panda3d/pandatool/src/daeegg/daeToEggConverter.h
2009-04-02 18:39:25 +00:00

85 lines
2.9 KiB
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Executable File

// Filename: daeToEggConverter.h
// Created by: pro-rsoft (08May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DAETOEGGCONVERTER_H
#define DAETOEGGCONVERTER_H
#include "pandatoolbase.h"
#include "somethingToEggConverter.h"
#include "eggGroup.h"
#include "eggMaterial.h"
#include "eggTexture.h"
#include "eggTable.h"
#include "eggNurbsCurve.h"
#include "pre_fcollada_include.h"
#include "FCollada.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDTransform.h"
#include "FCDocument/FCDEntityInstance.h"
#include "FCDocument/FCDControllerInstance.h"
#include "FCDocument/FCDGeometryMesh.h"
#include "FCDocument/FCDGeometrySpline.h"
#include "FCDocument/FCDMaterial.h"
#include "FMath/FMMatrix44.h"
#include "daeMaterials.h"
#include "pvector.h" // Include last
////////////////////////////////////////////////////////////////////
// Class : DAEToEggConverter
// Description : This class supervises the construction of an
// EggData structure from a DAE file.
////////////////////////////////////////////////////////////////////
class DAEToEggConverter : public SomethingToEggConverter {
public:
DAEToEggConverter();
DAEToEggConverter(const DAEToEggConverter &copy);
~DAEToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual string get_name() const;
virtual string get_extension() const;
virtual bool convert_file(const Filename &filename);
private:
PT(EggTable) _table;
FCDocument* _document;
FUErrorSimpleHandler* _error_handler;
pmap<const string, PT(EggGroup)> _joints;
pmap<const string, PT(EggVertexPool)> _vertex_pools;
pvector<string> _skeletons;
int _frame_rate;
void process_asset();
void preprocess(const FCDSceneNode* node = NULL);
void process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced = false);
void process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance);
void process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials);
void process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline);
void process_spline(PT(EggGroup) parent, const FCDSpline* spline);
void process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance);
//void process_table_joint(PT(EggTable) parent, FCDSceneNode* node);
static LMatrix4d convert_matrix(const FMMatrix44& matrix);
void apply_transform(const PT(EggGroup) to, const FCDTransform* from);
friend class DaeCharacter;
};
#endif