_pos = flt_vertex->_pos * (*frame);
|
|
flt_vertex->_normal = flt_vertex->_normal * LCAST(float, (*frame));
|
|
}
|
|
|
|
_flt_header->add_vertex(flt_vertex);
|
|
vertex_map[egg_vertex] = flt_vertex;
|
|
|
|
return flt_vertex;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggToFlt::get_flt_texture
|
|
// Access: Private
|
|
// Description: Returns a FltTexture corresponding to the indicated
|
|
// EggTexture. If the texture has not been seen before,
|
|
// creates a new one.
|
|
////////////////////////////////////////////////////////////////////
|
|
FltTexture *EggToFlt::
|
|
get_flt_texture(EggTexture *egg_texture) {
|
|
// We have to maintain this map based on the filename, not the egg
|
|
// pointer, because there may be multiple EggTextures with the same
|
|
// filename, and we have to collapse them together.
|
|
Filename filename = egg_texture->get_filename();
|
|
TextureMap::iterator vi = _texture_map.find(filename);
|
|
if (vi != _texture_map.end()) {
|
|
return (*vi).second;
|
|
}
|
|
FltTexture *flt_texture = new FltTexture(_flt_header);
|
|
flt_texture->set_texture_filename(filename);
|
|
|
|
switch (egg_texture->get_minfilter()) {
|
|
case EggTexture::FT_nearest:
|
|
flt_texture->_min_filter = FltTexture::MN_point;
|
|
break;
|
|
|
|
case EggTexture::FT_linear:
|
|
flt_texture->_min_filter = FltTexture::MN_bilinear;
|
|
break;
|
|
|
|
case EggTexture::FT_nearest_mipmap_nearest:
|
|
flt_texture->_min_filter = FltTexture::MN_mipmap_point;
|
|
break;
|
|
|
|
case EggTexture::FT_nearest_mipmap_linear:
|
|
flt_texture->_min_filter = FltTexture::MN_mipmap_linear;
|
|
break;
|
|
|
|
case EggTexture::FT_linear_mipmap_nearest:
|
|
flt_texture->_min_filter = FltTexture::MN_mipmap_bilinear;
|
|
break;
|
|
|
|
case EggTexture::FT_linear_mipmap_linear:
|
|
flt_texture->_min_filter = FltTexture::MN_mipmap_trilinear;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_magfilter()) {
|
|
case EggTexture::FT_nearest:
|
|
flt_texture->_mag_filter = FltTexture::MG_point;
|
|
break;
|
|
|
|
case EggTexture::FT_linear:
|
|
flt_texture->_mag_filter = FltTexture::MG_bilinear;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_wrap_mode()) {
|
|
case EggTexture::WM_repeat:
|
|
flt_texture->_repeat = FltTexture::RT_repeat;
|
|
break;
|
|
|
|
case EggTexture::WM_clamp:
|
|
flt_texture->_repeat = FltTexture::RT_clamp;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_wrap_u()) {
|
|
case EggTexture::WM_repeat:
|
|
flt_texture->_repeat_u = FltTexture::RT_repeat;
|
|
break;
|
|
|
|
case EggTexture::WM_clamp:
|
|
flt_texture->_repeat_u = FltTexture::RT_clamp;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_wrap_v()) {
|
|
case EggTexture::WM_repeat:
|
|
flt_texture->_repeat_v = FltTexture::RT_repeat;
|
|
break;
|
|
|
|
case EggTexture::WM_clamp:
|
|
flt_texture->_repeat_v = FltTexture::RT_clamp;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_env_type()) {
|
|
case EggTexture::ET_modulate:
|
|
flt_texture->_env_type = FltTexture::ET_modulate;
|
|
break;
|
|
|
|
case EggTexture::ET_decal:
|
|
flt_texture->_env_type = FltTexture::ET_decal;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (egg_texture->get_format()) {
|
|
case EggTexture::F_luminance_alpha:
|
|
case EggTexture::F_luminance_alphamask:
|
|
flt_texture->_internal_format = FltTexture::IF_ia_8;
|
|
break;
|
|
|
|
case EggTexture::F_rgb5:
|
|
case EggTexture::F_rgb332:
|
|
flt_texture->_internal_format = FltTexture::IF_rgb_5;
|
|
break;
|
|
|
|
case EggTexture::F_rgba4:
|
|
case EggTexture::F_rgba5:
|
|
flt_texture->_internal_format = FltTexture::IF_rgba_4;
|
|
break;
|
|
|
|
case EggTexture::F_rgba8:
|
|
case EggTexture::F_rgba:
|
|
case EggTexture::F_rgbm:
|
|
case EggTexture::F_rgb:
|
|
case EggTexture::F_rgb8:
|
|
flt_texture->_internal_format = FltTexture::IF_rgba_8;
|
|
break;
|
|
|
|
case EggTexture::F_rgba12:
|
|
flt_texture->_internal_format = FltTexture::IF_rgba_12;
|
|
break;
|
|
|
|
case EggTexture::F_alpha:
|
|
flt_texture->_internal_format = FltTexture::IF_i_16;
|
|
flt_texture->_intensity_is_alpha = true;
|
|
break;
|
|
|
|
case EggTexture::F_luminance:
|
|
flt_texture->_internal_format = FltTexture::IF_i_16;
|
|
break;
|
|
|
|
case EggTexture::F_rgb12:
|
|
flt_texture->_internal_format = FltTexture::IF_rgb_12;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_flt_header->add_texture(flt_texture);
|
|
_texture_map[filename] = flt_texture;
|
|
|
|
return flt_texture;
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char *argv[]) {
|
|
EggToFlt prog;
|
|
prog.parse_command_line(argc, argv);
|
|
prog.run();
|
|
return 0;
|
|
}
|