panda3d/direct/src/distributed/DistributedObjectAI.py
2004-12-28 04:13:32 +00:00

399 lines
15 KiB
Python

"""DistributedObjectAI module: contains the DistributedObjectAI class"""
from direct.directnotify.DirectNotifyGlobal import *
from direct.showbase import PythonUtil
from direct.showbase import DirectObject
from pandac.PandaModules import *
from PyDatagram import PyDatagram
from PyDatagramIterator import PyDatagramIterator
class DistributedObjectAI(DirectObject.DirectObject):
"""Distributed Object class:"""
notify = directNotify.newCategory("DistributedObjectAI")
QuietZone = 1
def __init__(self, air):
try:
self.DistributedObjectAI_initialized
except:
self.DistributedObjectAI_initialized = 1
self.accountName=''
# Record the repository
self.air = air
# Record our distributed class
className = self.__class__.__name__
self.dclass = self.air.dclassesByName[className]
# init doId pre-allocated flag
self.__preallocDoId = 0
# used to track zone changes across the quiet zone
# NOTE: the quiet zone is defined in OTP, but we need it
# here.
self.lastNonQuietZone = None
self._DOAI_requestedDelete = False
# These are used to implement beginBarrier().
self.__nextBarrierContext = 0
self.__barriers = {}
# Uncomment if you want to debug DO leaks
#def __del__(self):
# """
# For debugging purposes, this just prints out what got deleted
# """
# print ("Destructing: " + self.__class__.__name__)
def getDeleteEvent(self):
# this is sent just before we get deleted
if hasattr(self, 'doId'):
return 'distObjDelete-%s' % self.doId
return None
def sendDeleteEvent(self):
# this is called just before we get deleted
delEvent = self.getDeleteEvent()
if delEvent:
messenger.send(delEvent)
def delete(self):
"""
Inheritors should redefine this to take appropriate action on delete
Note that this may be called multiple times if a class inherits
from DistributedObjectAI more than once.
"""
# prevent this code from executing multiple times
if self.air is not None:
# self.doId may not exist. The __dict__ syntax works around that.
assert(self.notify.debug('delete(): %s' % (self.__dict__.get("doId"))))
if not self._DOAI_requestedDelete:
# this logs every delete that was not requested by us.
# TODO: this currently prints warnings for deletes of objects
# that we did not create. We need to add a 'locally created'
# flag to every object to filter these out.
"""
DistributedObjectAI.notify.warning(
'delete() called but requestDelete never called for %s: %s'
% (self.__dict__.get('doId'), self.__class__.__name__))
"""
"""
# print a stack trace so we can detect whether this is the
# result of a network msg.
# this is slow.
from direct.showbase.PythonUtil import StackTrace
DistributedObjectAI.notify.warning(
'stack trace: %s' % StackTrace())
"""
self._DOAI_requestedDelete = False
# Clean up all the pending barriers.
for barrier in self.__barriers.values():
barrier.cleanup()
self.__barriers = {}
if not hasattr(self, "doNotDeallocateChannel"):
if self.air:
self.air.deallocateChannel(self.doId)
self.air = None
if hasattr(self, 'parentId'):
del self.parentId
del self.zoneId
def isDeleted(self):
"""
Returns true if the object has been deleted,
or if it is brand new and hasn't yet been generated.
"""
return (self.air == None)
def isGenerated(self):
"""
Returns true if the object has been generated
"""
return hasattr(self, 'zoneId')
def getDoId(self):
"""
Return the distributed object id
"""
return self.doId
def preAllocateDoId(self):
"""
objects that need to have a doId before they are generated
can call this to pre-allocate a doId for the object
"""
assert not self.__preallocDoId
self.doId = self.air.allocateChannel()
self.__preallocDoId = 1
def updateRequiredFields(self, dclass, di):
dclass.receiveUpdateBroadcastRequired(self, di)
def updateAllRequiredFields(self, dclass, di):
dclass.receiveUpdateAllRequired(self, di)
def updateRequiredOtherFields(self, dclass, di):
dclass.receiveUpdateBroadcastRequired(self, di)
dclass.receiveUpdateOther(self, di)
def updateAllRequiredOtherFields(self, dclass, di):
dclass.receiveUpdateAllRequired(self, di)
dclass.receiveUpdateOther(self, di)
def sendSetZone(self, zoneId):
self.air.sendSetZone(self, zoneId)
def getZoneChangeEvent(self):
# this event is generated whenever this object changes zones.
# arguments are newZoneId, oldZoneId
# includes the quiet zone.
return 'DOChangeZone-%s' % self.doId
def getLogicalZoneChangeEvent(self):
# this event is generated whenever this object changes to a
# non-quiet-zone zone.
# arguments are newZoneId, oldZoneId
# does not include the quiet zone.
return 'DOLogicalChangeZone-%s' % self.doId
def handleZoneChange(self, newParentId, newZoneId, oldParentId, oldZoneId):
assert oldParentId == self.parentId
##assert oldZoneId == self.zoneId
self.parentId = newParentId
self.zoneId = newZoneId
self.air.changeDOZoneInTables(self, newZoneId, oldZoneId)
messenger.send(self.getZoneChangeEvent(), [newZoneId, oldZoneId])
# if we are not going into the quiet zone, send a 'logical' zone change
# message
if newZoneId != DistributedObjectAI.QuietZone:
lastLogicalZone = oldZoneId
if oldZoneId == DistributedObjectAI.QuietZone:
lastLogicalZone = self.lastNonQuietZone
self.handleLogicalZoneChange(newZoneId, lastLogicalZone)
self.lastNonQuietZone = newZoneId
def handleLogicalZoneChange(self, newZoneId, oldZoneId):
"""this function gets called as if we never go through the
quiet zone. Note that it is called once you reach the newZone,
and not at the time that you leave the oldZone."""
messenger.send(self.getLogicalZoneChangeEvent(),
[newZoneId, oldZoneId])
def getRender(self):
# note that this will return a different node if we change zones
return self.air.getRender(self.zoneId)
def getParentMgr(self):
return self.air.getParentMgr(self.zoneId)
def getCollTrav(self):
return self.air.getCollTrav(self.zoneId)
def sendUpdate(self, fieldName, args = []):
assert self.notify.debugStateCall(self)
if self.air:
self.air.sendUpdate(self, fieldName, args)
def sendUpdateToAvatarId(self, avId, fieldName, args):
assert self.notify.debugStateCall(self)
channelId = avId + 1
self.sendUpdateToChannel(channelId, fieldName, args)
def sendUpdateToChannel(self, channelId, fieldName, args):
assert self.notify.debugStateCall(self)
if self.air:
self.air.sendUpdateToChannel(self, channelId, fieldName, args)
def generateWithRequired(self, zoneId, optionalFields=[]):
assert self.notify.debugStateCall(self)
# have we already allocated a doId?
if self.__preallocDoId:
self.__preallocDoId = 0
return self.generateWithRequiredAndId(
self.doId, zoneId, optionalFields)
# The repository is the one that really does the work
self.air.generateWithRequired(self, zoneId, optionalFields)
if wantOtpServer:
#HACK:
parentId = simbase.air.districtId
self.parentId = parentId
self.zoneId = zoneId
self.generate()
# this is a special generate used for estates, or anything else that
# needs to have a hard coded doId as assigned by the server
def generateWithRequiredAndId(self, doId, zoneId, optionalFields=[]):
assert self.notify.debugStateCall(self)
# have we already allocated a doId?
if self.__preallocDoId:
assert doId == self.__preallocDoId
self.__preallocDoId = 0
# The repository is the one that really does the work
self.air.generateWithRequiredAndId(self, doId, zoneId, optionalFields)
if wantOtpServer:
#HACK:
parentId = simbase.air.districtId
self.parentId = parentId
self.zoneId = zoneId
self.generate()
if wantOtpServer:
def generateOtpObject(self, parentId, zoneId, optionalFields=[], doId=None):
assert self.notify.debugStateCall(self)
# have we already allocated a doId?
if self.__preallocDoId:
assert doId is None or doId == self.__preallocDoId
doId=self.__preallocDoId
self.__preallocDoId = 0
# The repository is the one that really does the work
self.air.sendGenerateOtpObject(
self, parentId, zoneId, optionalFields, doId=doId)
self.parentId = parentId
self.zoneId = zoneId
self.generate()
def generate(self):
"""
Inheritors should put functions that require self.zoneId or
other networked info in this function.
"""
assert self.notify.debugStateCall(self)
if wantOtpServer:
def generateInit(self):
"""
First generate (not from cache).
"""
assert self.notify.debugStateCall(self)
def sendGenerateWithRequired(self, repository, parentId, zoneId, optionalFields=[]):
assert self.notify.debugStateCall(self)
if not wantOtpServer:
parentId = 0
# Make the dclass do the hard work
dg = self.dclass.aiFormatGenerate(
self, self.doId, parentId, zoneId,
repository.serverId,
repository.ourChannel,
optionalFields)
repository.send(dg)
def initFromServerResponse(self, valDict):
assert self.notify.debugStateCall(self)
# This is a special method used for estates, etc., which get
# their fields set from the database indirectly by way of the
# AI. The input parameter is a dictionary of field names to
# datagrams that describes the initial field values from the
# database.
dclass = self.dclass
for key, value in valDict.items():
# Update the field
dclass.directUpdate(self, key, value)
def requestDelete(self):
assert self.notify.debugStateCall(self)
if not self.air:
doId = "none"
if hasattr(self, "doId"):
doId = self.doId
self.notify.warning("Tried to delete a %s (doId %s) that is already deleted" % (self.__class__, doId))
return
self.air.requestDelete(self)
self._DOAI_requestedDelete = True
def taskName(self, taskString):
return (taskString + "-" + str(self.getDoId()))
def uniqueName(self, idString):
return (idString + "-" + str(self.getDoId()))
def validate(self, avId, bool, msg):
if not bool:
self.air.writeServerEvent('suspicious', avId, msg)
self.notify.warning('validate error: avId: %s -- %s' % (avId, msg))
return bool
def beginBarrier(self, name, avIds, timeout, callback):
# Begins waiting for a set of avatars. When all avatars in
# the list have reported back in or the callback has expired,
# calls the indicated callback with the list of toons that
# made it through. There may be multiple barriers waiting
# simultaneously on different lists of avatars, although they
# should have different names.
from toontown.ai import ToonBarrier
context = self.__nextBarrierContext
# We assume the context number is passed as a uint16.
self.__nextBarrierContext = (self.__nextBarrierContext + 1) & 0xffff
assert(self.notify.debug('beginBarrier(%s, %s, %s, %s)' % (context, name, avIds, timeout)))
if avIds:
barrier = ToonBarrier.ToonBarrier(
self.uniqueName(name), avIds, timeout,
doneFunc = PythonUtil.Functor(self.__barrierCallback, context, callback))
self.__barriers[context] = barrier
# Send the context number to each involved client.
self.sendUpdate("setBarrierData", [self.__getBarrierData()])
else:
# No avatars; just call the callback immediately.
callback(avIds)
return context
def __getBarrierData(self):
# Returns the barrier data formatted as a blob for sending to
# the clients. This lists all of the current outstanding
# barriers and the avIds waiting for them.
dg = PyDatagram()
for context, barrier in self.__barriers.items():
toons = barrier.pendingToons
if toons:
dg.addUint16(context)
dg.addUint16(len(toons))
for avId in toons:
dg.addUint32(avId)
return dg.getMessage()
def ignoreBarrier(self, context):
# Aborts a previously-set barrier. The context is the return
# value from the previous call to beginBarrier().
barrier = self.__barriers.get(context)
if barrier:
barrier.cleanup()
del self.__barriers[context]
def setBarrierReady(self, context):
# Generated by the clients to check in after a beginBarrier()
# call.
avId = self.air.msgSender
assert(self.notify.debug('setBarrierReady(%s, %s)' % (context, avId)))
barrier = self.__barriers.get(context)
if barrier == None:
# This may be None if a client was slow and missed an
# earlier timeout. Too bad.
return
barrier.clear(avId)
def __barrierCallback(self, context, callback, avIds):
assert(self.notify.debug('barrierCallback(%s, %s)' % (context, avIds)))
# The callback that is generated when a barrier is completed.
barrier = self.__barriers.get(context)
if barrier:
barrier.cleanup()
del self.__barriers[context]
callback(avIds)
else:
self.notify.warning("Unexpected completion from barrier %s" % (context))