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85 lines
2.9 KiB
C++
Executable File
85 lines
2.9 KiB
C++
Executable File
// Filename: daeToEggConverter.h
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// Created by: pro-rsoft (08May08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DAETOEGGCONVERTER_H
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#define DAETOEGGCONVERTER_H
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#include "pandatoolbase.h"
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#include "somethingToEggConverter.h"
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#include "eggGroup.h"
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#include "eggMaterial.h"
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#include "eggTexture.h"
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#include "eggTable.h"
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#include "eggNurbsCurve.h"
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#include "pre_fcollada_include.h"
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#include "FCollada.h"
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#include "FCDocument/FCDocument.h"
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#include "FCDocument/FCDTransform.h"
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#include "FCDocument/FCDEntityInstance.h"
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#include "FCDocument/FCDControllerInstance.h"
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#include "FCDocument/FCDGeometryMesh.h"
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#include "FCDocument/FCDGeometrySpline.h"
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#include "FCDocument/FCDMaterial.h"
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#include "FMath/FMMatrix44.h"
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#include "daeMaterials.h"
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#include "pvector.h" // Include last
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////////////////////////////////////////////////////////////////////
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// Class : DAEToEggConverter
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// Description : This class supervises the construction of an
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// EggData structure from a DAE file.
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////////////////////////////////////////////////////////////////////
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class DAEToEggConverter : public SomethingToEggConverter {
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public:
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DAEToEggConverter();
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DAEToEggConverter(const DAEToEggConverter ©);
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~DAEToEggConverter();
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virtual SomethingToEggConverter *make_copy();
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virtual string get_name() const;
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virtual string get_extension() const;
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virtual bool convert_file(const Filename &filename);
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private:
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PT(EggTable) _table;
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FCDocument* _document;
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FUErrorSimpleHandler* _error_handler;
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pmap<const string, PT(EggGroup)> _joints;
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pmap<const string, PT(EggVertexPool)> _vertex_pools;
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pvector<string> _skeletons;
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int _frame_rate;
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void process_asset();
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void preprocess(const FCDSceneNode* node = NULL);
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void process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced = false);
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void process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance);
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void process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials);
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void process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline);
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void process_spline(PT(EggGroup) parent, const FCDSpline* spline);
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void process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance);
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//void process_table_joint(PT(EggTable) parent, FCDSceneNode* node);
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static LMatrix4d convert_matrix(const FMMatrix44& matrix);
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void apply_transform(const PT(EggGroup) to, const FCDTransform* from);
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friend class DaeCharacter;
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};
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#endif
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