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399 lines
15 KiB
Python
399 lines
15 KiB
Python
"""DistributedObjectAI module: contains the DistributedObjectAI class"""
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from direct.directnotify.DirectNotifyGlobal import *
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from direct.showbase import PythonUtil
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from direct.showbase import DirectObject
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from pandac.PandaModules import *
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from PyDatagram import PyDatagram
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from PyDatagramIterator import PyDatagramIterator
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class DistributedObjectAI(DirectObject.DirectObject):
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"""Distributed Object class:"""
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notify = directNotify.newCategory("DistributedObjectAI")
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QuietZone = 1
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def __init__(self, air):
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try:
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self.DistributedObjectAI_initialized
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except:
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self.DistributedObjectAI_initialized = 1
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self.accountName=''
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# Record the repository
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self.air = air
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# Record our distributed class
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className = self.__class__.__name__
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self.dclass = self.air.dclassesByName[className]
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# init doId pre-allocated flag
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self.__preallocDoId = 0
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# used to track zone changes across the quiet zone
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# NOTE: the quiet zone is defined in OTP, but we need it
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# here.
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self.lastNonQuietZone = None
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self._DOAI_requestedDelete = False
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# These are used to implement beginBarrier().
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self.__nextBarrierContext = 0
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self.__barriers = {}
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# Uncomment if you want to debug DO leaks
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#def __del__(self):
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# """
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# For debugging purposes, this just prints out what got deleted
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# """
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# print ("Destructing: " + self.__class__.__name__)
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def getDeleteEvent(self):
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# this is sent just before we get deleted
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if hasattr(self, 'doId'):
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return 'distObjDelete-%s' % self.doId
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return None
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def sendDeleteEvent(self):
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# this is called just before we get deleted
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delEvent = self.getDeleteEvent()
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if delEvent:
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messenger.send(delEvent)
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def delete(self):
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"""
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Inheritors should redefine this to take appropriate action on delete
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Note that this may be called multiple times if a class inherits
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from DistributedObjectAI more than once.
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"""
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# prevent this code from executing multiple times
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if self.air is not None:
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# self.doId may not exist. The __dict__ syntax works around that.
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assert(self.notify.debug('delete(): %s' % (self.__dict__.get("doId"))))
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if not self._DOAI_requestedDelete:
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# this logs every delete that was not requested by us.
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# TODO: this currently prints warnings for deletes of objects
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# that we did not create. We need to add a 'locally created'
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# flag to every object to filter these out.
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"""
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DistributedObjectAI.notify.warning(
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'delete() called but requestDelete never called for %s: %s'
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% (self.__dict__.get('doId'), self.__class__.__name__))
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"""
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"""
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# print a stack trace so we can detect whether this is the
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# result of a network msg.
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# this is slow.
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from direct.showbase.PythonUtil import StackTrace
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DistributedObjectAI.notify.warning(
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'stack trace: %s' % StackTrace())
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"""
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self._DOAI_requestedDelete = False
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# Clean up all the pending barriers.
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for barrier in self.__barriers.values():
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barrier.cleanup()
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self.__barriers = {}
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if not hasattr(self, "doNotDeallocateChannel"):
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if self.air:
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self.air.deallocateChannel(self.doId)
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self.air = None
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if hasattr(self, 'parentId'):
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del self.parentId
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del self.zoneId
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def isDeleted(self):
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"""
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Returns true if the object has been deleted,
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or if it is brand new and hasn't yet been generated.
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"""
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return (self.air == None)
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def isGenerated(self):
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"""
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Returns true if the object has been generated
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"""
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return hasattr(self, 'zoneId')
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def getDoId(self):
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"""
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Return the distributed object id
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"""
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return self.doId
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def preAllocateDoId(self):
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"""
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objects that need to have a doId before they are generated
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can call this to pre-allocate a doId for the object
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"""
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assert not self.__preallocDoId
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self.doId = self.air.allocateChannel()
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self.__preallocDoId = 1
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def updateRequiredFields(self, dclass, di):
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dclass.receiveUpdateBroadcastRequired(self, di)
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def updateAllRequiredFields(self, dclass, di):
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dclass.receiveUpdateAllRequired(self, di)
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def updateRequiredOtherFields(self, dclass, di):
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dclass.receiveUpdateBroadcastRequired(self, di)
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dclass.receiveUpdateOther(self, di)
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def updateAllRequiredOtherFields(self, dclass, di):
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dclass.receiveUpdateAllRequired(self, di)
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dclass.receiveUpdateOther(self, di)
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def sendSetZone(self, zoneId):
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self.air.sendSetZone(self, zoneId)
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def getZoneChangeEvent(self):
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# this event is generated whenever this object changes zones.
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# arguments are newZoneId, oldZoneId
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# includes the quiet zone.
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return 'DOChangeZone-%s' % self.doId
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def getLogicalZoneChangeEvent(self):
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# this event is generated whenever this object changes to a
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# non-quiet-zone zone.
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# arguments are newZoneId, oldZoneId
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# does not include the quiet zone.
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return 'DOLogicalChangeZone-%s' % self.doId
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def handleZoneChange(self, newParentId, newZoneId, oldParentId, oldZoneId):
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assert oldParentId == self.parentId
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##assert oldZoneId == self.zoneId
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self.parentId = newParentId
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self.zoneId = newZoneId
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self.air.changeDOZoneInTables(self, newZoneId, oldZoneId)
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messenger.send(self.getZoneChangeEvent(), [newZoneId, oldZoneId])
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# if we are not going into the quiet zone, send a 'logical' zone change
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# message
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if newZoneId != DistributedObjectAI.QuietZone:
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lastLogicalZone = oldZoneId
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if oldZoneId == DistributedObjectAI.QuietZone:
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lastLogicalZone = self.lastNonQuietZone
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self.handleLogicalZoneChange(newZoneId, lastLogicalZone)
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self.lastNonQuietZone = newZoneId
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def handleLogicalZoneChange(self, newZoneId, oldZoneId):
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"""this function gets called as if we never go through the
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quiet zone. Note that it is called once you reach the newZone,
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and not at the time that you leave the oldZone."""
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messenger.send(self.getLogicalZoneChangeEvent(),
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[newZoneId, oldZoneId])
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def getRender(self):
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# note that this will return a different node if we change zones
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return self.air.getRender(self.zoneId)
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def getParentMgr(self):
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return self.air.getParentMgr(self.zoneId)
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def getCollTrav(self):
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return self.air.getCollTrav(self.zoneId)
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def sendUpdate(self, fieldName, args = []):
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assert self.notify.debugStateCall(self)
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if self.air:
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self.air.sendUpdate(self, fieldName, args)
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def sendUpdateToAvatarId(self, avId, fieldName, args):
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assert self.notify.debugStateCall(self)
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channelId = avId + 1
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self.sendUpdateToChannel(channelId, fieldName, args)
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def sendUpdateToChannel(self, channelId, fieldName, args):
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assert self.notify.debugStateCall(self)
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if self.air:
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self.air.sendUpdateToChannel(self, channelId, fieldName, args)
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def generateWithRequired(self, zoneId, optionalFields=[]):
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assert self.notify.debugStateCall(self)
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# have we already allocated a doId?
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if self.__preallocDoId:
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self.__preallocDoId = 0
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return self.generateWithRequiredAndId(
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self.doId, zoneId, optionalFields)
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# The repository is the one that really does the work
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self.air.generateWithRequired(self, zoneId, optionalFields)
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if wantOtpServer:
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#HACK:
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parentId = simbase.air.districtId
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self.parentId = parentId
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self.zoneId = zoneId
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self.generate()
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# this is a special generate used for estates, or anything else that
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# needs to have a hard coded doId as assigned by the server
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def generateWithRequiredAndId(self, doId, zoneId, optionalFields=[]):
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assert self.notify.debugStateCall(self)
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# have we already allocated a doId?
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if self.__preallocDoId:
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assert doId == self.__preallocDoId
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self.__preallocDoId = 0
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# The repository is the one that really does the work
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self.air.generateWithRequiredAndId(self, doId, zoneId, optionalFields)
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if wantOtpServer:
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#HACK:
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parentId = simbase.air.districtId
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self.parentId = parentId
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self.zoneId = zoneId
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self.generate()
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if wantOtpServer:
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def generateOtpObject(self, parentId, zoneId, optionalFields=[], doId=None):
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assert self.notify.debugStateCall(self)
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# have we already allocated a doId?
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if self.__preallocDoId:
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assert doId is None or doId == self.__preallocDoId
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doId=self.__preallocDoId
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self.__preallocDoId = 0
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# The repository is the one that really does the work
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self.air.sendGenerateOtpObject(
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self, parentId, zoneId, optionalFields, doId=doId)
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self.parentId = parentId
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self.zoneId = zoneId
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self.generate()
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def generate(self):
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"""
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Inheritors should put functions that require self.zoneId or
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other networked info in this function.
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"""
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assert self.notify.debugStateCall(self)
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if wantOtpServer:
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def generateInit(self):
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"""
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First generate (not from cache).
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"""
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assert self.notify.debugStateCall(self)
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def sendGenerateWithRequired(self, repository, parentId, zoneId, optionalFields=[]):
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assert self.notify.debugStateCall(self)
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if not wantOtpServer:
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parentId = 0
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# Make the dclass do the hard work
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dg = self.dclass.aiFormatGenerate(
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self, self.doId, parentId, zoneId,
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repository.serverId,
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repository.ourChannel,
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optionalFields)
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repository.send(dg)
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def initFromServerResponse(self, valDict):
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assert self.notify.debugStateCall(self)
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# This is a special method used for estates, etc., which get
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# their fields set from the database indirectly by way of the
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# AI. The input parameter is a dictionary of field names to
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# datagrams that describes the initial field values from the
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# database.
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dclass = self.dclass
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for key, value in valDict.items():
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# Update the field
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dclass.directUpdate(self, key, value)
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def requestDelete(self):
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assert self.notify.debugStateCall(self)
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if not self.air:
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doId = "none"
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if hasattr(self, "doId"):
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doId = self.doId
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self.notify.warning("Tried to delete a %s (doId %s) that is already deleted" % (self.__class__, doId))
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return
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self.air.requestDelete(self)
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self._DOAI_requestedDelete = True
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def taskName(self, taskString):
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return (taskString + "-" + str(self.getDoId()))
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def uniqueName(self, idString):
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return (idString + "-" + str(self.getDoId()))
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def validate(self, avId, bool, msg):
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if not bool:
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self.air.writeServerEvent('suspicious', avId, msg)
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self.notify.warning('validate error: avId: %s -- %s' % (avId, msg))
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return bool
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def beginBarrier(self, name, avIds, timeout, callback):
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# Begins waiting for a set of avatars. When all avatars in
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# the list have reported back in or the callback has expired,
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# calls the indicated callback with the list of toons that
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# made it through. There may be multiple barriers waiting
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# simultaneously on different lists of avatars, although they
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# should have different names.
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from toontown.ai import ToonBarrier
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context = self.__nextBarrierContext
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# We assume the context number is passed as a uint16.
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self.__nextBarrierContext = (self.__nextBarrierContext + 1) & 0xffff
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assert(self.notify.debug('beginBarrier(%s, %s, %s, %s)' % (context, name, avIds, timeout)))
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if avIds:
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barrier = ToonBarrier.ToonBarrier(
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self.uniqueName(name), avIds, timeout,
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doneFunc = PythonUtil.Functor(self.__barrierCallback, context, callback))
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self.__barriers[context] = barrier
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# Send the context number to each involved client.
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self.sendUpdate("setBarrierData", [self.__getBarrierData()])
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else:
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# No avatars; just call the callback immediately.
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callback(avIds)
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return context
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def __getBarrierData(self):
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# Returns the barrier data formatted as a blob for sending to
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# the clients. This lists all of the current outstanding
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# barriers and the avIds waiting for them.
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dg = PyDatagram()
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for context, barrier in self.__barriers.items():
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toons = barrier.pendingToons
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if toons:
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dg.addUint16(context)
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dg.addUint16(len(toons))
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for avId in toons:
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dg.addUint32(avId)
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return dg.getMessage()
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def ignoreBarrier(self, context):
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# Aborts a previously-set barrier. The context is the return
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# value from the previous call to beginBarrier().
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barrier = self.__barriers.get(context)
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if barrier:
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barrier.cleanup()
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del self.__barriers[context]
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def setBarrierReady(self, context):
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# Generated by the clients to check in after a beginBarrier()
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# call.
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avId = self.air.msgSender
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assert(self.notify.debug('setBarrierReady(%s, %s)' % (context, avId)))
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barrier = self.__barriers.get(context)
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if barrier == None:
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# This may be None if a client was slow and missed an
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# earlier timeout. Too bad.
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return
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barrier.clear(avId)
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def __barrierCallback(self, context, callback, avIds):
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assert(self.notify.debug('barrierCallback(%s, %s)' % (context, avIds)))
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# The callback that is generated when a barrier is completed.
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barrier = self.__barriers.get(context)
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if barrier:
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barrier.cleanup()
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del self.__barriers[context]
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callback(avIds)
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else:
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self.notify.warning("Unexpected completion from barrier %s" % (context))
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